Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / appsinacup/godot-rapier-physics issues and pull requests
#53 - Body Direct State missing functions _get_contact_collider_object and _get_contact_collider_velocity_at_position
Issue -
State: closed - Opened by Ughuuu 11 months ago
Labels: bug
#53 - Body Direct State missing functions _get_contact_collider_object and _get_contact_collider_velocity_at_position
Issue -
State: closed - Opened by Ughuuu 11 months ago
Labels: bug
#52 - Redo impulse to not use mass
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#52 - Redo impulse to not use mass
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#51 - Update web_builds.yml
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#51 - Update web_builds.yml
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#50 - fix possible infinite torque and impulse
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#50 - fix possible infinite torque and impulse
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#49 - fix params to work for spring joint
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#49 - fix params to work for spring joint
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#48 - Fix shape not casting
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#48 - Fix shape not casting
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#47 - Investigate Cross Platform Determinsim
Issue -
State: closed - Opened by Ughuuu 11 months ago
- 6 comments
Labels: enhancement
#47 - Investigate Cross Platform Determinsim
Issue -
State: closed - Opened by Ughuuu 11 months ago
- 6 comments
Labels: enhancement
#46 - enable parallel builds
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#46 - enable parallel builds
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#45 - fix skewing.
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#45 - fix skewing.
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#44 - fix point gravity
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#44 - fix point gravity
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#43 - fix raycast issue
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#43 - fix raycast issue
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#42 - Tunneling issue in RigidBody2d
Issue -
State: closed - Opened by souvikinator 11 months ago
- 5 comments
Labels: bug
#42 - Tunneling issue in RigidBody2d
Issue -
State: closed - Opened by souvikinator 11 months ago
- 5 comments
Labels: bug
#41 - fix ios build and mac signing and event's not being called.
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#41 - fix ios build and mac signing and event's not being called.
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#40 - TODO fix ios info.plist
Issue -
State: closed - Opened by Ughuuu 11 months ago
Labels: bug
#40 - TODO fix ios info.plist
Issue -
State: closed - Opened by Ughuuu 11 months ago
Labels: bug
#39 - TODO fix macos signing
Issue -
State: closed - Opened by Ughuuu 11 months ago
Labels: bug
#39 - TODO fix macos signing
Issue -
State: closed - Opened by Ughuuu 11 months ago
Labels: bug
#38 - update to latest rapier version, 0.18. Add spring joint, fix disable collision of joints, polygon issue and world boundary, wrong area callback
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#38 - update to latest rapier version, 0.18. Add spring joint, fix disable collision of joints, polygon issue and world boundary, wrong area callback
Pull Request -
State: closed - Opened by Ughuuu 11 months ago
#37 - Is there any way to use this plugin in Godot 3.x ?
Issue -
State: closed - Opened by souvikinator 11 months ago
- 3 comments
#37 - Is there any way to use this plugin in Godot 3.x ?
Issue -
State: closed - Opened by souvikinator 11 months ago
- 3 comments
#36 - get_overlapping_areas() returns reference to self
Issue -
State: closed - Opened by vilnius-leopold 12 months ago
- 2 comments
Labels: bug
#36 - get_overlapping_areas() returns reference to self
Issue -
State: closed - Opened by vilnius-leopold 12 months ago
- 2 comments
Labels: bug
#35 - point gravity not working as intented - using area2d example doesn't function correctly
Issue -
State: closed - Opened by JustSomeRandomUsername 12 months ago
Labels: bug
#35 - point gravity not working as intented - using area2d example doesn't function correctly
Issue -
State: closed - Opened by JustSomeRandomUsername 12 months ago
Labels: bug
#34 - Godot 4.2 WorldBoundaryShape glitches
Issue -
State: closed - Opened by dustdfg about 1 year ago
Labels: bug
#34 - Godot 4.2 WorldBoundaryShape glitches
Issue -
State: closed - Opened by dustdfg about 1 year ago
Labels: bug
#33 - CollisionPolygon2D with `build_mode = BUILD_SEGMENTS` is not closed
Issue -
State: closed - Opened by Pizzaandy about 1 year ago
Labels: bug
#32 - Incorrect raycast results against CollisionPolygon2D with `build_mode = BUILD_SOLIDS`
Issue -
State: closed - Opened by Pizzaandy about 1 year ago
- 2 comments
Labels: bug
#31 - PhysicsDirectSpaceState2D.intersect_shape not working
Issue -
State: closed - Opened by bjomp about 1 year ago
- 4 comments
Labels: bug
#30 - "shape_count < 1 is true" when CollisionShape is disabled
Issue -
State: closed - Opened by TheDoctorOne about 1 year ago
- 2 comments
Labels: bug
#29 - RigidBody2D body_entered signal not emitting on collisions when bounce is enabled on the physics material
Issue -
State: closed - Opened by catweaselirl over 1 year ago
- 1 comment
Labels: bug
#28 - PinJoint2D Disable Collision does not work
Issue -
State: closed - Opened by LiuShuai26 over 1 year ago
Labels: bug
#27 - Fix crash in modify contacts
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#26 - Crash in collision_modify_contacts_callback
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: bug
#25 - Add static body conveyer belt
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#24 - Fix character body one way direction
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#23 - Web export needs implemented
Issue -
State: closed - Opened by Ughuuu over 1 year ago
- 9 comments
Labels: enhancement
#22 - Add function to get number of active objects
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#21 - Fix windows 32 and web build
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#20 - Add missing builds for platforms
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
- 1 comment
#19 - Add build for iOS
Issue -
State: closed - Opened by Ughuuu over 1 year ago
#18 - Add build for Android ARM 64
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: bug
#17 - Fix the broken link
Pull Request -
State: closed - Opened by fabriceci over 1 year ago
#16 - Fix kinematic bodies
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#15 - Shape Cast Node doesn't work
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: bug
#14 - Shape Cast Node doesn't work
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#13 - Crash in v4.2 beta 3
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: bug
#12 - Fix CharacterBody2D Scale and Crash in v4.2
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#11 - Static body constant speed (conveyer belt) doesn't work for character body
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: bug
#10 - One way direction doesnt work for character body
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: bug
#9 - Fix impulse local center. Also implement one way direction for rigidbodies.
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#8 - Impulse applies unexpected angular momentum to rigidbodies
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: bug
#7 - Shape Skewing doesnt work
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement
#6 - When the player moves toward another CharacterBody2D weird movement happens
Issue -
State: closed - Opened by Ughuuu over 1 year ago
- 2 comments
Labels: bug
#5 - Separation ray is not implemented
Issue -
State: closed - Opened by Ughuuu over 1 year ago
- 2 comments
Labels: enhancement
#4 - _shape_collide function implementation is missing
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement
#3 - Spring Joint
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement
#2 - Static body constant speed (conveyer belt) doesn't work for rigidbodies
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement
#1 - One Way Collision doesn't work for rigidbodies
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement