Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / asny/three-d issues and pull requests
#534 - Fix headless
Pull Request -
State: closed - Opened by asny 21 days ago
- 4 comments
#532 - can't use with winit v0.30.8
Issue -
State: closed - Opened by Bobrokus 28 days ago
- 2 comments
#531 - Add the primitive id to the result of the `pick` function
Issue -
State: closed - Opened by brunnerant about 1 month ago
- 2 comments
#530 - Improve picking precision
Pull Request -
State: closed - Opened by paul2t about 1 month ago
- 2 comments
#528 - #527 Fix instanced mesh AABB calculations
Pull Request -
State: closed - Opened by asny about 1 month ago
#527 - AABB computation for instanced meshes are wrong
Issue -
State: closed - Opened by asny about 1 month ago
Labels: bug
#525 - Bump egui to 0.30 and glow to 0.16
Pull Request -
State: closed - Opened by Masterchef365 about 2 months ago
- 1 comment
#523 - Winit example crashes on wayland with dpi scaling
Issue -
State: closed - Opened by TXPGhost about 2 months ago
- 2 comments
#519 - Adding time to a shader
Issue -
State: closed - Opened by JohnPiwinski 2 months ago
#517 - 2D camera control
Issue -
State: open - Opened by asny 3 months ago
- 2 comments
#516 - Add text editor example
Issue -
State: open - Opened by asny 3 months ago
#515 - Fixes before release
Pull Request -
State: closed - Opened by asny 3 months ago
#514 - Viewer trait
Pull Request -
State: closed - Opened by asny 3 months ago
#513 - Avoid fragment attributes
Pull Request -
State: closed - Opened by asny 3 months ago
#511 - Buffer improvements
Pull Request -
State: closed - Opened by asny 3 months ago
#510 - Update three-d-asset
Pull Request -
State: closed - Opened by asny 3 months ago
#508 - Export to 3D Model
Issue -
State: closed - Opened by JohnPiwinski 3 months ago
- 1 comment
#507 - Simplify controls
Pull Request -
State: closed - Opened by asny 3 months ago
- 2 comments
#506 - Model::animations() | animations in general do not seem to work for most .gltf and .glb files i have tried
Issue -
State: closed - Opened by ozymandiaslone 3 months ago
- 2 comments
#506 - Model::animations() | animations in general do not seem to work for most .gltf and .glb files i have tried
Issue -
State: open - Opened by ozymandiaslone 3 months ago
- 1 comment
#505 - Update egui to 0.29 and glow to 0.14
Pull Request -
State: closed - Opened by thatcomputerguy0101 4 months ago
- 1 comment
#505 - Update egui to 0.29 and glow to 0.14
Pull Request -
State: closed - Opened by thatcomputerguy0101 4 months ago
- 1 comment
#504 - Planar projection camera
Pull Request -
State: open - Opened by thatcomputerguy0101 4 months ago
#504 - Planar projection camera
Pull Request -
State: closed - Opened by thatcomputerguy0101 4 months ago
- 4 comments
#503 - [bug?] `SpotLight::generate_shadow_map()` doesn't cast shadows?
Issue -
State: open - Opened by javalsai 4 months ago
- 1 comment
#503 - [bug?] `SpotLight::generate_shadow_map()` doesn't cast shadows?
Issue -
State: closed - Opened by javalsai 4 months ago
- 4 comments
#502 - Add support anisotropic filtering and for limiting the maximum number of mipmaps
Pull Request -
State: open - Opened by BonsaiDen 4 months ago
#502 - Add support anisotropic filtering and for limiting the maximum number of mipmaps
Pull Request -
State: closed - Opened by BonsaiDen 4 months ago
- 1 comment
#501 - Add camera view example
Pull Request -
State: open - Opened by thatcomputerguy0101 4 months ago
#501 - Add camera view example
Pull Request -
State: open - Opened by thatcomputerguy0101 4 months ago
#500 - Format shader compilation errors with line numbers and listing of info log entries
Pull Request -
State: closed - Opened by BonsaiDen 4 months ago
- 1 comment
#500 - Format shader compilation errors with line numbers and listing of info log entries
Pull Request -
State: closed - Opened by BonsaiDen 4 months ago
- 1 comment
#499 - Could mesh have update_{indices, uvs, colors, from_cpu_mesh}?
