Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / appsinacup/godot-box2d issues and pull requests
#116 - ask for help, the rigidbody sword slides sometime
Issue -
State: open - Opened by pixelcrab123456 7 months ago
#115 - Box_2d returning errors by the thousands for reasons i cant find out
Issue -
State: open - Opened by Ethanol54006 9 months ago
Labels: bug
#114 - The collision between the circle and capsule is not correctly.
Issue -
State: closed - Opened by cplus98 9 months ago
- 1 comment
Labels: bug
#113 - Raycast2D does not work when Area2D scale x is -1
Issue -
State: open - Opened by ChocolatePinecone 9 months ago
Labels: bug
#112 - Add support for build_mode = segments in CollisionPolygon2D
Issue -
State: open - Opened by salvob41 10 months ago
Labels: bug
#111 - Try to add box2c
Pull Request -
State: open - Opened by Ughuuu 10 months ago
#110 - When "rough" is checked and friction differs, collision causes objects to disappear
Issue -
State: open - Opened by pthrasher 11 months ago
- 2 comments
Labels: bug
#109 - Request - implement Pin Joint "Motor Max Torque" from Box2D
Issue -
State: open - Opened by James30592 11 months ago
- 1 comment
Labels: bug
#108 - Weird behaviour when a heavy rigidbody falls onto a small one
Issue -
State: open - Opened by artlessgames 12 months ago
Labels: bug
#107 - Weird capsule2d behavior
Issue -
State: open - Opened by artlessgames 12 months ago
- 1 comment
Labels: bug
#106 - CapsuleShape2D causing weird Interaction with intersect_ray and StaticBody2D
Issue -
State: open - Opened by markweenwork 12 months ago
Labels: bug
#105 - GrooveJoint being weird with pinjoint
Issue -
State: open - Opened by notironicallycasters 12 months ago
- 1 comment
Labels: bug
#104 - PinJoint2D has an odd "self stabalizing" behavior.
Issue -
State: open - Opened by SirLich 12 months ago
- 4 comments
Labels: bug
#103 - ShapeCast won't detect collision with a shape that is off center from its containing body
Issue -
State: open - Opened by MaxMorgon about 1 year ago
Labels: bug
#102 - ShapeCast get_collision_point always returns 0
Issue -
State: open - Opened by MaxMorgon about 1 year ago
Labels: bug
#101 - Must be overridden before calling
Issue -
State: closed - Opened by Woor about 1 year ago
- 2 comments
Labels: bug
#100 - Setting gravity through PhysicsServer2d not working
Issue -
State: open - Opened by dredawkins11 about 1 year ago
Labels: bug
#99 - I encountered an error when queue_free objects
Issue -
State: closed - Opened by Az-qianchen about 1 year ago
Labels: bug
#98 - Rigidbody connected with a Pinjoint accelerates for no reason
Issue -
State: open - Opened by Pyrocreep about 1 year ago
- 4 comments
Labels: bug
#97 - Pinjoint2D ignoring enabled collisions
Issue -
State: open - Opened by Pyrocreep about 1 year ago
Labels: bug
#96 - the mouse_entered signal is only being triggered as if the polygon were a rectangular bounding box
Issue -
State: open - Opened by pixelcrab123456 about 1 year ago
Labels: bug
#95 - Freeing a RigidBody2D containing an Area2D node triggers an error condition
Issue -
State: open - Opened by gkunter about 1 year ago
Labels: bug
#94 - Fix collide to work correctly
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#93 - Collide function does not work correctly.
Issue -
State: closed - Opened by cplus98 about 1 year ago
Labels: bug
#92 - PinJoint2D always has "disable_collision" as "true"
Issue -
State: closed - Opened by BendySonic about 1 year ago
- 2 comments
Labels: bug
#91 - Fix crash
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#90 - fix scaling issue
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#89 - Plugin startup has a warning.
