Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / atteneder/glTFast issues and pull requests

#641 - Object type members that are not present in the original JSON have a non-null value

Issue - State: closed - Opened by sandr01d over 1 year ago - 1 comment
Labels: bug

#640 - glTFPbrMetallicRoughness material is not exporting correctly.

Issue - State: closed - Opened by Raja-1250 over 1 year ago - 1 comment
Labels: bug

#639 - Exported material through glTFast lose color.

Issue - State: closed - Opened by codec-abc over 1 year ago - 2 comments
Labels: bug

#636 - IndexOutOfRangeException: Index was outside the bounds of the array on linux only

Issue - State: open - Opened by AhmadMansy over 1 year ago - 1 comment
Labels: bug, question, import, run-time

#636 - IndexOutOfRangeException: Index was outside the bounds of the array on linux only

Issue - State: open - Opened by AhmadMansy over 1 year ago - 1 comment
Labels: bug, question, import, run-time

#635 - wrong illumination of objects

Issue - State: open - Opened by dhulsegge over 1 year ago - 1 comment
Labels: bug, question, import

#635 - wrong illumination of objects

Issue - State: open - Opened by dhulsegge over 1 year ago - 1 comment
Labels: bug, question, import

#634 - Unable to run gltf sample from web in URP / 2022.3.4f1

Issue - State: closed - Opened by nebis-software over 1 year ago - 7 comments
Labels: bug

#633 - How to use a custom shader

Issue - State: closed - Opened by nebis-software over 1 year ago - 1 comment
Labels: bug

#633 - How to use a custom shader

Issue - State: closed - Opened by nebis-software over 1 year ago - 1 comment
Labels: bug

#632 - Add support for EXT_texture_webp

Pull Request - State: closed - Opened by krisrok over 1 year ago - 8 comments

#631 - Fix "unreachable code" warning during build

Pull Request - State: closed - Opened by krisrok over 1 year ago - 1 comment

#630 - Fix incorrect rendering of first item in report

Pull Request - State: closed - Opened by krisrok over 1 year ago - 3 comments

#627 - Request to Load GLB Files with Draco Compression Errors

Issue - State: open - Opened by ziadsmater over 1 year ago - 2 comments
Labels: enhancement, question, import, run-time

#627 - Request to Load GLB Files with Draco Compression Errors

Issue - State: open - Opened by ziadsmater over 1 year ago - 2 comments
Labels: enhancement, question, import, run-time

#626 - glTF-pbrMetallicRoughness': undeclared identifier 'UNITY_DISPLAY_ORIENTATION_PRETRANSFORM'

Issue - State: closed - Opened by mrgbell over 1 year ago - 5 comments
Labels: bug

#625 - Exporting .glb file in a WebGL build in unity

Issue - State: closed - Opened by PaulYoSwek over 1 year ago - 4 comments
Labels: bug

#621 - Morph Target Animation exception when importing object with multiple primitives (materials)

Issue - State: closed - Opened by luizcarlosfx over 1 year ago - 3 comments
Labels: bug, animation, import, run-time

#621 - Morph Target Animation exception when importing object with multiple primitives (materials)

Issue - State: closed - Opened by luizcarlosfx over 1 year ago - 3 comments
Labels: bug, animation, import, run-time

#620 - Consider setting up GitHub sponsors

Issue - State: closed - Opened by CarePackage17 over 1 year ago - 4 comments
Labels: enhancement

#620 - Consider setting up GitHub sponsors

Issue - State: closed - Opened by CarePackage17 over 1 year ago - 4 comments
Labels: enhancement

#619 - GameObject/Export glTF menu option excludes transforms of parent nodes

Issue - State: closed - Opened by chrisdjali-wrld3d over 1 year ago - 1 comment
Labels: bug

#619 - GameObject/Export glTF menu option excludes transforms of parent nodes

Issue - State: closed - Opened by chrisdjali-wrld3d over 1 year ago - 1 comment
Labels: bug

