Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / appsinacup/godot-box2d issues and pull requests

#114 - The collision between the circle and capsule is not correctly.

Issue - State: closed - Opened by cplus98 9 months ago - 1 comment
Labels: bug

#113 - Raycast2D does not work when Area2D scale x is -1

Issue - State: open - Opened by ChocolatePinecone 9 months ago
Labels: bug

#112 - Add support for build_mode = segments in CollisionPolygon2D

Issue - State: open - Opened by salvob41 10 months ago
Labels: bug

#111 - Try to add box2c

Pull Request - State: open - Opened by Ughuuu 10 months ago

#110 - When "rough" is checked and friction differs, collision causes objects to disappear

Issue - State: open - Opened by pthrasher 11 months ago - 2 comments
Labels: bug

#109 - Request - implement Pin Joint "Motor Max Torque" from Box2D

Issue - State: open - Opened by James30592 11 months ago - 1 comment
Labels: bug

#108 - Weird behaviour when a heavy rigidbody falls onto a small one

Issue - State: open - Opened by artlessgames 12 months ago
Labels: bug

#107 - Weird capsule2d behavior

Issue - State: open - Opened by artlessgames 12 months ago - 1 comment
Labels: bug

#105 - GrooveJoint being weird with pinjoint

Issue - State: open - Opened by notironicallycasters 12 months ago - 1 comment
Labels: bug

#104 - PinJoint2D has an odd "self stabalizing" behavior.

Issue - State: open - Opened by SirLich 12 months ago - 4 comments
Labels: bug

#102 - ShapeCast get_collision_point always returns 0

Issue - State: open - Opened by MaxMorgon about 1 year ago
Labels: bug

#101 - Must be overridden before calling

Issue - State: closed - Opened by Woor about 1 year ago - 2 comments
Labels: bug

#100 - Setting gravity through PhysicsServer2d not working

Issue - State: open - Opened by dredawkins11 about 1 year ago
Labels: bug

#99 - I encountered an error when queue_free objects

Issue - State: closed - Opened by Az-qianchen about 1 year ago
Labels: bug

#98 - Rigidbody connected with a Pinjoint accelerates for no reason

Issue - State: open - Opened by Pyrocreep about 1 year ago - 4 comments
Labels: bug

#97 - Pinjoint2D ignoring enabled collisions

Issue - State: open - Opened by Pyrocreep about 1 year ago
Labels: bug

#95 - Freeing a RigidBody2D containing an Area2D node triggers an error condition

Issue - State: open - Opened by gkunter about 1 year ago
Labels: bug

#94 - Fix collide to work correctly

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#93 - Collide function does not work correctly.

Issue - State: closed - Opened by cplus98 about 1 year ago
Labels: bug

#92 - PinJoint2D always has "disable_collision" as "true"

Issue - State: closed - Opened by BendySonic about 1 year ago - 2 comments
Labels: bug

#91 - Fix crash

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#90 - fix scaling issue

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#89 - Plugin startup has a warning.

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#88 - Odd floating & crashing behavior

Issue - State: closed - Opened by Shadowdragon019 about 1 year ago - 2 comments
Labels: bug

#88 - Odd floating & crashing behavior

Issue - State: closed - Opened by Shadowdragon019 about 1 year ago - 2 comments
Labels: bug

#87 - Plugin startup has a warning.

Issue - State: closed - Opened by Shadowdragon019 about 1 year ago - 2 comments
Labels: bug

#86 - StaticBody shape does not respect scale changes applied at _ready.

Issue - State: closed - Opened by AntonBergaker about 1 year ago
Labels: bug

#85 - Fix impulse at point

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#84 - Applying impulse to a circle rigidbody introduces a ton of rotation

Issue - State: closed - Opened by AntonBergaker about 1 year ago
Labels: bug

#83 - Incorrect behavior when implementing 2D planet attractors using Area2D nodes

Issue - State: open - Opened by SirLich about 1 year ago - 2 comments
Labels: bug

#82 - Strange sticky behavior

Issue - State: closed - Opened by SmartASCII about 1 year ago - 2 comments
Labels: bug

#81 - RigidBody2D: on_body_entered not reporting collisions properly

Issue - State: closed - Opened by SirLich about 1 year ago - 15 comments
Labels: bug

#80 - Doesn't work collide function.

Issue - State: closed - Opened by cplus98 about 1 year ago - 1 comment
Labels: bug

#79 - Try to do releases automatically again

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#78 - Collision "recipients" unaffected by mass or bounce.

Issue - State: closed - Opened by awardell about 1 year ago - 3 comments
Labels: bug

#77 - Fix body callback collision not called sometimes

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#76 - body_entered collisions events are sometimes missed

Issue - State: closed - Opened by tomsep about 1 year ago - 1 comment
Labels: bug

#75 - Update box2d_wrapper.cpp

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#74 - rotation inconsistencies

Issue - State: closed - Opened by funjobie about 1 year ago - 2 comments
Labels: bug

#73 - Try a fix for moving platforms

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#72 - Collision shapes behave as if they are bigger than what it should be

Issue - State: closed - Opened by DeeJayLSP about 1 year ago - 2 comments
Labels: bug

#71 - fix large rotation and also do rotation in smallest direction

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#70 - AnimatableBody2D gets rotated (inconsistently)

Issue - State: closed - Opened by funjobie about 1 year ago - 9 comments
Labels: bug

#69 - PinJoint2D angle limits work incorrectly if NodeB parent node turns 180 degrees.

