Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / bastiaanolij/gdprocmesh issues and pull requests
#32 - Editor crashes to desktop when drag n drop gdprocmesh.gdns
Issue -
State: closed - Opened by Tzian over 4 years ago
- 2 comments
#31 - Fixed compile on OSX
Pull Request -
State: closed - Opened by BastiaanOlij about 5 years ago
#30 - Can't compile on OSX
Issue -
State: closed - Opened by 19PHOBOSS98 about 5 years ago
- 5 comments
#29 - Using a procedural mesh in a CSGMesh messes with normals / problem in generation of normals?
Issue -
State: open - Opened by TheSHEEEP almost 6 years ago
- 8 comments
#28 - Update to 3.1.1?
Issue -
State: closed - Opened by TheSHEEEP almost 6 years ago
- 5 comments
#27 - (Linux) Incompatible with 3.1?
Issue -
State: closed - Opened by TheSHEEEP almost 6 years ago
- 19 comments
#26 - New meshes crash
Issue -
State: closed - Opened by BastiaanOlij about 6 years ago
- 1 comment
#25 - Adding Fast Quadric Mesh Simplification support
Pull Request -
State: closed - Opened by BastiaanOlij about 6 years ago
- 2 comments
#24 - Add linux dbg target, disallow wrong options, add help
Pull Request -
State: closed - Opened by capnm over 6 years ago
- 10 comments
#23 - Demo crashes on current godot tip
Issue -
State: closed - Opened by capnm over 6 years ago
- 2 comments
#22 - Can't compile on Linux
Issue -
State: open - Opened by NewNodeGames over 6 years ago
- 13 comments
#21 - Adding a group node
Issue -
State: open - Opened by BastiaanOlij over 6 years ago
Labels: discussion
#20 - Real to int seems to have rounding issues...
Issue -
State: closed - Opened by BastiaanOlij over 6 years ago
- 3 comments
#19 - GDProcTransform needs to rotate normals and tangents
Issue -
State: closed - Opened by BastiaanOlij over 6 years ago
- 1 comment
Labels: bug
#18 - Add a mesh input that exposes its surface
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
- 2 comments
#17 - Vector3 expression node
Issue -
State: open - Opened by BastiaanOlij over 6 years ago
- 2 comments
#16 - Added split vector
Pull Request -
State: closed - Opened by leopoldek over 6 years ago
- 4 comments
#15 - Auto convert reals to ints and vice versa.
Pull Request -
State: closed - Opened by leopoldek over 6 years ago
- 3 comments
#14 - Added execute node
Pull Request -
State: closed - Opened by leopoldek over 6 years ago
- 5 comments
#13 - [WIP] Add Raycast node
Pull Request -
State: open - Opened by BastiaanOlij over 6 years ago
- 1 comment
#12 - Usability Improvements and fixed error message.
Pull Request -
State: closed - Opened by leopoldek over 6 years ago
- 1 comment
#11 - Added descriptions to most nodes.
Pull Request -
State: closed - Opened by leopoldek over 6 years ago
- 1 comment
#10 - Collision shapes
Issue -
State: open - Opened by BastiaanOlij over 6 years ago
Labels: discussion
#9 - Stick with surface array or introduce a new input/output?
Issue -
State: open - Opened by BastiaanOlij over 6 years ago
Labels: discussion
#8 - Need to add gizmo support
Issue -
State: open - Opened by BastiaanOlij over 6 years ago
#7 - Simplify by only using vec3?
Issue -
State: closed - Opened by BastiaanOlij over 6 years ago
- 1 comment
Labels: question
#6 - Improve menu structure for adding nodes
Issue -
State: closed - Opened by BastiaanOlij over 6 years ago
- 1 comment
Labels: enhancement
#5 - Option to export only final mesh
Issue -
State: open - Opened by BastiaanOlij over 6 years ago
Labels: enhancement
#4 - Changing node names does not change property inspector
Issue -
State: open - Opened by BastiaanOlij over 6 years ago
- 1 comment
Labels: bug, good first issue
#3 - Add warning system
Issue -
State: open - Opened by BastiaanOlij over 6 years ago
Labels: enhancement
#2 - Crash when changing surface without material
Issue -
State: closed - Opened by BastiaanOlij over 6 years ago
- 1 comment
Labels: bug
#1 - Build issues on Linux
Issue -
State: closed - Opened by capnm over 6 years ago
- 9 comments
Labels: bug, help wanted