Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / atteneder/glTFast issues and pull requests
#641 - Object type members that are not present in the original JSON have a non-null value
Issue -
State: closed - Opened by sandr01d over 1 year ago
- 1 comment
Labels: bug
#640 - glTFPbrMetallicRoughness material is not exporting correctly.
Issue -
State: closed - Opened by Raja-1250 over 1 year ago
- 1 comment
Labels: bug
#639 - Exported material through glTFast lose color.
Issue -
State: closed - Opened by codec-abc over 1 year ago
- 2 comments
Labels: bug
#636 - IndexOutOfRangeException: Index was outside the bounds of the array on linux only
Issue -
State: open - Opened by AhmadMansy over 1 year ago
- 1 comment
Labels: bug, question, import, run-time
#636 - IndexOutOfRangeException: Index was outside the bounds of the array on linux only
Issue -
State: open - Opened by AhmadMansy over 1 year ago
- 1 comment
Labels: bug, question, import, run-time
#635 - wrong illumination of objects
Issue -
State: open - Opened by dhulsegge over 1 year ago
- 1 comment
Labels: bug, question, import
#635 - wrong illumination of objects
Issue -
State: open - Opened by dhulsegge over 1 year ago
- 1 comment
Labels: bug, question, import
#634 - Unable to run gltf sample from web in URP / 2022.3.4f1
Issue -
State: closed - Opened by nebis-software over 1 year ago
- 7 comments
Labels: bug
#633 - How to use a custom shader
Issue -
State: closed - Opened by nebis-software over 1 year ago
- 1 comment
Labels: bug
#633 - How to use a custom shader
Issue -
State: closed - Opened by nebis-software over 1 year ago
- 1 comment
Labels: bug
#632 - Add support for EXT_texture_webp
Pull Request -
State: closed - Opened by krisrok over 1 year ago
- 8 comments
#631 - Fix "unreachable code" warning during build
Pull Request -
State: closed - Opened by krisrok over 1 year ago
- 1 comment
#630 - Fix incorrect rendering of first item in report
Pull Request -
State: closed - Opened by krisrok over 1 year ago
- 3 comments
#627 - Request to Load GLB Files with Draco Compression Errors
Issue -
State: open - Opened by ziadsmater over 1 year ago
- 2 comments
Labels: enhancement, question, import, run-time
#627 - Request to Load GLB Files with Draco Compression Errors
Issue -
State: open - Opened by ziadsmater over 1 year ago
- 2 comments
Labels: enhancement, question, import, run-time
#626 - glTF-pbrMetallicRoughness': undeclared identifier 'UNITY_DISPLAY_ORIENTATION_PRETRANSFORM'
Issue -
State: closed - Opened by mrgbell over 1 year ago
- 5 comments
Labels: bug
#625 - Exporting .glb file in a WebGL build in unity
Issue -
State: closed - Opened by PaulYoSwek over 1 year ago
- 4 comments
Labels: bug
#621 - Morph Target Animation exception when importing object with multiple primitives (materials)
Issue -
State: closed - Opened by luizcarlosfx over 1 year ago
- 3 comments
Labels: bug, animation, import, run-time
#621 - Morph Target Animation exception when importing object with multiple primitives (materials)
Issue -
State: closed - Opened by luizcarlosfx over 1 year ago
- 3 comments
Labels: bug, animation, import, run-time
#620 - Consider setting up GitHub sponsors
Issue -
State: closed - Opened by CarePackage17 over 1 year ago
- 4 comments
Labels: enhancement
#620 - Consider setting up GitHub sponsors
Issue -
State: closed - Opened by CarePackage17 over 1 year ago
- 4 comments
Labels: enhancement
#619 - GameObject/Export glTF menu option excludes transforms of parent nodes
Issue -
State: closed - Opened by chrisdjali-wrld3d over 1 year ago
- 1 comment
Labels: bug
#619 - GameObject/Export glTF menu option excludes transforms of parent nodes
Issue -
State: closed - Opened by chrisdjali-wrld3d over 1 year ago
- 1 comment
Labels: bug
#617 - Fatal signal during CI build (android/ubuntu, asset importer)
Issue -
State: closed - Opened by camnewnham over 1 year ago
- 4 comments
Labels: bug
#616 - Simple Variable Exposure
Issue -
State: open - Opened by WoodsFiend over 1 year ago
Labels: bug, animation, import, run-time
#616 - Simple Variable Exposure
Issue -
State: open - Opened by WoodsFiend over 1 year ago
Labels: bug, animation, import, run-time
#615 - Runtime Export GameObjectExport could not be found
Issue -
State: closed - Opened by yosun over 1 year ago
- 2 comments
Labels: bug
#615 - Runtime Export GameObjectExport could not be found
Issue -
State: closed - Opened by yosun over 1 year ago
- 2 comments
Labels: bug
#613 - Texture2D.LoadImage causes CPU spikes and frame stalls on large textures
Issue -
State: closed - Opened by havalbon over 1 year ago
- 1 comment
Labels: enhancement
#613 - Texture2D.LoadImage causes CPU spikes and frame stalls on large textures
Issue -
State: closed - Opened by havalbon over 1 year ago
- 1 comment
Labels: enhancement
#611 - Quest 2 loading from sdcard throws 404 not found error
Issue -
State: closed - Opened by darrendelorme over 1 year ago
- 1 comment
Labels: bug
#607 - Occurring artifacts result in a weird and broken look?
