Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / atteneder/glTFast issues and pull requests
#752 - `inverseBindMatrices` (`bindPoses`) are missing when exporting skinned meshes with Draco compression.
Issue -
State: open - Opened by atteneder 2 days ago
Labels: bug, export
#750 - More precise and adaptive JSON parsing speed prediction
Issue -
State: open - Opened by atteneder 16 days ago
Labels: enhancement, import, performance
#749 - Issues with async Tasks in Unity
Issue -
State: closed - Opened by andypoly 16 days ago
- 7 comments
Labels: bug
#748 - Missing UI option for making textures readable
Issue -
State: open - Opened by edwardbrowncross 24 days ago
- 1 comment
Labels: bug
#747 - Breaking Change Meta Issue
Issue -
State: open - Opened by atteneder 24 days ago
- 1 comment
Labels: enhancement, refactor
#746 - Runtime exported glb file can be invalid (& bigger)
Issue -
State: closed - Opened by andypoly 24 days ago
- 1 comment
Labels: bug
#743 - Bounds do not seem to get generated on a created mesh...
Issue -
State: closed - Opened by andypoly 25 days ago
- 6 comments
Labels: bug, import
#742 - Export Blend Shapes/Morph Targets
Issue -
State: open - Opened by atteneder about 2 months ago
Labels: enhancement, 2.0 core spec, export
#741 - glTF-External-Reference
Issue -
State: open - Opened by atteneder about 2 months ago
Labels: enhancement
#740 - VRM file support
Issue -
State: open - Opened by atteneder about 2 months ago
Labels: enhancement, extension
#740 - VRM file support
Issue -
State: open - Opened by atteneder about 2 months ago
Labels: enhancement, extension
#739 - Refactor/split up `GltfImport`
Issue -
State: open - Opened by atteneder about 2 months ago
Labels: enhancement, refactor
#736 - Refactoring Ideas
Issue -
State: open - Opened by atteneder about 2 months ago
Labels: refactor
#736 - Refactoring Ideas
Issue -
State: open - Opened by atteneder about 2 months ago
Labels: refactor
#733 - Customizable Image Loading
Issue -
State: open - Opened by atteneder about 2 months ago
Labels: enhancement, customization, import, run-time, extension API
#733 - Customizable Image Loading
Issue -
State: open - Opened by atteneder about 2 months ago
Labels: enhancement, customization, import, run-time, extension API
#732 - OpenUPM glTFast does not work with *KTX for Unity* package
Issue -
State: open - Opened by Ivolutio 2 months ago
- 1 comment
Labels: bug
#731 - GLTF asset postprocessor
Issue -
State: closed - Opened by cprkv 2 months ago
- 2 comments
Labels: enhancement
#730 - VisionOS Build failed IL2CPP
Issue -
State: closed - Opened by Jerem-35 3 months ago
- 7 comments
Labels: bug
#729 - Import glb files in editor time
Issue -
State: closed - Opened by Singh-sid930 3 months ago
- 1 comment
#728 - Loading glb model crash
Issue -
State: open - Opened by zhuYouFu 3 months ago
- 2 comments
Labels: bug, question
#726 - Memory Leak: Unable to completely remove a run-time loaded GLB from memory
Issue -
State: open - Opened by Tom-Render 3 months ago
- 2 comments
Labels: bug, import, run-time
#725 - Models import as flat pink models with different appearance per eye (Android/Meta Quest)
Issue -
State: open - Opened by atkulp 3 months ago
- 7 comments
Labels: bug, question
#724 - Node names are unset after creation when NodeCreated action is triggered
Issue -
State: closed - Opened by LaneF 4 months ago
- 6 comments
Labels: bug
#723 - Modify material from opaque to transparent at runtime in URP
Issue -
State: closed - Opened by massimilianogaio 4 months ago
- 2 comments
#722 - Import failing on some animated models
Issue -
State: closed - Opened by sandersdevelopments 4 months ago
- 3 comments
#721 - There is an issue with colors not being restored correctly when using Unity GLTFast version 6.8.0.
