Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / appsinacup/godot-rapier-physics issues and pull requests

#309 - Poor Performance With Shapecast and large tilemap (2D Physics)

Issue - State: open - Opened by marcozee03 9 days ago
Labels: bug

#308 - manually stepping the engine results in non-deterministic area overlap

Issue - State: open - Opened by bcolloran 11 days ago - 1 comment
Labels: bug

#307 - Touch screen buttons stop working on activating plugin

Issue - State: open - Opened by biiiliii 11 days ago
Labels: bug

#306 - Update to latest gdext

Pull Request - State: open - Opened by Ughuuu 14 days ago

#305 - Update godot source file references

Pull Request - State: closed - Opened by emmanuel-ferdman 14 days ago - 1 comment

#304 - fix removed collider event not triggering

Pull Request - State: closed - Opened by Ughuuu 16 days ago - 3 comments

#303 - Fix signal exit bug after collider removed

Pull Request - State: closed - Opened by Ughuuu 16 days ago - 1 comment

#302 - signals fire when a scene starts when connected with code.

Issue - State: closed - Opened by LeeWannacott 16 days ago - 3 comments
Labels: bug, need-repro-zip

#301 - move static after dynamic signing

Pull Request - State: closed - Opened by Ughuuu 19 days ago

#300 - 3d fluid rendering

Issue - State: open - Opened by Ughuuu 20 days ago
Labels: enhancement

#299 - Fix signal enter bug

Pull Request - State: closed - Opened by Ughuuu 20 days ago

#298 - signal body_entered works only with Debug> Visible Collision Shapes

Issue - State: closed - Opened by shokme 23 days ago
Labels: bug

#297 - Build this project as a module

Issue - State: closed - Opened by Ughuuu 23 days ago - 1 comment
Labels: enhancement

#296 - Rotation & RigidBody2D collision issues

Issue - State: closed - Opened by OceanBreezeGames 24 days ago - 1 comment
Labels: bug

#295 - build static libs too.

Pull Request - State: closed - Opened by Ughuuu 24 days ago

#294 - fix layer and mask reseting friction

Pull Request - State: closed - Opened by Ughuuu 24 days ago

#293 - Web builds have 40 mb

Issue - State: closed - Opened by Ughuuu 25 days ago
Labels: bug

#290 - Removing collision does not update Area2D

Issue - State: closed - Opened by Changryy about 1 month ago - 1 comment
Labels: bug

#289 - Initiating physics in _input resets position to zero

Issue - State: open - Opened by OscarCookeAbbott about 1 month ago - 1 comment
Labels: bug

#288 - `Shape not found` error when assign polygon to CollisionPolygon2D after update to version 0.8.7

Issue - State: open - Opened by 949886 about 1 month ago - 3 comments
Labels: bug

#287 - Error on executing Fluid3d initialization scripts.

Issue - State: open - Opened by TheAndiKurz about 1 month ago - 1 comment
Labels: bug

#286 - Godot 4.3 export freeze with godot-rapier in github actions.

Issue - State: open - Opened by 949886 about 1 month ago - 10 comments
Labels: bug

#285 - ConcavePolygonShape2D noisey errors, clipping.

Issue - State: open - Opened by lgrammer about 1 month ago - 8 comments
Labels: bug

#284 - fix lock rotation 3d

Pull Request - State: closed - Opened by Ughuuu about 1 month ago

#283 - fix points getting removed and empty points warning.

Pull Request - State: closed - Opened by Ughuuu about 1 month ago

#282 - Fix web builds. Double builds part 1 impl

Pull Request - State: closed - Opened by Ughuuu about 1 month ago

#281 - Rotating an animatableRigidBody2D into liquid will cause phantom collision

Issue - State: open - Opened by index3rr about 1 month ago - 6 comments
Labels: bug

#279 - finally implement unsafe fraction for all.

Pull Request - State: closed - Opened by Ughuuu about 1 month ago

#278 - fix case where contacts are missed

Pull Request - State: closed - Opened by Ughuuu about 1 month ago

#277 - fix shapecast at start not being detected.

