Ecosyste.ms: Issues

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GitHub / angband/angband issues and pull requests

#5573 - Avoid mismatched format string warnings on platforms (Nintendo and …

Pull Request - State: closed - Opened by backwardsEric about 2 years ago - 2 comments

#5572 - monster: rework choose_nearby_injured_kin()

Pull Request - State: closed - Opened by elly about 2 years ago - 1 comment

#5571 - Configure categories for the monster knowledge menu from a data file,…

Pull Request - State: closed - Opened by backwardsEric about 2 years ago - 1 comment

#5570 - Use codes rather than the printable names to refer to terrain in the …

Pull Request - State: closed - Opened by backwardsEric about 2 years ago - 1 comment

#5569 - Replace the effect chain for an ego with an activation. …

Pull Request - State: closed - Opened by backwardsEric about 2 years ago

#5568 - Add test cases for parsing monster_spell.txt.

Pull Request - State: closed - Opened by backwardsEric about 2 years ago

#5567 - Workflows: exercise Makefile.std on Linux

Pull Request - State: closed - Opened by backwardsEric about 2 years ago

#5531 - Should we kill main-ibm.c?

Issue - State: closed - Opened by elly over 2 years ago - 11 comments
Labels: R: wontfix

#5528 - configure: remove --enable-more-gcc-warnings

Pull Request - State: closed - Opened by elly over 2 years ago - 3 comments

#5524 - configure: remove skip-old-int-typedefs option

Pull Request - State: closed - Opened by elly over 2 years ago - 5 comments

#5520 - Monster spell exclusion for spells with multiple effects

Issue - State: open - Opened by backwardsEric over 2 years ago - 1 comment
Labels: C: Gameplay

#5518 - tests: run unit tests against in-tree data files

Pull Request - State: closed - Opened by elly over 2 years ago - 12 comments

#5517 - unit tests require game to be installed at $PREFIX

Issue - State: closed - Opened by elly over 2 years ago - 3 comments

#5512 - MSYS2 & Cygwin/X SDL2: Game frozen when switch displays

Issue - State: open - Opened by smbhax over 2 years ago - 3 comments
Labels: C: Port-specific

#5502 - Feature Request: Flavor for Runes

Issue - State: closed - Opened by dagit over 2 years ago - 4 comments
Labels: R: wontfix

#5501 - SDL2: Shockbolt Dark tiles display at their 64x64 resolution only with 8x8 or 16x16 font

Issue - State: open - Opened by smbhax over 2 years ago - 2 comments
Labels: C: Port-specific

#5500 - Windows Standard front end: "Enable nice graphics" makes tiles too small & narrow at font size 10x20 or smaller

Issue - State: open - Opened by smbhax over 2 years ago - 1 comment
Labels: C: Port-specific

#5497 - MSYS2 SDL2: Game screen blank after Windows lock screen

Issue - State: open - Opened by smbhax over 2 years ago - 7 comments
Labels: C: Port-specific

#5496 - MSYS SDL2: Overall SFX volume a little low; some sound effects jarringly loud

Issue - State: open - Opened by smbhax over 2 years ago
Labels: C: Port-specific

#5490 - Issues with generate_cave()

Issue - State: closed - Opened by NickMcConnell over 2 years ago - 3 comments

#5488 - Shift + keypad direction doesn't trigger running on some systems

Issue - State: closed - Opened by backwardsEric over 2 years ago - 3 comments
Labels: C: Interface

#5451 - More control of ego effects or use activation instead?

Issue - State: closed - Opened by backwardsEric over 2 years ago - 1 comment

#5438 - Rogue-like keyset control commands and inscription checking

Issue - State: open - Opened by backwardsEric over 2 years ago - 3 comments

#5414 - Updating the Ubuntu repositories?

Issue - State: closed - Opened by jason-mehmel over 2 years ago - 3 comments

#5372 - Modify text when player is aware of a monster via detection or telepathy

Pull Request - State: closed - Opened by dburgener over 2 years ago - 5 comments

#5363 - Boots of Wormtongue (and +MOVES generally) breaks "standard turns"

Issue - State: closed - Opened by tomm almost 3 years ago - 2 comments
Labels: R: wontfix

#5348 - Equippable comparison could be more informative

Issue - State: closed - Opened by jl8e almost 3 years ago - 4 comments
Labels: R: fixed (in master)

#5334 - OSX crash on area of effect animations

Issue - State: closed - Opened by pscheyen almost 3 years ago - 15 comments
Labels: C: Port-specific, T: bug

#5313 - Too many sound files left open?

Issue - State: closed - Opened by NickMcConnell almost 3 years ago
Labels: R: fixed (in master)

#5298 - Suggestion: make roguelike keys able to browse menus

Issue - State: closed - Opened by smbhax about 3 years ago - 1 comment

#5296 - mithril arrows are disappointing

Issue - State: closed - Opened by bart9h about 3 years ago - 1 comment

#5295 - Secret doors identified in the look commmand

Issue - State: closed - Opened by NickMcConnell about 3 years ago - 8 comments

#5293 - Locked secret doors

Issue - State: open - Opened by backwardsEric about 3 years ago
Labels: C: Gameplay, P: low

#5206 - Salvage old documentation

Issue - State: open - Opened by NickMcConnell about 3 years ago - 4 comments
Labels: C: Documentation, C: Project admin

#5194 - Osx 12.1 app always asks for permission to access Documents

Issue - State: open - Opened by schlosrat about 3 years ago - 19 comments
Labels: C: Port-specific

#5062 - Incorrect message for offscreen casting by creatures who can't talk?

Issue - State: closed - Opened by RogueFanUK over 3 years ago - 4 comments

#4984 - Specific key codes shouldn't be hard-coded

Issue - State: open - Opened by jl8e over 3 years ago - 13 comments
Labels: C: Interface

#4579 - v4.2.1 crash on startup in OS X 10.11: dyld symbol not found: ____chkstk_darwin

Issue - State: closed - Opened by pmer over 4 years ago - 5 comments

#4519 - Access shops in "display current knowledge" by their number

Issue - State: closed - Opened by AvdN over 4 years ago - 1 comment

#4415 - Bloodlust random attack is silent

Issue - State: closed - Opened by Cuboideb almost 5 years ago - 1 comment
Labels: T: enhancement

#4249 - Stuck inside "Single Combat" cell

Issue - State: closed - Opened by mishaneah about 5 years ago - 22 comments
Labels: T: bug

#4234 - Resistance grid for home

Issue - State: closed - Opened by angband-import about 5 years ago - 1 comment
Labels: T: enhancement

#4037 - Playing sounds freezes game

Issue - State: closed - Opened by angband-import about 5 years ago - 15 comments
Labels: C: Port-specific, T: bug

#4035 - New item property grid

Issue - State: closed - Opened by angband-import about 5 years ago - 1 comment
Labels: T: enhancement

#3388 - Remove hard-coded dependence on monster display characters

Issue - State: closed - Opened by angband-import about 5 years ago - 4 comments
Labels: T: change

#3357 - SDL: better font selection

Issue - State: open - Opened by angband-import about 5 years ago - 1 comment
Labels: T: change

#2953 - Search the home

Issue - State: closed - Opened by angband-import about 5 years ago - 5 comments
Labels: T: change

#2798 - Rationalize damage/effects simultaneously applied

Issue - State: open - Opened by angband-import about 5 years ago - 16 comments
Labels: T: change