#617 - Fatal signal during CI build (android/ubuntu, asset importer)

Issue - State: closed - Opened by camnewnham over 1 year ago - 4 comments
Labels: bug

#616 - Simple Variable Exposure

Issue - State: open - Opened by WoodsFiend over 1 year ago
Labels: bug, animation, import, run-time

#616 - Simple Variable Exposure

Issue - State: open - Opened by WoodsFiend over 1 year ago
Labels: bug, animation, import, run-time

#615 - Runtime Export GameObjectExport could not be found

Issue - State: closed - Opened by yosun over 1 year ago - 2 comments
Labels: bug

#615 - Runtime Export GameObjectExport could not be found

Issue - State: closed - Opened by yosun over 1 year ago - 2 comments
Labels: bug

#613 - Texture2D.LoadImage causes CPU spikes and frame stalls on large textures

Issue - State: closed - Opened by havalbon over 1 year ago - 1 comment
Labels: enhancement

#613 - Texture2D.LoadImage causes CPU spikes and frame stalls on large textures

Issue - State: closed - Opened by havalbon over 1 year ago - 1 comment
Labels: enhancement

#611 - Quest 2 loading from sdcard throws 404 not found error

Issue - State: closed - Opened by darrendelorme over 1 year ago - 1 comment
Labels: bug

#607 - Occurring artifacts result in a weird and broken look?

Issue - State: open - Opened by genaray almost 2 years ago - 1 comment
Labels: bug, question, import

#607 - Occurring artifacts result in a weird and broken look?

Issue - State: open - Opened by genaray almost 2 years ago - 1 comment
Labels: bug, question, import

#604 - Loading gltf prefabs as Asset Bundles?

Issue - State: open - Opened by skymeson almost 2 years ago - 1 comment
Labels: bug, question, material, import

#604 - Loading gltf prefabs as Asset Bundles?

Issue - State: open - Opened by skymeson almost 2 years ago - 1 comment
Labels: bug, question, material, import

#602 - Refs #601 - read/write enabled textures

Pull Request - State: closed - Opened by cpetry almost 2 years ago - 3 comments

#601 - Allow read/write enabled on runtime imported textures

Issue - State: closed - Opened by cpetry almost 2 years ago - 1 comment
Labels: enhancement

#598 - Resources are not completely cleaned up during runtime

Issue - State: closed - Opened by BekirConsensive almost 2 years ago - 1 comment
Labels: bug

#598 - Resources are not completely cleaned up during runtime

Issue - State: closed - Opened by BekirConsensive almost 2 years ago - 1 comment
Labels: bug

#595 - Fix: builtin forward simple shader

Pull Request - State: closed - Opened by Kushulain almost 2 years ago - 3 comments

#594 - Metallic & Specular shader color is black on mobile platform

Issue - State: closed - Opened by Kushulain almost 2 years ago - 1 comment
Labels: bug

#593 - Export/Import at runtime whitout texture

Issue - State: open - Opened by ButtShogun almost 2 years ago - 1 comment
Labels: enhancement, export

#592 - Extension KHR_animation_pointer

Issue - State: closed - Opened by ghost almost 2 years ago - 9 comments
Labels: enhancement

#586 - GLTF Shaders are using too much space in ram

Issue - State: open - Opened by Hexer611 almost 2 years ago - 7 comments
Labels: material, performance

#585 - fix: Shader 'glTF/PbrMetallicRoughness' doesn't have _MainTex

Pull Request - State: closed - Opened by Gulfick almost 2 years ago - 7 comments

#584 - Error implementing glTFast library v.5.0

Issue - State: closed - Opened by NakedKiwi almost 2 years ago - 9 comments
Labels: bug

#583 - Exported Unity Scene has some assets turn Pink

Issue - State: closed - Opened by ThatSprite almost 2 years ago - 1 comment
Labels: bug

#583 - Exported Unity Scene has some assets turn Pink

Issue - State: closed - Opened by ThatSprite almost 2 years ago - 1 comment
Labels: bug