Pull Request - State: closed - Opened by Ughuuu about 1 month ago

#276 - Fix point warning and raycast slowdown

Pull Request - State: closed - Opened by Ughuuu about 1 month ago

#274 - Fix crash in get_contact

Pull Request - State: closed - Opened by Ughuuu about 1 month ago

#272 - Update state reload test. Also add gdlint to ghactions step.

Pull Request - State: closed - Opened by Ughuuu about 2 months ago

#271 - Disabling and Re-enabling CollisionShape2Ds is Broken

Issue - State: closed - Opened by jmengenge about 2 months ago - 1 comment
Labels: bug

#270 - Fix rapier math name clash. Fix shape disable not updating.

Pull Request - State: closed - Opened by Ughuuu about 2 months ago

#269 - Warning when using RapierConvexPolygonShape with collinear points.

Issue - State: closed - Opened by witchpiggie about 2 months ago - 9 comments
Labels: bug

#268 - get_collision_face_index() is not implemented

Issue - State: open - Opened by maylokana about 2 months ago - 3 comments
Labels: enhancement

#266 - "RapierShapeBase leaked X owners" when starting the game after upgrading to v0.8.5

Issue - State: closed - Opened by juanitonelli about 2 months ago - 3 comments
Labels: bug

#265 - Angular velocity not transfering properly to other rigidbody2d from another

Issue - State: closed - Opened by GeminiSquishGames about 2 months ago - 1 comment
Labels: bug

#264 - version 0.8.5 missing script field in .cfg, updater having trouble deleting on windows 10.

Issue - State: closed - Opened by GeminiSquishGames about 2 months ago - 3 comments
Labels: bug

#263 - Enabling Rapier disables ability to place or move any nodes in Godot 4.3

Issue - State: closed - Opened by kyle-wendling about 2 months ago - 3 comments
Labels: bug

#262 - Inconsistent results from `collide_with_motion_and_get_contacts`

Issue - State: closed - Opened by Pizzaandy about 2 months ago - 6 comments
Labels: bug

#261 - Fix missing internal rids

Pull Request - State: closed - Opened by Ughuuu about 2 months ago

#260 - Area2D don't collide in web exports

Issue - State: closed - Opened by LifeHckr about 2 months ago - 2 comments
Labels: bug

#257 - `RigidBody2D` cannot move in editor

Issue - State: closed - Opened by steelywing 2 months ago - 8 comments
Labels: bug

#256 - Question about circle getting stuck in small polygons

Issue - State: closed - Opened by beatrixwashere 2 months ago - 4 comments
Labels: documentation

#255 - Rotation force regression from v0.8.1 to v0.8.4

Issue - State: closed - Opened by AntonBergaker 2 months ago
Labels: bug

#253 - Inaccurate Cylinder3D Shape

Issue - State: closed - Opened by jacob-herrera 3 months ago - 2 comments
Labels: bug

#252 - Fluid collision layers

Issue - State: open - Opened by lexuv2 3 months ago - 1 comment
Labels: enhancement

#251 - Can't move rigidBody3d in 3d view or inspector

Issue - State: closed - Opened by warior456 3 months ago
Labels: bug

#250 - Collisions/contacts are not detected and/or accessible to scripts

Issue - State: closed - Opened by werner291 3 months ago - 1 comment
Labels: bug

#249 - Missing contacts/collisions when CCD is enabled.

Issue - State: closed - Opened by werner291 3 months ago - 3 comments
Labels: bug

#248 - Rapid performance degradation

Issue - State: closed - Opened by Hirmuolio 3 months ago - 6 comments
Labels: bug

#247 - Investigation: Check how much of a bottleneck are callables from gdext

Issue - State: closed - Opened by Ughuuu 3 months ago - 1 comment
Labels: enhancement, good first issue

#245 - RigidBody3D does not unlock when lock_rotation set to false

Issue - State: open - Opened by Teufelauto 3 months ago - 3 comments
Labels: bug

#244 - Inertia calculated incorrectly with multiple collision shapes

Issue - State: closed - Opened by how2Bboss 3 months ago
Labels: bug

#242 - RigidBody won't unfreeze when starting frozen.

