Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / appsinacup/godot-rapier-physics issues and pull requests

#52 - Redo impulse to not use mass

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#52 - Redo impulse to not use mass

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#51 - Update web_builds.yml

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#51 - Update web_builds.yml

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#50 - fix possible infinite torque and impulse

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#50 - fix possible infinite torque and impulse

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#49 - fix params to work for spring joint

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#49 - fix params to work for spring joint

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#48 - Fix shape not casting

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#48 - Fix shape not casting

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#47 - Investigate Cross Platform Determinsim

Issue - State: closed - Opened by Ughuuu 11 months ago - 6 comments
Labels: enhancement

#47 - Investigate Cross Platform Determinsim

Issue - State: closed - Opened by Ughuuu 11 months ago - 6 comments
Labels: enhancement

#46 - enable parallel builds

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#46 - enable parallel builds

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#45 - fix skewing.

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#45 - fix skewing.

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#44 - fix point gravity

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#44 - fix point gravity

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#43 - fix raycast issue

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#43 - fix raycast issue

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#42 - Tunneling issue in RigidBody2d

Issue - State: closed - Opened by souvikinator 11 months ago - 5 comments
Labels: bug

#42 - Tunneling issue in RigidBody2d

Issue - State: closed - Opened by souvikinator 11 months ago - 5 comments
Labels: bug

#41 - fix ios build and mac signing and event's not being called.

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#41 - fix ios build and mac signing and event's not being called.

Pull Request - State: closed - Opened by Ughuuu 11 months ago

#40 - TODO fix ios info.plist

Issue - State: closed - Opened by Ughuuu 11 months ago
Labels: bug

#40 - TODO fix ios info.plist

Issue - State: closed - Opened by Ughuuu 11 months ago
Labels: bug

#39 - TODO fix macos signing

Issue - State: closed - Opened by Ughuuu 11 months ago
Labels: bug

#39 - TODO fix macos signing

Issue - State: closed - Opened by Ughuuu 11 months ago
Labels: bug

#37 - Is there any way to use this plugin in Godot 3.x ?

Issue - State: closed - Opened by souvikinator 11 months ago - 3 comments

#37 - Is there any way to use this plugin in Godot 3.x ?

Issue - State: closed - Opened by souvikinator 11 months ago - 3 comments

#36 - get_overlapping_areas() returns reference to self

Issue - State: closed - Opened by vilnius-leopold 12 months ago - 2 comments
Labels: bug

#36 - get_overlapping_areas() returns reference to self

Issue - State: closed - Opened by vilnius-leopold 12 months ago - 2 comments
Labels: bug

#34 - Godot 4.2 WorldBoundaryShape glitches

Issue - State: closed - Opened by dustdfg about 1 year ago
Labels: bug

#34 - Godot 4.2 WorldBoundaryShape glitches

Issue - State: closed - Opened by dustdfg about 1 year ago
Labels: bug

#33 - CollisionPolygon2D with `build_mode = BUILD_SEGMENTS` is not closed

Issue - State: closed - Opened by Pizzaandy about 1 year ago
Labels: bug

#32 - Incorrect raycast results against CollisionPolygon2D with `build_mode = BUILD_SOLIDS`

Issue - State: closed - Opened by Pizzaandy about 1 year ago - 2 comments
Labels: bug

#31 - PhysicsDirectSpaceState2D.intersect_shape not working

Issue - State: closed - Opened by bjomp about 1 year ago - 4 comments
Labels: bug

#30 - "shape_count < 1 is true" when CollisionShape is disabled

Issue - State: closed - Opened by TheDoctorOne about 1 year ago - 2 comments
Labels: bug

#28 - PinJoint2D Disable Collision does not work

Issue - State: closed - Opened by LiuShuai26 over 1 year ago
Labels: bug

#27 - Fix crash in modify contacts

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#26 - Crash in collision_modify_contacts_callback

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: bug

#25 - Add static body conveyer belt

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#24 - Fix character body one way direction

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#23 - Web export needs implemented

Issue - State: closed - Opened by Ughuuu over 1 year ago - 9 comments
Labels: enhancement

#22 - Add function to get number of active objects

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#21 - Fix windows 32 and web build

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#20 - Add missing builds for platforms

Pull Request - State: closed - Opened by Ughuuu over 1 year ago - 1 comment

#19 - Add build for iOS

Issue - State: closed - Opened by Ughuuu over 1 year ago

#18 - Add build for Android ARM 64

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: bug

#17 - Fix the broken link

Pull Request - State: closed - Opened by fabriceci over 1 year ago

#16 - Fix kinematic bodies

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#15 - Shape Cast Node doesn't work

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: bug

#14 - Shape Cast Node doesn't work

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#13 - Crash in v4.2 beta 3

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: bug

#12 - Fix CharacterBody2D Scale and Crash in v4.2

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#11 - Static body constant speed (conveyer belt) doesn't work for character body

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: bug

#10 - One way direction doesnt work for character body

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: bug

#8 - Impulse applies unexpected angular momentum to rigidbodies

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: bug

#7 - Shape Skewing doesnt work

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement

#6 - When the player moves toward another CharacterBody2D weird movement happens

Issue - State: closed - Opened by Ughuuu over 1 year ago - 2 comments
Labels: bug

#5 - Separation ray is not implemented

Issue - State: closed - Opened by Ughuuu over 1 year ago - 2 comments
Labels: enhancement

#4 - _shape_collide function implementation is missing

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement

#3 - Spring Joint

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement

#2 - Static body constant speed (conveyer belt) doesn't work for rigidbodies

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement

#1 - One Way Collision doesn't work for rigidbodies

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: enhancement