Ecosyste.ms: Issues

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GitHub / atteneder/glTFast issues and pull requests

#750 - More precise and adaptive JSON parsing speed prediction

Issue - State: open - Opened by atteneder 16 days ago
Labels: enhancement, import, performance

#749 - Issues with async Tasks in Unity

Issue - State: closed - Opened by andypoly 16 days ago - 7 comments
Labels: bug

#748 - Missing UI option for making textures readable

Issue - State: open - Opened by edwardbrowncross 24 days ago - 1 comment
Labels: bug

#747 - Breaking Change Meta Issue

Issue - State: open - Opened by atteneder 24 days ago - 1 comment
Labels: enhancement, refactor

#746 - Runtime exported glb file can be invalid (& bigger)

Issue - State: closed - Opened by andypoly 24 days ago - 1 comment
Labels: bug

#743 - Bounds do not seem to get generated on a created mesh...

Issue - State: closed - Opened by andypoly 25 days ago - 6 comments
Labels: bug, import

#742 - Export Blend Shapes/Morph Targets

Issue - State: open - Opened by atteneder about 2 months ago
Labels: enhancement, 2.0 core spec, export

#741 - glTF-External-Reference

Issue - State: open - Opened by atteneder about 2 months ago
Labels: enhancement

#740 - VRM file support

Issue - State: open - Opened by atteneder about 2 months ago
Labels: enhancement, extension

#740 - VRM file support

Issue - State: open - Opened by atteneder about 2 months ago
Labels: enhancement, extension

#739 - Refactor/split up `GltfImport`

Issue - State: open - Opened by atteneder about 2 months ago
Labels: enhancement, refactor

#736 - Refactoring Ideas

Issue - State: open - Opened by atteneder about 2 months ago
Labels: refactor

#736 - Refactoring Ideas

Issue - State: open - Opened by atteneder about 2 months ago
Labels: refactor

#733 - Customizable Image Loading

Issue - State: open - Opened by atteneder about 2 months ago
Labels: enhancement, customization, import, run-time, extension API

#733 - Customizable Image Loading

Issue - State: open - Opened by atteneder about 2 months ago
Labels: enhancement, customization, import, run-time, extension API

#732 - OpenUPM glTFast does not work with *KTX for Unity* package

Issue - State: open - Opened by Ivolutio 2 months ago - 1 comment
Labels: bug

#731 - GLTF asset postprocessor

Issue - State: closed - Opened by cprkv 2 months ago - 2 comments
Labels: enhancement

#730 - VisionOS Build failed IL2CPP

Issue - State: closed - Opened by Jerem-35 3 months ago - 7 comments
Labels: bug

#729 - Import glb files in editor time

Issue - State: closed - Opened by Singh-sid930 3 months ago - 1 comment

#728 - Loading glb model crash

Issue - State: open - Opened by zhuYouFu 3 months ago - 2 comments
Labels: bug, question

#726 - Memory Leak: Unable to completely remove a run-time loaded GLB from memory

Issue - State: open - Opened by Tom-Render 3 months ago - 2 comments
Labels: bug, import, run-time

#725 - Models import as flat pink models with different appearance per eye (Android/Meta Quest)

Issue - State: open - Opened by atkulp 3 months ago - 7 comments
Labels: bug, question

#724 - Node names are unset after creation when NodeCreated action is triggered

Issue - State: closed - Opened by LaneF 4 months ago - 6 comments
Labels: bug

#723 - Modify material from opaque to transparent at runtime in URP

Issue - State: closed - Opened by massimilianogaio 4 months ago - 2 comments

#722 - Import failing on some animated models

Issue - State: closed - Opened by sandersdevelopments 4 months ago - 3 comments

#720 - Support for UVs as Vector3+Vector4 requested

Issue - State: open - Opened by JaXt0r 4 months ago - 3 comments
Labels: enhancement, customization, extension API

#718 - Out-of-memory when renaming, enormous use of resources when managing .glb files

Issue - State: open - Opened by vincenzorin 4 months ago - 2 comments
Labels: bug

#717 - Animation clip load error at runtime when set animation method to Mecanim

Issue - State: closed - Opened by uncle-jerry 5 months ago - 5 comments
Labels: bug

#716 - Support for WebP textures (EXT_texture_webp)

Issue - State: open - Opened by atteneder 5 months ago
Labels: enhancement, extension, import

#715 - Shader variants for RPM avatar missing when loaded in addressable scene

Issue - State: open - Opened by BorisDex 5 months ago - 2 comments
Labels: bug

#712 - Draco and KXT plugins are signed with wrong Identifiers

Issue - State: closed - Opened by kamend 6 months ago - 3 comments
Labels: bug

#711 - Textures are flipped by Y-Axis

Issue - State: closed - Opened by stevan-voste 6 months ago - 3 comments
Labels: bug

#710 - Improve GltfImport constructor API

Issue - State: open - Opened by atteneder 6 months ago - 1 comment
Labels: enhancement, import