Issue - State: closed - Opened by DragonController 3 months ago - 3 comments
Labels: bug

#236 - CharacterBody3D doesn't work with HeightMapShape3D

Issue - State: open - Opened by warsang 3 months ago - 3 comments
Labels: bug, upstream_issue

#226 - Expose types and functions for deterministic maths

Issue - State: open - Opened by TornadoStorm 3 months ago - 5 comments
Labels: enhancement

#225 - Area2D does not detect overlaps in web builds

Issue - State: closed - Opened by JonathanKohlhas 3 months ago - 6 comments
Labels: bug

#213 - Godot Physics 2D Feature Parity

Issue - State: closed - Opened by Ughuuu 3 months ago - 1 comment
Labels: enhancement

#212 - ShapeCast3D Returning incorrect collision point

Issue - State: closed - Opened by Peter229 3 months ago - 2 comments
Labels: bug

#193 - Bug Report: ShapeCast2D Detection Issue

Issue - State: closed - Opened by ismettaha 4 months ago - 2 comments
Labels: bug

#139 - Performance slower than it used to be in c++ version

Issue - State: open - Opened by Ughuuu 5 months ago - 6 comments
Labels: enhancement

#103 - Collision excepted bodies still interact when under continuous collision detection.

Issue - State: open - Opened by Scuas 6 months ago - 3 comments
Labels: bug, upstream_issue

#100 - Remove error message when body/area already monitored.

Pull Request - State: closed - Opened by Ughuuu 6 months ago

#100 - Remove error message when body/area already monitored.

Pull Request - State: closed - Opened by Ughuuu 6 months ago

#99 - Condition "monitored_objects.has(handle_pair_hash)" is true

Issue - State: closed - Opened by garf 6 months ago - 19 comments
Labels: bug

#99 - Condition "monitored_objects.has(handle_pair_hash)" is true

Issue - State: closed - Opened by garf 6 months ago - 19 comments
Labels: bug

#96 - PinJoint2D - Rotation very stiff

Issue - State: closed - Opened by greycheeked 7 months ago - 10 comments
Labels: bug

#96 - PinJoint2D - Rotation very stiff

Issue - State: closed - Opened by greycheeked 7 months ago - 10 comments
Labels: bug

#95 - Fix destroy shape race condition

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#95 - Fix destroy shape race condition

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#94 - Fix parent scale not getting applied correctly

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#94 - Fix parent scale not getting applied correctly

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#93 - Area2D does not scale with parent

Issue - State: closed - Opened by jjanella 7 months ago - 2 comments
Labels: bug

#93 - Area2D does not scale with parent

Issue - State: closed - Opened by jjanella 7 months ago - 2 comments
Labels: bug

#92 - CharacterBody2D colliding with a CollisionObject queued for deletion causes a crash

Issue - State: closed - Opened by jjanella 7 months ago - 1 comment
Labels: bug

#92 - CharacterBody2D colliding with a CollisionObject queued for deletion causes a crash

Issue - State: closed - Opened by jjanella 7 months ago - 1 comment
Labels: bug

#91 - fix shape not updating

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#91 - fix shape not updating

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#90 - Setting a CircleShape2D's radius inside a script does not update the physics engine.

Issue - State: closed - Opened by TravisBarryDick 7 months ago - 4 comments
Labels: bug

#90 - Setting a CircleShape2D's radius inside a script does not update the physics engine.

Issue - State: closed - Opened by TravisBarryDick 7 months ago - 4 comments
Labels: bug

#89 - Fix halfspace hang

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#89 - Fix halfspace hang

Pull Request - State: closed - Opened by Ughuuu 7 months ago

#88 - Game engine hangs in scene with StaticBody2D with a WorldBoundaryShape2D

Issue - State: closed - Opened by TravisBarryDick 7 months ago - 8 comments
Labels: bug

#88 - Game engine hangs in scene with StaticBody2D with a WorldBoundaryShape2D

Issue - State: closed - Opened by TravisBarryDick 7 months ago - 8 comments
Labels: bug

#87 - Use a data holder and send it through layers

Issue - State: closed - Opened by Ughuuu 7 months ago
Labels: bug

#87 - Use a data holder and send it through layers

Issue - State: closed - Opened by Ughuuu 7 months ago
Labels: bug