Issue -
State: closed - Opened by nowakf 4 months ago
- 5 comments
#498 - Update egui to version 0.29 and glow to 0.14
Pull Request -
State: closed - Opened by evan-barentin 4 months ago
- 2 comments
#498 - Update egui to version 0.29 and glow to 0.14
Pull Request -
State: closed - Opened by evan-barentin 4 months ago
- 2 comments
#497 - VertexBuffer::fill can pass pointer adresses instead of data
Issue -
State: closed - Opened by nowakf 4 months ago
- 1 comment
#496 - Move action handling to CameraAction
Pull Request -
State: closed - Opened by thatcomputerguy0101 4 months ago
- 1 comment
#494 - Improved picking
Pull Request -
State: closed - Opened by asny 5 months ago
#492 - Text layout options
Pull Request -
State: closed - Opened by asny 5 months ago
#491 - Text rendering
Pull Request -
State: closed - Opened by asny 5 months ago
#490 - Integer render target
Pull Request -
State: closed - Opened by thatcomputerguy0101 5 months ago
- 4 comments
#489 - Rendering issues with Normal Maps and Lights
Issue -
State: closed - Opened by BonsaiDen 5 months ago
- 2 comments
#488 - Change shader traits to handle ID enums instead of integers
Pull Request -
State: closed - Opened by thatcomputerguy0101 5 months ago
- 1 comment
#487 - Add example assets to the published files for the web dev server
Pull Request -
State: closed - Opened by thatcomputerguy0101 5 months ago
#486 - Compiling/linking issue on examples with gnu toolchain
Issue -
State: closed - Opened by plegat 5 months ago
- 1 comment
#485 - Add comments for shader id macros
Pull Request -
State: closed - Opened by thatcomputerguy0101 5 months ago
- 1 comment
#484 - Shader ID refactor
Pull Request -
State: closed - Opened by asny 5 months ago
- 3 comments
#483 - Shader ID refactor
Pull Request -
State: closed - Opened by asny 5 months ago
#482 - Trackpad-specific input event support
Pull Request -
State: closed - Opened by thatcomputerguy0101 5 months ago
- 4 comments
#481 - Add Texture2D/Texture2DArray/Texture3D::number_of_mip_maps()
Pull Request -
State: closed - Opened by BonsaiDen 5 months ago
- 1 comment
#480 - Add WindowContext::set_vsync to allow for runtime vsync configuration
Pull Request -
State: closed - Opened by BonsaiDen 5 months ago
#479 - Pick instance feature
Pull Request -
State: closed - Opened by thatcomputerguy0101 5 months ago
- 8 comments
#478 - Return geometry instance when picking
Pull Request -
State: closed - Opened by maxime-tournier 5 months ago
- 5 comments
#475 - Add FrameInput::redraw_needed for handling window visibility changes
Pull Request -
State: closed - Opened by maxime-tournier 5 months ago
- 4 comments
#474 - Add free orbit camera
Pull Request -
State: closed - Opened by thatcomputerguy0101 6 months ago
- 2 comments
#470 - use `egui` 0.28
Pull Request -
State: closed - Opened by paul2t 6 months ago
- 1 comment
#468 - Access violation using headless context
Issue -
State: closed - Opened by NoodlesOfWrath 6 months ago
- 1 comment
#467 - Pick geometry instance from coordinate
Issue -
State: closed - Opened by thatcomputerguy0101 7 months ago
- 10 comments
#466 - Updated Glow to 0.14
Pull Request -
State: closed - Opened by victoryforphil 7 months ago
- 1 comment
#465 - Add separate initial window size
Pull Request -
State: closed - Opened by thatcomputerguy0101 8 months ago
- 1 comment
#461 - Cascaded shadow map support
Issue -
State: open - Opened by swiftcoder 9 months ago
- 4 comments
#460 - `egui` links don't work?
Issue -
State: closed - Opened by joshburkart 9 months ago
- 1 comment
#459 - Bump `egui` version to 0.27
Pull Request -
State: closed - Opened by joshburkart 9 months ago
#458 - Optimise full_screen_draw
Pull Request -
State: closed - Opened by swiftcoder 9 months ago
- 2 comments
#457 - InstancedMesh Individual Animations
Issue -
State: closed - Opened by thatcomputerguy0101 9 months ago
- 2 comments
#455 - Warning when running on the browser / crash in debug mode
Issue -
State: closed - Opened by arximboldi 10 months ago
- 5 comments
#454 - Trying to use PhysicalMaterial without lights crashes the program
Issue -
State: closed - Opened by cwitty 10 months ago
- 1 comment
#452 - Some kind of blend/alpha issue with some models (inside-out models)
Issue -
State: closed - Opened by frnsys 11 months ago
- 1 comment
#451 - Upgrading V0.16.1 => V0.17 breaks loading a 1x1 pixel white texture
Issue -
State: closed - Opened by miwarnec 11 months ago
- 3 comments
#450 - ColorMaterial Transparency breaks when renderered at negative Y position?