#709 - Oculus Destroy Issue

Issue - State: closed - Opened by Jeorgey 6 months ago - 2 comments
Labels: bug

#708 - Primitive Mode TRIANGLE_STRIP and TRIANGLE_FAN implementation, LINE_LOOP render fix

Pull Request - State: closed - Opened by Hexer611 6 months ago - 3 comments

#707 - Primitive Mode TRIANGLE_STRIP and TRIANGLE_FAN implementation, LINE_LOOP render fix

Pull Request - State: closed - Opened by Hexer611 6 months ago - 2 comments

#706 - Error reported when moving the draco glb model to the Asset folder

Issue - State: closed - Opened by Happy0Ending 6 months ago - 1 comment

#705 - glTFast raises IndexOutOfRangeException when loading GLB with WebP textures

Issue - State: closed - Opened by mhama 6 months ago - 2 comments
Labels: bug

#704 - Warnings when loading draco compressed meshes

Issue - State: closed - Opened by anonymous2585 6 months ago - 1 comment
Labels: bug

#703 - Dynamic branch shaders/shader graphs with less variants.

Issue - State: open - Opened by atteneder 7 months ago - 1 comment
Labels: enhancement, material, import

#702 - runtime model download progress callback or property?

Issue - State: closed - Opened by yosun 7 months ago - 1 comment
Labels: enhancement

#701 - Pink Shaders URP on iPhone (fine in editor)

Issue - State: closed - Opened by yosun 7 months ago - 6 comments
Labels: bug

#700 - Issue rendering textures with images that have transparency

Issue - State: closed - Opened by acesolucoes 7 months ago - 3 comments
Labels: bug

#699 - Why the diference of render - transparent texture

Issue - State: closed - Opened by acesolucoes 7 months ago - 1 comment
Labels: bug

#698 - Expose JPG encode quality in export settings

Issue - State: open - Opened by atteneder 8 months ago - 1 comment
Labels: enhancement, export

#697 - GameObjectExport and shader problem

Issue - State: closed - Opened by giulianamuto 8 months ago - 2 comments
Labels: bug

#695 - Blended/Masked materials don't work on Apple Vision Pro

Issue - State: open - Opened by atteneder 9 months ago
Labels: bug, material, import, refactor

#694 - glTFast render shadow received by 3D model falsely when unity normal map encoding is DXT5nm on Android

Issue - State: open - Opened by uncle-jerry 9 months ago - 2 comments
Labels: bug, import, run-time

#693 - Different boneWeights accuracy in edit mode and run mode

Issue - State: closed - Opened by ijinfeng 9 months ago - 4 comments
Labels: bug

#692 - Draco exports have wrong mesh bounds at export

Issue - State: closed - Opened by anonymous2585 9 months ago - 3 comments
Labels: bug

#691 - GLB with sparse enabled not valid

Issue - State: closed - Opened by HarrisonHough 9 months ago - 1 comment
Labels: bug

#689 - Support for mesh primitive modes `LINE_LOOP`

Issue - State: closed - Opened by atteneder 10 months ago - 1 comment
Labels: bug, 2.0 core spec

#686 - Freeze frame during runtime loading in Android

Issue - State: closed - Opened by ChocolateRacoon 10 months ago - 2 comments
Labels: bug

#685 - how to load multiple Models on URL?

Issue - State: closed - Opened by ZFHung 10 months ago
Labels: enhancement

#684 - Emission doesn't seem to work in URP with glTF-PBR shaders

Issue - State: closed - Opened by cgcsw02 11 months ago - 1 comment
Labels: bug

#683 - When loading a glb file, the colors of the materials are changed upon loading.

Issue - State: closed - Opened by Miyasaka-prono82 11 months ago - 2 comments
Labels: bug

#681 - Unable to load GLTF model with WEBP texture in Android / IOS builds

Issue - State: closed - Opened by Anthony-Key 11 months ago - 1 comment
Labels: enhancement

#680 - Material color changes slightly during export

Issue - State: closed - Opened by markus-senger 12 months ago - 3 comments
Labels: bug

#676 - Use Mesh.SetBindposes

Issue - State: open - Opened by atteneder 12 months ago
Labels: enhancement, import, performance

#675 - Derived GameObjectInstantiator classes cannot fire base events

Issue - State: closed - Opened by LaneF 12 months ago - 2 comments
Labels: bug

#673 - Material Appearance Discrepancy between Windows and Android on glTFast

Issue - State: closed - Opened by wangyanmeego 12 months ago - 4 comments
Labels: bug

#672 - Error Cloning Repository - LFT Over Quota

Issue - State: closed - Opened by jackdaus-at-noblis 12 months ago - 3 comments
Labels: bug

#671 - Namespace GLTFast.Newtonsoft could not be found

Issue - State: closed - Opened by daniel1v about 1 year ago - 6 comments
Labels: bug

#670 - Incorrect rendering on Android for bigger models

Issue - State: closed - Opened by Djokix98 about 1 year ago - 2 comments
Labels: bug

#670 - Incorrect rendering on Android for bigger models

Issue - State: closed - Opened by Djokix98 about 1 year ago - 2 comments
Labels: bug

#668 - Unity material support is lacking - URP needs to be supported

Issue - State: closed - Opened by yosun about 1 year ago - 2 comments
Labels: bug

#668 - Unity material support is lacking - URP needs to be supported

Issue - State: closed - Opened by yosun about 1 year ago - 2 comments
Labels: bug

#667 - Under Android platform, the gltf model that loads local files will have the wrong path.