Issue -
State: open - Opened by genaray almost 2 years ago
- 1 comment
Labels: bug, question, import
#607 - Occurring artifacts result in a weird and broken look?
Issue -
State: open - Opened by genaray almost 2 years ago
- 1 comment
Labels: bug, question, import
#604 - Loading gltf prefabs as Asset Bundles?
Issue -
State: open - Opened by skymeson almost 2 years ago
- 1 comment
Labels: bug, question, material, import
#604 - Loading gltf prefabs as Asset Bundles?
Issue -
State: open - Opened by skymeson almost 2 years ago
- 1 comment
Labels: bug, question, material, import
#602 - Refs #601 - read/write enabled textures
Pull Request -
State: closed - Opened by cpetry almost 2 years ago
- 3 comments
#601 - Allow read/write enabled on runtime imported textures
Issue -
State: closed - Opened by cpetry almost 2 years ago
- 1 comment
Labels: enhancement
#598 - Resources are not completely cleaned up during runtime
Issue -
State: closed - Opened by BekirConsensive almost 2 years ago
- 1 comment
Labels: bug
#598 - Resources are not completely cleaned up during runtime
Issue -
State: closed - Opened by BekirConsensive almost 2 years ago
- 1 comment
Labels: bug
#595 - Fix: builtin forward simple shader
Pull Request -
State: closed - Opened by Kushulain almost 2 years ago
- 3 comments
#594 - Metallic & Specular shader color is black on mobile platform
Issue -
State: closed - Opened by Kushulain almost 2 years ago
- 1 comment
Labels: bug
#593 - Export/Import at runtime whitout texture
Issue -
State: open - Opened by ButtShogun almost 2 years ago
- 1 comment
Labels: enhancement, export
#592 - Extension KHR_animation_pointer
Issue -
State: closed - Opened by ghost almost 2 years ago
- 9 comments
Labels: enhancement
#590 - [Android only] Crash with Null Pointer Dereference on Android when loading a model with materials + Jpeg/Png textures - works fine on other platforms
Issue -
State: closed - Opened by ROBYER1 almost 2 years ago
- 6 comments
Labels: bug
#586 - GLTF Shaders are using too much space in ram
Issue -
State: open - Opened by Hexer611 almost 2 years ago
- 7 comments
Labels: material, performance
#585 - fix: Shader 'glTF/PbrMetallicRoughness' doesn't have _MainTex
Pull Request -
State: closed - Opened by Gulfick almost 2 years ago
- 7 comments
#584 - Error implementing glTFast library v.5.0
Issue -
State: closed - Opened by NakedKiwi almost 2 years ago
- 9 comments
Labels: bug
#583 - Exported Unity Scene has some assets turn Pink
Issue -
State: closed - Opened by ThatSprite almost 2 years ago
- 1 comment
Labels: bug
#583 - Exported Unity Scene has some assets turn Pink
Issue -
State: closed - Opened by ThatSprite almost 2 years ago
- 1 comment
Labels: bug
#582 - Build Fails due to Unreachable code within GltfImport script
Issue -
State: closed - Opened by mag-dylanmarkowitz almost 2 years ago
- 1 comment
Labels: bug
#582 - Build Fails due to Unreachable code within GltfImport script
Issue -
State: closed - Opened by mag-dylanmarkowitz almost 2 years ago
- 1 comment
Labels: bug
#581 - Shader 'glTF/PbrMetallicRoughness' doesn't have a texture property '_MainTex'
Issue -
State: closed - Opened by Gulfick almost 2 years ago
- 2 comments
Labels: bug
#581 - Shader 'glTF/PbrMetallicRoughness' doesn't have a texture property '_MainTex'
Issue -
State: closed - Opened by Gulfick almost 2 years ago
- 2 comments
Labels: bug
#580 - Android & IOS build fix "shaders"
Issue -
State: closed - Opened by amrmohamed25 almost 2 years ago
- 20 comments
Labels: enhancement
#580 - Android & IOS build fix "shaders"
Issue -
