Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / azul3d-legacy/gfx issues and pull requests
#99 - Logarithmic Depth Buffer
Issue -
State: closed - Opened by awfm9 about 9 years ago
#98 - OcclusionTest = true crash
Issue -
State: closed - Opened by slimsag over 9 years ago
Labels: bug, gfx/gl2, gfx/gles, gfx/webgl
#97 - Add debug camera helper
Pull Request -
State: closed - Opened by oal over 9 years ago
#96 - Fix comments for .SetPersp, .SetOrtho and .View in camera.
Pull Request -
State: closed - Opened by oal over 9 years ago
#95 - Add .View() method to the camera.
Pull Request -
State: closed - Opened by oal over 9 years ago
- 2 comments
#94 - Remove ArrayItem[N] support in GLSL.
Issue -
State: closed - Opened by slimsag over 9 years ago
Labels: enhancement, gfx/gl2, gfx/gles, gfx/webgl
#93 - Props.FramebufferSize not set until framebuffer resize
Issue -
State: closed - Opened by slimsag over 9 years ago
- 1 comment
Labels: bug, gfx/window
#92 - Add .FOV(), .Near() and .Far() to camera. azul3d/gfx#91
Pull Request -
State: closed - Opened by oal over 9 years ago
#91 - Debugging helpers for camera, axis etc
Issue -
State: closed - Opened by oal over 9 years ago
- 6 comments
Labels: enhancement, help wanted, ready for release
#90 - transform.SetQuat can panic
Issue -
State: closed - Opened by ghost over 9 years ago
- 1 comment
Labels: bug, ready for release
#89 - More GLSL uniform and varying types
Issue -
State: closed - Opened by slimsag over 9 years ago
Labels: enhancement
#88 - Mesh not being updated when data changes in v2-dev
Issue -
State: closed - Opened by oal over 9 years ago
- 6 comments
Labels: ready for release
#87 - Unable to access normals in shader
Issue -
State: closed - Opened by oal almost 10 years ago
- 2 comments
#86 - Single Warnings Instead Of Multiple
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release, gfx/gles, gfx/webgl
#85 - build failed
Issue -
State: closed - Opened by warpfork almost 10 years ago
- 3 comments
#84 - gfx.Transform and arbitrary transformation matrices.
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement
#83 - Use pointers to State structures.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release
#82 - A way to feed pre-generated PVRTC textures into graphics devices
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term
#81 - Support for Dynamic Batching.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term
#80 - Caps Lock, Num Lock, Scroll Lock states
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: bug, gfx/window, ready for release
#79 - Linux/X11: Keyboard doesn't release downed keys when switching virtual desktops.
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 4 comments
Labels: bug, Long Term, gfx/window
#78 - EventMask Groups & Better Event Names
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement, gfx/window, ready for release
#77 - Log shader inputs ignored due to invalid types.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release, gfx/gles, gfx/webgl
#76 - Windows WGL crash in examples.
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: bug, gfx/window, ready for release
#75 - gfxutil: cache opened Shaders/Textures to aide anti-readers.
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: invalid, gfx/gfxutil
#74 - gfxutil.OpenTexture: A helper function to load texture images.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release, gfx/gfxutil
#73 - gfxutil.OpenShader: A helper to load GLSL shaders.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release, gfx/gfxutil
#72 - gfxsort -> gfxutil
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement, Long Term, ready for release, gfx/gfxutil
#71 - Review the clock package.
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 2 comments
Labels: enhancement, ready for release, gfx/clock
#70 - Share By Communicating
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
- 2 comments
#69 - Better Texture Compression
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2, gfx/gles, gfx/webgl
#68 - (ETC) Ericsson Texture Compression
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2, gfx/gles, gfx/webgl
#67 - (ASTC) Adaptive Scalable Texture Compression
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2, gfx/gles, gfx/webgl
#66 - Share By Communicating
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: bug, enhancement, gfx/gl2, ready for release, gfx/gles, gfx/webgl
#65 - type GLSLShader -> GLSLSources
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release
#64 - Use go:generate + stringer
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release
#63 - Create a way to support non-GLSL shaders.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, ready for release
#62 - Split OpenGL and GLSL information out of DeviceInfo struct
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release
#61 - Ambiguity Problem
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: bug, help wanted, question, Long Term
#60 - Rename Renderer -> Device
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement, ready for release
#59 - Move sorting to a separate package.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release, gfx/gfxutil
#58 - OpenGL 2 findUniformLocation caching failure
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: bug, gfx/gl2, ready for release
#57 - Mention OpenGL ES restriction of boolean-only occlusion queries.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: ready for release, gfx/gles
#56 - OpenGL ES 2 does not support BorderColor TexWrap mode.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: ready for release, gfx/gles
#55 - Mesa: User error: GL_INVALID_ENUM
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: bug, gfx/gl2, gfx/window, ready for release
#54 - Document basic usage of gl2.Renderer
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release
#53 - Make gl2.New take self-referential option arguments.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release
#52 - gl2: Make New return an interface instead.
