Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / angband/angband issues and pull requests
#5573 - Avoid mismatched format string warnings on platforms (Nintendo and …
Pull Request -
State: closed - Opened by backwardsEric about 2 years ago
- 2 comments
#5572 - monster: rework choose_nearby_injured_kin()
Pull Request -
State: closed - Opened by elly about 2 years ago
- 1 comment
#5571 - Configure categories for the monster knowledge menu from a data file,…
Pull Request -
State: closed - Opened by backwardsEric about 2 years ago
- 1 comment
#5570 - Use codes rather than the printable names to refer to terrain in the …
Pull Request -
State: closed - Opened by backwardsEric about 2 years ago
- 1 comment
#5569 - Replace the effect chain for an ego with an activation. …
Pull Request -
State: closed - Opened by backwardsEric about 2 years ago
#5568 - Add test cases for parsing monster_spell.txt.
Pull Request -
State: closed - Opened by backwardsEric about 2 years ago
#5567 - Workflows: exercise Makefile.std on Linux
Pull Request -
State: closed - Opened by backwardsEric about 2 years ago
#5531 - Should we kill main-ibm.c?
Issue -
State: closed - Opened by elly over 2 years ago
- 11 comments
Labels: R: wontfix
#5528 - configure: remove --enable-more-gcc-warnings
Pull Request -
State: closed - Opened by elly over 2 years ago
- 3 comments
#5524 - configure: remove skip-old-int-typedefs option
Pull Request -
State: closed - Opened by elly over 2 years ago
- 5 comments
#5520 - Monster spell exclusion for spells with multiple effects
Issue -
State: open - Opened by backwardsEric over 2 years ago
- 1 comment
Labels: C: Gameplay
#5518 - tests: run unit tests against in-tree data files
Pull Request -
State: closed - Opened by elly over 2 years ago
- 12 comments
#5517 - unit tests require game to be installed at $PREFIX
Issue -
State: closed - Opened by elly over 2 years ago
- 3 comments
#5512 - MSYS2 & Cygwin/X SDL2: Game frozen when switch displays
Issue -
State: open - Opened by smbhax over 2 years ago
- 3 comments
Labels: C: Port-specific
#5510 - Windows front end, Gervais tileset: Characters, items, tiles flicker black, out of position at 4x4 size
Issue -
State: open - Opened by smbhax over 2 years ago
Labels: C: Port-specific
#5509 - Suggestion: refer to terrain features by unique identifier for easier name changes
Issue -
State: closed - Opened by smbhax over 2 years ago
- 3 comments
#5502 - Feature Request: Flavor for Runes
Issue -
State: closed - Opened by dagit over 2 years ago
- 4 comments
Labels: R: wontfix
#5501 - SDL2: Shockbolt Dark tiles display at their 64x64 resolution only with 8x8 or 16x16 font
Issue -
State: open - Opened by smbhax over 2 years ago
- 2 comments
Labels: C: Port-specific
#5500 - Windows Standard front end: "Enable nice graphics" makes tiles too small & narrow at font size 10x20 or smaller
Issue -
State: open - Opened by smbhax over 2 years ago
- 1 comment
Labels: C: Port-specific
#5499 - Consider using UTF-32 (stored as uint32_t) rather than wchar_t as the format for converted text
Issue -
State: open - Opened by backwardsEric over 2 years ago
- 2 comments
#5497 - MSYS2 SDL2: Game screen blank after Windows lock screen
Issue -
State: open - Opened by smbhax over 2 years ago
- 7 comments
Labels: C: Port-specific
#5496 - MSYS SDL2: Overall SFX volume a little low; some sound effects jarringly loud
Issue -
State: open - Opened by smbhax over 2 years ago
Labels: C: Port-specific
#5490 - Issues with generate_cave()
Issue -
State: closed - Opened by NickMcConnell over 2 years ago
- 3 comments
#5488 - Shift + keypad direction doesn't trigger running on some systems
Issue -
State: closed - Opened by backwardsEric over 2 years ago
- 3 comments
Labels: C: Interface
#5451 - More control of ego effects or use activation instead?
Issue -
State: closed - Opened by backwardsEric over 2 years ago
- 1 comment
#5438 - Rogue-like keyset control commands and inscription checking
Issue -
State: open - Opened by backwardsEric over 2 years ago
- 3 comments
#5414 - Updating the Ubuntu repositories?
