Ecosyste.ms: Issues

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GitHub / artnas/Unity-Plane-Mesh-Splitter issues and pull requests

#15 - Can't build game client due to MeshSplitController using editor-only properties

Issue - State: closed - Opened by tomvoros over 1 year ago - 2 comments

#14 - Possible support for Baked Lighting?

Issue - State: closed - Opened by AwkwardFerret almost 2 years ago - 1 comment

#13 - Mesh is split up in odd chunks.

Issue - State: open - Opened by asusralis almost 2 years ago - 3 comments

#12 - copy additional newMeshRenderer settings from base

Pull Request - State: closed - Opened by darktable about 2 years ago - 1 comment

#11 - sort submesh list to find entries is easier.

Pull Request - State: closed - Opened by darktable about 2 years ago

#10 - 0,0,0 submesh has more triangles than original model

Issue - State: closed - Opened by darktable about 2 years ago - 3 comments

#9 - Can't split planet into chunks.

Issue - State: closed - Opened by Panicat about 2 years ago - 15 comments

#8 - MeshSplitController Gizmos don't account for mesh rotation

Issue - State: open - Opened by STARasGAMES over 2 years ago - 3 comments

#7 - Internal faces material

Issue - State: open - Opened by XaHDpE almost 3 years ago

#6 - Splitting meshes with a larger grid size

Issue - State: closed - Opened by cbanwell over 3 years ago - 5 comments

#5 - Submeshes?

Issue - State: open - Opened by topitsky over 3 years ago

#4 - I'm having trouble splitting my cube

Issue - State: closed - Opened by browhattheheck1 over 4 years ago - 3 comments

#3 - I love you!

Issue - State: closed - Opened by Alkanov almost 6 years ago - 1 comment

#2 - Mesh.Optimize() no longer exists

Pull Request - State: closed - Opened by Ivanca over 7 years ago

#1 - Hello World

Pull Request - State: closed - Opened by artnas over 8 years ago