Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / bepu/bepuphysics2 issues and pull requests

#163 - Avoid blocking constraints with kinematic references

Issue - State: closed - Opened by RossNordby about 3 years ago - 2 comments

#163 - Avoid blocking constraints with kinematic references

Issue - State: closed - Opened by RossNordby about 3 years ago - 2 comments

#162 - Fallback batch improvements

Issue - State: open - Opened by RossNordby about 3 years ago

#162 - Fallback batch improvements

Issue - State: open - Opened by RossNordby about 3 years ago

#161 - Ackerman angle (Car Demo)

Pull Request - State: closed - Opened by Kaladrius2trip about 3 years ago - 1 comment

#161 - Ackerman angle (Car Demo)

Pull Request - State: closed - Opened by Kaladrius2trip about 3 years ago - 1 comment

#160 - Solver substepping/iteration count documentation

Issue - State: closed - Opened by RossNordby about 3 years ago - 1 comment

#159 - Speculative margins documentation

Issue - State: closed - Opened by RossNordby about 3 years ago - 1 comment

#157 - CollisionBatcher shape data transposition intrinsification

Issue - State: open - Opened by RossNordby about 3 years ago - 1 comment

#157 - CollisionBatcher shape data transposition intrinsification

Issue - State: open - Opened by RossNordby about 3 years ago - 1 comment

#156 - MeshReduction shape type generalization

Issue - State: open - Opened by RossNordby about 3 years ago

#155 - Detecting a collision

Issue - State: closed - Opened by Valdiralita about 3 years ago - 5 comments

#153 - Fixed TimestepsUnderThresholdCount potentially overflowing

Pull Request - State: closed - Opened by Frooxius about 3 years ago

#152 - Add setters for NodeCount and LeafCount

Pull Request - State: closed - Opened by Frooxius about 3 years ago

#152 - Add setters for NodeCount and LeafCount

Pull Request - State: closed - Opened by Frooxius about 3 years ago

#151 - Make profiler methods public

Pull Request - State: closed - Opened by Frooxius about 3 years ago

#151 - Make profiler methods public

Pull Request - State: closed - Opened by Frooxius about 3 years ago

#149 - MeshReduction tends to overaggressively filter by query box

Issue - State: closed - Opened by RossNordby about 3 years ago - 2 comments

#149 - MeshReduction tends to overaggressively filter by query box

Issue - State: closed - Opened by RossNordby about 3 years ago - 2 comments

#148 - Stairs mesh (.obj included) produces wrong convex hull

Issue - State: closed - Opened by Frooxius about 3 years ago - 4 comments

#148 - Stairs mesh (.obj included) produces wrong convex hull

Issue - State: closed - Opened by Frooxius about 3 years ago - 4 comments

#143 - Random triangles randomly loosing collisions and raycasts passing through

Issue - State: closed - Opened by Frooxius about 3 years ago - 3 comments

#143 - Random triangles randomly loosing collisions and raycasts passing through

Issue - State: closed - Opened by Frooxius about 3 years ago - 3 comments

#141 - Consider improving character movement on slopes

Issue - State: open - Opened by RossNordby over 3 years ago

#141 - Consider improving character movement on slopes

Issue - State: open - Opened by RossNordby over 3 years ago

#138 - Any quick start guide for people who have used bullet physics before?

Issue - State: closed - Opened by anchurcn over 3 years ago - 1 comment

#138 - Any quick start guide for people who have used bullet physics before?

