Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / atduskgreg/sneakgame issues and pull requests
#66 - Music and sfx
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#65 - poison range is randomly assigned between 3 and 5. Eliminated annoying e...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#64 - tooling for displaying and exporting piece counts for each map in order ...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#63 - Blueprint shows parts
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#62 - Move poison phase to after dialog results. [#91516910] Also make Map.set...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#61 - basic blueprint-style map rendering using p5js
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#60 - Color character names
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#59 - players don't say they're giving the plans to another player [#91123308]
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#58 - set the first character to be selected in the poison drop down [#9128607...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#57 - poisoning results in winning the game
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#56 - players can only poison once per game [#91021110]
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#55 - Poison kills
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#54 - Poisoning interface
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#53 - legal move calculation uses connectedNeighbors from map [#90852534]
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#52 - Map doors
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#51 - Npc pathfinding
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#50 - basic map generation is working using connected three room strategy [#90...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#49 - Map as graph
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#48 - Playing in boardless mode hides some unnecessary instruction text and ke...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#47 - Boardless mode updated
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#46 - Boardless no spoilers
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#45 - Boardless mode select
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#44 - Graphical plans knowledge
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#43 - NPCs have a 15% chance of picking their starting square as a destination...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#42 - players dont steal the plans from each other [#89727066]
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#41 - Fix exit generation algorithm so that it always picks a square that's ac...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#40 - player 2 is assumed to be on the south side of the board and is shown a ...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#39 - rank determines gun pickup [#87894056]
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#38 - Character ranks [#88083890]
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#37 - fix bug which turned out to be caused not by grid dimensions but by the ...
Pull Request -
State: closed - Opened by atduskgreg over 9 years ago
#36 - 7x7 board [#88209252]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#35 - when it comes to move instructions we need to sort by characters previou...
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#34 - setup instructions and move instructions are given in a spatially consis...
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#33 - character starting squares avoid guns [#89210958]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#32 - Dead characters don't appear in the list of targets [#88264238]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#31 - skip dead characters in move instructions [#89220574]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#30 - skip knowledge about guns in player knowledge reveal [#88334862]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#29 - moveInstructions, item pickup, et al are now consistent about which move...
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#28 - Disable illegal moves
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#27 - negative knowledge about the plans works [#87983104]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#26 - characters are marked as dead so they stay on the board and their corpses can be rifled for items [#88209226]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#25 - characters record their item history when picking up and dropping items and item actions are shown on the move instructions screen [#88152368]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#24 - shooting an NPC is now revealed in move instructions screen [#88155462]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#23 - npcs put guns back down after picking them up [#88113110]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#22 - Shoot to kill
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#21 - Shoot to kill
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#20 - shoot or drop options when player has a gun, drop works, shoot leads to target selection screen [#88008928]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#19 - dropping guns now works fully successfully [#88008928]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
- 1 comment
#18 - Shoot drop gun
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#17 - characters can pickup a gun by landing on its square [#88008874]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#16 - Place guns
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#15 - remind players of their color/name when showing the input form [#88007918]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#14 - moves controller populates a model with legal moves for the current player and view uses it to only display legal inputs [#87652466]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#13 - knowledge display shows characters' colors as well as their names [#87892932]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#12 - Dialog interface
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#11 - inventory and knowledge are inited empty in character constructor fixing bug [#87642130]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#10 - Dialog list
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#9 - game selects a limited number of starting squares and randomly assigns each character and player to those squares [#87047474]
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#8 - players can confirm move instructions which causes all the players to actually move 87650880
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#7 - player now gets move instructions for all characters after moves have been submitted 87636378
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#6 - Debug view: story 87637168
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#5 - converted input form to cardinal directions, applied input to set next move for player 87047946
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#4 - character color generation is done without replacement allowing players to identify their character by their color 87047390
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#3 - Player character assignment workflow 87159358
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#2 - A player can start a game from the start screen. Ember app now has routing
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago
#1 - Created the game homepage, converted the app to Ember.js. Story #87048416
Pull Request -
State: closed - Opened by atduskgreg almost 10 years ago