Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / aras-p/glsl-optimizer issues and pull requests
#155 - doesn't compile in xcode 13.0
Issue -
State: open - Opened by pearl7721User1 about 3 years ago
#154 - Broken version check for support of sampler arrays in GLSL ES leads to incorrect error
Issue -
State: open - Opened by JannikGM almost 4 years ago
#153 - error C7011: implicit cast from "mediump vec3" to "mediump vec2" es 3.0
Issue -
State: open - Opened by ValSergey almost 4 years ago
#152 - Add support for GameMaker Studio constants
Issue -
State: closed - Opened by m1s3ry almost 4 years ago
- 2 comments
#151 - Crash on const variable initialization.
Issue -
State: open - Opened by charlietsao over 4 years ago
#150 - Support for storage buffers
Issue -
State: open - Opened by kvark over 4 years ago
#149 - [Android] artifacts with large shaders
Issue -
State: open - Opened by lwky over 4 years ago
#148 - Fix target glsl_compiler compile issue
Pull Request -
State: open - Opened by heLomaN almost 5 years ago
#147 - Add a newline to the end of some files
Pull Request -
State: closed - Opened by aaronfranke almost 5 years ago
#146 - Precision not output for sampler2DArray
Issue -
State: open - Opened by C0lumbo about 6 years ago
#145 - disable optimization for expression/line
Issue -
State: closed - Opened by crazii about 6 years ago
- 1 comment
#144 - Emscripten build with -O2 or -O3 causes optimizer to hang indefinitely
Issue -
State: closed - Opened by hugoam almost 7 years ago
- 1 comment
#143 - Why are there no releases?
Issue -
State: closed - Opened by devshgraphicsprogramming almost 7 years ago
- 1 comment
#142 - Fix memory leaks in glslopt_shader
Pull Request -
State: open - Opened by Lectem about 7 years ago
#141 - Fixed glsl_types::interface_types leak.
Pull Request -
State: open - Opened by joeriedel about 7 years ago
- 1 comment
#140 - cmake options to disable glsl_test, etc
Issue -
State: open - Opened by mean-ui-thread over 7 years ago
#139 - required preprocessor conditionals are optimized out.
Issue -
State: closed - Opened by mean-ui-thread over 7 years ago
- 5 comments
#138 - Metal and framebuffer fetch
Issue -
State: open - Opened by ghost almost 8 years ago
#137 - Support for high precision Metal texture samplers.
Pull Request -
State: closed - Opened by dwilliamson almost 8 years ago
- 5 comments
#136 - Fix texelFetch & sampler2DMS support
Pull Request -
State: closed - Opened by zeux over 8 years ago
- 5 comments
#135 - Added `extern "C"` block to glsl_optimizer.h
Pull Request -
State: open - Opened by elizagamedev over 8 years ago
#134 - Fix an issue with shadows on Metal when comparison value is outside [0,1] range
Pull Request -
State: closed - Opened by p12tic over 8 years ago
#133 - Fix compiling glsl_optimizer_tests.cpp on mac
Pull Request -
State: closed - Opened by LRFLEW over 8 years ago
#132 - [Metal] Propagate constant precision in array initializers, initialize temp/auto variables to 0
Pull Request -
State: closed - Opened by marton-unity over 8 years ago
#131 - Master
Pull Request -
State: closed - Opened by hizee over 8 years ago
- 1 comment
#130 - support emitting of native acos and atan functions
Pull Request -
State: open - Opened by crowriot over 8 years ago
#129 - Propagate precision qualifiers for constant declarations
Pull Request -
State: closed - Opened by marton-unity over 8 years ago
#128 - add textureSize support
Pull Request -
State: closed - Opened by lumonix over 8 years ago
- 2 comments
#127 - Building for android
Issue -
State: open - Opened by robclouth over 8 years ago
- 7 comments
#126 - Metal shader generation fixes
Pull Request -
State: closed - Opened by unity-aleksandrs almost 9 years ago
#125 - GLSL printer doesn't output MSAA texelFetch correctly
Issue -
State: closed - Opened by bkaradzic almost 9 years ago
- 1 comment
#124 - switch statements not functioning?