Issue -
State: closed - Opened by miwarnec 11 months ago
- 2 comments
#447 - Any plans to support custom buffer element types for interleaved data?
Issue -
State: closed - Opened by zdimension 12 months ago
- 1 comment
#443 - Camera position_at_pixel() is missing window_scale_factor on HiDPI displays
Issue -
State: closed - Opened by miwarnec about 1 year ago
- 2 comments
#441 - Fix screen example depth clipping issue in small viewport
Pull Request -
State: closed - Opened by Finomnis about 1 year ago
- 1 comment
#440 - Run three-d from egui app
Issue -
State: closed - Opened by enomado about 1 year ago
- 1 comment
#439 - InstancedMesh but with different material for each instance
Issue -
State: closed - Opened by Nevsden about 1 year ago
- 5 comments
#438 - How to control occlusion for 2D shapes?
Issue -
State: closed - Opened by Bathtor about 1 year ago
- 7 comments
#437 - Converting between ui space and screen space?
Issue -
State: closed - Opened by nowakf about 1 year ago
- 2 comments
#436 - support updating positions and normals for mesh
Pull Request -
State: closed - Opened by wlgys8 about 1 year ago
- 1 comment
#435 - Update egui to 0.25.0
Pull Request -
State: closed - Opened by asny about 1 year ago
- 3 comments
#434 - Weird stretching when rendering finite terrain
Issue -
State: closed - Opened by skalimoi about 1 year ago
- 2 comments
#433 - get egui context
Pull Request -
State: closed - Opened by paul2t about 1 year ago
#432 - Egui gizmo example
Pull Request -
State: closed - Opened by paul2t about 1 year ago
- 6 comments
#431 - focus winit window on creation
Pull Request -
State: closed - Opened by paul2t about 1 year ago
#430 - README: Minor grammar and readability improvements
Pull Request -
State: closed - Opened by hoijui about 1 year ago
#429 - Headless on windows
Issue -
State: closed - Opened by melMass about 1 year ago
- 2 comments
#428 - `Camera` is trying to do too much - not compatible with custom camera implementations
Issue -
State: closed - Opened by marstaik about 1 year ago
- 5 comments
#424 - Centering the camera on a model
Issue -
State: closed - Opened by xfdv about 1 year ago
- 4 comments
#423 - "You forgot to call destroy() on the egui glow painter. Resources will leak!"
Issue -
State: closed - Opened by miwarnec about 1 year ago
- 3 comments
#422 - Uncaught runtime errors
Issue -
State: closed - Opened by ottercode17 about 1 year ago
#421 - glow, egui, and three-d dependency issue, mostly just needs a coordinated release
Issue -
State: closed - Opened by marshray about 1 year ago
- 1 comment
#420 - Add Shadow Catcher material support
Issue -
State: open - Opened by george-lim about 1 year ago
- 3 comments
Labels: enhancement, renderer
#419 - Updating egui and egui_glow to 0.24
Pull Request -
State: closed - Opened by bagavi about 1 year ago
- 1 comment
#418 - `MouseMotion` events return 0 delta when using `winit::window::CursorGrabMode::Locked`
Issue -
State: closed - Opened by jjant about 1 year ago
- 1 comment
#417 - Math code in math package
Issue -
State: open - Opened by marstaik about 1 year ago
- 1 comment
#416 - Allow using keyboard in `CameraControl`?
Issue -
State: closed - Opened by jjant about 1 year ago
- 1 comment
#415 - Material shadow problem
Issue -
State: closed - Opened by Sheol27 about 1 year ago
- 1 comment
#413 - Add method to retrieve the winit Window
Pull Request -
State: closed - Opened by paul2t over 1 year ago
- 3 comments
#412 - ray_intersect not working on Firefox & Ubuntu 22.04
Issue -
State: closed - Opened by santerioksanen over 1 year ago
- 7 comments
#411 - Update to egui 0.23
Issue -
State: closed - Opened by bagavi over 1 year ago
- 3 comments
#406 - Texture for sphere
Issue -
State: closed - Opened by guija over 1 year ago
- 1 comment