Issue - State: open - Opened by tomsep about 1 year ago - 3 comments
Labels: bug

#68 - Fix contact count not updating

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#67 - Update box2d_shape_2d if it gets changed

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#66 - Fix kinematic initial position not registering

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#65 - DampedSpringJoint2D as buggy as in godot physics

Issue - State: closed - Opened by Griiimon about 1 year ago - 11 comments
Labels: bug

#64 - Update after godot rapier api

Pull Request - State: closed - Opened by Ughuuu about 1 year ago

#63 - Add Element on CollisionPolygon2D Polygon causes Godot to crash

Issue - State: closed - Opened by tomsep over 1 year ago - 1 comment
Labels: bug

#62 - Bug: Parent scaling not respected on CollisionPolygons

Issue - State: closed - Opened by Scuas over 1 year ago - 3 comments
Labels: bug

#61 - fixes damping and stiffness to match godot ones

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#60 - Fix character body intersecting

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#59 - Fix conveyer belt for character controller

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#58 - Character body 2d conveyer belt not working

Issue - State: closed - Opened by Ughuuu over 1 year ago

#57 - Game crashing after click TouchScreenButton with box2d

Issue - State: closed - Opened by ismailgamedev over 1 year ago - 2 comments

#56 - Fix character body collision shape moved

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#54 - Rigidbodies scale doesnt work

Issue - State: closed - Opened by Ughuuu over 1 year ago - 1 comment

#53 - Implement ghost collisions from briansemrau blog post

Issue - State: open - Opened by Ughuuu over 1 year ago

#52 - Add limits and motor to pin joint

Issue - State: closed - Opened by Ughuuu over 1 year ago

#51 - Add recover step to test body movement

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#50 - Fix margin for character controller and other things that use margin

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#49 - fix shapecast and segment shape

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#48 - Shapecast2D node does not detect collisions

Issue - State: closed - Opened by AntonBergaker over 1 year ago

#47 - SegmentShape2D seems unsupported

Issue - State: closed - Opened by ephemeraldisle over 1 year ago

#46 - Expose more things from joints

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#45 - Fix character controller.

Issue - State: closed - Opened by Ughuuu over 1 year ago - 1 comment

#44 - Revert mass is density

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#43 - Fixes apply force and torque functions to use same values as in godot.

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#42 - Fixes 0 friction makes object to not move

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#40 - Zero friction physics material does not simulate

Issue - State: closed - Opened by Somfin over 1 year ago - 1 comment

#39 - Windows ?

Issue - State: closed - Opened by GeorgeS2019 over 1 year ago - 1 comment

#38 - Add RopeJoint

Issue - State: open - Opened by Ughuuu over 1 year ago

#37 - Add HingeJoint

Issue - State: open - Opened by Ughuuu over 1 year ago

#36 - Add pulley joint

Issue - State: open - Opened by Ughuuu over 1 year ago

#35 - Fix polygon skin making polygons too large

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#34 - initial impl for character body one way collision

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#34 - initial impl for character body one way collision

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#33 - Fix One way Collision for CharacterBody

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: bodies, collision

#31 - Fix tilesets

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#30 - Try and implement polygon extension for polygon shapes

Issue - State: open - Opened by Ughuuu over 1 year ago

#29 - If PROCESS_MODE_DISABLED is set, no physics simulations happens

Issue - State: closed - Opened by Ughuuu over 1 year ago - 1 comment

#28 - Constant Torque and Impulse Torque are applied differently

Issue - State: closed - Opened by Ughuuu over 1 year ago - 1 comment

#27 - Fix One Way Collision for rigidbodies

Issue - State: closed - Opened by Ughuuu over 1 year ago - 1 comment
Labels: bodies, collision

#26 - Read project global configurations

Issue - State: closed - Opened by Ughuuu over 1 year ago

#25 - Fix direct space state tests

Issue - State: closed - Opened by Ughuuu over 1 year ago

#24 - Fix tests related to area

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#23 - Add job system and support separate thread for godot box2d

Issue - State: open - Opened by Ughuuu over 1 year ago

#22 - Investigate start time collisions getting triggered even if layers/masks don't match(Area tests)

Issue - State: closed - Opened by Ughuuu over 1 year ago
Labels: bodies, collision

#21 - Does this add-on support deterministic physics?

Issue - State: closed - Opened by Calinou over 1 year ago - 1 comment

#20 - move sleep state a little and try to find a fix for shapes not colliding

Pull Request - State: closed - Opened by Ughuuu over 1 year ago

#19 - Area2D colliding with StaticBody2D - No Event

Issue - State: closed - Opened by VikingAntics over 1 year ago - 5 comments
Labels: bodies, collision