Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / appsinacup/godot-rapier-physics issues and pull requests
#86 - Rewrite addon to rust/gdext
Issue -
State: closed - Opened by Ughuuu 7 months ago
- 2 comments
Labels: enhancement
#86 - Rewrite addon to rust/gdext
Issue -
State: closed - Opened by Ughuuu 7 months ago
- 2 comments
Labels: enhancement
#85 - DOCUMENTATION.md seems to be missing.
Issue -
State: closed - Opened by ysypnbh 7 months ago
- 1 comment
#85 - DOCUMENTATION.md seems to be missing.
Issue -
State: closed - Opened by ysypnbh 7 months ago
- 1 comment
#84 - Migrate to gdext
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#83 - Fix collide functions to return correct intersection
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#83 - Fix collide functions to return correct intersection
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#82 - fix precision issue
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#82 - fix precision issue
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#81 - Rigidbody 2D with no damp still slows down
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 3 comments
Labels: bug
#81 - Rigidbody 2D with no damp still slows down
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 3 comments
Labels: bug
#80 - Deactivated collider and/or collider shape doesn't deactivate.
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 1 comment
Labels: bug
#80 - Deactivated collider and/or collider shape doesn't deactivate.
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 1 comment
Labels: bug
#79 - Add missing delete points method
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#79 - Add missing delete points method
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#78 - Use viewport for fluid rendering instead of mask color 💦
Pull Request -
State: closed - Opened by AntonBergaker 7 months ago
- 1 comment
#78 - Use viewport for fluid rendering instead of mask color 💦
Pull Request -
State: closed - Opened by AntonBergaker 7 months ago
- 1 comment
#77 - Add water shader
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#77 - Add water shader
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#76 - fix missing libs
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#76 - fix missing libs
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#75 - Multiply impulse by mass
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#75 - Multiply impulse by mass
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#74 - Rapier2D doesn't work the same as Default with Physics Materials Godot 4.2.1 mono
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 4 comments
Labels: bug
#74 - Rapier2D doesn't work the same as Default with Physics Materials Godot 4.2.1 mono
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 4 comments
Labels: bug
#73 - Player object in space shooter bullet speeds are much slower and aren't registering hits.
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 21 comments
Labels: bug
#73 - Player object in space shooter bullet speeds are much slower and aren't registering hits.
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 21 comments
Labels: bug
#72 - fix direct state error
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#72 - fix direct state error
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#71 - Problems with velocities, default body rotation, colliders get stuck, events not getting called, etc.
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 4 comments
Labels: bug
#71 - Problems with velocities, default body rotation, colliders get stuck, events not getting called, etc.
Issue -
State: closed - Opened by GeminiSquishGames 7 months ago
- 4 comments
Labels: bug
#70 - Update sample with more fluid things.
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#70 - Update sample with more fluid things.
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#69 - Add particle lifetime. Fix shape disabled warning.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#69 - Add particle lifetime. Fix shape disabled warning.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#68 - Invalid shape exception when collision shape is disabled
Issue -
State: closed - Opened by Fernthedev 8 months ago
Labels: bug
#68 - Invalid shape exception when collision shape is disabled
Issue -
State: closed - Opened by Fernthedev 8 months ago
Labels: bug
#67 - Add lifetime to the water particles
Issue -
State: closed - Opened by Ughuuu 8 months ago
Labels: enhancement
#67 - Add lifetime to the water particles
Issue -
State: closed - Opened by Ughuuu 8 months ago
Labels: enhancement
#66 - Add fluid sample
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#66 - Add fluid sample
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#65 - Make debug fluid white so it can be colored to anything if needed.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#65 - Make debug fluid white so it can be colored to anything if needed.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#64 - Clear fluid2d node when deleting
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#64 - Clear fluid2d node when deleting
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#63 - Fix crash. Update fluid debug rendering to be internal.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#63 - Fix crash. Update fluid debug rendering to be internal.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#62 - Project won't open after installing any of the plugin versions from asset store
Issue -
State: closed - Opened by abFrancisco 8 months ago