#582 - Build Fails due to Unreachable code within GltfImport script

Issue - State: closed - Opened by mag-dylanmarkowitz almost 2 years ago - 1 comment
Labels: bug

#582 - Build Fails due to Unreachable code within GltfImport script

Issue - State: closed - Opened by mag-dylanmarkowitz almost 2 years ago - 1 comment
Labels: bug

#581 - Shader 'glTF/PbrMetallicRoughness' doesn't have a texture property '_MainTex'

Issue - State: closed - Opened by Gulfick almost 2 years ago - 2 comments
Labels: bug

#581 - Shader 'glTF/PbrMetallicRoughness' doesn't have a texture property '_MainTex'

Issue - State: closed - Opened by Gulfick almost 2 years ago - 2 comments
Labels: bug

#580 - Android & IOS build fix "shaders"

Issue - State: closed - Opened by amrmohamed25 almost 2 years ago - 20 comments
Labels: enhancement

#580 - Android & IOS build fix "shaders"

Issue - State: closed - Opened by amrmohamed25 almost 2 years ago - 20 comments
Labels: enhancement

#578 - Can't load my GLTF file with LoadGltfBinary function

Issue - State: closed - Opened by MarkAlexanderDev almost 2 years ago - 2 comments
Labels: bug

#578 - Can't load my GLTF file with LoadGltfBinary function

Issue - State: closed - Opened by MarkAlexanderDev almost 2 years ago - 2 comments
Labels: bug

#577 - WebGL: INVALID_VALUE: texSubImage2D: no pixels

Issue - State: open - Opened by zhuYouFu almost 2 years ago - 1 comment
Labels: bug, import, run-time

#577 - WebGL: INVALID_VALUE: texSubImage2D: no pixels

Issue - State: open - Opened by zhuYouFu almost 2 years ago - 1 comment
Labels: bug, import, run-time

#576 - Unable to import a .glb file on Android

Issue - State: closed - Opened by Creepymulder almost 2 years ago - 21 comments
Labels: bug

#576 - Unable to import a .glb file on Android

Issue - State: closed - Opened by Creepymulder almost 2 years ago - 21 comments
Labels: bug

#575 - jsonParse error with some rigged models

Issue - State: closed - Opened by polytropoi almost 2 years ago - 2 comments
Labels: bug, import

#575 - jsonParse error with some rigged models

Issue - State: closed - Opened by polytropoi almost 2 years ago - 2 comments
Labels: bug, import

#573 - Transparent object behind another trasparent refractive object (Transparency Input Thin)

Issue - State: open - Opened by marsspider almost 2 years ago - 1 comment
Labels: bug, question, material

#572 - Animation loop control

Issue - State: closed - Opened by MasterZ0 almost 2 years ago - 1 comment
Labels: enhancement

#572 - Animation loop control

Issue - State: closed - Opened by MasterZ0 almost 2 years ago - 1 comment
Labels: enhancement

#571 - Objects imported with glTFast cause lightmapping errors in Unity

Issue - State: open - Opened by hybridherbst about 2 years ago - 8 comments
Labels: bug, import, design-time

#570 - Memory seems not fully released after disposing

Issue - State: closed - Opened by GimChuang about 2 years ago - 3 comments
Labels: bug

#568 - GLTFast doesn't fully support URP version 13

Issue - State: open - Opened by lizhang4 about 2 years ago - 3 comments
Labels: bug, question, material

#568 - GLTFast doesn't fully support URP version 13

Issue - State: open - Opened by lizhang4 about 2 years ago - 3 comments
Labels: bug, question, material

#567 - .bin file not registered as dependency for .gltf file at editor import

Issue - State: closed - Opened by hybridherbst about 2 years ago - 1 comment
Labels: bug

#566 - Shader compile errors for build

Issue - State: open - Opened by davidyrgilbert about 2 years ago - 19 comments
Labels: bug, material

