Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / atteneder/glTFast issues and pull requests

#426 - API to expose Accessors

Issue - State: open - Opened by chrisdjali-wrld3d over 2 years ago - 3 comments
Labels: enhancement, customization, import, extension API

#426 - API to expose Accessors

Issue - State: open - Opened by chrisdjali-wrld3d over 2 years ago - 3 comments
Labels: enhancement, customization, import, extension API

#421 - Animation clips get assigned to all scenes

Issue - State: open - Opened by atteneder over 2 years ago - 3 comments
Labels: bug, animation, import

#407 - Using URP the export to WebGL results in shader compilation errors

Issue - State: closed - Opened by Woody4618 over 2 years ago - 20 comments
Labels: bug

#403 - How to get triangles and materials count before load?

Issue - State: open - Opened by orangeagain over 2 years ago - 4 comments
Labels: enhancement

#391 - Avatar Support

Issue - State: open - Opened by cansik over 2 years ago - 6 comments
Labels: enhancement, animation, import, design-time

#391 - Avatar Support

Issue - State: open - Opened by cansik over 2 years ago - 6 comments
Labels: enhancement, animation, import, design-time

#385 - Import/Export round-trip does not preserve all material features

Issue - State: closed - Opened by myartings almost 3 years ago - 6 comments
Labels: bug, material, import, export

#377 - glTF/PbrMetallicRoughness renders pink

Issue - State: closed - Opened by atteneder almost 3 years ago - 3 comments
Labels: bug, question

#365 - Skinning export support.

Issue - State: closed - Opened by kyapp69 almost 3 years ago - 15 comments
Labels: enhancement

#363 - Animation export

Issue - State: open - Opened by kyapp69 almost 3 years ago - 5 comments
Labels: enhancement, animation, export

#351 - Export glTF shaders/materials

Issue - State: closed - Opened by atteneder almost 3 years ago - 2 comments
Labels: enhancement, export

#317 - Extension KHR_xmp_json_ld

Issue - State: open - Opened by atteneder almost 3 years ago
Labels: enhancement, extension

#317 - Extension KHR_xmp_json_ld

Issue - State: open - Opened by atteneder almost 3 years ago
Labels: enhancement, extension

#316 - Primitive Mode TRIANGLE_STRIP and TRIANGLE_FAN

Issue - State: closed - Opened by atteneder almost 3 years ago - 3 comments
Labels: enhancement, help wanted, good first issue

#302 - Improve SkinnedMeshRenderer culling by providing a better AABB

Issue - State: open - Opened by atteneder about 3 years ago - 1 comment
Labels: enhancement, help wanted, import, performance

#302 - Improve SkinnedMeshRenderer culling by providing a better AABB

Issue - State: open - Opened by atteneder about 3 years ago - 1 comment
Labels: enhancement, help wanted, import, performance

#300 - Gltf Exporter Loss Model Material

Issue - State: closed - Opened by jhx-zc about 3 years ago - 5 comments
Labels: bug, export

#300 - Gltf Exporter Loss Model Material

Issue - State: closed - Opened by jhx-zc about 3 years ago - 5 comments
Labels: bug, export

#290 - High precision positions / transform (64-bit) for giant scenes

Issue - State: open - Opened by atteneder about 3 years ago - 1 comment
Labels: enhancement, import

#290 - High precision positions / transform (64-bit) for giant scenes

Issue - State: open - Opened by atteneder about 3 years ago - 1 comment
Labels: enhancement, import

#260 - glTF Export Phase 2

Issue - State: open - Opened by atteneder over 3 years ago - 3 comments
Labels: enhancement, export

#259 - Runtime Export

Issue - State: closed - Opened by atteneder over 3 years ago - 6 comments
Labels: enhancement, export

#258 - Editor Import: Convert to Lit/Standard based materials (instead of custom glTF shaders)

Issue - State: open - Opened by atteneder over 3 years ago - 16 comments
Labels: enhancement, material, import, design-time

#219 - import compressed .glb/.gltf files as .zip ?

Issue - State: open - Opened by omaramen99 over 3 years ago - 6 comments
Labels: enhancement, import, run-time

#219 - import compressed .glb/.gltf files as .zip ?

