Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / angband/angband issues and pull requests

#5675 - Fix instances of "the the" or "for for" in comments

Pull Request - State: closed - Opened by backwardsEric over 1 year ago

#5674 - Drop OPEN_DOOR on Kavlax and mature white and multi-hued dragons.

Pull Request - State: closed - Opened by backwardsEric over 1 year ago - 1 comment

#5673 - base:dragon and doors

Issue - State: closed - Opened by backwardsEric over 1 year ago

#5672 - Avoid drawing artifacts with the enter menu and big tiles

Pull Request - State: closed - Opened by backwardsEric over 1 year ago

#5671 - Avoid floating-point except for statistics, unit tests, and front ends

Pull Request - State: closed - Opened by backwardsEric over 1 year ago - 1 comment

#5670 - Restrict entrances to the Fire Festival vault

Pull Request - State: closed - Opened by backwardsEric over 1 year ago

#5669 - Drop "light" from the descriptions of some quylthulg varieties

Pull Request - State: closed - Opened by backwardsEric over 1 year ago

#5666 - Update documentation for Holy Avenger and Blessed egos

Pull Request - State: closed - Opened by backwardsEric over 1 year ago

#5665 - Customize spell messages for monsters incapable of speech

Pull Request - State: closed - Opened by backwardsEric over 1 year ago

#5664 - BLESS_WEAPON description and implementation

Issue - State: closed - Opened by backwardsEric over 1 year ago - 2 comments

#5663 - Makefile.std: drop mention of GTK in the comments; do mention SDL

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5661 - Correct reference to the number of magic realms in the documentation

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5660 - monster/monster tests: release resources allocated by the tests

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5659 - Set demonic quylthulgs' light intensity to one

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago - 2 comments

#5658 - Mac: remove unused strings file

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5657 - Avoid some gcc warnings for the Windows front end

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5656 - Release workflow: fix typos in name extraction

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5655 - Remove reference to z-set in the documentation

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5652 - FOOD_WAYBREAD activation doesn't heal

Issue - State: closed - Opened by backwardsEric almost 2 years ago

#5651 - Incorrect plural for main gauche

Issue - State: closed - Opened by backwardsEric almost 2 years ago - 1 comment

#5649 - Change hezrou's innate frequency from 25 (the fallback value) to 3

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5648 - Use player's view for square_isinteresting() calls

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5647 - Update docs about interrupt handling

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5646 - Innate frequency not specified for hezrou

Issue - State: closed - Opened by backwardsEric almost 2 years ago - 1 comment

#5645 - All hydras bash rather than open doors

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago - 5 comments

#5644 - Mac: use NSSound's initWithData

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5643 - Fix reference to repeat feelings command in the documentation

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5642 - Docs: Level feeling is ^F not ^K

Issue - State: closed - Opened by ali1234 almost 2 years ago - 1 comment

#5641 - Set Wooden Torches to appear on all levels

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5640 - Clean up message handling on targeted earthquakes.

Pull Request - State: closed - Opened by dburgener almost 2 years ago

#5638 - Drop mention of wielding ammunition in the documentation

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5637 - Update documentation about command repetition

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5636 - Fix command annotation: wielding takes energy

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5635 - Put constants for criticals in constants.txt

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago - 1 comment

#5634 - Object Ignore Issues (Ammunition, Branded Weapons, etc.)

Issue - State: closed - Opened by calris almost 2 years ago - 1 comment

#5633 - Options that are not in the in-game option list.

Issue - State: closed - Opened by NickMcConnell almost 2 years ago - 1 comment
Labels: C: Documentation

#5631 - Only redraw the store if you bought something

Pull Request - State: closed - Opened by dburgener almost 2 years ago

#5629 - Flatpak Package, Seperate Repo or PR it Here?