#566 - Shader compile errors for build

Issue - State: open - Opened by davidyrgilbert about 2 years ago - 19 comments
Labels: bug, material

#564 - Downloading gltf in webgl causing crash upon instantiation ( I think )

Issue - State: open - Opened by GaryFrewin about 2 years ago - 6 comments
Labels: bug, question, import, run-time

#564 - Downloading gltf in webgl causing crash upon instantiation ( I think )

Issue - State: open - Opened by GaryFrewin about 2 years ago - 6 comments
Labels: bug, question, import, run-time

#562 - Export - Export in a single glb file

Issue - State: closed - Opened by Pourfex about 2 years ago - 5 comments
Labels: enhancement

#561 - Issue with HDRP DecalProjector

Issue - State: open - Opened by jf-gagnon about 2 years ago - 2 comments
Labels: bug, material, run-time

#561 - Issue with HDRP DecalProjector

Issue - State: open - Opened by jf-gagnon about 2 years ago - 2 comments
Labels: bug, material, run-time

#558 - Including new shaders increases file size way more than legacy shaders

Issue - State: open - Opened by LexDeKogel about 2 years ago - 5 comments
Labels: bug, material, performance

#557 - New icon for editor imported glTF objects is confusing

Issue - State: closed - Opened by hybridherbst about 2 years ago - 1 comment
Labels: bug

#537 - Double-sided URP materials have flipped normals on backface.

Issue - State: open - Opened by edwardbosz about 2 years ago - 5 comments
Labels: bug, material, run-time

#537 - Double-sided URP materials have flipped normals on backface.

Issue - State: open - Opened by edwardbosz about 2 years ago - 5 comments
Labels: bug, material, run-time

#515 - Trying to import from cloud throws error

Issue - State: closed - Opened by ArivazhaganDeeploop about 2 years ago - 1 comment

#515 - Trying to import from cloud throws error

Issue - State: closed - Opened by ArivazhaganDeeploop about 2 years ago - 1 comment

#512 - Skinning export

Pull Request - State: closed - Opened by Hugo-Pereira about 2 years ago - 14 comments

#510 - KHR_Material_Variants Extension

Issue - State: closed - Opened by cafragachan about 2 years ago - 2 comments
Labels: enhancement

#507 - Unable to import a mesh generated inside Unity after it has been exported

Issue - State: open - Opened by GDCim over 2 years ago - 2 comments
Labels: bug, import, QA

#507 - Unable to import a mesh generated inside Unity after it has been exported

Issue - State: open - Opened by GDCim over 2 years ago - 2 comments
Labels: bug, import, QA

#503 - Export non-readable meshes at runtime

Issue - State: closed - Opened by atteneder over 2 years ago - 7 comments
Labels: enhancement, help wanted, export, run-time

#498 - Different visual when using Android / OpenGLES3

Issue - State: closed - Opened by kexar over 2 years ago - 2 comments
Labels: bug

#496 - Export glb is different from Unity Scene

Issue - State: closed - Opened by yc2768 over 2 years ago - 2 comments
Labels: bug

#496 - Export glb is different from Unity Scene

Issue - State: closed - Opened by yc2768 over 2 years ago - 2 comments
Labels: bug

#493 - Feature request: Smoothing angle

Issue - State: open - Opened by JPhilipp over 2 years ago - 5 comments
Labels: enhancement, import, design-time

#493 - Feature request: Smoothing angle

Issue - State: open - Opened by JPhilipp over 2 years ago - 5 comments
Labels: enhancement, import, design-time

#453 - glb export in editor mode missing textures for custom shadergraph

Issue - State: closed - Opened by tommynanny over 2 years ago - 2 comments
Labels: bug

#453 - glb export in editor mode missing textures for custom shadergraph

Issue - State: closed - Opened by tommynanny over 2 years ago - 2 comments
Labels: bug

#447 - Pooling of textures and materials

Issue - State: open - Opened by andypoly over 2 years ago - 6 comments
Labels: enhancement, customization, import