Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / beyond-all-reason/Beyond-All-Reason issues and pull requests

#3116 - Box-selection not always selecting what it's supposed to

Issue - State: open - Opened by sprEEEzy 5 months ago - 1 comment
Labels: Bug, Widget

#3115 - [FR] CTRL + LMB on a unit to select all visible units of same type (as an option)

Issue - State: open - Opened by sprEEEzy 5 months ago
Labels: Enhancement, Good First Issue, Awaiting GDT Approval, Keybinds

#3004 - [very rough draft] feat(dbg_function_profiler): add widget function profiler

Pull Request - State: closed - Opened by salinecitrine 6 months ago - 4 comments

#3000 - IceXuick

Issue - State: closed - Opened by icexuick 6 months ago - 7 comments
Labels: Bug, Approved

#2908 - Unable to log into game while able to log into website

Issue - State: closed - Opened by SEKREHMJEHTH 7 months ago - 10 comments

#2901 - More accurate stockpile DPS

Pull Request - State: closed - Opened by hihoman23 7 months ago - 2 comments

#2897 - Addressing one way llt engagements

Pull Request - State: open - Opened by drivver44 7 months ago - 7 comments

#2856 - Update unit_dgun_stall_assist.lua [NEEDS TESTING]

Pull Request - State: open - Opened by MaxUint 7 months ago - 6 comments

#2844 - Helios Model AO Fixed

Pull Request - State: closed - Opened by ZephyrSkies7 7 months ago

#2809 - Mission API

Pull Request - State: open - Opened by WatchTheFort 8 months ago - 3 comments

#2626 - feat(testing): add github actions to run tests automatically for PRs

Pull Request - State: open - Opened by salinecitrine 9 months ago - 3 comments

#2618 - Construction aircraft dose not help the other one when I guard it.

Issue - State: closed - Opened by TheDeinosuchus 9 months ago - 3 comments
Labels: Bug

#2578 - Nano spray gl4 branch DONT MERGE

Pull Request - State: closed - Opened by Beherith 9 months ago

#2555 - Add a simple table.countMem function to count the memory usage of tables

Pull Request - State: open - Opened by Beherith 10 months ago - 7 comments

#2536 - Revert "Revert "Build priority refactor (#2462)""

Pull Request - State: open - Opened by Beherith 10 months ago - 7 comments

#2535 - Move Attack Range GL4 to use unit tracker api.

Pull Request - State: closed - Opened by Beherith 10 months ago - 6 comments
Labels: UI

#2521 - Input fields in form missing functionality

Issue - State: open - Opened by ApocoKid 10 months ago - 1 comment

#2391 - Standardise map gravity

Issue - State: open - Opened by Jazcash 11 months ago - 9 comments
Labels: Enhancement, Approved

#2386 - Burning trees can (only) be reclaimed via area reclaim command

Issue - State: closed - Opened by 6AKU66 11 months ago - 3 comments

#2379 - Commander movedeff and colvol changes

Pull Request - State: closed - Opened by drivver44 11 months ago - 5 comments

#2363 - Lots of commands don't work during pre-start building queueing

Issue - State: open - Opened by sprEEEzy 11 months ago - 2 comments
Labels: Bug

#2312 - Make Buildings Autogroup-able

Issue - State: closed - Opened by sprEEEzy 12 months ago - 4 comments
Labels: Enhancement

#2311 - Removing first/last command from queue doesn't work during Game Start Countdown

Issue - State: closed - Opened by sprEEEzy 12 months ago - 2 comments
Labels: Bug

#2234 - Printer repeated with RC and scav units enabled in gridmenu

Issue - State: open - Opened by badosu about 1 year ago - 2 comments
Labels: Bug

#2220 - SmartSelect: Decouple all modifier from append | Create an only builder modifier

Issue - State: closed - Opened by badosu about 1 year ago - 1 comment
Labels: Enhancement

#2219 - Grid menu categories are empty during pre-game with unbacom enabled

Issue - State: closed - Opened by thehobojoe about 1 year ago - 1 comment
Labels: Bug

#2213 - Saved game reload , causes self destruct to all commadores and game ends

Issue - State: closed - Opened by mfouadthabet about 1 year ago - 1 comment
Labels: Bug

#2205 - Volume issues

Issue - State: closed - Opened by PyTaldan about 1 year ago - 1 comment
Labels: Bug

#2199 - Praetorian leaves a recyclable body when self-destructed

Issue - State: open - Opened by Sboonny about 1 year ago - 1 comment
Labels: Bug

#2184 - Add tips field in buildmenu hovers, unit info hover screen

Pull Request - State: closed - Opened by StanczakDominik about 1 year ago - 3 comments

