Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / appsinacup/godot-rapier-physics issues and pull requests
#309 - Poor Performance With Shapecast and large tilemap (2D Physics)
Issue -
State: open - Opened by marcozee03 9 days ago
Labels: bug
#308 - manually stepping the engine results in non-deterministic area overlap
Issue -
State: open - Opened by bcolloran 11 days ago
- 1 comment
Labels: bug
#307 - Touch screen buttons stop working on activating plugin
Issue -
State: open - Opened by biiiliii 11 days ago
Labels: bug
#306 - Update to latest gdext
Pull Request -
State: open - Opened by Ughuuu 14 days ago
#305 - Update godot source file references
Pull Request -
State: closed - Opened by emmanuel-ferdman 14 days ago
- 1 comment
#304 - fix removed collider event not triggering
Pull Request -
State: closed - Opened by Ughuuu 16 days ago
- 3 comments
#303 - Fix signal exit bug after collider removed
Pull Request -
State: closed - Opened by Ughuuu 16 days ago
- 1 comment
#302 - signals fire when a scene starts when connected with code.
Issue -
State: closed - Opened by LeeWannacott 16 days ago
- 3 comments
Labels: bug, need-repro-zip
#301 - move static after dynamic signing
Pull Request -
State: closed - Opened by Ughuuu 19 days ago
#300 - 3d fluid rendering
Issue -
State: open - Opened by Ughuuu 20 days ago
Labels: enhancement
#299 - Fix signal enter bug
Pull Request -
State: closed - Opened by Ughuuu 20 days ago
#298 - signal body_entered works only with Debug> Visible Collision Shapes
Issue -
State: closed - Opened by shokme 23 days ago
Labels: bug
#297 - Build this project as a module
Issue -
State: closed - Opened by Ughuuu 23 days ago
- 1 comment
Labels: enhancement
#296 - Rotation & RigidBody2D collision issues
Issue -
State: closed - Opened by OceanBreezeGames 24 days ago
- 1 comment
Labels: bug
#295 - build static libs too.
Pull Request -
State: closed - Opened by Ughuuu 24 days ago
#294 - fix layer and mask reseting friction
Pull Request -
State: closed - Opened by Ughuuu 24 days ago
#293 - Web builds have 40 mb
Issue -
State: closed - Opened by Ughuuu 25 days ago
Labels: bug
#291 - RigidBody2D PhysicsMaterials not applied if collision_mask or collision_layer is changed
Issue -
State: closed - Opened by TrevorPeyton about 1 month ago
Labels: bug
#290 - Removing collision does not update Area2D
Issue -
State: closed - Opened by Changryy about 1 month ago
- 1 comment
Labels: bug
#289 - Initiating physics in _input resets position to zero
Issue -
State: open - Opened by OscarCookeAbbott about 1 month ago
- 1 comment
Labels: bug
#288 - `Shape not found` error when assign polygon to CollisionPolygon2D after update to version 0.8.7
Issue -
State: open - Opened by 949886 about 1 month ago
- 3 comments
Labels: bug
#287 - Error on executing Fluid3d initialization scripts.
Issue -
State: open - Opened by TheAndiKurz about 1 month ago
- 1 comment
Labels: bug
#286 - Godot 4.3 export freeze with godot-rapier in github actions.
Issue -
State: open - Opened by 949886 about 1 month ago
- 10 comments
Labels: bug
#285 - ConcavePolygonShape2D noisey errors, clipping.
Issue -
State: open - Opened by lgrammer about 1 month ago
- 8 comments
Labels: bug
#284 - fix lock rotation 3d
Pull Request -
State: closed - Opened by Ughuuu about 1 month ago
#283 - fix points getting removed and empty points warning.
Pull Request -
State: closed - Opened by Ughuuu about 1 month ago
#282 - Fix web builds. Double builds part 1 impl
Pull Request -
State: closed - Opened by Ughuuu about 1 month ago
#281 - Rotating an animatableRigidBody2D into liquid will cause phantom collision
Issue -
State: open - Opened by index3rr about 1 month ago
- 6 comments
Labels: bug
#280 - Polygon segment shape incorrectly gives an error on there being missing points
Issue -
State: closed - Opened by AntonBergaker about 1 month ago
Labels: bug
#279 - finally implement unsafe fraction for all.
Pull Request -
State: closed - Opened by Ughuuu about 1 month ago
#278 - fix case where contacts are missed
Pull Request -
State: closed - Opened by Ughuuu about 1 month ago
#277 - fix shapecast at start not being detected.