Issue -
State: closed - Opened by Miyasaka-prono82 4 months ago
- 1 comment
Labels: bug
#720 - Support for UVs as Vector3+Vector4 requested
Issue -
State: open - Opened by JaXt0r 4 months ago
- 3 comments
Labels: enhancement, customization, extension API
#719 - Draco for Unity build failed because it could not parse the semantic version of the Chinese version of Unity.
Issue -
State: closed - Opened by YogurSligh 4 months ago
- 3 comments
Labels: bug
#718 - Out-of-memory when renaming, enormous use of resources when managing .glb files
Issue -
State: open - Opened by vincenzorin 4 months ago
- 2 comments
Labels: bug
#717 - Animation clip load error at runtime when set animation method to Mecanim
Issue -
State: closed - Opened by uncle-jerry 5 months ago
- 5 comments
Labels: bug
#716 - Support for WebP textures (EXT_texture_webp)
Issue -
State: open - Opened by atteneder 5 months ago
Labels: enhancement, extension, import
#715 - Shader variants for RPM avatar missing when loaded in addressable scene
Issue -
State: open - Opened by BorisDex 5 months ago
- 2 comments
Labels: bug
#714 - Pink material when using GLTFImport and GLTFAsset with Load() method after build mobile device
Issue -
State: closed - Opened by LeNhuHoang 6 months ago
- 2 comments
#712 - Draco and KXT plugins are signed with wrong Identifiers
Issue -
State: closed - Opened by kamend 6 months ago
- 3 comments
Labels: bug
#711 - Textures are flipped by Y-Axis
Issue -
State: closed - Opened by stevan-voste 6 months ago
- 3 comments
Labels: bug
#710 - Improve GltfImport constructor API
Issue -
State: open - Opened by atteneder 6 months ago
- 1 comment
Labels: enhancement, import
#709 - Oculus Destroy Issue
Issue -
State: closed - Opened by Jeorgey 6 months ago
- 2 comments
Labels: bug
#708 - Primitive Mode TRIANGLE_STRIP and TRIANGLE_FAN implementation, LINE_LOOP render fix
Pull Request -
State: closed - Opened by Hexer611 6 months ago
- 3 comments
#707 - Primitive Mode TRIANGLE_STRIP and TRIANGLE_FAN implementation, LINE_LOOP render fix
Pull Request -
State: closed - Opened by Hexer611 6 months ago
- 2 comments
#706 - Error reported when moving the draco glb model to the Asset folder
Issue -
State: closed - Opened by Happy0Ending 6 months ago
- 1 comment
#705 - glTFast raises IndexOutOfRangeException when loading GLB with WebP textures
Issue -
State: closed - Opened by mhama 6 months ago
- 2 comments
Labels: bug
#704 - Warnings when loading draco compressed meshes
Issue -
State: closed - Opened by anonymous2585 6 months ago
- 1 comment
Labels: bug
#703 - Dynamic branch shaders/shader graphs with less variants.
Issue -
State: open - Opened by atteneder 7 months ago
- 1 comment
Labels: enhancement, material, import
#702 - runtime model download progress callback or property?
Issue -
State: closed - Opened by yosun 7 months ago
- 1 comment
Labels: enhancement
#701 - Pink Shaders URP on iPhone (fine in editor)
Issue -
State: closed - Opened by yosun 7 months ago
- 6 comments
Labels: bug
#700 - Issue rendering textures with images that have transparency
Issue -
State: closed - Opened by acesolucoes 7 months ago
- 3 comments
Labels: bug
#699 - Why the diference of render - transparent texture
Issue -
State: closed - Opened by acesolucoes 7 months ago
- 1 comment
Labels: bug
#698 - Expose JPG encode quality in export settings
Issue -
State: open - Opened by atteneder 8 months ago
- 1 comment
Labels: enhancement, export
#697 - GameObjectExport and shader problem
Issue -
State: closed - Opened by giulianamuto 8 months ago
- 2 comments
Labels: bug
#696 - What's The Proper Way To Get Game Object From Editor Script As A Buffer?
