Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / appsinacup/godot-rapier-physics issues and pull requests

#86 - Rewrite addon to rust/gdext

Issue - State: closed - Opened by Ughuuu 7 months ago - 2 comments
Labels: enhancement

#86 - Rewrite addon to rust/gdext

Issue - State: closed - Opened by Ughuuu 7 months ago - 2 comments
Labels: enhancement

#85 - DOCUMENTATION.md seems to be missing.

Issue - State: closed - Opened by ysypnbh 7 months ago - 1 comment

#85 - DOCUMENTATION.md seems to be missing.

Issue - State: closed - Opened by ysypnbh 7 months ago - 1 comment

#84 - Migrate to gdext

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#83 - Fix collide functions to return correct intersection

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#83 - Fix collide functions to return correct intersection

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#82 - fix precision issue

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#82 - fix precision issue

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#81 - Rigidbody 2D with no damp still slows down

Issue - State: closed - Opened by GeminiSquishGames 7 months ago - 3 comments
Labels: bug

#81 - Rigidbody 2D with no damp still slows down

Issue - State: closed - Opened by GeminiSquishGames 7 months ago - 3 comments
Labels: bug

#80 - Deactivated collider and/or collider shape doesn't deactivate.

Issue - State: closed - Opened by GeminiSquishGames 7 months ago - 1 comment
Labels: bug

#80 - Deactivated collider and/or collider shape doesn't deactivate.

Issue - State: closed - Opened by GeminiSquishGames 7 months ago - 1 comment
Labels: bug

#79 - Add missing delete points method

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#79 - Add missing delete points method

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#78 - Use viewport for fluid rendering instead of mask color 💦

Pull Request - State: closed - Opened by AntonBergaker 7 months ago - 1 comment

#78 - Use viewport for fluid rendering instead of mask color 💦

Pull Request - State: closed - Opened by AntonBergaker 7 months ago - 1 comment

#77 - Add water shader

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#77 - Add water shader

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#76 - fix missing libs

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#76 - fix missing libs

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#75 - Multiply impulse by mass

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#75 - Multiply impulse by mass

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#74 - Rapier2D doesn't work the same as Default with Physics Materials Godot 4.2.1 mono

Issue - State: closed - Opened by GeminiSquishGames 7 months ago - 4 comments
Labels: bug

#74 - Rapier2D doesn't work the same as Default with Physics Materials Godot 4.2.1 mono

Issue - State: closed - Opened by GeminiSquishGames 7 months ago - 4 comments
Labels: bug

#72 - fix direct state error

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#72 - fix direct state error

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#70 - Update sample with more fluid things.

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#70 - Update sample with more fluid things.

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#69 - Add particle lifetime. Fix shape disabled warning.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#69 - Add particle lifetime. Fix shape disabled warning.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#68 - Invalid shape exception when collision shape is disabled

Issue - State: closed - Opened by Fernthedev 8 months ago
Labels: bug

#68 - Invalid shape exception when collision shape is disabled

Issue - State: closed - Opened by Fernthedev 8 months ago
Labels: bug

#67 - Add lifetime to the water particles

Issue - State: closed - Opened by Ughuuu 8 months ago
Labels: enhancement

#67 - Add lifetime to the water particles

Issue - State: closed - Opened by Ughuuu 8 months ago
Labels: enhancement

#66 - Add fluid sample

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#66 - Add fluid sample

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#65 - Make debug fluid white so it can be colored to anything if needed.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#65 - Make debug fluid white so it can be colored to anything if needed.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#64 - Clear fluid2d node when deleting

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#64 - Clear fluid2d node when deleting

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#63 - Fix crash. Update fluid debug rendering to be internal.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#63 - Fix crash. Update fluid debug rendering to be internal.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#62 - Project won't open after installing any of the plugin versions from asset store

Issue - State: closed - Opened by abFrancisco 8 months ago - 2 comments
Labels: bug

#62 - Project won't open after installing any of the plugin versions from asset store

Issue - State: closed - Opened by abFrancisco 8 months ago - 2 comments
Labels: bug

#61 - Double builds fail after integration with salva2d

Issue - State: closed - Opened by Ughuuu 8 months ago - 1 comment
Labels: enhancement

#61 - Double builds fail after integration with salva2d

Issue - State: closed - Opened by Ughuuu 8 months ago - 1 comment
Labels: enhancement

#60 - Test integrating salva

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#60 - Test integrating salva

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#59 - CharacterBody has issues with tile edges

Issue - State: closed - Opened by starblinky 8 months ago - 2 comments
Labels: bug

#59 - CharacterBody has issues with tile edges

Issue - State: closed - Opened by starblinky 8 months ago - 2 comments
Labels: bug

#58 - remove lazy static

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#58 - remove lazy static

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#57 - fix ccd flag not getting set

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#57 - fix ccd flag not getting set

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#56 - Fix linvel not clearing

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#56 - Fix linvel not clearing

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#55 - fix lock rotation

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#55 - fix lock rotation

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#54 - implement missing stuff in body_direct_state

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#54 - implement missing stuff in body_direct_state

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#52 - Redo impulse to not use mass

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#52 - Redo impulse to not use mass

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#51 - Update web_builds.yml

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#51 - Update web_builds.yml

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#50 - fix possible infinite torque and impulse

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#50 - fix possible infinite torque and impulse

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#49 - fix params to work for spring joint

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#49 - fix params to work for spring joint

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#48 - Fix shape not casting

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#48 - Fix shape not casting

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#47 - Investigate Cross Platform Determinsim

Issue - State: closed - Opened by Ughuuu 8 months ago - 6 comments
Labels: enhancement

#47 - Investigate Cross Platform Determinsim

Issue - State: closed - Opened by Ughuuu 8 months ago - 6 comments
Labels: enhancement

#46 - enable parallel builds

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#46 - enable parallel builds

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#45 - fix skewing.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#45 - fix skewing.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#44 - fix point gravity

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#44 - fix point gravity

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#43 - fix raycast issue

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#43 - fix raycast issue

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#42 - Tunneling issue in RigidBody2d

Issue - State: closed - Opened by souvikinator 8 months ago - 5 comments
Labels: bug

#42 - Tunneling issue in RigidBody2d

Issue - State: closed - Opened by souvikinator 8 months ago - 5 comments
Labels: bug

#41 - fix ios build and mac signing and event's not being called.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#41 - fix ios build and mac signing and event's not being called.

Pull Request - State: closed - Opened by Ughuuu 8 months ago

#40 - TODO fix ios info.plist

Issue - State: closed - Opened by Ughuuu 8 months ago
Labels: bug

#40 - TODO fix ios info.plist

Issue - State: closed - Opened by Ughuuu 8 months ago
Labels: bug

#39 - TODO fix macos signing

Issue - State: closed - Opened by Ughuuu 8 months ago
Labels: bug

#39 - TODO fix macos signing

Issue - State: closed - Opened by Ughuuu 8 months ago
Labels: bug

#37 - Is there any way to use this plugin in Godot 3.x ?

Issue - State: closed - Opened by souvikinator 8 months ago - 3 comments

#37 - Is there any way to use this plugin in Godot 3.x ?

Issue - State: closed - Opened by souvikinator 8 months ago - 3 comments

#36 - get_overlapping_areas() returns reference to self

Issue - State: closed - Opened by vilnius-leopold 9 months ago - 2 comments
Labels: bug