Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / armsnyder/countermelody issues and pull requests
#244 - Add control indicators on all menu screens (specifically plus-to-start on character select)
Issue -
State: open - Opened by armsnyder over 8 years ago
Labels: ready
#243 - Smart attack sometimes finds no units
Issue -
State: open - Opened by armsnyder over 8 years ago
Labels: bug, ready
#242 - final testing, not working
Pull Request -
State: closed - Opened by GregoryElliott over 8 years ago
#241 - fix win message
Pull Request -
State: closed - Opened by GregoryElliott over 8 years ago
#240 - wrecking ball swings both ways now!
Pull Request -
State: closed - Opened by cegrief over 8 years ago
- 5 comments
#239 - How to play menu implemented
Pull Request -
State: closed - Opened by cegrief over 8 years ago
- 1 comment
#238 - Defenders should not do damage if the attacker is not in the defender's attack range
Issue -
State: closed - Opened by armsnyder over 8 years ago
#237 - Adds explosion particle and sound on unit death
Pull Request -
State: closed - Opened by armsnyder over 8 years ago
#236 - 16 menu interpreter
Pull Request -
State: closed - Opened by cegrief over 8 years ago
#235 - win message works and debugs are gone
Pull Request -
State: closed - Opened by GregoryElliott over 8 years ago
#234 - remove debug
Pull Request -
State: closed - Opened by GregoryElliott over 8 years ago
#233 - added restart game capacity
Pull Request -
State: closed - Opened by GregoryElliott over 8 years ago
- 1 comment
#232 - Display "CRIT!" when a crit happens
Issue -
State: open - Opened by cegrief over 8 years ago
Labels: enhancement
#231 - Better Character Select UI
Pull Request -
State: closed - Opened by armsnyder over 8 years ago
#230 - Spawn Explosion when unit dies
Issue -
State: closed - Opened by cegrief over 8 years ago
#229 - Michael jackson can moonwalk THROUGH adjacent units
Issue -
State: closed - Opened by cegrief over 8 years ago
Labels: bug
#228 - fixed 3 bugs
Pull Request -
State: closed - Opened by cegrief over 8 years ago
- 4 comments
#227 - Units attack in order
Pull Request -
State: closed - Opened by armsnyder over 8 years ago
- 8 comments
#226 - Pre-baked Lighting
Pull Request -
State: closed - Opened by armsnyder over 8 years ago
- 3 comments
#225 - cleaned up special move logic and made it nice and modular
Pull Request -
State: closed - Opened by cegrief over 8 years ago
- 6 comments
#224 - If the attacking unit does enough damage to kill the defending unit, the attacking unit should not take damage
Issue -
State: closed - Opened by armsnyder over 8 years ago
#223 - Sometimes after a battle, only one of the two units gets a damage number above its head
Issue -
State: closed - Opened by armsnyder over 8 years ago
- 3 comments
Labels: bug
#222 - both units deal damage after the fight
Pull Request -
State: closed - Opened by cegrief over 8 years ago
- 5 comments
#221 - Winning the game triggers a win state, celebrates victory, and takes players back to menu
Issue -
State: closed - Opened by armsnyder over 8 years ago
#220 - New Heal Behavior
Pull Request -
State: closed - Opened by armsnyder over 8 years ago
- 1 comment
#219 - Add skill element to healing (one-sided battle)
Issue -
State: closed - Opened by armsnyder over 8 years ago
#218 - Add crit defense % which is activated if a player hits all battle notes
Issue -
State: closed - Opened by armsnyder over 8 years ago
#217 - Tilting guitar activates special move
Issue -
State: closed - Opened by armsnyder over 8 years ago
#216 - Units don't die at 0 HP, but at -1 HP
Issue -
State: closed - Opened by armsnyder over 8 years ago
Labels: bug
#215 - Both units involved in battle should take damage
Issue -
State: closed - Opened by armsnyder over 8 years ago
#214 - Make Miley able to attack
Issue -
State: closed - Opened by armsnyder over 8 years ago
#213 - Make the direction of the wrecking ball swing based on the selected direction, instead of only swinging up or to the right.