Issue -
State: closed - Opened by vini-guerrero 9 months ago
- 7 comments
#695 - Blended/Masked materials don't work on Apple Vision Pro
Issue -
State: open - Opened by atteneder 9 months ago
Labels: bug, material, import, refactor
#694 - glTFast render shadow received by 3D model falsely when unity normal map encoding is DXT5nm on Android
Issue -
State: open - Opened by uncle-jerry 9 months ago
- 2 comments
Labels: bug, import, run-time
#693 - Different boneWeights accuracy in edit mode and run mode
Issue -
State: closed - Opened by ijinfeng 9 months ago
- 4 comments
Labels: bug
#692 - Draco exports have wrong mesh bounds at export
Issue -
State: closed - Opened by anonymous2585 9 months ago
- 3 comments
Labels: bug
#691 - GLB with sparse enabled not valid
Issue -
State: closed - Opened by HarrisonHough 9 months ago
- 1 comment
Labels: bug
#690 - Stretch-and-squash implicit XZ scale changes not visible in Unity (but fine in MSFT 3D Builder)
Issue -
State: closed - Opened by Arakade 9 months ago
- 1 comment
Labels: bug
#689 - Support for mesh primitive modes `LINE_LOOP`
Issue -
State: closed - Opened by atteneder 10 months ago
- 1 comment
Labels: bug, 2.0 core spec
#687 - Android exception upon instantiation: Object reference not set to an instance of an object.
Issue -
State: closed - Opened by dibenedetto 10 months ago
- 1 comment
Labels: bug
#686 - Freeze frame during runtime loading in Android
Issue -
State: closed - Opened by ChocolateRacoon 10 months ago
- 2 comments
Labels: bug
#685 - how to load multiple Models on URL?
Issue -
State: closed - Opened by ZFHung 10 months ago
Labels: enhancement
#684 - Emission doesn't seem to work in URP with glTF-PBR shaders
Issue -
State: closed - Opened by cgcsw02 11 months ago
- 1 comment
Labels: bug
#683 - When loading a glb file, the colors of the materials are changed upon loading.
Issue -
State: closed - Opened by Miyasaka-prono82 11 months ago
- 2 comments
Labels: bug
#681 - Unable to load GLTF model with WEBP texture in Android / IOS builds
Issue -
State: closed - Opened by Anthony-Key 11 months ago
- 1 comment
Labels: enhancement
#680 - Material color changes slightly during export
Issue -
State: closed - Opened by markus-senger 12 months ago
- 3 comments
Labels: bug
#676 - Use Mesh.SetBindposes
Issue -
State: open - Opened by atteneder 12 months ago
Labels: enhancement, import, performance
#675 - Derived GameObjectInstantiator classes cannot fire base events
Issue -
State: closed - Opened by LaneF 12 months ago
- 2 comments
Labels: bug
#673 - Material Appearance Discrepancy between Windows and Android on glTFast
Issue -
State: closed - Opened by wangyanmeego 12 months ago
- 4 comments
Labels: bug
#672 - Error Cloning Repository - LFT Over Quota
Issue -
State: closed - Opened by jackdaus-at-noblis 12 months ago
- 3 comments
Labels: bug
#671 - Namespace GLTFast.Newtonsoft could not be found
Issue -
State: closed - Opened by daniel1v about 1 year ago
- 6 comments
Labels: bug
#670 - Incorrect rendering on Android for bigger models
Issue -
State: closed - Opened by Djokix98 about 1 year ago
- 2 comments
Labels: bug
#670 - Incorrect rendering on Android for bigger models
Issue -
State: closed - Opened by Djokix98 about 1 year ago
- 2 comments
Labels: bug
#668 - Unity material support is lacking - URP needs to be supported
Issue -
State: closed - Opened by yosun about 1 year ago
- 2 comments
Labels: bug
#668 - Unity material support is lacking - URP needs to be supported
Issue -
State: closed - Opened by yosun about 1 year ago
- 2 comments
Labels: bug
#667 - Under Android platform, the gltf model that loads local files will have the wrong path.
Issue -
State: open - Opened by han-tianyu about 1 year ago
- 2 comments
Labels: bug
#666 - Apple Vision OS support
Issue -
State: closed - Opened by atteneder about 1 year ago
- 29 comments
Labels: enhancement
#665 - Asynchonous methods to not have Async suffix
Issue -
State: open - Opened by StephenHodgson about 1 year ago
- 2 comments
Labels: bug, refactor
#664 - When will Apple Vision OS be supported?