Pull Request -
State: closed - Opened by Ughuuu about 1 month ago
#276 - Fix point warning and raycast slowdown
Pull Request -
State: closed - Opened by Ughuuu about 1 month ago
#275 - intersect_shape will only record collisions with shapes with a x value larger than it
Issue -
State: closed - Opened by AntonBergaker about 1 month ago
Labels: bug
#274 - Fix crash in get_contact
Pull Request -
State: closed - Opened by Ughuuu about 1 month ago
#273 - Crash when calling get_contact_collider_object inside _integrate_forces after freeing colliding object
Issue -
State: closed - Opened by AntonBergaker about 1 month ago
Labels: bug
#272 - Update state reload test. Also add gdlint to ghactions step.
Pull Request -
State: closed - Opened by Ughuuu about 2 months ago
#271 - Disabling and Re-enabling CollisionShape2Ds is Broken
Issue -
State: closed - Opened by jmengenge about 2 months ago
- 1 comment
Labels: bug
#270 - Fix rapier math name clash. Fix shape disable not updating.
Pull Request -
State: closed - Opened by Ughuuu about 2 months ago
#269 - Warning when using RapierConvexPolygonShape with collinear points.
Issue -
State: closed - Opened by witchpiggie about 2 months ago
- 9 comments
Labels: bug
#268 - get_collision_face_index() is not implemented
Issue -
State: open - Opened by maylokana about 2 months ago
- 3 comments
Labels: enhancement
#266 - "RapierShapeBase leaked X owners" when starting the game after upgrading to v0.8.5
Issue -
State: closed - Opened by juanitonelli about 2 months ago
- 3 comments
Labels: bug
#265 - Angular velocity not transfering properly to other rigidbody2d from another
Issue -
State: closed - Opened by GeminiSquishGames about 2 months ago
- 1 comment
Labels: bug
#264 - version 0.8.5 missing script field in .cfg, updater having trouble deleting on windows 10.
Issue -
State: closed - Opened by GeminiSquishGames about 2 months ago
- 3 comments
Labels: bug
#263 - Enabling Rapier disables ability to place or move any nodes in Godot 4.3
Issue -
State: closed - Opened by kyle-wendling about 2 months ago
- 3 comments
Labels: bug
#262 - Inconsistent results from `collide_with_motion_and_get_contacts`
Issue -
State: closed - Opened by Pizzaandy about 2 months ago
- 6 comments
Labels: bug
#261 - Fix missing internal rids
Pull Request -
State: closed - Opened by Ughuuu about 2 months ago
#260 - Area2D don't collide in web exports
Issue -
State: closed - Opened by LifeHckr about 2 months ago
- 2 comments
Labels: bug
#259 - Add integration tests from godot physics tests. Fix inertia issue again.
Pull Request -
State: closed - Opened by Ughuuu 2 months ago
#258 - Add deterministic base function. Fix freeze mode. Fix missing events/collisions.
Pull Request -
State: closed - Opened by Ughuuu 2 months ago
#257 - `RigidBody2D` cannot move in editor
Issue -
State: closed - Opened by steelywing 2 months ago
- 8 comments
Labels: bug
#256 - Question about circle getting stuck in small polygons
Issue -
State: closed - Opened by beatrixwashere 2 months ago
- 4 comments
Labels: documentation
#255 - Rotation force regression from v0.8.1 to v0.8.4
Issue -
State: closed - Opened by AntonBergaker 2 months ago
Labels: bug
#254 - Static Shape conveyer belt overrides the velocity of object, not allowing any other forces
Issue -
State: open - Opened by Ughuuu 3 months ago
Labels: bug
#253 - Inaccurate Cylinder3D Shape
Issue -
State: closed - Opened by jacob-herrera 3 months ago
- 2 comments
Labels: bug
#252 - Fluid collision layers
Issue -
State: open - Opened by lexuv2 3 months ago
- 1 comment
Labels: enhancement
#251 - Can't move rigidBody3d in 3d view or inspector
Issue -
State: closed - Opened by warior456 3 months ago
Labels: bug
#250 - Collisions/contacts are not detected and/or accessible to scripts
Issue -
State: closed - Opened by werner291 3 months ago
- 1 comment
Labels: bug
#249 - Missing contacts/collisions when CCD is enabled.
Issue -
State: closed - Opened by werner291 3 months ago
- 3 comments
Labels: bug
#248 - Rapid performance degradation
Issue -
State: closed - Opened by Hirmuolio 3 months ago
- 6 comments
Labels: bug
#247 - Investigation: Check how much of a bottleneck are callables from gdext
Issue -
State: closed - Opened by Ughuuu 3 months ago
- 1 comment
Labels: enhancement, good first issue
#245 - RigidBody3D does not unlock when lock_rotation set to false
Issue -
State: open - Opened by Teufelauto 3 months ago
- 3 comments
Labels: bug
#244 - Inertia calculated incorrectly with multiple collision shapes
Issue -
State: closed - Opened by how2Bboss 3 months ago
Labels: bug
#243 - Remove some references to RID internally and use uid instead. Also fix Area issue.
Pull Request -
State: closed - Opened by Ughuuu 3 months ago
#242 - RigidBody won't unfreeze when starting frozen.
