Ecosyste.ms: Issues

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GitHub / azul3d-legacy/gfx-gl2 issues and pull requests

#25 - Support shader input/vertex attribs: gfx.TexCoord and gfx.Color

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#24 - Support shader input/vertex attribs: gfx.TexCoord and gfx.Color

Issue - State: closed - Opened by slimsag almost 10 years ago - 1 comment

#23 - Release v2.0.1

Pull Request - State: closed - Opened by slimsag almost 10 years ago

#22 - MVP matrix caching is not working

Issue - State: closed - Opened by slimsag almost 10 years ago
Labels: bug

#21 - Merge v3-dev branch into master

Pull Request - State: closed - Opened by slimsag about 10 years ago

#20 - Remove multiple context support.

Issue - State: closed - Opened by slimsag about 10 years ago

#19 - Asset streaming

Issue - State: closed - Opened by slimsag about 10 years ago

#18 - allow sharing of depth/stencil buffer across FBO's

Issue - State: closed - Opened by slimsag about 10 years ago

#17 - single extension bug.

Issue - State: closed - Opened by slimsag about 10 years ago

#16 - Document default shader inputs

Issue - State: closed - Opened by slimsag about 10 years ago

#15 - resource sharing

Issue - State: closed - Opened by slimsag about 10 years ago

#14 - OS X support

Issue - State: closed - Opened by slimsag about 10 years ago - 1 comment

#13 - Version 2

Issue - State: closed - Opened by slimsag about 10 years ago - 3 comments

#12 - better debugging

Issue - State: closed - Opened by slimsag about 10 years ago

#11 - switch to Glow

Issue - State: closed - Opened by slimsag about 10 years ago

#10 - updates to texture coordinates causes reload upon every draw

Issue - State: closed - Opened by slimsag about 10 years ago

#9 - Support gfx.Vec4 type in shader inputs

Issue - State: closed - Opened by slimsag about 10 years ago

#8 - custom per-vertex attributes

Issue - State: closed - Opened by slimsag about 10 years ago

#7 - geometry/tesselation shaders

Issue - State: closed - Opened by slimsag about 10 years ago
Labels: Long Term

#6 - version specific GLSL targeting

Issue - State: closed - Opened by slimsag about 10 years ago - 2 comments

#5 - Mipmapping not working

Issue - State: closed - Opened by slimsag about 10 years ago

#4 - use hardware instancing for consecutively drawn meshes

Issue - State: closed - Opened by slimsag about 10 years ago
Labels: Long Term

#3 - expose GL_DEPTH_CLAMP

Issue - State: closed - Opened by slimsag about 10 years ago

#2 - render to texture is not working

Issue - State: closed - Opened by slimsag about 10 years ago - 1 comment

#1 - default shaders

Issue - State: closed - Opened by slimsag about 10 years ago - 3 comments