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement, gfx/gl2, ready for release
#51 - Separate clipboard modification from Window interface
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release
#50 - cut examples out of v2-dev branch
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: ready for release
#49 - v2-dev: window: add multiple-window support and expose main loop.
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#48 - Rendering points and lines
Issue -
State: closed - Opened by oal almost 10 years ago
- 4 comments
Labels: enhancement, gfx/gl2, ready for release, gfx/gles
#47 - example: gfx_mandel and gfx_stencil performance problems
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release
#46 - example/gfx_mandel: zooming is broken
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: bug, ready for release
#45 - v2: add graphics examples
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#44 - v2: add graphics examples
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
#43 - OpenGL ES 2 device
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement, gfx/window, gfx/gles
#42 - Clarify Props.SetFramebufferSize more.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release
#41 - Use 24bpp/RGB by default instead of 32bpp/RGBA
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release
#40 - WebGL device
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 15 comments
Labels: enhancement, gfx/window, gfx/webgl
#39 - Expose the main thread.
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 2 comments
Labels: enhancement, gfx/window, ready for release
#38 - Multiple Windows
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release
#37 - Merge azul3d/gfx-window as a sub-package.
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#36 - Merge azul3d/gfx-gl2 as a sub-package.
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#35 - Merge v2-dev branch into master
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#34 - fullscreen switching
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release
#33 - Controller support
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement, Long Term, gfx/window
#32 - easy to do frame-buffer precision switching?
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement
#31 - expose GL_DEPTH_CLAMP
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release
#30 - use hardware instancing for consecutively drawn meshes
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2
#29 - geometry/tesselation shaders
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2
#28 - asset sharing
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, gfx/window, ready for release
#27 - Document default shader inputs
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: gfx/gl2
#26 - Allow sharing of depth/stencil buffer across FBO's
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2
#25 - Asset streaming
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement, gfx/gl2
#24 - Remove multiple context support from gl2 Renderer.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: gfx/gl2
#23 - Support shader input/vertex attribs: gfx.TexCoord and gfx.Color
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: gfx/gl2
#22 - v1.1: add MeshState and Mesh.Append
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#21 - Allow appending meshes together
Issue -
State: closed - Opened by slimsag almost 10 years ago
#20 - gfx.TexCoord shader input and vertex attributes.
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
#19 - Proposal: Add support for batching
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 6 comments
Labels: enhancement
#18 - Release v1.0.1
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#17 - Release v1.0.1
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#16 - Cached transforms are not utilized with nil parent transforms.
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: bug
#15 - Add gfx.WholeArea -> image.Rect(0, 0, 0, 0)
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
Labels: enhancement, ready for release
#14 - Merge v1.1-dev branch into master
Pull Request -
State: closed - Opened by slimsag about 10 years ago
- 1 comment
#13 - Merge v1.1 branch into master
Pull Request -
State: closed - Opened by slimsag about 10 years ago
#12 - Allow gfx.Color vertex attributes.
Issue -
State: closed - Opened by slimsag about 10 years ago
#11 - Add Mesh.Normals convenience.
Issue -
State: closed - Opened by slimsag about 10 years ago
- 2 comments
#10 - BlendedAlpha should be AlphaBlend
Issue -
State: closed - Opened by slimsag about 10 years ago
#9 - Update docs with default values mapped to shaders
Issue -
State: closed - Opened by dskinner about 10 years ago
- 1 comment
#8 - Object.Bounds() is empty after render
Issue -
State: closed - Opened by dskinner about 10 years ago
- 12 comments
#7 - Add Vec4 type
Issue -
State: closed - Opened by slimsag about 10 years ago
#6 - Custom per-vertex attributes.
Issue -
State: closed - Opened by slimsag about 10 years ago
#5 - Determine chosen texture format.
Issue -
State: closed - Opened by slimsag about 10 years ago
#4 - DXT textures without conversion
Issue -
State: closed - Opened by slimsag about 10 years ago
Labels: enhancement, Long Term
#3 - sRGB color spaces
Issue -
State: closed - Opened by slimsag about 10 years ago
Labels: enhancement, Long Term
#2 - expose sample masks and sample coverage?
Issue -
State: closed - Opened by slimsag about 10 years ago
Labels: enhancement, question, Long Term
#1 - ByDist does not use world-transformations
Issue -
State: closed - Opened by slimsag about 10 years ago
Labels: bug