Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / baldurk/renderdoc issues and pull requests

#3442 - Correct compressed texture copy sizing asserts

Pull Request - State: closed - Opened by cmannett85-arm 2 days ago

#3440 - Cannot open rdc capture in renderdoc app

Issue - State: closed - Opened by joye-ramone 4 days ago - 5 comments
Labels: Bug, Need More Info

#3439 - DebugVertex: fix ShaderObject debugging

Pull Request - State: closed - Opened by DHrpcs3 5 days ago - 4 comments

#3438 - Cannot capture contents in a wayland window

Issue - State: closed - Opened by Jack253-png 5 days ago - 1 comment

#3437 - D3D12 - RenderDoc make texture artifacts

Issue - State: open - Opened by Cat-dll 7 days ago - 1 comment
Labels: Bug, Need More Info

#3434 - Make the bytecode to ShaderEntry cast work for compute shaders

Pull Request - State: closed - Opened by RobDangerous 8 days ago - 2 comments

#3432 - Unreal's ASTC compression can cause RenderDoc to report a large number of asserts.

Issue - State: closed - Opened by hanbim520 10 days ago - 18 comments
Labels: Bug, Unresolved

#3430 - Use GLSL 460 for built-in spirv-cross -> GLSL calls

Pull Request - State: closed - Opened by cmannett85-arm 11 days ago

#3429 - Add "verbose logging" option for librenderdoc build

Pull Request - State: closed - Opened by jathoma98 12 days ago - 1 comment

#3428 - Add "verbose logging" option for librenderdoc build

Pull Request - State: closed - Opened by jathoma98 12 days ago

#3427 - Adding support for vulkan decode extensions

Issue - State: open - Opened by FelixLamontagne2 12 days ago - 3 comments
Labels: Feature, Unresolved

#3425 - Vulkan HLSL with source edit issue

Issue - State: closed - Opened by Goshido 14 days ago - 2 comments
Labels: Bug, Unresolved

#3424 - Render Overlay Quad Overdraw is Broken when using Vulkan Multiview

Issue - State: closed - Opened by mazvalente 16 days ago - 4 comments
Labels: Bug, Unresolved

#3423 - std430 layout for uniform in Vulkan displays as std140

Issue - State: closed - Opened by JesseRMeyer 20 days ago - 7 comments
Labels: Bug, Need More Info

#3422 - Debug a PS pixel when no RT output but UAV writes

Issue - State: open - Opened by wumo 23 days ago - 1 comment
Labels: Feature, Unresolved

#3421 - Vulkan: Naming broken for command buffers

Issue - State: closed - Opened by vmilea 25 days ago - 2 comments

#3420 - small typo fix in exr image size checking

Pull Request - State: closed - Opened by arnaudcarre 29 days ago

#3419 - add r2d image loading support

Pull Request - State: closed - Opened by arnaudcarre 29 days ago - 1 comment

#3418 - Crash on resetting command list in WrappedID3D12Device::GetNewList when calling swap chain's present.

Issue - State: open - Opened by Alegruz 29 days ago - 4 comments
Labels: Bug, Need More Info

#3417 - Can't build renderdoc (-Werror=cast-user-defined)

Issue - State: closed - Opened by demensdeum 29 days ago - 1 comment

#3415 - Can't capture on Linux, SDL2, bgfx-OpenGL

Issue - State: closed - Opened by demensdeum 30 days ago - 2 comments

#3414 - Unable to capture frames for opengl applications on linux mint

Issue - State: closed - Opened by toolateralus about 1 month ago - 2 comments

#3413 - Latest update to Android's 'Play Protect' prevents RenderDocCmd app to install

Issue - State: closed - Opened by mehlian about 1 month ago - 7 comments
Labels: Bug, Need More Info

#3412 - Cannot initialize RenderDoc in-app API with GLFW application on PopOS 22.04

Issue - State: closed - Opened by KitsuneAlex about 1 month ago - 6 comments
Labels: Bug, Need More Info

#3411 - Vulkan AS rebuild-on-replay: On queue submission completion events

Pull Request - State: closed - Opened by cmannett85-arm about 1 month ago - 4 comments

#3410 - OpenGL Program run through RenderDoc crashes when a frame capture is taken

Issue - State: closed - Opened by SEGenjoysBlivits about 1 month ago - 6 comments
Labels: Bug, Unresolved

#3408 - LWJGL Vulkan App Crash

Issue - State: closed - Opened by RawFish2D about 1 month ago - 9 comments
Labels: Bug, Need More Info

