Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / atteneder/glTFast issues and pull requests
#426 - API to expose Accessors
Issue -
State: open - Opened by chrisdjali-wrld3d over 2 years ago
- 3 comments
Labels: enhancement, customization, import, extension API
#426 - API to expose Accessors
Issue -
State: open - Opened by chrisdjali-wrld3d over 2 years ago
- 3 comments
Labels: enhancement, customization, import, extension API
#421 - Animation clips get assigned to all scenes
Issue -
State: open - Opened by atteneder over 2 years ago
- 3 comments
Labels: bug, animation, import
#407 - Using URP the export to WebGL results in shader compilation errors
Issue -
State: closed - Opened by Woody4618 over 2 years ago
- 20 comments
Labels: bug
#403 - How to get triangles and materials count before load?
Issue -
State: open - Opened by orangeagain over 2 years ago
- 4 comments
Labels: enhancement
#391 - Avatar Support
Issue -
State: open - Opened by cansik over 2 years ago
- 6 comments
Labels: enhancement, animation, import, design-time
#391 - Avatar Support
Issue -
State: open - Opened by cansik over 2 years ago
- 6 comments
Labels: enhancement, animation, import, design-time
#385 - Import/Export round-trip does not preserve all material features
Issue -
State: closed - Opened by myartings almost 3 years ago
- 6 comments
Labels: bug, material, import, export
#377 - glTF/PbrMetallicRoughness renders pink
Issue -
State: closed - Opened by atteneder almost 3 years ago
- 3 comments
Labels: bug, question
#365 - Skinning export support.
Issue -
State: closed - Opened by kyapp69 almost 3 years ago
- 15 comments
Labels: enhancement
#363 - Animation export
Issue -
State: open - Opened by kyapp69 almost 3 years ago
- 5 comments
Labels: enhancement, animation, export
#351 - Export glTF shaders/materials
Issue -
State: closed - Opened by atteneder almost 3 years ago
- 2 comments
Labels: enhancement, export
#317 - Extension KHR_xmp_json_ld
Issue -
State: open - Opened by atteneder almost 3 years ago
Labels: enhancement, extension
#317 - Extension KHR_xmp_json_ld
Issue -
State: open - Opened by atteneder almost 3 years ago
Labels: enhancement, extension
#316 - Primitive Mode TRIANGLE_STRIP and TRIANGLE_FAN
Issue -
State: closed - Opened by atteneder almost 3 years ago
- 3 comments
Labels: enhancement, help wanted, good first issue
#302 - Improve SkinnedMeshRenderer culling by providing a better AABB
Issue -
State: open - Opened by atteneder about 3 years ago
- 1 comment
Labels: enhancement, help wanted, import, performance
#302 - Improve SkinnedMeshRenderer culling by providing a better AABB
Issue -
State: open - Opened by atteneder about 3 years ago
- 1 comment
Labels: enhancement, help wanted, import, performance
#300 - Gltf Exporter Loss Model Material
Issue -
State: closed - Opened by jhx-zc about 3 years ago
- 5 comments
Labels: bug, export
#300 - Gltf Exporter Loss Model Material
Issue -
State: closed - Opened by jhx-zc about 3 years ago
- 5 comments
Labels: bug, export
#290 - High precision positions / transform (64-bit) for giant scenes
Issue -
State: open - Opened by atteneder about 3 years ago
- 1 comment
Labels: enhancement, import
#290 - High precision positions / transform (64-bit) for giant scenes
Issue -
State: open - Opened by atteneder about 3 years ago
- 1 comment
Labels: enhancement, import
#260 - glTF Export Phase 2
Issue -
State: open - Opened by atteneder over 3 years ago
- 3 comments
Labels: enhancement, export
#259 - Runtime Export
Issue -
State: closed - Opened by atteneder over 3 years ago
- 6 comments
Labels: enhancement, export
#258 - Editor Import: Convert to Lit/Standard based materials (instead of custom glTF shaders)
Issue -
State: open - Opened by atteneder over 3 years ago
- 16 comments
Labels: enhancement, material, import, design-time
#219 - import compressed .glb/.gltf files as .zip ?
Issue -
State: open - Opened by omaramen99 over 3 years ago
- 6 comments
Labels: enhancement, import, run-time
#219 - import compressed .glb/.gltf files as .zip ?
