Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / beyond-all-reason/Beyond-All-Reason issues and pull requests
#3121 - Factory (not on repeat) overwrites current unit that's building, even if it's the same unit type
Issue -
State: closed - Opened by sprEEEzy 5 months ago
- 2 comments
Labels: Bug
#3116 - Box-selection not always selecting what it's supposed to
Issue -
State: open - Opened by sprEEEzy 5 months ago
- 1 comment
Labels: Bug, Widget
#3115 - [FR] CTRL + LMB on a unit to select all visible units of same type (as an option)
Issue -
State: open - Opened by sprEEEzy 5 months ago
Labels: Enhancement, Good First Issue, Awaiting GDT Approval, Keybinds
#3004 - [very rough draft] feat(dbg_function_profiler): add widget function profiler
Pull Request -
State: closed - Opened by salinecitrine 6 months ago
- 4 comments
#3000 - IceXuick
Issue -
State: closed - Opened by icexuick 6 months ago
- 7 comments
Labels: Bug, Approved
#2908 - Unable to log into game while able to log into website
Issue -
State: closed - Opened by SEKREHMJEHTH 7 months ago
- 10 comments
#2901 - More accurate stockpile DPS
Pull Request -
State: closed - Opened by hihoman23 7 months ago
- 2 comments
#2897 - Addressing one way llt engagements
Pull Request -
State: open - Opened by drivver44 7 months ago
- 7 comments
#2859 - [WG] unit_stateprefs.lua - Use bindable action instead of CTRL modifier to activate recording mode
Pull Request -
State: open - Opened by lokimckay 7 months ago
- 2 comments
#2856 - Update unit_dgun_stall_assist.lua [NEEDS TESTING]
Pull Request -
State: open - Opened by MaxUint 7 months ago
- 6 comments
#2844 - Helios Model AO Fixed
Pull Request -
State: closed - Opened by ZephyrSkies7 7 months ago
#2809 - Mission API
Pull Request -
State: open - Opened by WatchTheFort 8 months ago
- 3 comments
#2626 - feat(testing): add github actions to run tests automatically for PRs
Pull Request -
State: open - Opened by salinecitrine 9 months ago
- 3 comments
#2618 - Construction aircraft dose not help the other one when I guard it.
Issue -
State: closed - Opened by TheDeinosuchus 9 months ago
- 3 comments
Labels: Bug
#2578 - Nano spray gl4 branch DONT MERGE
Pull Request -
State: closed - Opened by Beherith 9 months ago
#2555 - Add a simple table.countMem function to count the memory usage of tables
Pull Request -
State: open - Opened by Beherith 10 months ago
- 7 comments
#2536 - Revert "Revert "Build priority refactor (#2462)""
Pull Request -
State: open - Opened by Beherith 10 months ago
- 7 comments
#2535 - Move Attack Range GL4 to use unit tracker api.