#2154 - Savegame

Issue - State: closed - Opened by teodio about 1 year ago - 1 comment
Labels: Bug

#2143 - mouse pointer disappears with "Display pointer trails" on

Issue - State: open - Opened by pizzathief about 1 year ago - 1 comment
Labels: Bug

#2121 - ai denies you reclaiming your own structurs

Issue - State: open - Opened by matthiaskrgr about 1 year ago - 2 comments

#2093 - armason hovering-information error

Issue - State: closed - Opened by MeSaber about 1 year ago - 2 comments
Labels: Bug

#2088 - Constructor not leaving factory

Issue - State: closed - Opened by DomNomNomVR about 1 year ago - 1 comment
Labels: Bug

#2037 - Allow rebinding "build in grid" to custom keys

Issue - State: open - Opened by xavierzwirtz about 1 year ago - 1 comment

#1992 - Assisting units blocking planned building arrays

Issue - State: open - Opened by kapalek over 1 year ago - 2 comments

#1967 - shift+esc has no effect

Issue - State: open - Opened by matthiaskrgr over 1 year ago - 1 comment
Labels: Bug

#1965 - Tanks can shoot from within shallow water, but lasers cannot shoot them back.

Issue - State: open - Opened by Ateya9 over 1 year ago - 2 comments

#1941 - Feature/sea and hover transports WIP

Pull Request - State: closed - Opened by georgewwindsor over 1 year ago - 2 comments

#1931 - Rework infoLOS shader. Use a maximum intel based approach instead of additive.

Pull Request - State: open - Opened by DevJac over 1 year ago - 33 comments

#1900 - Using D-Gun command just outside coms range randomly causes inaction.

Issue - State: closed - Opened by Plagzor over 1 year ago - 4 comments
Labels: Bug

#1888 - Transporting structures doesnt alter vision ring positions

Issue - State: open - Opened by MeSaber over 1 year ago - 2 comments

#1822 - Setting starting energy or metal to 0 may lead to negative values

Issue - State: closed - Opened by 6AKU over 1 year ago - 2 comments

#1820 - Space-Left-Click Build behavior seems buggy

Issue - State: closed - Opened by fibbert over 1 year ago - 1 comment
Labels: Bug

#1817 - Fog of war stripes stays even it's in radar area

Issue - State: open - Opened by 6AKU over 1 year ago - 3 comments

#1798 - No option to take other players after they leave

Issue - State: closed - Opened by domburger over 1 year ago - 1 comment
Labels: Bug

#1777 - Features too shiny

Issue - State: closed - Opened by 6AKU over 1 year ago - 2 comments

#1760 - Support prepending commands

Issue - State: open - Opened by badosu over 1 year ago - 1 comment
Labels: Enhancement

#1736 - Many features are overly bright, because they have old pbr pipeline

Issue - State: open - Opened by Dave-tB over 1 year ago - 1 comment
Labels: Bug

#1734 - Replace real username in infolog.txt for more privacy

Issue - State: open - Opened by technout over 1 year ago - 1 comment
Labels: Enhancement

#1722 - Removing units from unit group via Ctrl backquote leave number of group near unit

Issue - State: closed - Opened by 6AKU over 1 year ago - 1 comment
Labels: Bug

#1706 - Invisible cursor - hardware cursor setting

Issue - State: open - Opened by jmillscsuc over 1 year ago - 2 comments
Labels: Bug

#1698 - Option: auto-highlights attack ranges for selected units

Issue - State: closed - Opened by 6AKU over 1 year ago - 1 comment
Labels: Enhancement

#1684 - can't see my cursor ingame

Issue - State: closed - Opened by Harmacist0 over 1 year ago - 2 comments
Labels: Bug

#1671 - Anti-nuke may sometimes ignore raptors meteors

Issue - State: closed - Opened by 6AKU over 1 year ago - 1 comment

#1670 - Player feedback suggestion: Make mexes overlay signal metal worth

Issue - State: open - Opened by badosu over 1 year ago - 1 comment

#1668 - Feature request: make reclaiming enemy units more lenient

Issue - State: open - Opened by badosu over 1 year ago - 1 comment
Labels: Enhancement

#1608 - Bug report game breaking: Cursor

Issue - State: closed - Opened by Unluckyathecking over 1 year ago - 5 comments
Labels: Bug

