Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / bepu/bepuphysics2 issues and pull requests
#163 - Avoid blocking constraints with kinematic references
Issue -
State: closed - Opened by RossNordby about 3 years ago
- 2 comments
#163 - Avoid blocking constraints with kinematic references
Issue -
State: closed - Opened by RossNordby about 3 years ago
- 2 comments
#162 - Fallback batch improvements
Issue -
State: open - Opened by RossNordby about 3 years ago
#162 - Fallback batch improvements
Issue -
State: open - Opened by RossNordby about 3 years ago
#161 - Ackerman angle (Car Demo)
Pull Request -
State: closed - Opened by Kaladrius2trip about 3 years ago
- 1 comment
#161 - Ackerman angle (Car Demo)
Pull Request -
State: closed - Opened by Kaladrius2trip about 3 years ago
- 1 comment
#160 - Solver substepping/iteration count documentation
Issue -
State: closed - Opened by RossNordby about 3 years ago
- 1 comment
#159 - Speculative margins documentation
Issue -
State: closed - Opened by RossNordby about 3 years ago
- 1 comment
#157 - CollisionBatcher shape data transposition intrinsification
Issue -
State: open - Opened by RossNordby about 3 years ago
- 1 comment
#157 - CollisionBatcher shape data transposition intrinsification
Issue -
State: open - Opened by RossNordby about 3 years ago
- 1 comment
#156 - MeshReduction shape type generalization
Issue -
State: open - Opened by RossNordby about 3 years ago
#155 - Detecting a collision
Issue -
State: closed - Opened by Valdiralita about 3 years ago
- 5 comments
#153 - Fixed TimestepsUnderThresholdCount potentially overflowing
Pull Request -
State: closed - Opened by Frooxius about 3 years ago
#152 - Add setters for NodeCount and LeafCount
Pull Request -
State: closed - Opened by Frooxius about 3 years ago
#152 - Add setters for NodeCount and LeafCount
Pull Request -
State: closed - Opened by Frooxius about 3 years ago
#151 - Make profiler methods public
Pull Request -
State: closed - Opened by Frooxius about 3 years ago
#151 - Make profiler methods public
Pull Request -
State: closed - Opened by Frooxius about 3 years ago
#150 - My customizations for consideration - Boolean Sweeps, Fast Mesh Bounds, some small API changes
Pull Request -
State: open - Opened by Frooxius about 3 years ago
- 3 comments
#149 - MeshReduction tends to overaggressively filter by query box
Issue -
State: closed - Opened by RossNordby about 3 years ago
- 2 comments
#149 - MeshReduction tends to overaggressively filter by query box
Issue -
State: closed - Opened by RossNordby about 3 years ago
- 2 comments
#148 - Stairs mesh (.obj included) produces wrong convex hull
Issue -
State: closed - Opened by Frooxius about 3 years ago
- 4 comments
#148 - Stairs mesh (.obj included) produces wrong convex hull
Issue -
State: closed - Opened by Frooxius about 3 years ago
- 4 comments
#144 - Slight off-axis rotation on capsule shape results in collisions to be randomly lost
Issue -
State: closed - Opened by Frooxius about 3 years ago
- 2 comments
#144 - Slight off-axis rotation on capsule shape results in collisions to be randomly lost
Issue -
State: closed - Opened by Frooxius about 3 years ago
- 2 comments
#143 - Random triangles randomly loosing collisions and raycasts passing through
Issue -
State: closed - Opened by Frooxius about 3 years ago
- 3 comments
#143 - Random triangles randomly loosing collisions and raycasts passing through
Issue -
State: closed - Opened by Frooxius about 3 years ago
- 3 comments
#142 - `ManifoldCandidateHelper` active/inactive masks would benefit from platform intrisification
Issue -
State: closed - Opened by RossNordby about 3 years ago
- 1 comment
#141 - Consider improving character movement on slopes
Issue -
State: open - Opened by RossNordby over 3 years ago
#141 - Consider improving character movement on slopes
Issue -
State: open - Opened by RossNordby over 3 years ago
#140 - Cylinder - Capsule collisions producing NaN's internally when RigidPose quaternion components sum up to slightly over 1
Issue -
State: closed - Opened by Frooxius over 3 years ago
- 1 comment
#138 - Any quick start guide for people who have used bullet physics before?
Issue -
State: closed - Opened by anchurcn over 3 years ago
- 1 comment
#138 - Any quick start guide for people who have used bullet physics before?
