Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / annulusgames/litmotion issues and pull requests
#204 - Fix typo ComplatedLoops -> CompletedLoops
Pull Request -
State: open - Opened by hesselmonk 20 days ago
#203 - Fixes #202 : Small typo: ComplatedLoops in MotionHandle.cs (line 92)
Pull Request -
State: closed - Opened by AldeRoberge 23 days ago
- 1 comment
#202 - Small typo: ComplatedLoops in MotionHandle.cs (line 92)
Issue -
State: closed - Opened by AldeRoberge 23 days ago
#201 - Fix spelling error for ComplatedLoops -> CompletedLoops
Pull Request -
State: closed - Opened by christopher-qde 23 days ago
- 3 comments
#200 - Suggestions for CompositeMotionHandle and LSequence
Issue -
State: open - Opened by DaniBarca-voodoo 25 days ago
#199 - Update publish-docfx .NET version
Pull Request -
State: closed - Opened by AnnulusGames 27 days ago
#198 - Add: TMP_Text spacing bind extensions
Pull Request -
State: closed - Opened by AnnulusGames 27 days ago
#195 - Update documentation links in README and README_JA
Pull Request -
State: closed - Opened by Hanif012 about 1 month ago
- 1 comment
#193 - WithOnComplete,WithOnCancel,WithOnLoopComplete,WithCancelOnError also requires a GC free paradigm similar to Bind
Issue -
State: open - Opened by eefan000 about 1 month ago
- 2 comments
#192 - Can an overload of 'MotionSequenceBuilder.Run' that accepts a state be added?
Issue -
State: open - Opened by c3-hoge-fuga-piyo about 1 month ago
- 1 comment
#191 - Unable to Change TMP_Text.color After Calling BindToTMPChar*
Issue -
State: open - Opened by c3-hoge-fuga-piyo about 1 month ago
#190 - Can LitMotionAnimation provide more APIs?
Issue -
State: open - Opened by eefan000 about 1 month ago
- 8 comments
#189 - Does LitMotion. Animation consider supporting independent animation configuration assets?
Issue -
State: open - Opened by eefan000 about 2 months ago
- 2 comments
#188 - Can the damper function be added?
Issue -
State: open - Opened by Rotanticu about 2 months ago
- 2 comments
#187 - Support for reversing animation at any point in time
Issue -
State: closed - Opened by mic-code about 2 months ago
- 10 comments
#186 - Api adjustments
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#185 - Update docs
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#184 - Add: `MotionHandle.Duration`, `MotionHandle.Loops` and `MotionHandle.Delay`
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#183 - Rename animation component events
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#182 - Fix: no copy is done when allocating the buffer in sequence builder
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#181 - Change LitMotionAnimation API
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#180 - Fix: LitMotion Animation inspector
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#179 - Change `WithBindOnSchedule()` -> `WithImmediateBind()`
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#178 - Add `MotionHandle.None`
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#177 - Add: new ManualMotionDispatcher
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#176 - Fix toggleOnLabelClick does not exist in versions prior to Unity 6
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#175 - Refactoring
Pull Request -
State: closed - Opened by AnnulusGames about 2 months ago
#174 - Foldout.toggleOnLabelClick Only Unity6+ is supported -> v2.0
Issue -
State: closed - Opened by BadZhang about 2 months ago
- 1 comment
#173 - Feat visual editor
Pull Request -
State: closed - Opened by BadZhang 2 months ago
#172 - Add LitMotion.Animation package
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#171 - Add MotionSequenceBuilder.Schedule(configuration)
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#170 - Fix: OnLoopComplete is called for the wrong motion
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#169 - Add check if motion is in sequence
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#168 - Add: LitMotion Debugger
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#167 - Remove `ManualMotionDispatcher` and `IMotionScheduler.Time`
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#166 - Add `WithOnLoopComplete()` and `MotionHandle.ComplatedLoops`
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#165 - Fix TextMeshPro character motion Complete doesn't work
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#164 - Calculate a random number from the hash of the time and seed
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#163 - Fix Complete and Cancel for Sequences do not work properly
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#163 - Fix Complete and Cancel for Sequences do not work properly
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#162 - Add new Bind extensions
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#162 - Add new Bind extensions
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#161 - Improve MotionSettings
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#160 - Add return value of `MotionHandle.Preserve()` for method chaining
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#159 - Fix: duplicate callbacks are registered for PlayerLoop
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#158 - Add: LitMotion.Sequences
Pull Request -
State: closed - Opened by AnnulusGames 2 months ago
#157 - Fix: burst error
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#156 - Fix `MotionHandle.Time` behavior
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#155 - Add `format` parameter to `BindToUnityLogger()` method