#3406 - Add support for VK_EXT_shader_object in Vulkan pixel history

Pull Request - State: closed - Opened by jasmine-hansen about 1 month ago

#3405 - Crash while loading replay

Issue - State: closed - Opened by iLikeTrioxin about 1 month ago - 1 comment
Labels: Bug, Unresolved

#3404 - Unreal 4 crashes if start in D3D11 with 1.34

Issue - State: closed - Opened by BleuBleu about 1 month ago - 2 comments
Labels: Bug, Need More Info

#3403 - Linux `dlopen()` hook doesn’t respect `RUNPATH`s

Issue - State: closed - Opened by OrichalcumCosmonaut about 1 month ago - 10 comments
Labels: Bug, Unresolved

#3402 - Vulkan AS rebuild-on-replay: BDA tracking

Pull Request - State: closed - Opened by cmannett85-arm about 1 month ago - 1 comment

#3401 - Fix build errors on GCC 14

Pull Request - State: closed - Opened by cwabbott0 about 1 month ago - 3 comments

#3400 - Build failure with GCC 14

Issue - State: closed - Opened by cwabbott0 about 1 month ago - 1 comment

#3399 - merge from head

Pull Request - State: closed - Opened by ahpho about 2 months ago

#3398 - Vulkan AS rebuild-on-replay

Pull Request - State: closed - Opened by cmannett85-arm about 2 months ago - 1 comment

#3397 - Can not support for Android enmulator.

Issue - State: closed - Opened by Qinja about 2 months ago - 1 comment

#3396 - vkGetAccelerationStructureBuildSizesKHR not using unwrapped AS

Pull Request - State: closed - Opened by cmannett85-arm about 2 months ago

#3395 - Softmem flush ID fix

Pull Request - State: closed - Opened by cmannett85-arm about 2 months ago

#3394 - Fix Android env var collection

Pull Request - State: closed - Opened by cmannett85-arm about 2 months ago - 7 comments

#3393 - Compute shader local_size ID's are not diplayed correctly

Issue - State: closed - Opened by Trider12 about 2 months ago - 1 comment
Labels: Bug, Unresolved

#3392 - Uniform buffers with the std430 layout are not diplayed correctly

Issue - State: closed - Opened by Trider12 about 2 months ago - 1 comment
Labels: Bug, Unresolved

#3391 - samplerCubeArrayShadow is not visible as a texture resource

Issue - State: closed - Opened by dontweaks about 2 months ago - 1 comment
Labels: Bug, Unresolved

#3390 - Initialize D3D12_SAMPLER_DESC before modifying value

Pull Request - State: closed - Opened by Sluggernot about 2 months ago

#3389 - Fix up calls to CheckFeatureSupport

Pull Request - State: closed - Opened by tomjohnstone 2 months ago

#3388 - Rendering commands replay cause GPU crash if the “Ref all Resources” option is checked

Issue - State: closed - Opened by iiiwk 2 months ago - 2 comments
Labels: Bug, Need More Info

#3387 - Dx12 Cannot show all of used sampler descriptors when using sm5.1 descriptor indexing

Issue - State: closed - Opened by Rilliane 2 months ago - 2 comments
Labels: Bug, Unresolved

#3386 - fix hook problem

Pull Request - State: closed - Opened by feng716 2 months ago - 7 comments

#3385 - Export to bytes does not export the full buffer

Issue - State: closed - Opened by vladmikhalin 2 months ago - 2 comments
Labels: Bug, Need More Info

#3384 - UI Display Issue

Issue - State: closed - Opened by SantyWang 2 months ago - 8 comments
Labels: Bug, Need More Info

#3383 - External image formats cannot be created

Issue - State: closed - Opened by joemarshall 2 months ago - 1 comment

#3382 - Fixes for large resource buffers

Pull Request - State: closed - Opened by tomjohnstone 2 months ago - 1 comment

#3381 - Error device lost when using buffer device address

Issue - State: closed - Opened by LiamTyler 2 months ago - 4 comments
Labels: Bug, Unresolved

#3380 - Add Warning Dialog when running Wayland

Issue - State: closed - Opened by swapname 2 months ago - 1 comment
Labels: Feature, Unresolved

#3379 - Some vertex attributes and buffers are not displayed in pipeline state window

Issue - State: closed - Opened by shmadchenko 3 months ago - 7 comments
Labels: Bug, Unresolved

#3378 - Identical statements in if and else if.