Pull Request -
State: closed - Opened by Beherith 10 months ago
- 6 comments
Labels: UI
#2521 - Input fields in form missing functionality
Issue -
State: open - Opened by ApocoKid 10 months ago
- 1 comment
#2391 - Standardise map gravity
Issue -
State: open - Opened by Jazcash 11 months ago
- 9 comments
Labels: Enhancement, Approved
#2386 - Burning trees can (only) be reclaimed via area reclaim command
Issue -
State: closed - Opened by 6AKU66 11 months ago
- 3 comments
#2379 - Commander movedeff and colvol changes
Pull Request -
State: closed - Opened by drivver44 11 months ago
- 5 comments
#2363 - Lots of commands don't work during pre-start building queueing
Issue -
State: open - Opened by sprEEEzy 11 months ago
- 2 comments
Labels: Bug
#2312 - Make Buildings Autogroup-able
Issue -
State: closed - Opened by sprEEEzy 12 months ago
- 4 comments
Labels: Enhancement
#2311 - Removing first/last command from queue doesn't work during Game Start Countdown
Issue -
State: closed - Opened by sprEEEzy 12 months ago
- 2 comments
Labels: Bug
#2234 - Printer repeated with RC and scav units enabled in gridmenu
Issue -
State: open - Opened by badosu about 1 year ago
- 2 comments
Labels: Bug
#2220 - SmartSelect: Decouple all modifier from append | Create an only builder modifier
Issue -
State: closed - Opened by badosu about 1 year ago
- 1 comment
Labels: Enhancement
#2219 - Grid menu categories are empty during pre-game with unbacom enabled
Issue -
State: closed - Opened by thehobojoe about 1 year ago
- 1 comment
Labels: Bug
#2213 - Saved game reload , causes self destruct to all commadores and game ends
Issue -
State: closed - Opened by mfouadthabet about 1 year ago
- 1 comment
Labels: Bug
#2205 - Volume issues
Issue -
State: closed - Opened by PyTaldan about 1 year ago
- 1 comment
Labels: Bug
#2199 - Praetorian leaves a recyclable body when self-destructed
Issue -
State: open - Opened by Sboonny about 1 year ago
- 1 comment
Labels: Bug
#2184 - Add tips field in buildmenu hovers, unit info hover screen
Pull Request -
State: closed - Opened by StanczakDominik about 1 year ago
- 3 comments
#2154 - Savegame
Issue -
State: closed - Opened by teodio about 1 year ago
- 1 comment
Labels: Bug
#2143 - mouse pointer disappears with "Display pointer trails" on
Issue -
State: open - Opened by pizzathief about 1 year ago
- 1 comment
Labels: Bug
#2121 - ai denies you reclaiming your own structurs
Issue -
State: open - Opened by matthiaskrgr about 1 year ago
- 2 comments
#2093 - armason hovering-information error
Issue -
State: closed - Opened by MeSaber about 1 year ago
- 2 comments
Labels: Bug
#2088 - Constructor not leaving factory
Issue -
State: closed - Opened by DomNomNomVR about 1 year ago
- 1 comment
Labels: Bug
#2037 - Allow rebinding "build in grid" to custom keys
Issue -
State: open - Opened by xavierzwirtz about 1 year ago
- 1 comment
#1992 - Assisting units blocking planned building arrays
Issue -
State: open - Opened by kapalek over 1 year ago
- 2 comments
#1967 - shift+esc has no effect
Issue -
State: open - Opened by matthiaskrgr over 1 year ago
- 1 comment
Labels: Bug
#1965 - Tanks can shoot from within shallow water, but lasers cannot shoot them back.
Issue -
State: open - Opened by Ateya9 over 1 year ago
- 2 comments
#1964 - Initial testing of springRestricted via the Spring.GetProjectilesInRectangle callin
Pull Request -
State: closed - Opened by Beherith over 1 year ago
#1941 - Feature/sea and hover transports WIP
Pull Request -
State: closed - Opened by georgewwindsor over 1 year ago
- 2 comments
#1937 - Dont clear the stencil buffer bit too often unless needed GL_STENCIL_BUFFER_BIT
Issue -
State: open - Opened by Beherith over 1 year ago
- 1 comment
#1931 - Rework infoLOS shader. Use a maximum intel based approach instead of additive.
Pull Request -
State: open - Opened by DevJac over 1 year ago
- 33 comments
#1900 - Using D-Gun command just outside coms range randomly causes inaction.
