Ecosyste.ms: Issues

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GitHub / annulusgames/litmotion issues and pull requests

#113 - Add: CancelBehaviour to ToUniTask, ToValueTask, ToAwaitable

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#112 - Fix: possibility of double release

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#111 - Fix: memory leak in NativeAnimationCurve

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#110 - Add: AnimationCurve support

Pull Request - State: closed - Opened by AnnulusGames 11 months ago - 10 comments

#109 - Cancellation bleeds over to other MotionHandles

Issue - State: closed - Opened by EusthEnoptEron 11 months ago - 2 comments

#108 - Add: MotionScheduler.DefaultScheduler

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#107 - Change: FastListCore initialization to be lazy

Pull Request - State: closed - Opened by AnnulusGames 11 months ago - 1 comment

#106 - Add: LinkBehaviour to AddTo

Pull Request - State: closed - Opened by AnnulusGames 11 months ago - 3 comments

#104 - [Feature] WithLink support

Issue - State: closed - Opened by AnnulusGames 11 months ago - 2 comments

#103 - Fix: await handle not continue when motion canceled

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#102 - Add: Lightweight Awaiter without UniTask

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#101 - Support TextMeshPro extension in Unity2023 (ugui2.0)

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#100 - Improve: optimize collections, add LinkedPool

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#98 - Added binding to CanvasGroup.alpha

Pull Request - State: closed - Opened by threeplus 12 months ago - 3 comments

#97 - Added WithStartTime and GetTime to allow toggle behaviour

Pull Request - State: closed - Opened by mic-code 12 months ago - 1 comment

#96 - Static variables must be explicitly initialized to work properly

Issue - State: closed - Opened by gif-hara 12 months ago - 3 comments

#95 - Support R3

Pull Request - State: closed - Opened by shiena about 1 year ago - 1 comment

#94 - WithCancellationToken(CancellationToken)

Issue - State: closed - Opened by Akeit0 about 1 year ago - 13 comments

#92 - Add builder creation to extension methods

Issue - State: closed - Opened by RomanPlotnikov about 1 year ago - 2 comments

#90 - Update: docs

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#89 - Add: ToValueTask

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#88 - Improve: implementation of ToAwaitable()

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#87 - Optimize: MotionBuilder

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#86 - Change: MotionTrackerWindow 'Position' to 'Stack Trace'

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#85 - Add: ToAwaitable

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#84 - Remove: using Cysharp.Threading.Tasks

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#83 - Move: MotionOptions scripts to a folder

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#82 - Add: PlaybackSpeed property to MotionHandle

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#81 - Fix: MinimumList.RemoveAtSwapback()

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#80 - Optimize: AddTo MonoBehaviour

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#79 - Add: edit mode support for TextMeshProMotionAnimator

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#77 - Fix: TextMeshPro character motion issues

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#76 - Add: new BindToTMPChar- extensions

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#75 - Fix: the behavior of TextMeshPro character motions was unstable.

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#74 - Add: custom binding extension method page to docs

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#73 - Fix: mistake in the sample code in the docs.

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#72 - The () is missing in Doc's Code Example

Issue - State: closed - Opened by amenonegames about 1 year ago - 1 comment

#71 - Introduce Struct Wrapper (without pooling)

Issue - State: closed - Opened by Akeit0 about 1 year ago

#70 - Use static anonymouse functions

Pull Request - State: closed - Opened by c3-hoge-fuga-piyo about 1 year ago

#69 - Fix: sample scene text

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#68 - [Feature] Pause/Resume motions

Issue - State: closed - Opened by AnnulusGames about 1 year ago - 3 comments

#67 - Change: clear List when CompositeMotionHandle Complete/Cancel.

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#66 - Make OnCopmplete, OnCancel LinkedList

Issue - State: closed - Opened by Akeit0 about 1 year ago

#65 - Improve: Optimization

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#64 - Add: SkipValuesDuringDelay to WithDelay

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#63 - Feature: DelayType

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#62 - Feature: BindToTMPChar- extensions

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#61 - Fix: TrackingState leaks when an exception occurs in a callback

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#60 - Feature: MotionTrackerWindow

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#59 - Fix: WithScheduler not working

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#56 - Change: Utf16StringHelper internal

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#55 - Improve: refactoring (default scheduler)

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#54 - Fix: missing exception handling when canceling

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#53 - Optimize: AddTo

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#52 - Fix: StartTime is incorrect when creating motion on Editor

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#51 - Fix: PlayerLoop running in edit mode

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#50 - Add: IsActive check to MotionConfiguredSource

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#49 - Feature: RegisterUnhandledExceptionHandler

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#48 - Remove: null checks

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#47 - Add: MotionDispatcher.Clear()

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#46 - Change: the Motion update process to be performed on PlayerLoop.

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#44 - Any plan for preset or reusable configuration?

Issue - State: closed - Opened by laicasaane about 1 year ago - 1 comment

#43 - Remove WithIgnoreTimeScale, Change scheduler specifications.

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#42 - Fix: motion created on the editor being updated twice

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#41 - Optimize: update runner

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#40 - Change: MotionDispatcher hideFlags

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#39 - Change: fallback for Scheduler when in edit mode

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#38 - Add: ZString support

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#37 - Improve: remove BindToText closures

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#36 - Add: multi-state support for BindWithState

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#35 - Add: numeric type BindToText extension methods

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#34 - Add: OnCancel

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#33 - [Proposal] Allow OnCancel and struct state.

Issue - State: closed - Opened by Akeit0 about 1 year ago - 3 comments

#32 - Can Unity 2020 version use this library?

Issue - State: closed - Opened by yqsas about 1 year ago - 3 comments

#31 - Remove: unnecessary csproj files

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#30 - Add: missing summaries

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#29 - Add: VisualEffectGraph extensions

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#28 - Add: UIToolkit extensions

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#27 - Change: target null to exception

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#26 - Fix: compilation error occurs when using Collections 1.5.1

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#25 - Fix: FixedString512Bytes MotionUpdateJob is not registered

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#24 - Fix: delay does not work when duration is 0

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#23 - Change: cancel await when MotionHandle.Cancel() is called

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#22 - Add: WithRandomSeed for shake motion and string motion

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#21 - Change: IMotionAdapter argument to ref

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#20 - Change: Bind extension methods to generics

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#19 - Add: Punch and Shake motions

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#17 - Fix: combining await and WithOnError doesn't work

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#16 - [Bug] await MotionHandle does not complete when canceling from error.

Issue - State: closed - Opened by Akeit0 about 1 year ago - 1 comment

#15 - Fix: await MotionHandle does not complete when motion canceled

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#14 - [Bug] await MotionHandle does not complete when calling handle.Cancel()

Issue - State: closed - Opened by AnnulusGames about 1 year ago - 3 comments

#13 - Add: WithCancelOnError

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago

#12 - MultiState Callback Support

Issue - State: closed - Opened by Akeit0 about 1 year ago - 3 comments

#11 - Add: string animation support

Pull Request - State: closed - Opened by AnnulusGames about 1 year ago