Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / bastiaanolij/gdprocmesh issues and pull requests

#32 - Editor crashes to desktop when drag n drop gdprocmesh.gdns

Issue - State: closed - Opened by Tzian over 4 years ago - 2 comments

#31 - Fixed compile on OSX

Pull Request - State: closed - Opened by BastiaanOlij about 5 years ago

#30 - Can't compile on OSX

Issue - State: closed - Opened by 19PHOBOSS98 about 5 years ago - 5 comments

#28 - Update to 3.1.1?

Issue - State: closed - Opened by TheSHEEEP almost 6 years ago - 5 comments

#27 - (Linux) Incompatible with 3.1?

Issue - State: closed - Opened by TheSHEEEP almost 6 years ago - 19 comments

#26 - New meshes crash

Issue - State: closed - Opened by BastiaanOlij about 6 years ago - 1 comment

#25 - Adding Fast Quadric Mesh Simplification support

Pull Request - State: closed - Opened by BastiaanOlij about 6 years ago - 2 comments

#24 - Add linux dbg target, disallow wrong options, add help

Pull Request - State: closed - Opened by capnm over 6 years ago - 10 comments

#23 - Demo crashes on current godot tip

Issue - State: closed - Opened by capnm over 6 years ago - 2 comments

#22 - Can't compile on Linux

Issue - State: open - Opened by NewNodeGames over 6 years ago - 13 comments

#21 - Adding a group node

Issue - State: open - Opened by BastiaanOlij over 6 years ago
Labels: discussion

#20 - Real to int seems to have rounding issues...

Issue - State: closed - Opened by BastiaanOlij over 6 years ago - 3 comments

#19 - GDProcTransform needs to rotate normals and tangents

Issue - State: closed - Opened by BastiaanOlij over 6 years ago - 1 comment
Labels: bug

#18 - Add a mesh input that exposes its surface

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago - 2 comments

#17 - Vector3 expression node

Issue - State: open - Opened by BastiaanOlij over 6 years ago - 2 comments

#16 - Added split vector

Pull Request - State: closed - Opened by leopoldek over 6 years ago - 4 comments

#15 - Auto convert reals to ints and vice versa.

Pull Request - State: closed - Opened by leopoldek over 6 years ago - 3 comments

#14 - Added execute node

Pull Request - State: closed - Opened by leopoldek over 6 years ago - 5 comments

#13 - [WIP] Add Raycast node

Pull Request - State: open - Opened by BastiaanOlij over 6 years ago - 1 comment

#12 - Usability Improvements and fixed error message.

Pull Request - State: closed - Opened by leopoldek over 6 years ago - 1 comment

#11 - Added descriptions to most nodes.

Pull Request - State: closed - Opened by leopoldek over 6 years ago - 1 comment

#10 - Collision shapes

Issue - State: open - Opened by BastiaanOlij over 6 years ago
Labels: discussion

#9 - Stick with surface array or introduce a new input/output?

Issue - State: open - Opened by BastiaanOlij over 6 years ago
Labels: discussion

#8 - Need to add gizmo support

Issue - State: open - Opened by BastiaanOlij over 6 years ago

#7 - Simplify by only using vec3?

Issue - State: closed - Opened by BastiaanOlij over 6 years ago - 1 comment
Labels: question

#6 - Improve menu structure for adding nodes

Issue - State: closed - Opened by BastiaanOlij over 6 years ago - 1 comment
Labels: enhancement

#5 - Option to export only final mesh

Issue - State: open - Opened by BastiaanOlij over 6 years ago
Labels: enhancement

#4 - Changing node names does not change property inspector

Issue - State: open - Opened by BastiaanOlij over 6 years ago - 1 comment
Labels: bug, good first issue

#3 - Add warning system

Issue - State: open - Opened by BastiaanOlij over 6 years ago
Labels: enhancement

#2 - Crash when changing surface without material

Issue - State: closed - Opened by BastiaanOlij over 6 years ago - 1 comment
Labels: bug

#1 - Build issues on Linux

Issue - State: closed - Opened by capnm over 6 years ago - 9 comments
Labels: bug, help wanted