Issue -
State: closed - Opened by Plagzor over 1 year ago
- 4 comments
Labels: Bug
#1888 - Transporting structures doesnt alter vision ring positions
Issue -
State: open - Opened by MeSaber over 1 year ago
- 2 comments
#1822 - Setting starting energy or metal to 0 may lead to negative values
Issue -
State: closed - Opened by 6AKU over 1 year ago
- 2 comments
#1820 - Space-Left-Click Build behavior seems buggy
Issue -
State: closed - Opened by fibbert over 1 year ago
- 1 comment
Labels: Bug
#1817 - Fog of war stripes stays even it's in radar area
Issue -
State: open - Opened by 6AKU over 1 year ago
- 3 comments
#1798 - No option to take other players after they leave
Issue -
State: closed - Opened by domburger over 1 year ago
- 1 comment
Labels: Bug
#1777 - Features too shiny
Issue -
State: closed - Opened by 6AKU over 1 year ago
- 2 comments
#1776 - Camera smoothing functionality depends on AdvPlayersList widget being enabled
Issue -
State: open - Opened by completesomething over 1 year ago
- 1 comment
#1761 - LoS lines still barely visible with disable fog of war with modoption "disable fog of war"
Issue -
State: open - Opened by 6AKU over 1 year ago
- 2 comments
#1760 - Support prepending commands
Issue -
State: open - Opened by badosu over 1 year ago
- 1 comment
Labels: Enhancement
#1736 - Many features are overly bright, because they have old pbr pipeline
Issue -
State: open - Opened by Dave-tB over 1 year ago
- 1 comment
Labels: Bug
#1734 - Replace real username in infolog.txt for more privacy
Issue -
State: open - Opened by technout over 1 year ago
- 1 comment
Labels: Enhancement
#1722 - Removing units from unit group via Ctrl backquote leave number of group near unit
Issue -
State: closed - Opened by 6AKU over 1 year ago
- 1 comment
Labels: Bug
#1706 - Invisible cursor - hardware cursor setting
Issue -
State: open - Opened by jmillscsuc over 1 year ago
- 2 comments
Labels: Bug
#1698 - Option: auto-highlights attack ranges for selected units
Issue -
State: closed - Opened by 6AKU over 1 year ago
- 1 comment
Labels: Enhancement
#1684 - can't see my cursor ingame
Issue -
State: closed - Opened by Harmacist0 over 1 year ago
- 2 comments
Labels: Bug
#1671 - Anti-nuke may sometimes ignore raptors meteors
Issue -
State: closed - Opened by 6AKU over 1 year ago
- 1 comment
#1670 - Player feedback suggestion: Make mexes overlay signal metal worth
Issue -
State: open - Opened by badosu over 1 year ago
- 1 comment
#1668 - Feature request: make reclaiming enemy units more lenient
Issue -
State: open - Opened by badosu over 1 year ago
- 1 comment
Labels: Enhancement
#1608 - Bug report game breaking: Cursor
Issue -
State: closed - Opened by Unluckyathecking over 1 year ago
- 5 comments
Labels: Bug
#1599 - Replay speed slower than displayed speed, real life speed
Issue -
State: open - Opened by Corosauce over 1 year ago
- 1 comment
#1541 - Rolled over by unit wreckage fly away as derbis
Issue -
State: closed - Opened by 6AKU over 1 year ago
- 1 comment
#1532 - Unit corakt4 have high Sim::Scripts cpu consumption in idle
Issue -
State: open - Opened by 6AKU almost 2 years ago
- 1 comment
#1522 - Make Alt + Lab queue behaviour consistent
Issue -
State: open - Opened by Jazcash almost 2 years ago
- 14 comments
Labels: Enhancement, Approved
#1513 - Burning features reclaim bug
Issue -
State: open - Opened by 6AKU almost 2 years ago
- 1 comment
Labels: Bug
#1507 - Wreckage and derbis metal values not adjusted if unit metal cost multiplier changed
Issue -
State: closed - Opened by 6AKU almost 2 years ago
- 2 comments
#1488 - Radar dots cannot to be targeted sometimes
Issue -
State: open - Opened by 6AKU almost 2 years ago
- 1 comment
#1487 - Units that fly off from airpod have glitch movement for a moment
Issue -
