Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / b3dgs/lionengine issues and pull requests
#822 - Add CollisionFunctionType None
Issue -
State: closed - Opened by DjThunder 4 months ago
Labels: new, core
#821 - Add MapTile getTileSheet function
Issue -
State: closed - Opened by DjThunder 4 months ago
Labels: new, core
#820 - Add Xml save header
Issue -
State: closed - Opened by DjThunder 4 months ago
Labels: new, core
#819 - Add Geom getDistance from two points
Issue -
State: closed - Opened by DjThunder 4 months ago
Labels: new, core
#818 - Point must be Comparable
Issue -
State: closed - Opened by DjThunder 4 months ago
Labels: new, core
#817 - Add Area contains Point function
Issue -
State: closed - Opened by DjThunder 4 months ago
Labels: new, core
#816 - Nameable must be Comparable
Issue -
State: closed - Opened by DjThunder 4 months ago
Labels: new, core
#815 - Add ALT+F4 windowed fullscreen switch shortcut
Issue -
State: closed - Opened by DjThunder 11 months ago
Labels: new, core
#814 - Update XSD to version 10
Issue -
State: closed - Opened by DjThunder 11 months ago
Labels: new, core
#813 - NullPointerException on collision edition
Issue -
State: closed - Opened by DjThunder 11 months ago
Labels: bug, editor
#800 - Allow to clear Factory cache
Issue -
State: closed - Opened by DjThunder over 1 year ago
Labels: enhancement, lionengine-game
#799 - Performed refactoring while I was looking into the code.
Pull Request -
State: closed - Opened by Smithchokshi over 1 year ago
- 1 comment
#798 - Rasterable anim offset 2 must be based on anim frames
Issue -
State: closed - Opened by DjThunder over 1 year ago
Labels: enhancement, lionengine-game
#797 - Audio wav must not be played if muted
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: enhancement, lionengine-core
#796 - Xml get children should return empty list if none found
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: enhancement, lionengine-core, lionengine-game
#795 - Xml has node invalid with depth children
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: bug, lionengine-core
#794 - Review global collision system
Issue -
State: closed - Opened by DjThunder almost 2 years ago
- 1 comment
Labels: enhancement, lionengine-game
#793 - CollidableFramedModel listener leak on recycle
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: bug, lionengine-game
#792 - SpriteFont NullPointerException if unknown char
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: bug, lionengine-core
#791 - SpriteDigit is not rendering correctly in some case
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: bug, lionengine-core
#790 - Class created by reflection must use public constructor
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: enhancement, lionengine-core
#789 - MediaDefault must order media location search
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: enhancement, lionengine-core
#788 - Force update may be invalid when crossing destination on changing
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: bug, lionengine-game
#787 - Add support to split screen
Issue -
State: closed - Opened by DjThunder almost 2 years ago
Labels: enhancement, lionengine-core, lionengine-game
#786 - Add input device listener
Issue -
State: closed - Opened by DjThunder over 2 years ago
Labels: enhancement, lionengine-core, lionengine-game
#786 - Add input device listener
Issue -
State: closed - Opened by DjThunder over 2 years ago
Labels: enhancement, lionengine-core, lionengine-game
#786 - Add input device listener
Issue -
State: closed - Opened by DjThunder over 2 years ago
Labels: enhancement, lionengine-core, lionengine-game
#785 - Pathfindable first move iteration can be invalid regarding orientation
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-game
#785 - Pathfindable first move iteration can be invalid regarding orientation
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-game
#785 - Pathfindable first move iteration can be invalid regarding orientation
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-game
#785 - Pathfindable first move iteration can be invalid regarding orientation
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-game
#784 - EntityHelper wrong feature update order
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-game
#784 - EntityHelper wrong feature update order
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-game
#784 - EntityHelper wrong feature update order
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-game
#783 - Add rendering mode control with automatic detection
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#783 - Add rendering mode control with automatic detection
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#783 - Add rendering mode control with automatic detection
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#782 - Add MapTileHelper importAndSave with custom sheet
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#782 - Add MapTileHelper importAndSave with custom sheet
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#782 - Add MapTileHelper importAndSave with custom sheet
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#781 - Add Launcher sfx play if viewable
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#781 - Add Launcher sfx play if viewable
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#781 - Add Launcher sfx play if viewable
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#780 - Launcher delay must be millisecond instead of tick
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#780 - Launcher delay must be millisecond instead of tick
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#780 - Launcher delay must be millisecond instead of tick
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#780 - Launcher delay must be millisecond instead of tick
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#779 - Body must not be based on desired fps