Issue -
State: closed - Opened by armsnyder over 8 years ago
- 1 comment
#212 - Units on board only LOOK like chosen units but can have incorrect behaviors
Issue -
State: closed - Opened by armsnyder over 8 years ago
Labels: bug
#211 - Unity crashes upon stopping the game
Issue -
State: closed - Opened by armsnyder over 8 years ago
- 3 comments
Labels: bug
#210 - Special Move components are not set properly based on players' chosen units
Issue -
State: closed - Opened by armsnyder over 8 years ago
Labels: bug
#209 - Character Select
Pull Request -
State: closed - Opened by armsnyder over 8 years ago
#208 - Lighting is super bazonkers after transitioning from Character Select scene, but looks fine when the Movement scene is run directly (Units are poorly lit - primarily illuminated by spotlights, and notes in battles are totally dark) - likely something weird happening with either materials or the Movement Scene directional light
Issue -
State: closed - Opened by armsnyder over 8 years ago
- 1 comment
Labels: bug
#207 - Add music clips to all 3 special moves
Issue -
State: closed - Opened by armsnyder over 8 years ago
#206 - Pausing the game pops up a menu with options like "Settings", "Quit", and "Resume"
Issue -
State: open - Opened by armsnyder over 8 years ago
Labels: in progress
#205 - Pressing plus or escape pauses the game
Issue -
State: closed - Opened by armsnyder over 8 years ago
#204 - Create "How To Play" canvas UI prefab explaining input controls
Issue -
State: closed - Opened by armsnyder over 8 years ago
#203 - Make knowing where the beat is easier (make background light more prominent? Implement Necrodancer-esque beat display? Implement DDR-esque "Perfect"-"Bad" feedback per-action?)
Issue -
State: open - Opened by armsnyder over 8 years ago
Labels: enhancement
#202 - Show more unit info in bottom UI bar during game, like attack and defense
Issue -
State: open - Opened by armsnyder over 8 years ago
Labels: in progress
#201 - Create Settings Menu as a scene, likely to go somewhere between the main menu and game scenes, with options like "Invert Y" and "Difficulty"
Issue -
State: open - Opened by armsnyder over 8 years ago
Labels: ready
#200 - Create Main Menu - with art from game, UI with options like "How To Play", "Versus", and "Quit"
Issue -
State: closed - Opened by armsnyder over 8 years ago
#199 - Board highlighting after special move doesn't clear if it's missed
Issue -
State: closed - Opened by armsnyder over 8 years ago
Labels: bug
#198 - Some tiles are arbitrarily impossible to move to
Issue -
State: closed - Opened by armsnyder over 8 years ago
- 2 comments
Labels: bug
#197 - Special move null reference makes all special moves impossible
Issue -
State: closed - Opened by armsnyder over 8 years ago
- 1 comment
Labels: bug
#196 - 172 wrecking ball
Pull Request -
State: closed - Opened by cegrief over 8 years ago
#195 - added more specific unit stats to the prefabs. fixed bug so that black sprite is always on the left in the battle scene. made it so that healing of 0 will not be displayed with + sign on the screen
Pull Request -
State: closed - Opened by GregoryElliott over 8 years ago
- 5 comments
#194 - DANGER: The notes and music are getting out of sync when i pause the playback...
Issue -
State: closed - Opened by cegrief over 8 years ago
- 1 comment
Labels: bug
#193 - Add affordances to the special moves
Issue -
State: closed - Opened by cegrief over 8 years ago
#192 - 170 moonwalk
Pull Request -
State: closed - Opened by cegrief over 8 years ago
#191 - 171 jailhouse rock
Pull Request -
State: closed - Opened by cegrief over 8 years ago
#190 - added prefabs for various units with stats and added healing
Pull Request -
State: closed - Opened by GregoryElliott over 8 years ago
- 1 comment
#189 - Create prefab for Michael Jackson
Issue -
State: closed - Opened by cegrief over 8 years ago
#188 - Create prefab for Elvis
Issue -
State: closed - Opened by cegrief over 8 years ago
#187 - Create prefab for Miley
Issue -
State: closed - Opened by cegrief over 8 years ago
#186 - Miley Sprite
Pull Request -
State: closed - Opened by armsnyder over 8 years ago
#185 - 169 special move
Pull Request -
State: closed - Opened by cegrief over 8 years ago
- 1 comment
#184 - Units keep dancing and while special move is active and start dancing again one beat late
Issue -
State: open - Opened by cegrief over 8 years ago
Labels: bug, enhancement
#183 - Unit sprite is on wrong side of battle 50% of the time.
Issue -
State: closed - Opened by cegrief over 8 years ago
Labels: bug
#182 - 167 special move input logic
Pull Request -
State: closed - Opened by cegrief over 8 years ago
- 1 comment
#179 - Beautify character select screen to look as close as possible to a final product
Issue -
State: closed - Opened by armsnyder over 8 years ago
#178 - On the character select screen, allow each player to scroll through the list independently and assign their color frets to units.
