Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / aras-p/glsl-optimizer issues and pull requests

#155 - doesn't compile in xcode 13.0

Issue - State: open - Opened by pearl7721User1 about 3 years ago

#152 - Add support for GameMaker Studio constants

Issue - State: closed - Opened by m1s3ry almost 4 years ago - 2 comments

#151 - Crash on const variable initialization.

Issue - State: open - Opened by charlietsao over 4 years ago

#150 - Support for storage buffers

Issue - State: open - Opened by kvark over 4 years ago

#149 - [Android] artifacts with large shaders

Issue - State: open - Opened by lwky over 4 years ago

#148 - Fix target glsl_compiler compile issue

Pull Request - State: open - Opened by heLomaN almost 5 years ago

#147 - Add a newline to the end of some files

Pull Request - State: closed - Opened by aaronfranke almost 5 years ago

#146 - Precision not output for sampler2DArray

Issue - State: open - Opened by C0lumbo about 6 years ago

#145 - disable optimization for expression/line

Issue - State: closed - Opened by crazii about 6 years ago - 1 comment

#144 - Emscripten build with -O2 or -O3 causes optimizer to hang indefinitely

Issue - State: closed - Opened by hugoam almost 7 years ago - 1 comment

#143 - Why are there no releases?

Issue - State: closed - Opened by devshgraphicsprogramming almost 7 years ago - 1 comment

#142 - Fix memory leaks in glslopt_shader

Pull Request - State: open - Opened by Lectem about 7 years ago

#141 - Fixed glsl_types::interface_types leak.

Pull Request - State: open - Opened by joeriedel about 7 years ago - 1 comment

#140 - cmake options to disable glsl_test, etc

Issue - State: open - Opened by mean-ui-thread over 7 years ago

#139 - required preprocessor conditionals are optimized out.

Issue - State: closed - Opened by mean-ui-thread over 7 years ago - 5 comments

#138 - Metal and framebuffer fetch

Issue - State: open - Opened by ghost almost 8 years ago

#137 - Support for high precision Metal texture samplers.

Pull Request - State: closed - Opened by dwilliamson almost 8 years ago - 5 comments

#136 - Fix texelFetch & sampler2DMS support

Pull Request - State: closed - Opened by zeux over 8 years ago - 5 comments

#135 - Added `extern "C"` block to glsl_optimizer.h

Pull Request - State: open - Opened by elizagamedev over 8 years ago

#133 - Fix compiling glsl_optimizer_tests.cpp on mac

Pull Request - State: closed - Opened by LRFLEW over 8 years ago

#131 - Master

Pull Request - State: closed - Opened by hizee over 8 years ago - 1 comment

#130 - support emitting of native acos and atan functions

Pull Request - State: open - Opened by crowriot over 8 years ago

#129 - Propagate precision qualifiers for constant declarations

Pull Request - State: closed - Opened by marton-unity over 8 years ago

#128 - add textureSize support

Pull Request - State: closed - Opened by lumonix over 8 years ago - 2 comments

#127 - Building for android

Issue - State: open - Opened by robclouth over 8 years ago - 7 comments

#126 - Metal shader generation fixes

Pull Request - State: closed - Opened by unity-aleksandrs almost 9 years ago

#125 - GLSL printer doesn't output MSAA texelFetch correctly

Issue - State: closed - Opened by bkaradzic almost 9 years ago - 1 comment

#124 - switch statements not functioning?

Issue - State: closed - Opened by mbechard almost 9 years ago - 2 comments

#123 - Link fails on Mac OS X w/clang

Issue - State: open - Opened by asmaloney almost 9 years ago - 1 comment

#122 - Improve the algorithm for identifying non-inductor variables

Pull Request - State: closed - Opened by baldurk almost 9 years ago

#121 - Update test output for cf6a0a97ea

Pull Request - State: closed - Opened by baldurk almost 9 years ago

#120 - Update .gitignore

Pull Request - State: closed - Opened by dbartolini about 9 years ago

#118 - Can't build on Ubuntu 15.10

Issue - State: open - Opened by Victoralm about 9 years ago - 1 comment

#117 - Fixed output of textureSize() instructions

Pull Request - State: closed - Opened by code-disaster over 9 years ago - 3 comments

#116 - Crash in ``void ir_print_glsl_visitor::visit(ir_texture *ir)``

Issue - State: closed - Opened by corporateshark over 9 years ago - 3 comments

#115 - is_binop_func_like returns false

Issue - State: closed - Opened by JMLX42 over 9 years ago - 2 comments

#114 - Metal printer doesn't output gl_FragData correctly

Issue - State: open - Opened by bkaradzic over 9 years ago

#113 - Linux fixes

Pull Request - State: closed - Opened by Tak over 9 years ago - 2 comments

#112 - Optimize multiple vec* into array of vec*

Issue - State: open - Opened by paveyry over 9 years ago - 11 comments

#111 - _mesa_error_no_memory compilation fix. _mesa_error_no_memory already…

Pull Request - State: closed - Opened by djreep81 over 9 years ago - 1 comment

#110 - Building on WinGW fails partly

Issue - State: open - Opened by wingrime over 9 years ago

#109 - Fixed VS2015 warnings while implicitly casting GLboolean <-> bool

Pull Request - State: closed - Opened by corporateshark over 9 years ago

#107 - Fixes for issues 96 and 105

Pull Request - State: open - Opened by eodabash over 9 years ago

#106 - Array of sampler uniforms not translated correctly to Metal

Issue - State: closed - Opened by eodabash over 9 years ago - 1 comment

#104 - The cure for the weirdest bugs.