Issue -
State: closed - Opened by Cardano-DoubleMe-Me about 1 year ago
- 3 comments
Labels: enhancement
#663 - Resample and optimize imported animation curves (similar to Unity's built-in FBX importer)
Issue -
State: closed - Opened by kodra-dev about 1 year ago
- 1 comment
Labels: enhancement, animation, import
#662 - Animation cannot loop when using GltfImport with 'mecanim' settings
Issue -
State: closed - Opened by edwinhan1983 about 1 year ago
- 2 comments
Labels: enhancement
#661 - Unable to export draco compressed GLB file at runtime : DracoUnity package needs to be installed
Issue -
State: closed - Opened by Sov3rain about 1 year ago
- 5 comments
Labels: bug
#660 - .glb model exported from 3ds max and cinema4d doesn't import in runtime
Issue -
State: closed - Opened by omidhedayati about 1 year ago
- 2 comments
Labels: bug
#659 - How to export the rigged avatar with blendshape using this repo
Issue -
State: closed - Opened by devunity-yologram about 1 year ago
- 3 comments
Labels: enhancement, export
#657 - Support for loading large GLB files without copying entire file to managed memory
Issue -
State: open - Opened by StephenMLucas about 1 year ago
- 2 comments
Labels: enhancement, import, refactor, performance
#656 - Compile Error occurs when applying "GLTFAST_SAFE" Script Define Symbols
Issue -
State: closed - Opened by jeoungjukim about 1 year ago
- 2 comments
Labels: bug
#655 - Meta Quest Browser Failed to import runtime GLBs
Issue -
State: closed - Opened by SantinoCasolati-Legend about 1 year ago
- 2 comments
Labels: bug
#654 - Unable to Export from Unity with materials
Issue -
State: closed - Opened by MatthieuKiskonen over 1 year ago
- 15 comments
Labels: bug
#653 - KTX spoil mesh texture in Unity build with URP but it works in the editor
Issue -
State: closed - Opened by Ashot1705 over 1 year ago
- 2 comments
#652 - ACCESSOR_MIN_MISMATCH
Issue -
State: open - Opened by IrfanSamuel-aai over 1 year ago
- 10 comments
Labels: bug, 2.0 core spec, export
#650 - Has development moved to inside Unity?
Issue -
State: closed - Opened by mikeskydev over 1 year ago
- 5 comments
#649 - Transparency not working when project in compiled
Issue -
State: open - Opened by antoinefortin over 1 year ago
- 1 comment
Labels: bug, question, material, import, run-time
#649 - Transparency not working when project in compiled
Issue -
State: open - Opened by antoinefortin over 1 year ago
- 1 comment
Labels: bug, question, material, import, run-time
#647 - Fix NullReferenceException when export fails without a logger
Pull Request -
State: closed - Opened by sandr01d over 1 year ago
- 1 comment
#646 - Add support for loading a glTF from an arbitrary stream
Pull Request -
State: closed - Opened by sandr01d over 1 year ago
- 2 comments
#645 - Glb become more mettalic when we switch platform from destop to android
Issue -
State: closed - Opened by HEL-d over 1 year ago
- 1 comment
Labels: bug
#645 - Glb become more mettalic when we switch platform from destop to android
Issue -
State: closed - Opened by HEL-d over 1 year ago
- 1 comment
Labels: bug
#641 - Object type members that are not present in the original JSON have a non-null value
Issue -
State: closed - Opened by sandr01d over 1 year ago
- 1 comment
Labels: bug
#641 - Object type members that are not present in the original JSON have a non-null value
Issue -
State: closed - Opened by sandr01d over 1 year ago
- 1 comment
Labels: bug
#640 - glTFPbrMetallicRoughness material is not exporting correctly.
Issue -
State: closed - Opened by Raja-1250 over 1 year ago
- 1 comment
Labels: bug
#639 - Exported material through glTFast lose color.
Issue -
State: closed - Opened by codec-abc over 1 year ago
- 2 comments
Labels: bug