Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / annulusgames/litmotion issues and pull requests
#113 - Add: CancelBehaviour to ToUniTask, ToValueTask, ToAwaitable
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#112 - Fix: possibility of double release
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#111 - Fix: memory leak in NativeAnimationCurve
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#110 - Add: AnimationCurve support
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
- 10 comments
#109 - Cancellation bleeds over to other MotionHandles
Issue -
State: closed - Opened by EusthEnoptEron 11 months ago
- 2 comments
#108 - Add: MotionScheduler.DefaultScheduler
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#107 - Change: FastListCore initialization to be lazy
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
- 1 comment
#106 - Add: LinkBehaviour to AddTo
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
- 3 comments
#104 - [Feature] WithLink support
Issue -
State: closed - Opened by AnnulusGames 11 months ago
- 2 comments
#103 - Fix: await handle not continue when motion canceled
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#102 - Add: Lightweight Awaiter without UniTask
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#101 - Support TextMeshPro extension in Unity2023 (ugui2.0)
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#100 - Improve: optimize collections, add LinkedPool
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#99 - LMotion.Shake keeps working while Time.scale == 0f. How can I make it follow the time scale properly?
Issue -
State: closed - Opened by qwe321qwe321qwe321 11 months ago
- 6 comments
#98 - Added binding to CanvasGroup.alpha
Pull Request -
State: closed - Opened by threeplus 12 months ago
- 3 comments
#97 - Added WithStartTime and GetTime to allow toggle behaviour
Pull Request -
State: closed - Opened by mic-code 12 months ago
- 1 comment
#96 - Static variables must be explicitly initialized to work properly
Issue -
State: closed - Opened by gif-hara 12 months ago
- 3 comments
#95 - Support R3
Pull Request -
State: closed - Opened by shiena about 1 year ago
- 1 comment
#94 - WithCancellationToken(CancellationToken)
Issue -
State: closed - Opened by Akeit0 about 1 year ago
- 13 comments
#92 - Add builder creation to extension methods
Issue -
State: closed - Opened by RomanPlotnikov about 1 year ago
- 2 comments
#90 - Update: docs
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#89 - Add: ToValueTask
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#88 - Improve: implementation of ToAwaitable()
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#87 - Optimize: MotionBuilder
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#86 - Change: MotionTrackerWindow 'Position' to 'Stack Trace'
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#85 - Add: ToAwaitable
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#84 - Remove: using Cysharp.Threading.Tasks
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#83 - Move: MotionOptions scripts to a folder
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#82 - Add: PlaybackSpeed property to MotionHandle
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#81 - Fix: MinimumList.RemoveAtSwapback()
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#80 - Optimize: AddTo MonoBehaviour
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#79 - Add: edit mode support for TextMeshProMotionAnimator
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#78 - Fix: an exception sometimes occurs when creating a Shake motion when Burst is enabled
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#78 - Fix: an exception sometimes occurs when creating a Shake motion when Burst is enabled
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#77 - Fix: TextMeshPro character motion issues
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#76 - Add: new BindToTMPChar- extensions
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#75 - Fix: the behavior of TextMeshPro character motions was unstable.
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#74 - Add: custom binding extension method page to docs
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#73 - Fix: mistake in the sample code in the docs.
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#72 - The () is missing in Doc's Code Example
Issue -
State: closed - Opened by amenonegames about 1 year ago
- 1 comment
#71 - Introduce Struct Wrapper (without pooling)
Issue -
State: closed - Opened by Akeit0 about 1 year ago
#70 - Use static anonymouse functions
Pull Request -
State: closed - Opened by c3-hoge-fuga-piyo about 1 year ago
#69 - Fix: sample scene text
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#68 - [Feature] Pause/Resume motions
Issue -
State: closed - Opened by AnnulusGames about 1 year ago
- 3 comments
#67 - Change: clear List when CompositeMotionHandle Complete/Cancel.