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#155 - Add `format` parameter to `BindToUnityLogger()` method
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#154 - Rename `ToYieldInteraction()` -> `ToYieldInstruction()`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#154 - Rename `ToYieldInteraction()` -> `ToYieldInstruction()`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#153 - Add `MotionDisposeBehavior` parameter to `ToDisposable()`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#153 - Add `MotionDisposeBehavior` parameter to `ToDisposable()`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#152 - Add `MotionHandle.Duration` property
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#152 - Add `MotionHandle.Duration` property
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#151 - Rename: LinkBehaviour -> LinkBehavior
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#151 - Rename: LinkBehaviour -> LinkBehavior
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#150 - Remove managed function pointer support
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#150 - Remove managed function pointer support
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#149 - Add `MotionSettings` and remove `MotionBuilder.Preserve()`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
- 1 comment
#149 - Add `MotionSettings` and remove `MotionBuilder.Preserve()`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
- 1 comment
#148 - Fix: UpdateRunner.Reset
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#148 - Fix: UpdateRunner.Reset
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#147 - Allow negative values for PlaybackSpeed
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#147 - Allow negative values for PlaybackSpeed
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#146 - Add `Time` property and `Preserve()` method to `MotionHandle`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#145 - Change `LoopType.Yoyo` behavior and add `LoopType.Flip`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#145 - Change `LoopType.Yoyo` behavior and add `LoopType.Flip`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#144 - Add `TryCancel` / `TryComplete`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#144 - Add `TryCancel` / `TryComplete`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#143 - Optimize `Bind` methods
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#143 - Optimize `Bind` methods
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#142 - Move bind extensions to LitMotion.Extensions
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#141 - Fix: SparseSet
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#140 - Change: `BindWithState` -> `Bind`
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#139 - Refactoring
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#138 - LitMotion v2.0
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
- 15 comments
#137 - Change async operations
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#136 - Update to Unity 6 (6000)
Pull Request -
State: closed - Opened by AnnulusGames 3 months ago
#135 - Fix typo in R3 integration docs
Pull Request -
State: closed - Opened by Bogay 3 months ago
- 1 comment
#134 - support webgl platform ?
Issue -
State: closed - Opened by killop 4 months ago
- 1 comment
#133 - LITMOTION seems to be closer to the bottom of the animation mechanism than other TWEEN interfaces?
Issue -
State: open - Opened by Container-Zero 5 months ago
- 1 comment
#132 - How to directly set the progress
Issue -
State: closed - Opened by eefan000 6 months ago
- 2 comments
#131 - Needs for WithOnLoopEndReached while using with WithLoop(-1)
Issue -
State: closed - Opened by YoungXiang 7 months ago
- 1 comment
#130 - When the editor replays, Updating Runner may have a negative deltaTime
Issue -
State: closed - Opened by Rotanticu 7 months ago
- 1 comment
#129 - Sequences
Issue -
State: closed - Opened by yuliuren 9 months ago
- 2 comments
#128 - Use openupm instead of git repository
Pull Request -
State: closed - Opened by shiena 9 months ago
- 1 comment
#127 - Add: WithBindOnSchedule
Pull Request -
State: closed - Opened by AnnulusGames 9 months ago
#126 - Add: Example for animationCurve easing
Pull Request -
State: closed - Opened by Cj-bc 9 months ago
- 1 comment
#124 - Wrong dependency on package.json
Issue -
State: closed - Opened by from2001 10 months ago
- 1 comment
#123 - BindToTMPChar系のMotionHandleにCompleteが効かない
Issue -
State: closed - Opened by redmond418 11 months ago
- 1 comment
Labels: bug
#122 - Feature: LitMotion.Sequences package
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#121 - Unable to configure the Shake
Issue -
State: closed - Opened by c3-hoge-fuga-piyo 11 months ago
- 3 comments
#119 - Add the functions that take Vector2 as input into LitMotionTransformExtensions.cs for 2D games.
Pull Request -
State: closed - Opened by qwe321qwe321qwe321 11 months ago
- 4 comments
#118 - Fix: compilation error occurs when used with Collections package 1.x
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#117 - Remove: #if LITMOTION_SUPPORT_UNITASK
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago
#116 - error CS0208: Cannot take the address of, get the size of, or declare a pointer to a managed type
Issue -
State: closed - Opened by c3-hoge-fuga-piyo 11 months ago
- 2 comments
#115 - MotionAwaiter is only enabled when UniTask is present.
Issue -
State: closed - Opened by c3-hoge-fuga-piyo 11 months ago
- 1 comment
#114 - Optimize: MotionStorage and MotionBuilder
Pull Request -
State: closed - Opened by AnnulusGames 11 months ago