Issue -
State: closed - Opened by anchurcn over 3 years ago
- 1 comment
#135 - Scale support for Convex Hulls
Issue -
State: open - Opened by Frooxius over 3 years ago
- 5 comments
#134 - Dual-sided Mesh Ray and Collision testing
Issue -
State: open - Opened by Frooxius over 3 years ago
- 10 comments
#134 - Dual-sided Mesh Ray and Collision testing
Issue -
State: open - Opened by Frooxius over 3 years ago
- 10 comments
#133 - added readonly keyword to avoid copying this struct
Pull Request -
State: closed - Opened by 7Bpencil over 3 years ago
- 1 comment
#128 - System.AccessViolationException
Issue -
State: closed - Opened by benanil over 3 years ago
- 2 comments
#127 - SimulationRayBatcher provides invalid CollidableReference for HitHandler
Issue -
State: closed - Opened by sometric over 3 years ago
- 1 comment
#127 - SimulationRayBatcher provides invalid CollidableReference for HitHandler
Issue -
State: closed - Opened by sometric over 3 years ago
- 1 comment
#126 - Add CollisionQueryDemo to DemoSet
Pull Request -
State: closed - Opened by durswd over 3 years ago
- 1 comment
#126 - Add CollisionQueryDemo to DemoSet
Pull Request -
State: closed - Opened by durswd over 3 years ago
- 1 comment
#124 - creepy eye
Issue -
State: closed - Opened by 7Bpencil over 3 years ago
- 1 comment
#124 - creepy eye
Issue -
State: closed - Opened by 7Bpencil over 3 years ago
- 1 comment
#110 - Unity & Deterministic
Issue -
State: open - Opened by juliolitwin almost 4 years ago
- 1 comment
#110 - Unity & Deterministic
Issue -
State: open - Opened by juliolitwin almost 4 years ago
- 1 comment
#109 - Consider inertia tensor locking safety
Issue -
State: open - Opened by RossNordby almost 4 years ago
#108 - Switching state active and deactivate without remove from simulation.
Issue -
State: closed - Opened by ng08000 almost 4 years ago
- 2 comments
#108 - Switching state active and deactivate without remove from simulation.
Issue -
State: closed - Opened by ng08000 almost 4 years ago
- 2 comments
#107 - White screen (no graphics) in demo
Issue -
State: closed - Opened by Leowbattle about 4 years ago
- 9 comments
#106 - your version number needs UPDATING ;)
Pull Request -
State: closed - Opened by Zukapin about 4 years ago
- 4 comments
#105 - Added OpenGL version of DemoRenderer.
Pull Request -
State: closed - Opened by shin1m about 4 years ago
- 4 comments
#105 - Added OpenGL version of DemoRenderer.
Pull Request -
State: closed - Opened by shin1m about 4 years ago
- 4 comments
#104 - Consider pushing substepping to its logical extreme
Issue -
State: closed - Opened by RossNordby about 4 years ago
- 12 comments
#103 - Implemented IEquatable<T> for TypedIndex
Pull Request -
State: closed - Opened by lidgren about 4 years ago
- 1 comment
#103 - Implemented IEquatable<T> for TypedIndex
Pull Request -
State: closed - Opened by lidgren about 4 years ago
- 1 comment
#102 - Amazing work. Can bepu be used in Unity?
Issue -
State: closed - Opened by weihua44 about 4 years ago
- 2 comments
#101 - [bug] CapsuleTriangleTester wrong result when capsule axis is closely aligned to triangle plane normal
Issue -
State: closed - Opened by nick-dodonov about 4 years ago
- 3 comments
#98 - Port to Framework/NET45
Pull Request -
State: open - Opened by ezdiy over 4 years ago
- 5 comments
#94 - Deterministic simulation across multiple machines
Issue -
State: closed - Opened by nxrighthere over 4 years ago
- 7 comments
#94 - Deterministic simulation across multiple machines
Issue -
State: closed - Opened by nxrighthere over 4 years ago
- 7 comments
#68 - Getting SharpDX.SharpDXException while running demo with Visual Studio 2019
Issue -
State: open - Opened by alam123 over 5 years ago
- 11 comments
#66 - Consider different forms of MeshReduction
Issue -
State: open - Opened by RossNordby over 5 years ago
- 2 comments
#66 - Consider different forms of MeshReduction
Issue -
State: open - Opened by RossNordby over 5 years ago
- 2 comments
#64 - Consider simulation state snapshotting
Issue -
State: open - Opened by RossNordby over 5 years ago
- 5 comments
#60 - ConvexHullHelper can generate spurious faces in pathological cases
Issue -
State: open - Opened by RossNordby over 5 years ago
- 3 comments
#59 - Several errors while trying to compile
Issue -
State: closed - Opened by Krakean almost 6 years ago
- 16 comments
#53 - New approach to writing demos
Issue -
State: closed - Opened by MuleaneEve about 6 years ago
- 8 comments
#53 - New approach to writing demos
Issue -
State: closed - Opened by MuleaneEve about 6 years ago
- 8 comments
#52 - Coefficient Of Restitution
Issue -
State: open - Opened by Blwnkl about 6 years ago
- 3 comments
#52 - Coefficient Of Restitution
Issue -
State: open - Opened by Blwnkl about 6 years ago
- 3 comments
#41 - Consider angular-only constraint specialization
Issue -
State: closed - Opened by RossNordby over 6 years ago
- 1 comment
#23 - Deterministic body layout optimization
Issue -
State: closed - Opened by RossNordby almost 7 years ago
- 3 comments
#23 - Deterministic body layout optimization
Issue -
State: closed - Opened by RossNordby almost 7 years ago
- 3 comments
#13 - High precision poses
Issue -
State: open - Opened by RossNordby about 7 years ago
- 34 comments
#13 - High precision poses
Issue -
State: open - Opened by RossNordby about 7 years ago
- 34 comments
#7 - Broad phase static/inactive tree dedicated refinement
Issue -
State: closed - Opened by RossNordby about 7 years ago
- 1 comment
#6 - Broad phase improvements
Issue -
State: closed - Opened by RossNordby about 7 years ago
- 1 comment