Pull Request - State: closed - Opened by tschw over 9 years ago - 2 comments

#103 - Prevent variables being incorrectly identified as loop inductors

Pull Request - State: closed - Opened by baldurk over 9 years ago - 1 comment

#102 - Fix tests project on windows to use non-ARB shader functions

Pull Request - State: closed - Opened by baldurk over 9 years ago

#100 - Segfault on nodejs build

Issue - State: open - Opened by IvanSanchez over 9 years ago

#99 - Linker error in VS 2013

Issue - State: open - Opened by robclouth almost 10 years ago

#98 - Metal: Vector compare will now translate correctly.

Pull Request - State: open - Opened by cbirkhold almost 10 years ago

#97 - Fix more typos

Pull Request - State: closed - Opened by ZoeB almost 10 years ago - 3 comments

#96 - Problems with OES_EGL_image_external

Issue - State: open - Opened by eodabash almost 10 years ago

#95 - [Android] Build failed with ndk-r10d

Issue - State: open - Opened by Flamaros almost 10 years ago - 1 comment

#94 - Fix typos etc

Pull Request - State: closed - Opened by ZoeB almost 10 years ago - 2 comments

#93 - memory leak at opt_vector_splitting.cpp

Issue - State: open - Opened by crazii almost 10 years ago - 1 comment

#92 - Compiling on Gentoo

Issue - State: open - Opened by iegor almost 10 years ago - 5 comments

#91 - Fix cmake build issues and gcc hang

Pull Request - State: open - Opened by neomantra almost 10 years ago - 4 comments

#89 - segmentation fault in remove_unlinked_functions

Issue - State: closed - Opened by ILOVEPIE almost 10 years ago - 3 comments

#88 - updated ir_print_glsl_visitor to preserve uniform block definitions on on output

Pull Request - State: open - Opened by ttg-bherrera almost 10 years ago - 2 comments

#87 - Failed to compile shaders that has nested struct

Issue - State: open - Opened by cowcoa about 10 years ago - 1 comment

#86 - Fix CMakeLists.txt for Linux

Pull Request - State: closed - Opened by bullno1 about 10 years ago

#85 - Build on Linux+CMake is broken

Issue - State: closed - Opened by ColinGilbert about 10 years ago - 3 comments

#84 - #version 130 2d array texture reads get converted to proj

Issue - State: closed - Opened by clbr about 10 years ago

#83 - Update Linux Makefile

Pull Request - State: closed - Opened by clbr about 10 years ago

#82 - #version 130 case statements are mishandled

Issue - State: open - Opened by CliveMcCarthy about 10 years ago

#81 - [#80] :bug: Fix npm install

Pull Request - State: closed - Opened by parasyte about 10 years ago

#80 - Build error on OSX: 'util/ralloc.h' file not found

Issue - State: closed - Opened by parasyte about 10 years ago

#79 - Make temporary variables to have the higher precision between its own pr...

Pull Request - State: closed - Opened by rraallvv about 10 years ago - 1 comment

#78 - precision issues on iOS

Issue - State: open - Opened by rraallvv about 10 years ago

#77 - Feature request: packing/unpacking varyings

Issue - State: closed - Opened by rraallvv about 10 years ago - 2 comments

#76 - Thread safety issues (was: calling glslopt_initialize/glslopt_cleanup many times)

Issue - State: open - Opened by eodabash about 10 years ago - 5 comments

#75 - Rewritten CMakeLists.txt from VS2010 project

Pull Request - State: closed - Opened by OgreTransporter over 10 years ago - 1 comment

#73 - Invalid call of undeclared identifier 'csel_TODO'

Issue - State: open - Opened by krishna0808 over 10 years ago - 6 comments

#72 - Fix glsl_test for non-Apple platforms

Pull Request - State: closed - Opened by bullno1 over 10 years ago

#71 - Only link shader if kGlslOptionNotFullShader is not present

Pull Request - State: closed - Opened by bullno1 over 10 years ago

#70 - Add ES 3.1 support

Pull Request - State: closed - Opened by davidrogers-unity over 10 years ago - 4 comments

#69 - Uniform buffer object declarations not being emitted correctly.

Issue - State: open - Opened by plynkus over 10 years ago - 3 comments

#68 - Fix npm build

Pull Request - State: closed - Opened by aparshin over 10 years ago - 3 comments

#67 - Print infinite floats correctly

Pull Request - State: closed - Opened by jsheard over 10 years ago

#66 - Update to latest branch

Pull Request - State: closed - Opened by paladox over 10 years ago - 1 comment

#65 - Use node-pre-gyp

Issue - State: open - Opened by kkaefer over 10 years ago

#55 - Use glob to find all source files to avoid missing symbols

Pull Request - State: closed - Opened by kkaefer almost 11 years ago - 3 comments

#53 - Update glslopt to support language targets

Pull Request - State: closed - Opened by neomantra almost 11 years ago - 1 comment

#44 - Hangs in glsl_test and glsl_compiler

Issue - State: open - Opened by behdad about 11 years ago - 7 comments

#40 - Fixes for project generation via GYP (and for GYP).

Pull Request - State: closed - Opened by mingwandroid about 11 years ago - 5 comments

#30 - Linux support

Pull Request - State: closed - Opened by r-lyeh-archived over 11 years ago

#29 - Added support for assigning arrays/structs in opengl es 2.0 glsl.

Pull Request - State: closed - Opened by NiklasNummelin over 11 years ago - 1 comment

#23 - sqrt(dot(v, v)) is slower than length(v) on Mali GPUs

Issue - State: open - Opened by batesj almost 12 years ago - 1 comment

#2 - Various fixes

Pull Request - State: closed - Opened by mawww over 13 years ago - 7 comments