Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / artnas/Unity-Plane-Mesh-Splitter issues and pull requests
#15 - Can't build game client due to MeshSplitController using editor-only properties
Issue -
State: closed - Opened by tomvoros almost 2 years ago
- 2 comments
#14 - Possible support for Baked Lighting?
Issue -
State: closed - Opened by AwkwardFerret about 2 years ago
- 1 comment
#13 - Mesh is split up in odd chunks.
Issue -
State: open - Opened by asusralis over 2 years ago
- 3 comments
#12 - copy additional newMeshRenderer settings from base
Pull Request -
State: closed - Opened by darktable over 2 years ago
- 1 comment
#11 - sort submesh list to find entries is easier.
Pull Request -
State: closed - Opened by darktable over 2 years ago
#10 - 0,0,0 submesh has more triangles than original model
Issue -
State: closed - Opened by darktable over 2 years ago
- 3 comments
#9 - Can't split planet into chunks.
Issue -
State: closed - Opened by Panicat over 2 years ago
- 15 comments
#8 - MeshSplitController Gizmos don't account for mesh rotation
Issue -
State: open - Opened by STARasGAMES over 2 years ago
- 3 comments
#7 - Internal faces material
Issue -
State: open - Opened by XaHDpE about 3 years ago
#6 - Splitting meshes with a larger grid size
Issue -
State: closed - Opened by cbanwell over 3 years ago
- 5 comments
#5 - Submeshes?
Issue -
State: open - Opened by topitsky almost 4 years ago
#4 - I'm having trouble splitting my cube
Issue -
State: closed - Opened by browhattheheck1 over 4 years ago
- 3 comments
#3 - I love you!
Issue -
State: closed - Opened by Alkanov over 6 years ago
- 1 comment
#2 - Mesh.Optimize() no longer exists
Pull Request -
State: closed - Opened by Ivanca almost 8 years ago
#1 - Hello World
Pull Request -
State: closed - Opened by artnas almost 9 years ago