Issue -
State: open - Opened by omaramen99 over 3 years ago
- 6 comments
Labels: enhancement, import, run-time
#217 - Design-time import material update issue
Issue -
State: closed - Opened by atteneder over 3 years ago
- 1 comment
Labels: bug, material, import, design-time
#217 - Design-time import material update issue
Issue -
State: closed - Opened by atteneder over 3 years ago
- 1 comment
Labels: bug, material, import, design-time
#208 - Extension KHR_materials_specular
Issue -
State: open - Opened by atteneder over 3 years ago
- 5 comments
Labels: enhancement, extension, material
#207 - Extension KHR_materials_ior
Issue -
State: open - Opened by atteneder over 3 years ago
- 2 comments
Labels: enhancement, extension, material
#206 - Support for more than two UV sets
Issue -
State: open - Opened by atteneder over 3 years ago
- 11 comments
Labels: enhancement, import
#166 - Animation via Playables API
Issue -
State: open - Opened by atteneder almost 4 years ago
- 4 comments
Labels: enhancement, animation, import, run-time
#166 - Animation via Playables API
Issue -
State: open - Opened by atteneder almost 4 years ago
- 4 comments
Labels: enhancement, animation, import, run-time
#157 - Feature custom attributes
Pull Request -
State: closed - Opened by bhtruong93 almost 4 years ago
- 8 comments
#153 - Create Primitives as sub-mesh of a combined `Mesh` instead of separate GameObjects/Mesh
Issue -
State: closed - Opened by chrisssssy almost 4 years ago
- 21 comments
Labels: enhancement, import
#147 - Required Memory
Issue -
State: open - Opened by atteneder almost 4 years ago
- 4 comments
Labels: enhancement
#112 - Extension KHR_materials_variants
Issue -
State: closed - Opened by atteneder about 4 years ago
- 3 comments
Labels: enhancement, extension, material
#105 - Customizable Mesh read access
Issue -
State: open - Opened by atteneder about 4 years ago
Labels: customization, import
#100 - CombineMeshes crash
Issue -
State: closed - Opened by ghost about 4 years ago
- 15 comments
Labels: bug
#99 - Some 3D objects looks deformed/destroyed in the imported model
Issue -
State: closed - Opened by waseemkhan1989 over 4 years ago
- 5 comments
Labels: bug
#98 - Attaching collider to the imported model
Issue -
State: closed - Opened by waseemkhan1989 over 4 years ago
- 3 comments
#97 - Unity 2020.2 Potentials
Issue -
State: closed - Opened by atteneder over 4 years ago
Labels: enhancement
#96 - Idea: Progressive Material Loading
Issue -
State: open - Opened by atteneder over 4 years ago
Labels: enhancement, material, import
#95 - Trying run dots inside of glTFast scripts
Pull Request -
State: closed - Opened by juancarlosgermano over 4 years ago
- 4 comments
#94 - Adding EntityInstantior.cs and adding dots packages in glTFast.asmedf
Pull Request -
State: closed - Opened by juancarlosgermano over 4 years ago
- 1 comment
#93 - script files are not imported into Unity 2019.4.12f
Issue -
State: closed - Opened by zkyf over 4 years ago
- 5 comments
#92 - Increase Performance via DOTS (Jobs / ECS / Burst)
Issue -
State: open - Opened by atteneder over 4 years ago
- 9 comments
Labels: enhancement, help wanted
#91 - How to set the default Unlit material?
Issue -
State: closed - Opened by andrewsmoc over 4 years ago
- 1 comment
Labels: invalid
#90 - Custom Properties - Deserialize extras property in node.extras
Issue -
State: open - Opened by chrisssssy over 4 years ago
- 20 comments
Labels: enhancement, good first issue, import
#89 - Add ShaderGUI to support blend mode configurations
Pull Request -
State: closed - Opened by camnewnham over 4 years ago
- 2 comments
#88 - WebGL error ArgumentNullException: Value cannot be null. Parameter name: shader
Issue -
State: closed - Opened by mechpil0t over 4 years ago
- 2 comments
#87 - Add contentType and magic checks to gltf-binary determination
Pull Request -
State: closed - Opened by camnewnham over 4 years ago
- 4 comments
#86 - Made mesh upload to gpu optional
Pull Request -
State: closed - Opened by Sudar-shan over 4 years ago
- 4 comments
#85 - Marking readability of mesh should be optional and exposed.