Issue -
State: closed - Opened by armsnyder over 8 years ago
#177 - Create the beginnings of a character select screen - a list of characters (preferably self-populating) that shows information about each unit
Issue -
State: closed - Opened by armsnyder over 8 years ago
#176 - Make special move animation for Elvis
Issue -
State: closed - Opened by armsnyder over 8 years ago
#175 - Script Hatsune Miku's special move component (Hologram)
Issue -
State: open - Opened by armsnyder over 8 years ago
#174 - Script Kanye West's special move component (Steal The Mic)
Issue -
State: open - Opened by armsnyder over 8 years ago
#173 - Script The Beatles' special move component (I Am The Walrus)
Issue -
State: open - Opened by armsnyder over 8 years ago
#172 - Script Miley Cyrus's special move component (Wrecking Ball)
Issue -
State: closed - Opened by armsnyder over 8 years ago
#171 - Script Elvis's special move component (Jailhouse Rock)
Issue -
State: closed - Opened by armsnyder over 8 years ago
#170 - Script Michael Jackson's special move component (Moonwalk)
Issue -
State: closed - Opened by armsnyder over 8 years ago
#169 - Script a base Special Move component that contains all shared special move logic
Issue -
State: closed - Opened by armsnyder over 8 years ago
- 2 comments
#166 - Make special move animation for Hatsune Miku
Issue -
State: open - Opened by armsnyder over 8 years ago
#165 - Make special move animation for Kanye West
Issue -
State: open - Opened by armsnyder over 8 years ago
#164 - Make special move animation for The Beatles
Issue -
State: open - Opened by armsnyder over 8 years ago
#163 - Make special move animation for Miley Cyrus
Issue -
State: open - Opened by armsnyder over 8 years ago
#162 - Make special move animation for Michael Jackson
Issue -
State: open - Opened by armsnyder over 8 years ago
#161 - Make sprite and move animation for The Beatles
Issue -
State: open - Opened by armsnyder over 8 years ago
#160 - Make sprite and move animation for Hatsune Miku
Issue -
State: open - Opened by armsnyder over 8 years ago
#158 - Make sprite and move animation for Kanye West
Issue -
State: open - Opened by armsnyder over 8 years ago
#156 - make units go CRAZY during battles
Issue -
State: open - Opened by cegrief over 8 years ago
Labels: enhancement
#153 - Optimizes render performance
Pull Request -
State: closed - Opened by armsnyder over 8 years ago
#152 - Game board interface elements don't fade out when entering battle
Issue -
State: open - Opened by armsnyder over 8 years ago
Labels: bug, enhancement
#149 - Relax beat restrictions on unit selection by triggering a SELECT on ExitBeatWindow iff the player began holding that fret during the current beat
Issue -
State: closed - Opened by armsnyder over 8 years ago
#148 - Add and hook up working parameters for taking A/V delay into account for all beat-constrained actions (movement and guitar battles)
Issue -
State: open - Opened by armsnyder over 8 years ago
#140 - Code assumes players are numbered 0 and 1, might want to fix
Issue -
State: open - Opened by cegrief over 8 years ago
#117 - Guitar sends a SELECT (which is rejected for being off-beat) upon connecting to the game
Issue -
State: open - Opened by armsnyder over 8 years ago
Labels: bug
#100 - Support held notes in the code. Show a note tail for notes with duration > 0, handle detecting when a player has held a note and when the player stops holding a note mid-length, and factor the percentage of the note's duration held for into the damage modifier related with the ExitBattleMessage
Issue -
State: open - Opened by armsnyder almost 9 years ago
#99 - fixing attack
Pull Request -
State: closed - Opened by GregoryElliott almost 9 years ago
#98 - damage works
Pull Request -
State: closed - Opened by GregoryElliott almost 9 years ago
#97 - Attack range is absurdly overpowered - range applies to both x and y axis independently. Reimplement as manhattan distance please.
Issue -
State: closed - Opened by armsnyder almost 9 years ago
Labels: bug
#96 - Remap select to tap color
Issue -
State: closed - Opened by cegrief almost 9 years ago
#95 - Support left-handed players (mirror all interfaces)
Issue -
State: open - Opened by armsnyder almost 9 years ago
#94 - Create Team Layout in bottom corners
Issue -
State: closed - Opened by cegrief almost 9 years ago
- 1 comment
#93 - Add smart attack: just strum
Issue -
State: closed - Opened by cegrief almost 9 years ago
- 1 comment
#92 - Remap attack to Strum+color
Issue -
State: closed - Opened by cegrief almost 9 years ago
#91 - Spend time investigating differences between guitar models, in terms of timing / input delay and joystick controls
Issue -
State: open - Opened by armsnyder almost 9 years ago
Labels: research