- 2 comments
Labels: bug
#62 - Project won't open after installing any of the plugin versions from asset store
Issue -
State: closed - Opened by abFrancisco 8 months ago
- 2 comments
Labels: bug
#61 - Double builds fail after integration with salva2d
Issue -
State: closed - Opened by Ughuuu 8 months ago
- 1 comment
Labels: enhancement
#61 - Double builds fail after integration with salva2d
Issue -
State: closed - Opened by Ughuuu 8 months ago
- 1 comment
Labels: enhancement
#60 - Test integrating salva
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#60 - Test integrating salva
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#59 - CharacterBody has issues with tile edges
Issue -
State: closed - Opened by starblinky 8 months ago
- 2 comments
Labels: bug
#59 - CharacterBody has issues with tile edges
Issue -
State: closed - Opened by starblinky 8 months ago
- 2 comments
Labels: bug
#58 - remove lazy static
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#58 - remove lazy static
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#57 - fix ccd flag not getting set
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#57 - fix ccd flag not getting set
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#56 - Fix linvel not clearing
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#56 - Fix linvel not clearing
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#55 - fix lock rotation
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#55 - fix lock rotation
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#54 - implement missing stuff in body_direct_state
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#54 - implement missing stuff in body_direct_state
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#53 - Body Direct State missing functions _get_contact_collider_object and _get_contact_collider_velocity_at_position
Issue -
State: closed - Opened by Ughuuu 8 months ago
Labels: bug
#53 - Body Direct State missing functions _get_contact_collider_object and _get_contact_collider_velocity_at_position
Issue -
State: closed - Opened by Ughuuu 8 months ago
Labels: bug
#52 - Redo impulse to not use mass
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#52 - Redo impulse to not use mass
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#51 - Update web_builds.yml
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#51 - Update web_builds.yml
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#50 - fix possible infinite torque and impulse
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#50 - fix possible infinite torque and impulse
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#49 - fix params to work for spring joint
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#49 - fix params to work for spring joint
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#48 - Fix shape not casting
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#48 - Fix shape not casting
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#47 - Investigate Cross Platform Determinsim
Issue -
State: closed - Opened by Ughuuu 8 months ago
- 6 comments
Labels: enhancement
#47 - Investigate Cross Platform Determinsim
Issue -
State: closed - Opened by Ughuuu 8 months ago
- 6 comments
Labels: enhancement
#46 - enable parallel builds
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#46 - enable parallel builds
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#45 - fix skewing.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#45 - fix skewing.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#44 - fix point gravity
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#44 - fix point gravity
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#43 - fix raycast issue
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#43 - fix raycast issue
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#42 - Tunneling issue in RigidBody2d
Issue -
State: closed - Opened by souvikinator 8 months ago
- 5 comments
Labels: bug
#42 - Tunneling issue in RigidBody2d
Issue -
State: closed - Opened by souvikinator 8 months ago
- 5 comments
Labels: bug
#41 - fix ios build and mac signing and event's not being called.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#41 - fix ios build and mac signing and event's not being called.
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#40 - TODO fix ios info.plist
Issue -
State: closed - Opened by Ughuuu 8 months ago
Labels: bug
#40 - TODO fix ios info.plist
Issue -
State: closed - Opened by Ughuuu 8 months ago
Labels: bug
#39 - TODO fix macos signing
Issue -
State: closed - Opened by Ughuuu 8 months ago
Labels: bug
#39 - TODO fix macos signing
Issue -
State: closed - Opened by Ughuuu 8 months ago
Labels: bug
#38 - update to latest rapier version, 0.18. Add spring joint, fix disable collision of joints, polygon issue and world boundary, wrong area callback
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#38 - update to latest rapier version, 0.18. Add spring joint, fix disable collision of joints, polygon issue and world boundary, wrong area callback
Pull Request -
State: closed - Opened by Ughuuu 8 months ago
#37 - Is there any way to use this plugin in Godot 3.x ?
Issue -
State: closed - Opened by souvikinator 8 months ago
- 3 comments
#37 - Is there any way to use this plugin in Godot 3.x ?
Issue -
State: closed - Opened by souvikinator 8 months ago
- 3 comments
#36 - get_overlapping_areas() returns reference to self
Issue -
State: closed - Opened by vilnius-leopold 9 months ago
- 2 comments
Labels: bug