Issue -
State: closed - Opened by mbechard almost 9 years ago
- 2 comments
#123 - Link fails on Mac OS X w/clang
Issue -
State: open - Opened by asmaloney almost 9 years ago
- 1 comment
#122 - Improve the algorithm for identifying non-inductor variables
Pull Request -
State: closed - Opened by baldurk almost 9 years ago
#121 - Update test output for cf6a0a97ea
Pull Request -
State: closed - Opened by baldurk almost 9 years ago
#120 - Update .gitignore
Pull Request -
State: closed - Opened by dbartolini about 9 years ago
#119 - Build fix, added some directives, compatibility with Node v5 and Nan 2.1.0, Fixed unresolved symbols in .gyp file
Pull Request -
State: closed - Opened by marcopompili about 9 years ago
#118 - Can't build on Ubuntu 15.10
Issue -
State: open - Opened by Victoralm about 9 years ago
- 1 comment
#117 - Fixed output of textureSize() instructions
Pull Request -
State: closed - Opened by code-disaster over 9 years ago
- 3 comments
#116 - Crash in ``void ir_print_glsl_visitor::visit(ir_texture *ir)``
Issue -
State: closed - Opened by corporateshark over 9 years ago
- 3 comments
#115 - is_binop_func_like returns false
Issue -
State: closed - Opened by JMLX42 over 9 years ago
- 2 comments
#114 - Metal printer doesn't output gl_FragData correctly
Issue -
State: open - Opened by bkaradzic over 9 years ago
#113 - Linux fixes
Pull Request -
State: closed - Opened by Tak over 9 years ago
- 2 comments
#112 - Optimize multiple vec* into array of vec*
Issue -
State: open - Opened by paveyry over 9 years ago
- 11 comments
#111 - _mesa_error_no_memory compilation fix. _mesa_error_no_memory already…
Pull Request -
State: closed - Opened by djreep81 over 9 years ago
- 1 comment
#110 - Building on WinGW fails partly
Issue -
State: open - Opened by wingrime over 9 years ago
#109 - Fixed VS2015 warnings while implicitly casting GLboolean <-> bool
Pull Request -
State: closed - Opened by corporateshark over 9 years ago
#108 - Remove opt_vector_splitting.cpp, not required anymore and has a bug i…
Pull Request -
State: closed - Opened by Zorro666 over 9 years ago
#107 - Fixes for issues 96 and 105
Pull Request -
State: open - Opened by eodabash over 9 years ago
#106 - Array of sampler uniforms not translated correctly to Metal
Issue -
State: closed - Opened by eodabash over 9 years ago
- 1 comment
#105 - Metal output has user struct definitions after definition of xlatMtlShaderUniform
Issue -
State: closed - Opened by eodabash over 9 years ago
- 1 comment
#104 - The cure for the weirdest bugs.
Pull Request -
State: closed - Opened by tschw over 9 years ago
- 2 comments
#103 - Prevent variables being incorrectly identified as loop inductors
Pull Request -
State: closed - Opened by baldurk over 9 years ago
- 1 comment
#102 - Fix tests project on windows to use non-ARB shader functions
Pull Request -
State: closed - Opened by baldurk over 9 years ago
#101 - Create iOS framework target and Objective-C public API wrapper to ena…
Pull Request -
State: open - Opened by tokyovigilante over 9 years ago
#100 - Segfault on nodejs build
Issue -
State: open - Opened by IvanSanchez over 9 years ago
#99 - Linker error in VS 2013
Issue -
State: open - Opened by robclouth almost 10 years ago
#98 - Metal: Vector compare will now translate correctly.
Pull Request -
State: open - Opened by cbirkhold almost 10 years ago
#97 - Fix more typos
Pull Request -
State: closed - Opened by ZoeB almost 10 years ago
- 3 comments
#96 - Problems with OES_EGL_image_external
Issue -
State: open - Opened by eodabash almost 10 years ago
#95 - [Android] Build failed with ndk-r10d
Issue -
State: open - Opened by Flamaros almost 10 years ago
- 1 comment
#94 - Fix typos etc
Pull Request -
State: closed - Opened by ZoeB almost 10 years ago
- 2 comments
#93 - memory leak at opt_vector_splitting.cpp
Issue -
State: open - Opened by crazii almost 10 years ago
- 1 comment
#92 - Compiling on Gentoo
Issue -
State: open - Opened by iegor almost 10 years ago
- 5 comments
#91 - Fix cmake build issues and gcc hang
Pull Request -
State: open - Opened by neomantra almost 10 years ago
- 4 comments
#90 - Precision of constant variables is dropped during operation.