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#88 - Odd floating & crashing behavior
Issue -
State: closed - Opened by Shadowdragon019 about 1 year ago
- 2 comments
Labels: bug
#88 - Odd floating & crashing behavior
Issue -
State: closed - Opened by Shadowdragon019 about 1 year ago
- 2 comments
Labels: bug
#87 - Plugin startup has a warning.
Issue -
State: closed - Opened by Shadowdragon019 about 1 year ago
- 2 comments
Labels: bug
#86 - StaticBody shape does not respect scale changes applied at _ready.
Issue -
State: closed - Opened by AntonBergaker about 1 year ago
Labels: bug
#85 - Fix impulse at point
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#84 - Applying impulse to a circle rigidbody introduces a ton of rotation
Issue -
State: closed - Opened by AntonBergaker about 1 year ago
Labels: bug
#83 - Incorrect behavior when implementing 2D planet attractors using Area2D nodes
Issue -
State: open - Opened by SirLich about 1 year ago
- 2 comments
Labels: bug
#82 - Strange sticky behavior
Issue -
State: closed - Opened by SmartASCII about 1 year ago
- 2 comments
Labels: bug
#81 - RigidBody2D: on_body_entered not reporting collisions properly
Issue -
State: closed - Opened by SirLich about 1 year ago
- 15 comments
Labels: bug
#80 - Doesn't work collide function.
Issue -
State: closed - Opened by cplus98 about 1 year ago
- 1 comment
Labels: bug
#79 - Try to do releases automatically again
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#78 - Collision "recipients" unaffected by mass or bounce.
Issue -
State: closed - Opened by awardell about 1 year ago
- 3 comments
Labels: bug
#77 - Fix body callback collision not called sometimes
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#76 - body_entered collisions events are sometimes missed
Issue -
State: closed - Opened by tomsep about 1 year ago
- 1 comment
Labels: bug
#75 - Update box2d_wrapper.cpp
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#74 - rotation inconsistencies
Issue -
State: closed - Opened by funjobie about 1 year ago
- 2 comments
Labels: bug
#73 - Try a fix for moving platforms
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#72 - Collision shapes behave as if they are bigger than what it should be
Issue -
State: closed - Opened by DeeJayLSP about 1 year ago
- 2 comments
Labels: bug
#71 - fix large rotation and also do rotation in smallest direction
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#70 - AnimatableBody2D gets rotated (inconsistently)
Issue -
State: closed - Opened by funjobie about 1 year ago
- 9 comments
Labels: bug
#69 - PinJoint2D angle limits work incorrectly if NodeB parent node turns 180 degrees.
Issue -
State: open - Opened by tomsep about 1 year ago
- 3 comments
Labels: bug
#68 - Fix contact count not updating
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#67 - Update box2d_shape_2d if it gets changed
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#66 - Fix kinematic initial position not registering
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#65 - DampedSpringJoint2D as buggy as in godot physics
Issue -
State: closed - Opened by Griiimon about 1 year ago
- 11 comments
Labels: bug
#64 - Update after godot rapier api
Pull Request -
State: closed - Opened by Ughuuu about 1 year ago
#63 - Add Element on CollisionPolygon2D Polygon causes Godot to crash
Issue -
State: closed - Opened by tomsep over 1 year ago
- 1 comment
Labels: bug
#62 - Bug: Parent scaling not respected on CollisionPolygons
Issue -
State: closed - Opened by Scuas over 1 year ago
- 3 comments
Labels: bug
#61 - fixes damping and stiffness to match godot ones
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#60 - Fix character body intersecting
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#59 - Fix conveyer belt for character controller
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#58 - Character body 2d conveyer belt not working
Issue -
State: closed - Opened by Ughuuu over 1 year ago
#57 - Game crashing after click TouchScreenButton with box2d
Issue -
State: closed - Opened by ismailgamedev over 1 year ago
- 2 comments
#56 - Fix character body collision shape moved
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#55 - if the collision shape of character body2d is moved, test_body_moved doesnt work propertly
Issue -
State: closed - Opened by Ughuuu over 1 year ago
#54 - Rigidbodies scale doesnt work
Issue -
State: closed - Opened by Ughuuu over 1 year ago
- 1 comment
#53 - Implement ghost collisions from briansemrau blog post
Issue -
State: open - Opened by Ughuuu over 1 year ago
#52 - Add limits and motor to pin joint
Issue -
State: closed - Opened by Ughuuu over 1 year ago
#51 - Add recover step to test body movement
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#50 - Fix margin for character controller and other things that use margin
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#49 - fix shapecast and segment shape
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#48 - Shapecast2D node does not detect collisions
Issue -
State: closed - Opened by AntonBergaker over 1 year ago
#47 - SegmentShape2D seems unsupported
Issue -
State: closed - Opened by ephemeraldisle over 1 year ago
#46 - Expose more things from joints
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#45 - Fix character controller.