Issue - State: open - Opened by omaramen99 over 3 years ago - 6 comments
Labels: enhancement, import, run-time

#217 - Design-time import material update issue

Issue - State: closed - Opened by atteneder over 3 years ago - 1 comment
Labels: bug, material, import, design-time

#217 - Design-time import material update issue

Issue - State: closed - Opened by atteneder over 3 years ago - 1 comment
Labels: bug, material, import, design-time

#208 - Extension KHR_materials_specular

Issue - State: open - Opened by atteneder over 3 years ago - 5 comments
Labels: enhancement, extension, material

#207 - Extension KHR_materials_ior

Issue - State: open - Opened by atteneder over 3 years ago - 2 comments
Labels: enhancement, extension, material

#206 - Support for more than two UV sets

Issue - State: open - Opened by atteneder over 3 years ago - 11 comments
Labels: enhancement, import

#166 - Animation via Playables API

Issue - State: open - Opened by atteneder almost 4 years ago - 4 comments
Labels: enhancement, animation, import, run-time

#166 - Animation via Playables API

Issue - State: open - Opened by atteneder almost 4 years ago - 4 comments
Labels: enhancement, animation, import, run-time

#157 - Feature custom attributes

Pull Request - State: closed - Opened by bhtruong93 almost 4 years ago - 8 comments

#153 - Create Primitives as sub-mesh of a combined `Mesh` instead of separate GameObjects/Mesh

Issue - State: closed - Opened by chrisssssy almost 4 years ago - 21 comments
Labels: enhancement, import

#147 - Required Memory

Issue - State: open - Opened by atteneder almost 4 years ago - 4 comments
Labels: enhancement

#112 - Extension KHR_materials_variants

Issue - State: closed - Opened by atteneder about 4 years ago - 3 comments
Labels: enhancement, extension, material

#105 - Customizable Mesh read access

Issue - State: open - Opened by atteneder about 4 years ago
Labels: customization, import

#100 - CombineMeshes crash

Issue - State: closed - Opened by ghost about 4 years ago - 15 comments
Labels: bug

#99 - Some 3D objects looks deformed/destroyed in the imported model

Issue - State: closed - Opened by waseemkhan1989 over 4 years ago - 5 comments
Labels: bug

#98 - Attaching collider to the imported model

Issue - State: closed - Opened by waseemkhan1989 over 4 years ago - 3 comments

#97 - Unity 2020.2 Potentials

Issue - State: closed - Opened by atteneder over 4 years ago
Labels: enhancement

#96 - Idea: Progressive Material Loading

Issue - State: open - Opened by atteneder over 4 years ago
Labels: enhancement, material, import

#95 - Trying run dots inside of glTFast scripts

Pull Request - State: closed - Opened by juancarlosgermano over 4 years ago - 4 comments

#94 - Adding EntityInstantior.cs and adding dots packages in glTFast.asmedf

Pull Request - State: closed - Opened by juancarlosgermano over 4 years ago - 1 comment

#93 - script files are not imported into Unity 2019.4.12f

Issue - State: closed - Opened by zkyf over 4 years ago - 5 comments

#92 - Increase Performance via DOTS (Jobs / ECS / Burst)

Issue - State: open - Opened by atteneder over 4 years ago - 9 comments
Labels: enhancement, help wanted

#91 - How to set the default Unlit material?

Issue - State: closed - Opened by andrewsmoc over 4 years ago - 1 comment
Labels: invalid

#90 - Custom Properties - Deserialize extras property in node.extras

Issue - State: open - Opened by chrisssssy over 4 years ago - 20 comments
Labels: enhancement, good first issue, import

#89 - Add ShaderGUI to support blend mode configurations

Pull Request - State: closed - Opened by camnewnham over 4 years ago - 2 comments

#88 - WebGL error ArgumentNullException: Value cannot be null. Parameter name: shader

Issue - State: closed - Opened by mechpil0t over 4 years ago - 2 comments

#87 - Add contentType and magic checks to gltf-binary determination

Pull Request - State: closed - Opened by camnewnham over 4 years ago - 4 comments

#86 - Made mesh upload to gpu optional

Pull Request - State: closed - Opened by Sudar-shan over 4 years ago - 4 comments

#85 - Marking readability of mesh should be optional and exposed.

Issue - State: closed - Opened by Sudar-shan over 4 years ago - 2 comments
Labels: enhancement

#84 - Draco not recognized in 2.0.0

Issue - State: closed - Opened by camnewnham over 4 years ago - 2 comments
Labels: bug

#83 - unity 2018.2.21 import package errors

Issue - State: closed - Opened by pampanelson over 4 years ago - 1 comment

#82 - Feature/skins

Pull Request - State: closed - Opened by atteneder over 4 years ago

#81 - Load from byte array

Issue - State: closed - Opened by FreakTheMighty over 4 years ago - 6 comments
Labels: enhancement

#80 - Expose material generator as parameter

Pull Request - State: closed - Opened by p-skakun over 4 years ago - 1 comment

#79 - Unable to load files with some special characters

Issue - State: closed - Opened by blackbird-91 over 4 years ago - 4 comments
Labels: bug

#78 - Color missing

Issue - State: closed - Opened by tufeixp over 4 years ago - 4 comments
Labels: question

#77 - Vertex colors don't work with Unlit shading

Issue - State: closed - Opened by atteneder over 4 years ago

#76 - Refactor/gltf asset base

Pull Request - State: closed - Opened by atteneder over 4 years ago

#75 - Black/incorrect shading on glTFs with mesh quantization

Issue - State: closed - Opened by atteneder almost 5 years ago - 4 comments
Labels: wontfix