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#779 - Body must not be based on desired fps
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#779 - Body must not be based on desired fps
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-game
#778 - Improve Filter performance
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#777 - Fps computation updater must be based on Tick instead of Timing
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#777 - Fps computation updater must be based on Tick instead of Timing
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#777 - Fps computation updater must be based on Tick instead of Timing
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#777 - Fps computation updater must be based on Tick instead of Timing
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#776 - Add Hybrid loop working same at any speed
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#776 - Add Hybrid loop working same at any speed
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#776 - Add Hybrid loop working same at any speed
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#776 - Add Hybrid loop working same at any speed
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#775 - Resources loading must be done hierarchicaly
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#775 - Resources loading must be done hierarchicaly
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#775 - Resources loading must be done hierarchicaly
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#775 - Resources loading must be done hierarchicaly
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#774 - Tick must be compatible with extrapolation
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#774 - Tick must be compatible with extrapolation
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#774 - Tick must be compatible with extrapolation
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#774 - Tick must be compatible with extrapolation
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#773 - Scaled screen not strictly perfect
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-core
#773 - Scaled screen not strictly perfect
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-core
#773 - Scaled screen not strictly perfect
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-core
#772 - Add support to true direct rasterbar
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core, lionengine-game
#772 - Add support to true direct rasterbar
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core, lionengine-game
#772 - Add support to true direct rasterbar
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core, lionengine-game
#772 - Add support to true direct rasterbar
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core, lionengine-game
#771 - Add support to software scanline
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core, lionengine-game
#771 - Add support to software scanline
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core, lionengine-game
#771 - Add support to software scanline
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core, lionengine-game
#771 - Add support to software scanline
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core, lionengine-game
#770 - Add Timing action support
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#770 - Add Timing action support
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#770 - Add Timing action support
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#770 - Add Timing action support
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: enhancement, lionengine-core
#769 - AudioWav can be flooded by play call
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-core
#769 - AudioWav can be flooded by play call
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-core
#769 - AudioWav can be flooded by play call
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-core
#769 - AudioWav can be flooded by play call
Issue -
State: closed - Opened by DjThunder almost 3 years ago
Labels: bug, lionengine-core
#768 - Alpha must be controlled by Graphic
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: enhancement, lionengine-core
#768 - Alpha must be controlled by Graphic
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: enhancement, lionengine-core
#768 - Alpha must be controlled by Graphic
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: enhancement, lionengine-core
#768 - Alpha must be controlled by Graphic
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: enhancement, lionengine-core
#768 - Alpha must be controlled by Graphic
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: enhancement, lionengine-core
#767 - Fullscreen mouse lock invalid
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: bug, lionengine-core, lionengine-game
#767 - Fullscreen mouse lock invalid
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: bug, lionengine-core, lionengine-game
#767 - Fullscreen mouse lock invalid
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: bug, lionengine-core, lionengine-game
#767 - Fullscreen mouse lock invalid
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: bug, lionengine-core, lionengine-game
#767 - Fullscreen mouse lock invalid
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: bug, lionengine-core, lionengine-game
#766 - Sequencer must allow to change system cursor visibility
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: enhancement, lionengine-core
#766 - Sequencer must allow to change system cursor visibility
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: enhancement, lionengine-core
#766 - Sequencer must allow to change system cursor visibility
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: enhancement, lionengine-core
#766 - Sequencer must allow to change system cursor visibility
Issue -
State: closed - Opened by DjThunder about 3 years ago
Labels: enhancement, lionengine-core