State: open - Opened by 6AKU almost 2 years ago
- 1 comment
#1486 - Set target command: No line drawn if target is a radar dot (unknown unit)
Issue -
State: open - Opened by 6AKU almost 2 years ago
- 1 comment
#1476 - Dragon may stuck on air carrier
Issue -
State: closed - Opened by 6AKU almost 2 years ago
- 2 comments
Labels: Bug
#1381 - Display corruption + "[error] Spring failed with code: null" (in-game or spectator, crash on specific lava map)
Issue -
State: closed - Opened by liotier about 2 years ago
- 1 comment
#1358 - bottom left minimap position
Issue -
State: open - Opened by resopmok about 2 years ago
- 1 comment
Labels: Enhancement
#1317 - Cleaning up unit interface and building consolidation
Issue -
State: closed - Opened by nf33 about 2 years ago
- 1 comment
#1246 - Show 'wait' state in ordermenu
Issue -
State: open - Opened by badosu about 2 years ago
#1242 - Underwater metal spots output hard with water quality set to high
Issue -
State: open - Opened by 6AKU66 about 2 years ago
- 6 comments
#1232 - Reclaim cannot be reclaimed
Issue -
State: closed - Opened by 6AKU66 about 2 years ago
- 2 comments
#1231 - Reclaim visual bug with grass
Issue -
State: open - Opened by 6AKU66 about 2 years ago
- 1 comment
Labels: Bug
#1230 - Cloaked units is not visible on radar if fog of war disabled
Issue -
State: closed - Opened by 6AKU66 about 2 years ago
- 2 comments
#1229 - Constuction bar display bug
Issue -
State: closed - Opened by 6AKU66 about 2 years ago
- 4 comments
Labels: Bug
#1228 - Cloaked units became bugged after changing the team (cheat /team)
Issue -
State: open - Opened by 6AKU66 about 2 years ago
- 1 comment
Labels: Bug
#1221 - Unit Energy Icons: Non-existing UnitID (14102) is supplied
Issue -
State: closed - Opened by 6AKU66 about 2 years ago
- 1 comment
#1167 - Set Target with GUI button allows area target selection but target list is not visible
Issue -
State: open - Opened by Borg-King about 2 years ago
- 1 comment
#1166 - Set Target with key binding does not allow area target selection
Issue -
State: closed - Opened by Borg-King about 2 years ago
- 2 comments
#1141 - Players can remove own 'substitution markers'
Issue -
State: open - Opened by badosu over 2 years ago
- 3 comments
#1083 - Placement grid indication bug
Issue -
State: closed - Opened by 6AKU66 over 2 years ago
- 2 comments
Labels: Bug
#1076 - Otago issue 2: Forest fires are insignificant in damage
Issue -
State: open - Opened by ghost over 2 years ago
- 1 comment
#1072 - Units sometimes got damage when they got unload from transport
Issue -
State: open - Opened by 6AKU66 over 2 years ago
- 1 comment
Labels: Bug
#1070 - Only one player can pick starting position with same ID (shared control)
Issue -
State: open - Opened by 6AKU66 over 2 years ago
- 1 comment
#1066 - Cloaked units is not detectable by radar and antistealth building when fog of war off
Issue -
State: closed - Opened by 6AKU66 over 2 years ago
- 1 comment
#1046 - Camera's autofocus are jittering if it's pointed at grass
Issue -
State: open - Opened by 6AKU66 over 2 years ago
- 1 comment
#1026 - STAI metal map improvement
Issue -
State: closed - Opened by pandaro over 2 years ago
- 1 comment
Labels: Enhancement, AI
#1003 - Game UI suddenly vanishes and appear back beyond all reason
Issue -
State: closed - Opened by Nikuksis over 2 years ago
- 1 comment
#960 - Mouse doesn't work properly after toggling Fullscreen mode
Issue -
State: open - Opened by RedOrbTalon over 2 years ago
- 1 comment
#922 - Hotkeys Fix Ctrl+X
Issue -
State: open - Opened by FIr3baL over 2 years ago
- 1 comment
Labels: Good First Issue, Keybinds
#890 - means to see reclaim on the map with a button press
Issue -
State: closed - Opened by drivver44 over 2 years ago
- 3 comments