State: closed - Opened by amrmohamed25 almost 2 years ago
- 20 comments
Labels: enhancement
#578 - Can't load my GLTF file with LoadGltfBinary function
Issue -
State: closed - Opened by MarkAlexanderDev almost 2 years ago
- 2 comments
Labels: bug
#578 - Can't load my GLTF file with LoadGltfBinary function
Issue -
State: closed - Opened by MarkAlexanderDev almost 2 years ago
- 2 comments
Labels: bug
#577 - WebGL: INVALID_VALUE: texSubImage2D: no pixels
Issue -
State: open - Opened by zhuYouFu almost 2 years ago
- 1 comment
Labels: bug, import, run-time
#577 - WebGL: INVALID_VALUE: texSubImage2D: no pixels
Issue -
State: open - Opened by zhuYouFu almost 2 years ago
- 1 comment
Labels: bug, import, run-time
#576 - Unable to import a .glb file on Android
Issue -
State: closed - Opened by Creepymulder almost 2 years ago
- 21 comments
Labels: bug
#576 - Unable to import a .glb file on Android
Issue -
State: closed - Opened by Creepymulder almost 2 years ago
- 21 comments
Labels: bug
#575 - jsonParse error with some rigged models
Issue -
State: closed - Opened by polytropoi almost 2 years ago
- 2 comments
Labels: bug, import
#575 - jsonParse error with some rigged models
Issue -
State: closed - Opened by polytropoi almost 2 years ago
- 2 comments
Labels: bug, import
#573 - Transparent object behind another trasparent refractive object (Transparency Input Thin)
Issue -
State: open - Opened by marsspider almost 2 years ago
- 1 comment
Labels: bug, question, material
#572 - Animation loop control
Issue -
State: closed - Opened by MasterZ0 almost 2 years ago
- 1 comment
Labels: enhancement
#572 - Animation loop control
Issue -
State: closed - Opened by MasterZ0 almost 2 years ago
- 1 comment
Labels: enhancement
#571 - Objects imported with glTFast cause lightmapping errors in Unity
Issue -
State: open - Opened by hybridherbst about 2 years ago
- 8 comments
Labels: bug, import, design-time
#570 - Memory seems not fully released after disposing
Issue -
State: closed - Opened by GimChuang about 2 years ago
- 3 comments
Labels: bug
#568 - GLTFast doesn't fully support URP version 13
Issue -
State: open - Opened by lizhang4 about 2 years ago
- 3 comments
Labels: bug, question, material
#568 - GLTFast doesn't fully support URP version 13
Issue -
State: open - Opened by lizhang4 about 2 years ago
- 3 comments
Labels: bug, question, material
#567 - .bin file not registered as dependency for .gltf file at editor import
Issue -
State: closed - Opened by hybridherbst about 2 years ago
- 1 comment
Labels: bug
#566 - Shader compile errors for build
Issue -
State: open - Opened by davidyrgilbert about 2 years ago
- 19 comments
Labels: bug, material
#566 - Shader compile errors for build
Issue -
State: open - Opened by davidyrgilbert about 2 years ago
- 19 comments
Labels: bug, material
#564 - Downloading gltf in webgl causing crash upon instantiation ( I think )
Issue -
State: open - Opened by GaryFrewin about 2 years ago
- 6 comments
Labels: bug, question, import, run-time
#564 - Downloading gltf in webgl causing crash upon instantiation ( I think )
Issue -
State: open - Opened by GaryFrewin about 2 years ago
- 6 comments
Labels: bug, question, import, run-time
#562 - Export - Export in a single glb file
Issue -
State: closed - Opened by Pourfex about 2 years ago
- 5 comments
Labels: enhancement
#561 - Issue with HDRP DecalProjector
Issue -
State: open - Opened by jf-gagnon about 2 years ago
- 2 comments
Labels: bug, material, run-time
#561 - Issue with HDRP DecalProjector
Issue -
State: open - Opened by jf-gagnon about 2 years ago