Issue -
State: closed - Opened by Ughuuu over 1 year ago
- 1 comment
#44 - Revert mass is density
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#43 - Fixes apply force and torque functions to use same values as in godot.
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#42 - Fixes 0 friction makes object to not move
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#41 - Applying impulse ignores rigidbody mass and introduces a ton of angular motion.
Issue -
State: closed - Opened by AntonBergaker over 1 year ago
#40 - Zero friction physics material does not simulate
Issue -
State: closed - Opened by Somfin over 1 year ago
- 1 comment
#39 - Windows ?
Issue -
State: closed - Opened by GeorgeS2019 over 1 year ago
- 1 comment
#38 - Add RopeJoint
Issue -
State: open - Opened by Ughuuu over 1 year ago
#37 - Add HingeJoint
Issue -
State: open - Opened by Ughuuu over 1 year ago
#36 - Add pulley joint
Issue -
State: open - Opened by Ughuuu over 1 year ago
#35 - Fix polygon skin making polygons too large
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#34 - initial impl for character body one way collision
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#34 - initial impl for character body one way collision
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#33 - Fix One way Collision for CharacterBody
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: bodies, collision
#32 - add position and velocity iteration. Also fix one way direction for rigidbodies.
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#31 - Fix tilesets
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#30 - Try and implement polygon extension for polygon shapes
Issue -
State: open - Opened by Ughuuu over 1 year ago
#29 - If PROCESS_MODE_DISABLED is set, no physics simulations happens
Issue -
State: closed - Opened by Ughuuu over 1 year ago
- 1 comment
#28 - Constant Torque and Impulse Torque are applied differently
Issue -
State: closed - Opened by Ughuuu over 1 year ago
- 1 comment
#27 - Fix One Way Collision for rigidbodies
Issue -
State: closed - Opened by Ughuuu over 1 year ago
- 1 comment
Labels: bodies, collision
#26 - Read project global configurations
Issue -
State: closed - Opened by Ughuuu over 1 year ago
#25 - Fix direct space state tests
Issue -
State: closed - Opened by Ughuuu over 1 year ago
#24 - Fix tests related to area
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#23 - Add job system and support separate thread for godot box2d
Issue -
State: open - Opened by Ughuuu over 1 year ago
#22 - Investigate start time collisions getting triggered even if layers/masks don't match(Area tests)
Issue -
State: closed - Opened by Ughuuu over 1 year ago
Labels: bodies, collision
#21 - Does this add-on support deterministic physics?
Issue -
State: closed - Opened by Calinou over 1 year ago
- 1 comment
#20 - move sleep state a little and try to find a fix for shapes not colliding
Pull Request -
State: closed - Opened by Ughuuu over 1 year ago
#19 - Area2D colliding with StaticBody2D - No Event
Issue -
State: closed - Opened by VikingAntics over 1 year ago
- 5 comments
Labels: bodies, collision