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#66 - Make OnCopmplete, OnCancel LinkedList
Issue -
State: closed - Opened by Akeit0 about 1 year ago
#65 - Improve: Optimization
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#64 - Add: SkipValuesDuringDelay to WithDelay
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#63 - Feature: DelayType
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#62 - Feature: BindToTMPChar- extensions
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#61 - Fix: TrackingState leaks when an exception occurs in a callback
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#60 - Feature: MotionTrackerWindow
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#59 - Fix: WithScheduler not working
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#57 - Fix: OnCompleted of IObservable<T> is not called when motion is canceled
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#56 - Change: Utf16StringHelper internal
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#55 - Improve: refactoring (default scheduler)
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#54 - Fix: missing exception handling when canceling
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#53 - Optimize: AddTo
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#52 - Fix: StartTime is incorrect when creating motion on Editor
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#51 - Fix: PlayerLoop running in edit mode
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#50 - Add: IsActive check to MotionConfiguredSource
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#49 - Feature: RegisterUnhandledExceptionHandler
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#48 - Remove: null checks
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#47 - Add: MotionDispatcher.Clear()
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#46 - Change: the Motion update process to be performed on PlayerLoop.
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#45 - LitMotion.Extensions depends on UIElements, Unity UI and Unity Audio
Pull Request -
State: closed - Opened by c3-hoge-fuga-piyo about 1 year ago
#44 - Any plan for preset or reusable configuration?
Issue -
State: closed - Opened by laicasaane about 1 year ago
- 1 comment
#43 - Remove WithIgnoreTimeScale, Change scheduler specifications.
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#42 - Fix: motion created on the editor being updated twice
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#41 - Optimize: update runner
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#40 - Change: MotionDispatcher hideFlags
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#39 - Change: fallback for Scheduler when in edit mode
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#38 - Add: ZString support
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#37 - Improve: remove BindToText closures
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#36 - Add: multi-state support for BindWithState
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#35 - Add: numeric type BindToText extension methods
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#34 - Add: OnCancel
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#33 - [Proposal] Allow OnCancel and struct state.
Issue -
State: closed - Opened by Akeit0 about 1 year ago
- 3 comments
#32 - Can Unity 2020 version use this library?
Issue -
State: closed - Opened by yqsas about 1 year ago
- 3 comments
#31 - Remove: unnecessary csproj files
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#30 - Add: missing summaries
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#29 - Add: VisualEffectGraph extensions
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#28 - Add: UIToolkit extensions
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#27 - Change: target null to exception
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#26 - Fix: compilation error occurs when using Collections 1.5.1
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#25 - Fix: FixedString512Bytes MotionUpdateJob is not registered
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#24 - Fix: delay does not work when duration is 0
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#23 - Change: cancel await when MotionHandle.Cancel() is called
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#22 - Add: WithRandomSeed for shake motion and string motion
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#21 - Change: IMotionAdapter argument to ref
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#20 - Change: Bind extension methods to generics
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#19 - Add: Punch and Shake motions
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#18 - [Proposal] Make await handle; to throw OperationCanceledException when MotionHandle.Cancel.
Issue -
State: closed - Opened by Akeit0 about 1 year ago
- 2 comments
#17 - Fix: combining await and WithOnError doesn't work
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#16 - [Bug] await MotionHandle does not complete when canceling from error.
Issue -
State: closed - Opened by Akeit0 about 1 year ago
- 1 comment
#15 - Fix: await MotionHandle does not complete when motion canceled
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#14 - [Bug] await MotionHandle does not complete when calling handle.Cancel()
Issue -
State: closed - Opened by AnnulusGames about 1 year ago
- 3 comments
#13 - Add: WithCancelOnError
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago
#12 - MultiState Callback Support
Issue -
State: closed - Opened by Akeit0 about 1 year ago
- 3 comments
#11 - Add: string animation support
Pull Request -
State: closed - Opened by AnnulusGames about 1 year ago