- 2 comments
Labels: bug, material, run-time
#558 - Including new shaders increases file size way more than legacy shaders
Issue -
State: open - Opened by LexDeKogel about 2 years ago
- 5 comments
Labels: bug, material, performance
#557 - New icon for editor imported glTF objects is confusing
Issue -
State: closed - Opened by hybridherbst about 2 years ago
- 1 comment
Labels: bug
#553 - Unity 2022.2 - Normal maps are not interpreted correctly on Android when player settings use the default DXT5nm encoding
Issue -
State: closed - Opened by benpurdy about 2 years ago
- 2 comments
Labels: bug
#553 - Unity 2022.2 - Normal maps are not interpreted correctly on Android when player settings use the default DXT5nm encoding
Issue -
State: closed - Opened by benpurdy about 2 years ago
- 2 comments
Labels: bug
#552 - Editor-imported `.glb` assets with textures use wrong texture format on Android, resulting in high memory usage
Issue -
State: open - Opened by hybridherbst about 2 years ago
- 5 comments
Labels: bug
#537 - Double-sided URP materials have flipped normals on backface.
Issue -
State: open - Opened by edwardbosz about 2 years ago
- 5 comments
Labels: bug, material, run-time
#537 - Double-sided URP materials have flipped normals on backface.
Issue -
State: open - Opened by edwardbosz about 2 years ago
- 5 comments
Labels: bug, material, run-time
#515 - Trying to import from cloud throws error
Issue -
State: closed - Opened by ArivazhaganDeeploop about 2 years ago
- 1 comment
#515 - Trying to import from cloud throws error
Issue -
State: closed - Opened by ArivazhaganDeeploop about 2 years ago
- 1 comment
#512 - Skinning export
Pull Request -
State: closed - Opened by Hugo-Pereira about 2 years ago
- 14 comments
#510 - KHR_Material_Variants Extension
Issue -
State: closed - Opened by cafragachan about 2 years ago
- 2 comments
Labels: enhancement
#507 - Unable to import a mesh generated inside Unity after it has been exported
Issue -
State: open - Opened by GDCim over 2 years ago
- 2 comments
Labels: bug, import, QA
#507 - Unable to import a mesh generated inside Unity after it has been exported
Issue -
State: open - Opened by GDCim over 2 years ago
- 2 comments
Labels: bug, import, QA
#503 - Export non-readable meshes at runtime
Issue -
State: closed - Opened by atteneder over 2 years ago
- 7 comments
Labels: enhancement, help wanted, export, run-time
#498 - Different visual when using Android / OpenGLES3
Issue -
State: closed - Opened by kexar over 2 years ago
- 2 comments
Labels: bug
#496 - Export glb is different from Unity Scene
Issue -
State: closed - Opened by yc2768 over 2 years ago
- 2 comments
Labels: bug
#496 - Export glb is different from Unity Scene
Issue -
State: closed - Opened by yc2768 over 2 years ago
- 2 comments
Labels: bug
#493 - Feature request: Smoothing angle
Issue -
State: open - Opened by JPhilipp over 2 years ago
- 5 comments
Labels: enhancement, import, design-time
#493 - Feature request: Smoothing angle
Issue -
State: open - Opened by JPhilipp over 2 years ago
- 5 comments
Labels: enhancement, import, design-time
#453 - glb export in editor mode missing textures for custom shadergraph
Issue -
State: closed - Opened by tommynanny over 2 years ago
- 2 comments
Labels: bug
#453 - glb export in editor mode missing textures for custom shadergraph
Issue -
State: closed - Opened by tommynanny over 2 years ago
- 2 comments
Labels: bug
#447 - Pooling of textures and materials
Issue -
State: open - Opened by andypoly over 2 years ago
- 6 comments
Labels: enhancement, customization, import