Issue -
State: closed - Opened by jason-mehmel over 2 years ago
- 3 comments
#5372 - Modify text when player is aware of a monster via detection or telepathy
Pull Request -
State: closed - Opened by dburgener over 2 years ago
- 5 comments
#5363 - Boots of Wormtongue (and +MOVES generally) breaks "standard turns"
Issue -
State: closed - Opened by tomm almost 3 years ago
- 2 comments
Labels: R: wontfix
#5348 - Equippable comparison could be more informative
Issue -
State: closed - Opened by jl8e almost 3 years ago
- 4 comments
Labels: R: fixed (in master)
#5334 - OSX crash on area of effect animations
Issue -
State: closed - Opened by pscheyen almost 3 years ago
- 15 comments
Labels: C: Port-specific, T: bug
#5313 - Too many sound files left open?
Issue -
State: closed - Opened by NickMcConnell almost 3 years ago
Labels: R: fixed (in master)
#5298 - Suggestion: make roguelike keys able to browse menus
Issue -
State: closed - Opened by smbhax about 3 years ago
- 1 comment
#5296 - mithril arrows are disappointing
Issue -
State: closed - Opened by bart9h about 3 years ago
- 1 comment
#5295 - Secret doors identified in the look commmand
Issue -
State: closed - Opened by NickMcConnell about 3 years ago
- 8 comments
#5293 - Locked secret doors
Issue -
State: open - Opened by backwardsEric about 3 years ago
Labels: C: Gameplay, P: low
#5264 - "hacky keymaps" in /etc/angband/customize/keys-gcu.prf forces sprinting in curses mode
Issue -
State: closed - Opened by Zaechus about 3 years ago
- 7 comments
#5206 - Salvage old documentation
Issue -
State: open - Opened by NickMcConnell about 3 years ago
- 4 comments
Labels: C: Documentation, C: Project admin
#5194 - Osx 12.1 app always asks for permission to access Documents
Issue -
State: open - Opened by schlosrat about 3 years ago
- 19 comments
Labels: C: Port-specific
#5062 - Incorrect message for offscreen casting by creatures who can't talk?
Issue -
State: closed - Opened by RogueFanUK over 3 years ago
- 4 comments
#4984 - Specific key codes shouldn't be hard-coded
Issue -
State: open - Opened by jl8e over 3 years ago
- 13 comments
Labels: C: Interface
#4762 - SDL2 install on Ubuntu 20.04, menu not working, including multiwindows, tiles, and font sizes
Issue -
State: open - Opened by jason-mehmel almost 4 years ago
- 25 comments
#4579 - v4.2.1 crash on startup in OS X 10.11: dyld symbol not found: ____chkstk_darwin
Issue -
State: closed - Opened by pmer over 4 years ago
- 5 comments
#4522 - Wrong keyboard input with non-US keyboard layout in SDL2 version for GNU/Linux in Xorg (v4.2.1)
Issue -
State: closed - Opened by hewholikethlisp over 4 years ago
- 1 comment
#4519 - Access shops in "display current knowledge" by their number
Issue -
State: closed - Opened by AvdN over 4 years ago
- 1 comment
#4458 - Compiling with --enable-sdl2-mixer does not enable sdl2-mixer for sound (Linux)
Issue -
State: closed - Opened by hewholikethlisp over 4 years ago
- 2 comments
#4415 - Bloodlust random attack is silent
Issue -
State: closed - Opened by Cuboideb almost 5 years ago
- 1 comment
Labels: T: enhancement
#4249 - Stuck inside "Single Combat" cell
Issue -
State: closed - Opened by mishaneah about 5 years ago
- 22 comments
Labels: T: bug
#4234 - Resistance grid for home
Issue -
State: closed - Opened by angband-import about 5 years ago
- 1 comment
Labels: T: enhancement
#4037 - Playing sounds freezes game
Issue -
State: closed - Opened by angband-import about 5 years ago
- 15 comments
Labels: C: Port-specific, T: bug
#4035 - New item property grid
Issue -
State: closed - Opened by angband-import about 5 years ago
- 1 comment
Labels: T: enhancement
#3388 - Remove hard-coded dependence on monster display characters
Issue -
State: closed - Opened by angband-import about 5 years ago
- 4 comments
Labels: T: change
#3357 - SDL: better font selection
Issue -
State: open - Opened by angband-import about 5 years ago
- 1 comment
Labels: T: change
#2953 - Search the home
Issue -
State: closed - Opened by angband-import about 5 years ago
- 5 comments
Labels: T: change
#2798 - Rationalize damage/effects simultaneously applied
Issue -
State: open - Opened by angband-import about 5 years ago
- 16 comments
Labels: T: change