Issue -
State: open - Opened by themikelester almost 10 years ago
#89 - segmentation fault in remove_unlinked_functions
Issue -
State: closed - Opened by ILOVEPIE almost 10 years ago
- 3 comments
#88 - updated ir_print_glsl_visitor to preserve uniform block definitions on on output
Pull Request -
State: open - Opened by ttg-bherrera almost 10 years ago
- 2 comments
#87 - Failed to compile shaders that has nested struct
Issue -
State: open - Opened by cowcoa about 10 years ago
- 1 comment
#86 - Fix CMakeLists.txt for Linux
Pull Request -
State: closed - Opened by bullno1 about 10 years ago
#85 - Build on Linux+CMake is broken
Issue -
State: closed - Opened by ColinGilbert about 10 years ago
- 3 comments
#84 - #version 130 2d array texture reads get converted to proj
Issue -
State: closed - Opened by clbr about 10 years ago
#83 - Update Linux Makefile
Pull Request -
State: closed - Opened by clbr about 10 years ago
#82 - #version 130 case statements are mishandled
Issue -
State: open - Opened by CliveMcCarthy about 10 years ago
#81 - [#80] :bug: Fix npm install
Pull Request -
State: closed - Opened by parasyte about 10 years ago
#80 - Build error on OSX: 'util/ralloc.h' file not found
Issue -
State: closed - Opened by parasyte about 10 years ago
#79 - Make temporary variables to have the higher precision between its own pr...
Pull Request -
State: closed - Opened by rraallvv about 10 years ago
- 1 comment
#78 - precision issues on iOS
Issue -
State: open - Opened by rraallvv about 10 years ago
#77 - Feature request: packing/unpacking varyings
Issue -
State: closed - Opened by rraallvv about 10 years ago
- 2 comments
#76 - Thread safety issues (was: calling glslopt_initialize/glslopt_cleanup many times)
Issue -
State: open - Opened by eodabash about 10 years ago
- 5 comments
#75 - Rewritten CMakeLists.txt from VS2010 project
Pull Request -
State: closed - Opened by OgreTransporter over 10 years ago
- 1 comment
#74 - Visual Studio build errors on commit 7827f32ffd372a1767b69ebee75228ba18b29faa
Issue -
State: closed - Opened by OgreTransporter over 10 years ago
#73 - Invalid call of undeclared identifier 'csel_TODO'
Issue -
State: open - Opened by krishna0808 over 10 years ago
- 6 comments
#72 - Fix glsl_test for non-Apple platforms
Pull Request -
State: closed - Opened by bullno1 over 10 years ago
#71 - Only link shader if kGlslOptionNotFullShader is not present
Pull Request -
State: closed - Opened by bullno1 over 10 years ago
#70 - Add ES 3.1 support
Pull Request -
State: closed - Opened by davidrogers-unity over 10 years ago
- 4 comments
#69 - Uniform buffer object declarations not being emitted correctly.
Issue -
State: open - Opened by plynkus over 10 years ago
- 3 comments
#68 - Fix npm build
Pull Request -
State: closed - Opened by aparshin over 10 years ago
- 3 comments
#67 - Print infinite floats correctly
Pull Request -
State: closed - Opened by jsheard over 10 years ago
#66 - Update to latest branch
Pull Request -
State: closed - Opened by paladox over 10 years ago
- 1 comment
#65 - Use node-pre-gyp
Issue -
State: open - Opened by kkaefer over 10 years ago
#55 - Use glob to find all source files to avoid missing symbols
Pull Request -
State: closed - Opened by kkaefer almost 11 years ago
- 3 comments
#53 - Update glslopt to support language targets
Pull Request -
State: closed - Opened by neomantra almost 11 years ago
- 1 comment
#44 - Hangs in glsl_test and glsl_compiler
Issue -
State: open - Opened by behdad about 11 years ago
- 7 comments
#40 - Fixes for project generation via GYP (and for GYP).
Pull Request -
State: closed - Opened by mingwandroid about 11 years ago
- 5 comments
#31 - Simple glsl_optimizer command line program for quick tests or automated shader optimization (Windows/Mac)
Pull Request -
State: closed - Opened by AndiDog over 11 years ago
- 2 comments
#30 - Linux support
Pull Request -
State: closed - Opened by r-lyeh-archived over 11 years ago
#29 - Added support for assigning arrays/structs in opengl es 2.0 glsl.
Pull Request -
State: closed - Opened by NiklasNummelin over 11 years ago
- 1 comment
#23 - sqrt(dot(v, v)) is slower than length(v) on Mali GPUs
Issue -
State: open - Opened by batesj almost 12 years ago
- 1 comment
#2 - Various fixes
Pull Request -
State: closed - Opened by mawww over 13 years ago
- 7 comments