Issue - State: closed - Opened by Sluggernot 3 months ago - 3 comments
Labels: Bug, Unresolved

#3377 - Identical expressions. Probably meant .width || .height

Issue - State: closed - Opened by Sluggernot 3 months ago - 3 comments
Labels: Bug

#3376 - QRenderDoc GLFW: failed to create window surface

Issue - State: closed - Opened by swapname 3 months ago - 2 comments
Labels: Bug, Need More Info

#3375 - Input vertex attributes and input vertex data not shown when using SPIR-V shaders on OpenGL app

Issue - State: closed - Opened by raaaliii 3 months ago - 2 comments
Labels: Bug, Unresolved

#3374 - Couldn't start global hook

Issue - State: closed - Opened by deapqeab 3 months ago - 1 comment

#3373 - add option '-Wno-error=template-id-cdtor'

Pull Request - State: closed - Opened by feng716 3 months ago

#3372 - Storage buffers not captured if uploaded during previous frames

Issue - State: closed - Opened by Vitaljok 3 months ago - 2 comments
Labels: Bug, Unresolved

#3371 - VK_ERROR_DEVICE_LOST for vulkanExamples shaderobjects

Issue - State: closed - Opened by eusapia 3 months ago - 10 comments
Labels: Bug, Unresolved

#3370 - Remove GGP support

Pull Request - State: closed - Opened by apazylbe 3 months ago - 1 comment

#3369 - jpeg-compressor: Reorder stdio.h include location

Pull Request - State: closed - Opened by kraj 3 months ago - 2 comments

#3368 - Inconsistent playback and capture

Issue - State: closed - Opened by zhouhuamin 3 months ago - 1 comment

#3367 - D3D12 Pixel History reports depth test failures for stencil write

Issue - State: closed - Opened by skarolewics 3 months ago - 2 comments
Labels: Bug, Need More Info

#3366 - Crash on D3D12 Command Queue Creation while DLL is Loaded

Issue - State: closed - Opened by jkunstwald 3 months ago - 2 comments
Labels: Bug, Need More Info

#3365 - Provide fallbacks within POSIX GetHomeFolderFilename()

Pull Request - State: closed - Opened by cmannett85-arm 3 months ago

#3364 - Add UI support for and enable VK_EXT_shader_object

Pull Request - State: closed - Opened by jasmine-hansen 3 months ago

#3363 - crash when examining capture

Issue - State: closed - Opened by zmike 3 months ago - 1 comment

#3362 - crash if "VK_KHR_get_physical_device_properties2" is not enabled when "Enable API Validation"

Issue - State: closed - Opened by llcxiongmao 3 months ago - 6 comments
Labels: Bug, Need More Info

#3360 - [Vulkan] Image barriers cause some images to become incorrectly trashed

Issue - State: closed - Opened by JuanDiegoMontoya 3 months ago - 3 comments
Labels: Bug, Need More Info

#3359 - Non-local child removal fix

Pull Request - State: closed - Opened by cmannett85-arm 3 months ago

#3356 - A new method to get gs&ts output

Issue - State: closed - Opened by 82157402 3 months ago - 2 comments
Labels: Feature, Need More Info

#3355 - Support for Vulkan Extension: VK_EXT_shader_object

Issue - State: closed - Opened by parsaiej 3 months ago - 2 comments
Labels: Feature, Unresolved

#3354 - Fetch GS/VS output

Issue - State: closed - Opened by 82157402 3 months ago - 1 comment

#3348 - Filter Resource Inspector to show only resources used in current frame

Issue - State: closed - Opened by ccosse 3 months ago - 2 comments
Labels: Bug, Need More Info

#3344 - Bookmarks are now listed in menu.

Pull Request - State: closed - Opened by ldecarufel 4 months ago

#3336 - Add Support for Clip Control Extension (EXT_clip_control / glClipControlEXT)

Issue - State: closed - Opened by cybereality 4 months ago - 14 comments
Labels: Bug, Need More Info

#3329 - A guide for when you don't know how to stop ignoring a symbol.

Issue - State: closed - Opened by hxdnshx 4 months ago - 1 comment
Labels: Feature, Unresolved

#3251 - add VK_KHR_maintenance5 support

Pull Request - State: open - Opened by qbojj 7 months ago - 16 comments

#3175 - Please update swig version to not depend on deprecated PCRE

Issue - State: closed - Opened by elmarco 9 months ago - 7 comments
Labels: Feature, Unresolved

#2810 - Windows ARM64 Support

Issue - State: closed - Opened by Beyley over 1 year ago - 3 comments

#850 - Support for Sparse/Bindless/NV_command_list OpenGL extensions

Issue - State: open - Opened by FictionIO over 6 years ago - 14 comments
Labels: Feature, Unresolved

#657 - Support for multiple shader objects per stage in opengl

Issue - State: open - Opened by cstoitner over 7 years ago - 6 comments
Labels: Feature, Unresolved

#293 - Shader Debugging is not supported on OpenGL

Issue - State: open - Opened by karyon about 8 years ago - 13 comments
Labels: Feature, Unresolved