Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / azul3d-legacy/gfx issues and pull requests

#99 - Logarithmic Depth Buffer

Issue - State: closed - Opened by awfm9 about 9 years ago

#98 - OcclusionTest = true crash

Issue - State: closed - Opened by slimsag over 9 years ago
Labels: bug, gfx/gl2, gfx/gles, gfx/webgl

#97 - Add debug camera helper

Pull Request - State: closed - Opened by oal over 9 years ago

#96 - Fix comments for .SetPersp, .SetOrtho and .View in camera.

Pull Request - State: closed - Opened by oal over 9 years ago

#95 - Add .View() method to the camera.

Pull Request - State: closed - Opened by oal over 9 years ago - 2 comments

#94 - Remove ArrayItem[N] support in GLSL.

Issue - State: closed - Opened by slimsag over 9 years ago
Labels: enhancement, gfx/gl2, gfx/gles, gfx/webgl

#93 - Props.FramebufferSize not set until framebuffer resize

Issue - State: closed - Opened by slimsag over 9 years ago - 1 comment
Labels: bug, gfx/window

#92 - Add .FOV(), .Near() and .Far() to camera. azul3d/gfx#91

Pull Request - State: closed - Opened by oal over 9 years ago

#91 - Debugging helpers for camera, axis etc

Issue - State: closed - Opened by oal over 9 years ago - 6 comments
Labels: enhancement, help wanted, ready for release

#90 - transform.SetQuat can panic

Issue - State: closed - Opened by ghost over 9 years ago - 1 comment
Labels: bug, ready for release

#89 - More GLSL uniform and varying types

Issue - State: closed - Opened by slimsag over 9 years ago
Labels: enhancement

#88 - Mesh not being updated when data changes in v2-dev

Issue - State: closed - Opened by oal over 9 years ago - 6 comments
Labels: ready for release

#87 - Unable to access normals in shader

Issue - State: closed - Opened by oal almost 10 years ago - 2 comments

#86 - Single Warnings Instead Of Multiple

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release, gfx/gles, gfx/webgl

#85 - build failed

Issue - State: closed - Opened by warpfork almost 10 years ago - 3 comments

#84 - gfx.Transform and arbitrary transformation matrices.

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement

#83 - Use pointers to State structures.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release

#82 - A way to feed pre-generated PVRTC textures into graphics devices

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term

#81 - Support for Dynamic Batching.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term

#80 - Caps Lock, Num Lock, Scroll Lock states

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: bug, gfx/window, ready for release

#79 - Linux/X11: Keyboard doesn't release downed keys when switching virtual desktops.

Issue - State: closed - Opened by slimsag almost 10 years ago - 4 comments
Labels: bug, Long Term, gfx/window

#78 - EventMask Groups & Better Event Names

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement, gfx/window, ready for release

#77 - Log shader inputs ignored due to invalid types.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release, gfx/gles, gfx/webgl

#76 - Windows WGL crash in examples.

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: bug, gfx/window, ready for release

#75 - gfxutil: cache opened Shaders/Textures to aide anti-readers.

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: invalid, gfx/gfxutil

#74 - gfxutil.OpenTexture: A helper function to load texture images.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release, gfx/gfxutil

#73 - gfxutil.OpenShader: A helper to load GLSL shaders.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release, gfx/gfxutil

#72 - gfxsort -> gfxutil

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement, Long Term, ready for release, gfx/gfxutil

#71 - Review the clock package.

Issue - State: closed - Opened by slimsag almost 10 years ago - 2 comments
Labels: enhancement, ready for release, gfx/clock

#70 - Share By Communicating

Pull Request - State: closed - Opened by slimsag almost 10 years ago - 2 comments

#69 - Better Texture Compression

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2, gfx/gles, gfx/webgl

#68 - (ETC) Ericsson Texture Compression

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2, gfx/gles, gfx/webgl

#67 - (ASTC) Adaptive Scalable Texture Compression

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2, gfx/gles, gfx/webgl

#66 - Share By Communicating

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: bug, enhancement, gfx/gl2, ready for release, gfx/gles, gfx/webgl

#65 - type GLSLShader -> GLSLSources

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release

#64 - Use go:generate + stringer

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release

#63 - Create a way to support non-GLSL shaders.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, ready for release

#62 - Split OpenGL and GLSL information out of DeviceInfo struct

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release

#61 - Ambiguity Problem

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: bug, help wanted, question, Long Term

#60 - Rename Renderer -> Device

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement, ready for release

#59 - Move sorting to a separate package.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release, gfx/gfxutil

#58 - OpenGL 2 findUniformLocation caching failure

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: bug, gfx/gl2, ready for release

#57 - Mention OpenGL ES restriction of boolean-only occlusion queries.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: ready for release, gfx/gles

#56 - OpenGL ES 2 does not support BorderColor TexWrap mode.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: ready for release, gfx/gles

#55 - Mesa: User error: GL_INVALID_ENUM

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: bug, gfx/gl2, gfx/window, ready for release

#54 - Document basic usage of gl2.Renderer

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release

#53 - Make gl2.New take self-referential option arguments.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release

#52 - gl2: Make New return an interface instead.