Issue - State: open - Opened by han-tianyu about 1 year ago - 2 comments
Labels: bug

#666 - Apple Vision OS support

Issue - State: closed - Opened by atteneder about 1 year ago - 29 comments
Labels: enhancement

#665 - Asynchonous methods to not have Async suffix

Issue - State: open - Opened by StephenHodgson about 1 year ago - 2 comments
Labels: bug, refactor

#664 - When will Apple Vision OS be supported?

Issue - State: closed - Opened by Cardano-DoubleMe-Me about 1 year ago - 3 comments
Labels: enhancement

#663 - Resample and optimize imported animation curves (similar to Unity's built-in FBX importer)

Issue - State: closed - Opened by kodra-dev about 1 year ago - 1 comment
Labels: enhancement, animation, import

#662 - Animation cannot loop when using GltfImport with 'mecanim' settings

Issue - State: closed - Opened by edwinhan1983 about 1 year ago - 2 comments
Labels: enhancement

#661 - Unable to export draco compressed GLB file at runtime : DracoUnity package needs to be installed

Issue - State: closed - Opened by Sov3rain about 1 year ago - 5 comments
Labels: bug

#660 - .glb model exported from 3ds max and cinema4d doesn't import in runtime

Issue - State: closed - Opened by omidhedayati about 1 year ago - 2 comments
Labels: bug

#659 - How to export the rigged avatar with blendshape using this repo

Issue - State: closed - Opened by devunity-yologram about 1 year ago - 3 comments
Labels: enhancement, export

#657 - Support for loading large GLB files without copying entire file to managed memory

Issue - State: open - Opened by StephenMLucas about 1 year ago - 2 comments
Labels: enhancement, import, refactor, performance

#656 - Compile Error occurs when applying "GLTFAST_SAFE" Script Define Symbols

Issue - State: closed - Opened by jeoungjukim about 1 year ago - 2 comments
Labels: bug

#655 - Meta Quest Browser Failed to import runtime GLBs

Issue - State: closed - Opened by SantinoCasolati-Legend about 1 year ago - 2 comments
Labels: bug

#654 - Unable to Export from Unity with materials

Issue - State: closed - Opened by MatthieuKiskonen over 1 year ago - 15 comments
Labels: bug

#653 - KTX spoil mesh texture in Unity build with URP but it works in the editor

Issue - State: closed - Opened by Ashot1705 over 1 year ago - 2 comments

#652 - ACCESSOR_MIN_MISMATCH

Issue - State: open - Opened by IrfanSamuel-aai over 1 year ago - 10 comments
Labels: bug, 2.0 core spec, export

#650 - Has development moved to inside Unity?

Issue - State: closed - Opened by mikeskydev over 1 year ago - 5 comments

#649 - Transparency not working when project in compiled

Issue - State: open - Opened by antoinefortin over 1 year ago - 1 comment
Labels: bug, question, material, import, run-time

#649 - Transparency not working when project in compiled

Issue - State: open - Opened by antoinefortin over 1 year ago - 1 comment
Labels: bug, question, material, import, run-time

#647 - Fix NullReferenceException when export fails without a logger

Pull Request - State: closed - Opened by sandr01d over 1 year ago - 1 comment

#646 - Add support for loading a glTF from an arbitrary stream

Pull Request - State: closed - Opened by sandr01d over 1 year ago - 2 comments

#645 - Glb become more mettalic when we switch platform from destop to android

Issue - State: closed - Opened by HEL-d over 1 year ago - 1 comment
Labels: bug

#645 - Glb become more mettalic when we switch platform from destop to android

Issue - State: closed - Opened by HEL-d over 1 year ago - 1 comment
Labels: bug

#641 - Object type members that are not present in the original JSON have a non-null value

Issue - State: closed - Opened by sandr01d over 1 year ago - 1 comment
Labels: bug

#641 - Object type members that are not present in the original JSON have a non-null value

Issue - State: closed - Opened by sandr01d over 1 year ago - 1 comment
Labels: bug

#640 - glTFPbrMetallicRoughness material is not exporting correctly.

Issue - State: closed - Opened by Raja-1250 over 1 year ago - 1 comment
Labels: bug

#639 - Exported material through glTFast lose color.

Issue - State: closed - Opened by codec-abc over 1 year ago - 2 comments
Labels: bug