Issue -
State: closed - Opened by Sudar-shan over 4 years ago
- 2 comments
Labels: enhancement
#84 - Draco not recognized in 2.0.0
Issue -
State: closed - Opened by camnewnham over 4 years ago
- 2 comments
Labels: bug
#83 - unity 2018.2.21 import package errors
Issue -
State: closed - Opened by pampanelson over 4 years ago
- 1 comment
#82 - Feature/skins
Pull Request -
State: closed - Opened by atteneder over 4 years ago
#81 - Load from byte array
Issue -
State: closed - Opened by FreakTheMighty over 4 years ago
- 6 comments
Labels: enhancement
#80 - Expose material generator as parameter
Pull Request -
State: closed - Opened by p-skakun over 4 years ago
- 1 comment
#79 - Unable to load files with some special characters
Issue -
State: closed - Opened by blackbird-91 over 4 years ago
- 4 comments
Labels: bug
#78 - Color missing
Issue -
State: closed - Opened by tufeixp over 4 years ago
- 4 comments
Labels: question
#77 - Vertex colors don't work with Unlit shading
Issue -
State: closed - Opened by atteneder over 4 years ago
#76 - Refactor/gltf asset base
Pull Request -
State: closed - Opened by atteneder over 4 years ago
#75 - Black/incorrect shading on glTFs with mesh quantization
Issue -
State: closed - Opened by atteneder almost 5 years ago
- 4 comments
Labels: wontfix
#74 - glTF Sample Model (GearboxAssy) doesn't render correctly
Issue -
State: closed - Opened by mikejurka almost 5 years ago
- 3 comments
#73 - Feature/blend mode fade
Pull Request -
State: closed - Opened by Merichbier almost 5 years ago
- 5 comments
#72 - Change alpha of gltf model
Issue -
State: closed - Opened by Merichbier almost 5 years ago
- 5 comments
Labels: enhancement
#71 - Editor import/export
Issue -
State: closed - Opened by edgar-rodrigo-santos almost 5 years ago
- 1 comment
#70 - WIP :Feature/expose http headers
Pull Request -
State: closed - Opened by Merichbier almost 5 years ago
- 10 comments
#69 - Header authentication
Issue -
State: closed - Opened by Merichbier almost 5 years ago
- 4 comments
#68 - Extension KHR_materials_clearcoat Export
Issue -
State: open - Opened by atteneder almost 5 years ago
- 1 comment
Labels: enhancement, extension, material, export
#67 - Normal map should be loaded as linear not sRGB
Issue -
State: closed - Opened by wangvnn almost 5 years ago
- 4 comments
Labels: bug
#66 - Use MaterialPropertyBlock instead of Material ,increase draw call
Issue -
State: closed - Opened by veyvin almost 5 years ago
- 6 comments
Labels: question
#65 - git package failing with Package Manager on 2019.3.6f1
Issue -
State: closed - Opened by jeanfabre almost 5 years ago
- 2 comments
#64 - Secondary UV support for the occlusion texture
Issue -
State: closed - Opened by prajwalshettydev almost 5 years ago
- 4 comments
#63 - Model UV Issue
Issue -
State: closed - Opened by umresh almost 5 years ago
- 6 comments
#62 - GLB not loading.
Issue -
State: closed - Opened by umresh almost 5 years ago
- 1 comment
#61 - Texture sampler's `minFilter` / `magFilter` modes are only partially supported
Issue -
State: closed - Opened by atteneder almost 5 years ago
Labels: wontfix
#60 - Plugins: Failed to load when saving
Issue -
State: closed - Opened by Mrgove10 almost 5 years ago
- 14 comments
#59 - line index error.
Issue -
State: closed - Opened by veyvin almost 5 years ago
- 1 comment
Labels: bug
#58 - UWP support
Issue -
State: closed - Opened by edgarrodrigosantos almost 5 years ago
- 5 comments
#57 - Shared accessor are loaded multiple times - Out of Memory
Issue -
State: closed - Opened by julienduroure about 5 years ago
- 9 comments
#56 - a lot of same objects in one gltf, Use Instantiate?
Issue -
State: closed - Opened by veyvin about 5 years ago
- 2 comments
#55 - Loading glb from Application.persistantdatapath in android.
Issue -
State: closed - Opened by umresh about 5 years ago
- 17 comments
#54 - Feature/custom shaders
Pull Request -
State: closed - Opened by atteneder about 5 years ago
#53 - Feature/custom shaders
Pull Request -
State: closed - Opened by atteneder about 5 years ago
#52 - poor performance on editor/android with large glb file
Issue -
State: closed - Opened by incafox about 5 years ago
- 6 comments
Labels: bug
#51 - Add support for KHR_mesh_quantization
Issue -
State: closed - Opened by atteneder about 5 years ago
Labels: enhancement, extension
#50 - Loading of draco file fails
Issue -
State: closed - Opened by floAr about 5 years ago
- 2 comments
Labels: bug
#49 - Draco compressed files do not load
Issue -
State: closed - Opened by sam598 about 5 years ago
- 5 comments
#48 - Support for KTX 2.0 textures with Basis Universal compression
Issue -
State: closed - Opened by atteneder about 5 years ago
- 1 comment
Labels: enhancement, extension
#47 - All nodes and meshes are in wrong coordinate space
Issue -
State: closed - Opened by atteneder about 5 years ago
Labels: bug
#46 - Update README.md
Pull Request -
State: closed - Opened by dhasl002 about 5 years ago
- 1 comment
#45 - Sampler support
Issue -
State: closed - Opened by atteneder about 5 years ago
Labels: bug
#44 - Added support for KHR_materials_pbrSpecularGlossiness
Pull Request -
State: closed - Opened by Stephengower over 5 years ago
- 1 comment
#43 - Invalid Package Dependency
Issue -
State: closed - Opened by tylocook over 5 years ago
- 6 comments
Labels: bug
#42 - Support for High Definition Render Pipeline (HDRP)
Issue -
State: closed - Opened by atteneder over 5 years ago
Labels: enhancement
#41 - Support for Universal Render Pipeline (URP)
Issue -
State: closed - Opened by atteneder over 5 years ago
- 4 comments
Labels: enhancement
#40 - Package
Pull Request -
State: closed - Opened by atteneder over 5 years ago
#39 - Performance on ios
Issue -
State: closed - Opened by robertrost over 5 years ago
- 4 comments