Ecosyste.ms: Issues

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GitHub / annulusgames/litmotion issues and pull requests

#204 - Fix typo ComplatedLoops -> CompletedLoops

Pull Request - State: open - Opened by hesselmonk 20 days ago

#203 - Fixes #202 : Small typo: ComplatedLoops in MotionHandle.cs (line 92)

Pull Request - State: closed - Opened by AldeRoberge 23 days ago - 1 comment

#201 - Fix spelling error for ComplatedLoops -> CompletedLoops

Pull Request - State: closed - Opened by christopher-qde 23 days ago - 3 comments

#199 - Update publish-docfx .NET version

Pull Request - State: closed - Opened by AnnulusGames 27 days ago

#198 - Add: TMP_Text spacing bind extensions

Pull Request - State: closed - Opened by AnnulusGames 27 days ago

#195 - Update documentation links in README and README_JA

Pull Request - State: closed - Opened by Hanif012 about 1 month ago - 1 comment

#190 - Can LitMotionAnimation provide more APIs?

Issue - State: open - Opened by eefan000 about 1 month ago - 8 comments

#188 - Can the damper function be added?

Issue - State: open - Opened by Rotanticu about 2 months ago - 2 comments

#187 - Support for reversing animation at any point in time

Issue - State: closed - Opened by mic-code about 2 months ago - 10 comments

#186 - Api adjustments

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#185 - Update docs

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#183 - Rename animation component events

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#182 - Fix: no copy is done when allocating the buffer in sequence builder

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#181 - Change LitMotionAnimation API

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#180 - Fix: LitMotion Animation inspector

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#179 - Change `WithBindOnSchedule()` -> `WithImmediateBind()`

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#178 - Add `MotionHandle.None`

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#177 - Add: new ManualMotionDispatcher

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#176 - Fix toggleOnLabelClick does not exist in versions prior to Unity 6

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#175 - Refactoring

Pull Request - State: closed - Opened by AnnulusGames about 2 months ago

#174 - Foldout.toggleOnLabelClick Only Unity6+ is supported -> v2.0

Issue - State: closed - Opened by BadZhang about 2 months ago - 1 comment

#173 - Feat visual editor

Pull Request - State: closed - Opened by BadZhang 2 months ago

#172 - Add LitMotion.Animation package

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#171 - Add MotionSequenceBuilder.Schedule(configuration)

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#170 - Fix: OnLoopComplete is called for the wrong motion

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#169 - Add check if motion is in sequence

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#168 - Add: LitMotion Debugger

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#167 - Remove `ManualMotionDispatcher` and `IMotionScheduler.Time`

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#166 - Add `WithOnLoopComplete()` and `MotionHandle.ComplatedLoops`

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#165 - Fix TextMeshPro character motion Complete doesn't work

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#164 - Calculate a random number from the hash of the time and seed

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#163 - Fix Complete and Cancel for Sequences do not work properly

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#163 - Fix Complete and Cancel for Sequences do not work properly

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#162 - Add new Bind extensions

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#162 - Add new Bind extensions

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#161 - Improve MotionSettings

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#159 - Fix: duplicate callbacks are registered for PlayerLoop

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#158 - Add: LitMotion.Sequences

Pull Request - State: closed - Opened by AnnulusGames 2 months ago

#157 - Fix: burst error

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#156 - Fix `MotionHandle.Time` behavior

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#155 - Add `format` parameter to `BindToUnityLogger()` method

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#155 - Add `format` parameter to `BindToUnityLogger()` method

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#154 - Rename `ToYieldInteraction()` -> `ToYieldInstruction()`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#154 - Rename `ToYieldInteraction()` -> `ToYieldInstruction()`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#153 - Add `MotionDisposeBehavior` parameter to `ToDisposable()`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#153 - Add `MotionDisposeBehavior` parameter to `ToDisposable()`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#152 - Add `MotionHandle.Duration` property

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#152 - Add `MotionHandle.Duration` property

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#151 - Rename: LinkBehaviour -> LinkBehavior

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#151 - Rename: LinkBehaviour -> LinkBehavior

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#150 - Remove managed function pointer support

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#150 - Remove managed function pointer support

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#149 - Add `MotionSettings` and remove `MotionBuilder.Preserve()`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago - 1 comment

#149 - Add `MotionSettings` and remove `MotionBuilder.Preserve()`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago - 1 comment

#148 - Fix: UpdateRunner.Reset

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#148 - Fix: UpdateRunner.Reset

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#147 - Allow negative values ​​for PlaybackSpeed

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#147 - Allow negative values ​​for PlaybackSpeed

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#146 - Add `Time` property and `Preserve()` method to `MotionHandle`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#145 - Change `LoopType.Yoyo` behavior and add `LoopType.Flip`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#145 - Change `LoopType.Yoyo` behavior and add `LoopType.Flip`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#144 - Add `TryCancel` / `TryComplete`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#144 - Add `TryCancel` / `TryComplete`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#143 - Optimize `Bind` methods

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#143 - Optimize `Bind` methods

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#142 - Move bind extensions to LitMotion.Extensions

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#141 - Fix: SparseSet

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#140 - Change: `BindWithState` -> `Bind`

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#139 - Refactoring

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#138 - LitMotion v2.0

Pull Request - State: closed - Opened by AnnulusGames 3 months ago - 15 comments

#137 - Change async operations

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#136 - Update to Unity 6 (6000)

Pull Request - State: closed - Opened by AnnulusGames 3 months ago

#135 - Fix typo in R3 integration docs

Pull Request - State: closed - Opened by Bogay 3 months ago - 1 comment

#134 - support webgl platform ?

Issue - State: closed - Opened by killop 4 months ago - 1 comment

#132 - How to directly set the progress

Issue - State: closed - Opened by eefan000 6 months ago - 2 comments

#131 - Needs for WithOnLoopEndReached while using with WithLoop(-1)

Issue - State: closed - Opened by YoungXiang 7 months ago - 1 comment

#130 - When the editor replays, Updating Runner may have a negative deltaTime

Issue - State: closed - Opened by Rotanticu 7 months ago - 1 comment

#129 - Sequences

Issue - State: closed - Opened by yuliuren 9 months ago - 2 comments

#128 - Use openupm instead of git repository

Pull Request - State: closed - Opened by shiena 9 months ago - 1 comment

#127 - Add: WithBindOnSchedule

Pull Request - State: closed - Opened by AnnulusGames 9 months ago

#126 - Add: Example for animationCurve easing

Pull Request - State: closed - Opened by Cj-bc 9 months ago - 1 comment

#124 - Wrong dependency on package.json

Issue - State: closed - Opened by from2001 10 months ago - 1 comment

#123 - BindToTMPChar系のMotionHandleにCompleteが効かない

Issue - State: closed - Opened by redmond418 11 months ago - 1 comment
Labels: bug

#122 - Feature: LitMotion.Sequences package

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#121 - Unable to configure the Shake

Issue - State: closed - Opened by c3-hoge-fuga-piyo 11 months ago - 3 comments

#117 - Remove: #if LITMOTION_SUPPORT_UNITASK

Pull Request - State: closed - Opened by AnnulusGames 11 months ago

#115 - MotionAwaiter is only enabled when UniTask is present.

Issue - State: closed - Opened by c3-hoge-fuga-piyo 11 months ago - 1 comment

#114 - Optimize: MotionStorage and MotionBuilder

Pull Request - State: closed - Opened by AnnulusGames 11 months ago