Issue -
State: closed - Opened by DragonController 3 months ago
- 3 comments
Labels: bug
#236 - CharacterBody3D doesn't work with HeightMapShape3D
Issue -
State: open - Opened by warsang 3 months ago
- 3 comments
Labels: bug, upstream_issue
#226 - Expose types and functions for deterministic maths
Issue -
State: open - Opened by TornadoStorm 3 months ago
- 5 comments
Labels: enhancement
#225 - Area2D does not detect overlaps in web builds
Issue -
State: closed - Opened by JonathanKohlhas 3 months ago
- 6 comments
Labels: bug
#213 - Godot Physics 2D Feature Parity
Issue -
State: closed - Opened by Ughuuu 3 months ago
- 1 comment
Labels: enhancement
#212 - ShapeCast3D Returning incorrect collision point
Issue -
State: closed - Opened by Peter229 3 months ago
- 2 comments
Labels: bug
#193 - Bug Report: ShapeCast2D Detection Issue
Issue -
State: closed - Opened by ismettaha 4 months ago
- 2 comments
Labels: bug
#139 - Performance slower than it used to be in c++ version
Issue -
State: open - Opened by Ughuuu 5 months ago
- 6 comments
Labels: enhancement
#103 - Collision excepted bodies still interact when under continuous collision detection.
Issue -
State: open - Opened by Scuas 6 months ago
- 3 comments
Labels: bug, upstream_issue
#100 - Remove error message when body/area already monitored.
Pull Request -
State: closed - Opened by Ughuuu 6 months ago
#100 - Remove error message when body/area already monitored.
Pull Request -
State: closed - Opened by Ughuuu 6 months ago
#99 - Condition "monitored_objects.has(handle_pair_hash)" is true
Issue -
State: closed - Opened by garf 6 months ago
- 19 comments
Labels: bug
#99 - Condition "monitored_objects.has(handle_pair_hash)" is true
Issue -
State: closed - Opened by garf 6 months ago
- 19 comments
Labels: bug
#98 - Fix build issue in build after rapier 0.19. Also fix pin joint rotation issue.
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#97 - intersect_shape with a circle with it's origin inside rectangle fails to detect collision
Issue -
State: closed - Opened by AntonBergaker 7 months ago
- 3 comments
Labels: bug
#97 - intersect_shape with a circle with it's origin inside rectangle fails to detect collision
Issue -
State: closed - Opened by AntonBergaker 7 months ago
- 3 comments
Labels: bug
#96 - PinJoint2D - Rotation very stiff
Issue -
State: closed - Opened by greycheeked 7 months ago
- 10 comments
Labels: bug
#96 - PinJoint2D - Rotation very stiff
Issue -
State: closed - Opened by greycheeked 7 months ago
- 10 comments
Labels: bug
#95 - Fix destroy shape race condition
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#95 - Fix destroy shape race condition
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#94 - Fix parent scale not getting applied correctly
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#94 - Fix parent scale not getting applied correctly
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#93 - Area2D does not scale with parent
Issue -
State: closed - Opened by jjanella 7 months ago
- 2 comments
Labels: bug
#93 - Area2D does not scale with parent
Issue -
State: closed - Opened by jjanella 7 months ago
- 2 comments
Labels: bug
#92 - CharacterBody2D colliding with a CollisionObject queued for deletion causes a crash
Issue -
State: closed - Opened by jjanella 7 months ago
- 1 comment
Labels: bug
#92 - CharacterBody2D colliding with a CollisionObject queued for deletion causes a crash
Issue -
State: closed - Opened by jjanella 7 months ago
- 1 comment
Labels: bug
#91 - fix shape not updating
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#91 - fix shape not updating
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#90 - Setting a CircleShape2D's radius inside a script does not update the physics engine.
Issue -
State: closed - Opened by TravisBarryDick 7 months ago
- 4 comments
Labels: bug
#90 - Setting a CircleShape2D's radius inside a script does not update the physics engine.
Issue -
State: closed - Opened by TravisBarryDick 7 months ago
- 4 comments
Labels: bug
#89 - Fix halfspace hang
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#89 - Fix halfspace hang
Pull Request -
State: closed - Opened by Ughuuu 7 months ago
#88 - Game engine hangs in scene with StaticBody2D with a WorldBoundaryShape2D
Issue -
State: closed - Opened by TravisBarryDick 7 months ago
- 8 comments
Labels: bug
#88 - Game engine hangs in scene with StaticBody2D with a WorldBoundaryShape2D
Issue -
State: closed - Opened by TravisBarryDick 7 months ago
- 8 comments
Labels: bug
#87 - Use a data holder and send it through layers
Issue -
State: closed - Opened by Ughuuu 7 months ago
Labels: bug
#87 - Use a data holder and send it through layers
Issue -
State: closed - Opened by Ughuuu 7 months ago
Labels: bug