Issue - State: closed - Opened by anchurcn over 3 years ago - 1 comment

#135 - Scale support for Convex Hulls

Issue - State: open - Opened by Frooxius over 3 years ago - 5 comments

#134 - Dual-sided Mesh Ray and Collision testing

Issue - State: open - Opened by Frooxius over 3 years ago - 10 comments

#134 - Dual-sided Mesh Ray and Collision testing

Issue - State: open - Opened by Frooxius over 3 years ago - 10 comments

#133 - added readonly keyword to avoid copying this struct

Pull Request - State: closed - Opened by 7Bpencil over 3 years ago - 1 comment

#128 - System.AccessViolationException

Issue - State: closed - Opened by benanil over 3 years ago - 2 comments

#127 - SimulationRayBatcher provides invalid CollidableReference for HitHandler

Issue - State: closed - Opened by sometric over 3 years ago - 1 comment

#127 - SimulationRayBatcher provides invalid CollidableReference for HitHandler

Issue - State: closed - Opened by sometric over 3 years ago - 1 comment

#126 - Add CollisionQueryDemo to DemoSet

Pull Request - State: closed - Opened by durswd over 3 years ago - 1 comment

#126 - Add CollisionQueryDemo to DemoSet

Pull Request - State: closed - Opened by durswd over 3 years ago - 1 comment

#124 - creepy eye

Issue - State: closed - Opened by 7Bpencil over 3 years ago - 1 comment

#124 - creepy eye

Issue - State: closed - Opened by 7Bpencil over 3 years ago - 1 comment

#110 - Unity & Deterministic

Issue - State: open - Opened by juliolitwin almost 4 years ago - 1 comment

#110 - Unity & Deterministic

Issue - State: open - Opened by juliolitwin almost 4 years ago - 1 comment

#109 - Consider inertia tensor locking safety

Issue - State: open - Opened by RossNordby almost 4 years ago

#108 - Switching state active and deactivate without remove from simulation.

Issue - State: closed - Opened by ng08000 almost 4 years ago - 2 comments

#108 - Switching state active and deactivate without remove from simulation.

Issue - State: closed - Opened by ng08000 almost 4 years ago - 2 comments

#107 - White screen (no graphics) in demo

Issue - State: closed - Opened by Leowbattle about 4 years ago - 9 comments

#106 - your version number needs UPDATING ;)

Pull Request - State: closed - Opened by Zukapin about 4 years ago - 4 comments

#105 - Added OpenGL version of DemoRenderer.

Pull Request - State: closed - Opened by shin1m about 4 years ago - 4 comments

#105 - Added OpenGL version of DemoRenderer.

Pull Request - State: closed - Opened by shin1m about 4 years ago - 4 comments

#104 - Consider pushing substepping to its logical extreme

Issue - State: closed - Opened by RossNordby about 4 years ago - 12 comments

#103 - Implemented IEquatable<T> for TypedIndex

Pull Request - State: closed - Opened by lidgren about 4 years ago - 1 comment

#103 - Implemented IEquatable<T> for TypedIndex

Pull Request - State: closed - Opened by lidgren about 4 years ago - 1 comment

#102 - Amazing work. Can bepu be used in Unity?

Issue - State: closed - Opened by weihua44 about 4 years ago - 2 comments

#98 - Port to Framework/NET45

Pull Request - State: open - Opened by ezdiy over 4 years ago - 5 comments

#94 - Deterministic simulation across multiple machines

Issue - State: closed - Opened by nxrighthere over 4 years ago - 7 comments

#94 - Deterministic simulation across multiple machines

Issue - State: closed - Opened by nxrighthere over 4 years ago - 7 comments

#68 - Getting SharpDX.SharpDXException while running demo with Visual Studio 2019

Issue - State: open - Opened by alam123 over 5 years ago - 11 comments

#66 - Consider different forms of MeshReduction

Issue - State: open - Opened by RossNordby over 5 years ago - 2 comments

#66 - Consider different forms of MeshReduction

Issue - State: open - Opened by RossNordby over 5 years ago - 2 comments

#64 - Consider simulation state snapshotting

Issue - State: open - Opened by RossNordby over 5 years ago - 5 comments

#60 - ConvexHullHelper can generate spurious faces in pathological cases

Issue - State: open - Opened by RossNordby over 5 years ago - 3 comments

#59 - Several errors while trying to compile

Issue - State: closed - Opened by Krakean almost 6 years ago - 16 comments

#53 - New approach to writing demos

Issue - State: closed - Opened by MuleaneEve about 6 years ago - 8 comments

#53 - New approach to writing demos

Issue - State: closed - Opened by MuleaneEve about 6 years ago - 8 comments

#52 - Coefficient Of Restitution

Issue - State: open - Opened by Blwnkl about 6 years ago - 3 comments

#52 - Coefficient Of Restitution

Issue - State: open - Opened by Blwnkl about 6 years ago - 3 comments

#41 - Consider angular-only constraint specialization

Issue - State: closed - Opened by RossNordby over 6 years ago - 1 comment

#23 - Deterministic body layout optimization

Issue - State: closed - Opened by RossNordby almost 7 years ago - 3 comments

#23 - Deterministic body layout optimization

Issue - State: closed - Opened by RossNordby almost 7 years ago - 3 comments

#13 - High precision poses

Issue - State: open - Opened by RossNordby about 7 years ago - 34 comments

#13 - High precision poses

Issue - State: open - Opened by RossNordby about 7 years ago - 34 comments

#7 - Broad phase static/inactive tree dedicated refinement

Issue - State: closed - Opened by RossNordby about 7 years ago - 1 comment

#6 - Broad phase improvements

Issue - State: closed - Opened by RossNordby about 7 years ago - 1 comment