#74 - glTF Sample Model (GearboxAssy) doesn't render correctly

Issue - State: closed - Opened by mikejurka almost 5 years ago - 3 comments

#73 - Feature/blend mode fade

Pull Request - State: closed - Opened by Merichbier almost 5 years ago - 5 comments

#72 - Change alpha of gltf model

Issue - State: closed - Opened by Merichbier almost 5 years ago - 5 comments
Labels: enhancement

#71 - Editor import/export

Issue - State: closed - Opened by edgar-rodrigo-santos almost 5 years ago - 1 comment

#70 - WIP :Feature/expose http headers

Pull Request - State: closed - Opened by Merichbier almost 5 years ago - 10 comments

#69 - Header authentication

Issue - State: closed - Opened by Merichbier almost 5 years ago - 4 comments

#68 - Extension KHR_materials_clearcoat Export

Issue - State: open - Opened by atteneder almost 5 years ago - 1 comment
Labels: enhancement, extension, material, export

#67 - Normal map should be loaded as linear not sRGB

Issue - State: closed - Opened by wangvnn almost 5 years ago - 4 comments
Labels: bug

#66 - Use MaterialPropertyBlock instead of Material ,increase draw call

Issue - State: closed - Opened by veyvin almost 5 years ago - 6 comments
Labels: question

#65 - git package failing with Package Manager on 2019.3.6f1

Issue - State: closed - Opened by jeanfabre almost 5 years ago - 2 comments

#64 - Secondary UV support for the occlusion texture

Issue - State: closed - Opened by prajwalshettydev almost 5 years ago - 4 comments

#63 - Model UV Issue

Issue - State: closed - Opened by umresh almost 5 years ago - 6 comments

#62 - GLB not loading.

Issue - State: closed - Opened by umresh almost 5 years ago - 1 comment

#61 - Texture sampler's `minFilter` / `magFilter` modes are only partially supported

Issue - State: closed - Opened by atteneder almost 5 years ago
Labels: wontfix

#60 - Plugins: Failed to load when saving

Issue - State: closed - Opened by Mrgove10 almost 5 years ago - 14 comments

#59 - line index error.

Issue - State: closed - Opened by veyvin almost 5 years ago - 1 comment
Labels: bug

#58 - UWP support

Issue - State: closed - Opened by edgarrodrigosantos almost 5 years ago - 5 comments

#57 - Shared accessor are loaded multiple times - Out of Memory

Issue - State: closed - Opened by julienduroure about 5 years ago - 9 comments

#56 - a lot of same objects in one gltf, Use Instantiate?

Issue - State: closed - Opened by veyvin about 5 years ago - 2 comments

#55 - Loading glb from Application.persistantdatapath in android.

Issue - State: closed - Opened by umresh about 5 years ago - 17 comments

#54 - Feature/custom shaders

Pull Request - State: closed - Opened by atteneder about 5 years ago

#53 - Feature/custom shaders

Pull Request - State: closed - Opened by atteneder about 5 years ago

#52 - poor performance on editor/android with large glb file

Issue - State: closed - Opened by incafox about 5 years ago - 6 comments
Labels: bug

#51 - Add support for KHR_mesh_quantization

Issue - State: closed - Opened by atteneder about 5 years ago
Labels: enhancement, extension

#50 - Loading of draco file fails

Issue - State: closed - Opened by floAr about 5 years ago - 2 comments
Labels: bug

#49 - Draco compressed files do not load

Issue - State: closed - Opened by sam598 about 5 years ago - 5 comments

#48 - Support for KTX 2.0 textures with Basis Universal compression

Issue - State: closed - Opened by atteneder about 5 years ago - 1 comment
Labels: enhancement, extension

#47 - All nodes and meshes are in wrong coordinate space

Issue - State: closed - Opened by atteneder about 5 years ago
Labels: bug

#46 - Update README.md

Pull Request - State: closed - Opened by dhasl002 about 5 years ago - 1 comment

#45 - Sampler support

Issue - State: closed - Opened by atteneder about 5 years ago
Labels: bug

#44 - Added support for KHR_materials_pbrSpecularGlossiness

Pull Request - State: closed - Opened by Stephengower over 5 years ago - 1 comment

#43 - Invalid Package Dependency

Issue - State: closed - Opened by tylocook over 5 years ago - 6 comments
Labels: bug

#42 - Support for High Definition Render Pipeline (HDRP)

Issue - State: closed - Opened by atteneder over 5 years ago
Labels: enhancement

#41 - Support for Universal Render Pipeline (URP)

Issue - State: closed - Opened by atteneder over 5 years ago - 4 comments
Labels: enhancement

#40 - Package

Pull Request - State: closed - Opened by atteneder over 5 years ago

#39 - Performance on ios

Issue - State: closed - Opened by robertrost over 5 years ago - 4 comments