#1599 - Replay speed slower than displayed speed, real life speed

Issue - State: open - Opened by Corosauce over 1 year ago - 1 comment

#1541 - Rolled over by unit wreckage fly away as derbis

Issue - State: closed - Opened by 6AKU over 1 year ago - 1 comment

#1532 - Unit corakt4 have high Sim::Scripts cpu consumption in idle

Issue - State: open - Opened by 6AKU almost 2 years ago - 1 comment

#1522 - Make Alt + Lab queue behaviour consistent

Issue - State: open - Opened by Jazcash almost 2 years ago - 14 comments
Labels: Enhancement, Approved

#1513 - Burning features reclaim bug

Issue - State: open - Opened by 6AKU almost 2 years ago - 1 comment
Labels: Bug

#1507 - Wreckage and derbis metal values not adjusted if unit metal cost multiplier changed

Issue - State: closed - Opened by 6AKU almost 2 years ago - 2 comments

#1488 - Radar dots cannot to be targeted sometimes

Issue - State: open - Opened by 6AKU almost 2 years ago - 1 comment

#1487 - Units that fly off from airpod have glitch movement for a moment

Issue - State: open - Opened by 6AKU almost 2 years ago - 1 comment

#1486 - Set target command: No line drawn if target is a radar dot (unknown unit)

Issue - State: open - Opened by 6AKU almost 2 years ago - 1 comment

#1476 - Dragon may stuck on air carrier

Issue - State: closed - Opened by 6AKU almost 2 years ago - 2 comments
Labels: Bug

#1358 - bottom left minimap position

Issue - State: open - Opened by resopmok about 2 years ago - 1 comment
Labels: Enhancement

#1317 - Cleaning up unit interface and building consolidation

Issue - State: closed - Opened by nf33 about 2 years ago - 1 comment

#1246 - Show 'wait' state in ordermenu

Issue - State: open - Opened by badosu about 2 years ago

#1242 - Underwater metal spots output hard with water quality set to high

Issue - State: open - Opened by 6AKU66 about 2 years ago - 6 comments

#1232 - Reclaim cannot be reclaimed

Issue - State: closed - Opened by 6AKU66 about 2 years ago - 2 comments

#1231 - Reclaim visual bug with grass

Issue - State: open - Opened by 6AKU66 about 2 years ago - 1 comment
Labels: Bug

#1230 - Cloaked units is not visible on radar if fog of war disabled

Issue - State: closed - Opened by 6AKU66 about 2 years ago - 2 comments

#1229 - Constuction bar display bug

Issue - State: closed - Opened by 6AKU66 about 2 years ago - 4 comments
Labels: Bug

#1228 - Cloaked units became bugged after changing the team (cheat /team)

Issue - State: open - Opened by 6AKU66 about 2 years ago - 1 comment
Labels: Bug

#1221 - Unit Energy Icons: Non-existing UnitID (14102) is supplied

Issue - State: closed - Opened by 6AKU66 about 2 years ago - 1 comment

#1166 - Set Target with key binding does not allow area target selection

Issue - State: closed - Opened by Borg-King about 2 years ago - 2 comments

#1141 - Players can remove own 'substitution markers'

Issue - State: open - Opened by badosu over 2 years ago - 3 comments

#1083 - Placement grid indication bug

Issue - State: closed - Opened by 6AKU66 over 2 years ago - 2 comments
Labels: Bug

#1076 - Otago issue 2: Forest fires are insignificant in damage

Issue - State: open - Opened by ghost over 2 years ago - 1 comment

#1072 - Units sometimes got damage when they got unload from transport

Issue - State: open - Opened by 6AKU66 over 2 years ago - 1 comment
Labels: Bug

#1070 - Only one player can pick starting position with same ID (shared control)

Issue - State: open - Opened by 6AKU66 over 2 years ago - 1 comment

#1046 - Camera's autofocus are jittering if it's pointed at grass

Issue - State: open - Opened by 6AKU66 over 2 years ago - 1 comment

#1026 - STAI metal map improvement

Issue - State: closed - Opened by pandaro over 2 years ago - 1 comment
Labels: Enhancement, AI

#1003 - Game UI suddenly vanishes and appear back beyond all reason

Issue - State: closed - Opened by Nikuksis over 2 years ago - 1 comment

#960 - Mouse doesn't work properly after toggling Fullscreen mode

Issue - State: open - Opened by RedOrbTalon over 2 years ago - 1 comment

#922 - Hotkeys Fix Ctrl+X

Issue - State: open - Opened by FIr3baL over 2 years ago - 1 comment
Labels: Good First Issue, Keybinds

#890 - means to see reclaim on the map with a button press

Issue - State: closed - Opened by drivver44 over 2 years ago - 3 comments