Ecosyste.ms: Issues
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GitHub / azul3d-legacy/gfx-gl2 issues and pull requests
#25 - Support shader input/vertex attribs: gfx.TexCoord and gfx.Color
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#24 - Support shader input/vertex attribs: gfx.TexCoord and gfx.Color
Issue -
State: closed - Opened by slimsag almost 10 years ago
- 1 comment
#23 - Release v2.0.1
Pull Request -
State: closed - Opened by slimsag almost 10 years ago
#22 - MVP matrix caching is not working
Issue -
State: closed - Opened by slimsag almost 10 years ago
Labels: bug
#21 - Merge v3-dev branch into master
Pull Request -
State: closed - Opened by slimsag about 10 years ago
#20 - Remove multiple context support.
Issue -
State: closed - Opened by slimsag about 10 years ago
#19 - Asset streaming
Issue -
State: closed - Opened by slimsag about 10 years ago
#18 - allow sharing of depth/stencil buffer across FBO's
Issue -
State: closed - Opened by slimsag about 10 years ago
#17 - single extension bug.
Issue -
State: closed - Opened by slimsag about 10 years ago
#16 - Document default shader inputs
Issue -
State: closed - Opened by slimsag about 10 years ago
#15 - resource sharing
Issue -
State: closed - Opened by slimsag about 10 years ago
#14 - OS X support
Issue -
State: closed - Opened by slimsag about 10 years ago
- 1 comment
#13 - Version 2
Issue -
State: closed - Opened by slimsag about 10 years ago
- 3 comments
#12 - better debugging
Issue -
State: closed - Opened by slimsag about 10 years ago
#11 - switch to Glow
Issue -
State: closed - Opened by slimsag about 10 years ago
#10 - updates to texture coordinates causes reload upon every draw
Issue -
State: closed - Opened by slimsag about 10 years ago
#9 - Support gfx.Vec4 type in shader inputs
Issue -
State: closed - Opened by slimsag about 10 years ago
#8 - custom per-vertex attributes
Issue -
State: closed - Opened by slimsag about 10 years ago
#7 - geometry/tesselation shaders
Issue -
State: closed - Opened by slimsag about 10 years ago
Labels: Long Term
#6 - version specific GLSL targeting
Issue -
State: closed - Opened by slimsag about 10 years ago
- 2 comments
#5 - Mipmapping not working
Issue -
State: closed - Opened by slimsag about 10 years ago
#4 - use hardware instancing for consecutively drawn meshes
Issue -
State: closed - Opened by slimsag about 10 years ago
Labels: Long Term
#3 - expose GL_DEPTH_CLAMP
Issue -
State: closed - Opened by slimsag about 10 years ago
#2 - render to texture is not working
Issue -
State: closed - Opened by slimsag about 10 years ago
- 1 comment
#1 - default shaders
Issue -
State: closed - Opened by slimsag about 10 years ago
- 3 comments