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement, gfx/gl2, ready for release

#51 - Separate clipboard modification from Window interface

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release

#50 - cut examples out of v2-dev branch

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: ready for release

#49 - v2-dev: window: add multiple-window support and expose main loop.

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#48 - Rendering points and lines

Issue - State: closed - Opened by oal almost 10 years ago - 4 comments
Labels: enhancement, gfx/gl2, ready for release, gfx/gles

#47 - example: gfx_mandel and gfx_stencil performance problems

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, ready for release

#46 - example/gfx_mandel: zooming is broken

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: bug, ready for release

#45 - v2: add graphics examples

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#44 - v2: add graphics examples

Pull Request - State: closed - Opened by slimsag almost 10 years ago - 1 comment

#43 - OpenGL ES 2 device

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement, gfx/window, gfx/gles

#42 - Clarify Props.SetFramebufferSize more.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release

#41 - Use 24bpp/RGB by default instead of 32bpp/RGBA

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release

#40 - WebGL device

Issue - State: closed - Opened by slimsag almost 10 years ago - 15 comments
Labels: enhancement, gfx/window, gfx/webgl

#39 - Expose the main thread.

Issue - State: closed - Opened by slimsag almost 10 years ago - 2 comments
Labels: enhancement, gfx/window, ready for release

#38 - Multiple Windows

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release

#37 - Merge azul3d/gfx-window as a sub-package.

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#36 - Merge azul3d/gfx-gl2 as a sub-package.

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#35 - Merge v2-dev branch into master

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#34 - fullscreen switching

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/window, ready for release

#33 - Controller support

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement, Long Term, gfx/window

#32 - easy to do frame-buffer precision switching?

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement

#31 - expose GL_DEPTH_CLAMP

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, ready for release

#30 - use hardware instancing for consecutively drawn meshes

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2

#29 - geometry/tesselation shaders

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, Long Term, gfx/gl2

#28 - asset sharing

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2, gfx/window, ready for release

#27 - Document default shader inputs

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: gfx/gl2

#26 - Allow sharing of depth/stencil buffer across FBO's

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: enhancement, gfx/gl2

#25 - Asset streaming

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement, gfx/gl2

#24 - Remove multiple context support from gl2 Renderer.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: gfx/gl2

#23 - Support shader input/vertex attribs: gfx.TexCoord and gfx.Color

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: gfx/gl2

#22 - v1.1: add MeshState and Mesh.Append

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#21 - Allow appending meshes together

Issue - State: closed - Opened by slimsag almost 10 years ago

#20 - gfx.TexCoord shader input and vertex attributes.

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment

#19 - Proposal: Add support for batching

Issue - State: closed - Opened by slimsag almost 10 years ago - 6 comments
Labels: enhancement

#18 - Release v1.0.1

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#17 - Release v1.0.1

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#16 - Cached transforms are not utilized with nil parent transforms.

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: bug

#15 - Add gfx.WholeArea -> image.Rect(0, 0, 0, 0)

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment
Labels: enhancement, ready for release

#14 - Merge v1.1-dev branch into master

Pull Request - State: closed - Opened by slimsag about 10 years ago - 1 comment

#13 - Merge v1.1 branch into master

Pull Request - State: closed - Opened by slimsag about 10 years ago

#12 - Allow gfx.Color vertex attributes.

Issue - State: closed - Opened by slimsag about 10 years ago

#11 - Add Mesh.Normals convenience.

Issue - State: closed - Opened by slimsag about 10 years ago - 2 comments

#10 - BlendedAlpha should be AlphaBlend

Issue - State: closed - Opened by slimsag about 10 years ago

#9 - Update docs with default values mapped to shaders

Issue - State: closed - Opened by dskinner about 10 years ago - 1 comment

#8 - Object.Bounds() is empty after render

Issue - State: closed - Opened by dskinner about 10 years ago - 12 comments

#7 - Add Vec4 type

Issue - State: closed - Opened by slimsag about 10 years ago

#6 - Custom per-vertex attributes.

Issue - State: closed - Opened by slimsag about 10 years ago

#5 - Determine chosen texture format.

Issue - State: closed - Opened by slimsag about 10 years ago

#4 - DXT textures without conversion

Issue - State: closed - Opened by slimsag about 10 years ago
Labels: enhancement, Long Term

#3 - sRGB color spaces

Issue - State: closed - Opened by slimsag about 10 years ago
Labels: enhancement, Long Term

#2 - expose sample masks and sample coverage?

Issue - State: closed - Opened by slimsag about 10 years ago
Labels: enhancement, question, Long Term

#1 - ByDist does not use world-transformations

Issue - State: closed - Opened by slimsag about 10 years ago
Labels: bug