Issue - State: open - Opened by ElPresidentePoole almost 2 years ago - 3 comments

#5628 - Become aware of mimics on disarming

Pull Request - State: closed - Opened by dburgener almost 2 years ago

#5627 - Fix under-accounting for +dam from critical hits

Pull Request - State: closed - Opened by tomm almost 2 years ago - 1 comment

#5626 - Avoid using sscanf()

Pull Request - State: closed - Opened by backwardsEric almost 2 years ago

#5625 - "Drop All" command key in rogue keymap mode

Pull Request - State: closed - Opened by nhoda almost 2 years ago - 1 comment

#5623 - Combine loops in finish_parse_profile()

Pull Request - State: closed - Opened by backwardsEric about 2 years ago - 1 comment

#5621 - Bad counting of room profiles

Issue - State: closed - Opened by NickMcConnell about 2 years ago - 1 comment

#5620 - Slays/brands with birth_percent_damage add hidden extra damage

Issue - State: open - Opened by tomm about 2 years ago - 5 comments

#5619 - Fix segfault after player death and starting a new game

Pull Request - State: closed - Opened by tomm about 2 years ago - 2 comments

#5618 - Update config.sub and config.guess to the 2023-01-01 versions

Pull Request - State: closed - Opened by backwardsEric about 2 years ago - 2 comments

#5616 - Add the game to steam

Issue - State: closed - Opened by wiki-me about 2 years ago - 9 comments

#5613 - Avoid compiler warnings from gcc for test cases.

Pull Request - State: closed - Opened by backwardsEric about 2 years ago

#5612 - Install ui_knowledge.txt

Pull Request - State: closed - Opened by tomm about 2 years ago

#5611 - Get Makefile.nmake to work. Add a workflow to exercise it.

Pull Request - State: closed - Opened by backwardsEric about 2 years ago

#5610 - Workflows: exercise Makefile.win on msys2 (mingw32 environment)

Pull Request - State: closed - Opened by backwardsEric about 2 years ago

#5608 - Output gold stats in wizard stats generator

Pull Request - State: closed - Opened by tomm about 2 years ago

#5607 - Fix wizard stats for 'big healing' potions and elven rings

Pull Request - State: closed - Opened by tomm about 2 years ago

#5601 - Inconsistent energy use for wielding and taking off an item?

Issue - State: closed - Opened by backwardsEric about 2 years ago - 3 comments
Labels: R: worksforme

#5600 - Don't allow bloodlusted characters to attack from beyond the grave. …

Pull Request - State: closed - Opened by backwardsEric about 2 years ago - 11 comments

#5599 - Corrupted save file

Issue - State: closed - Opened by chowell2718 about 2 years ago - 5 comments
Labels: C: Gameplay

#5597 - SDL2: color edit - crash cycling backwards from color 255 (main-sdl2.c line 4023 "graphics.texture != NULL")

Issue - State: closed - Opened by smbhax about 2 years ago - 1 comment
Labels: C: Interface

#5596 - SDL2: highlighted SDL2 menu items unreadable when using two-color palette

Issue - State: closed - Opened by smbhax about 2 years ago - 3 comments

#5595 - "center map continuously" not working in sdl2 and curses backends

Issue - State: closed - Opened by bluenote10 about 2 years ago - 1 comment

#5594 - Fix a possible NULL dereference

Pull Request - State: open - Opened by kusunosetoru about 2 years ago - 4 comments

#5593 - Fix crash when using wizard commands to re-roll a previously IDed ego…

Pull Request - State: closed - Opened by tomm about 2 years ago

#5592 - SDL2: Occasional crash setting Tiles to None (main-sdl2.c line 4023 "graphics.texture != NULL")

Issue - State: open - Opened by smbhax about 2 years ago - 4 comments
Labels: C: Interface, C: Port-specific

#5591 - SDL2: Tile texture duplicated below status bar when switch from 16x16x to 12x24x font with Tile height 3+

Issue - State: open - Opened by smbhax about 2 years ago
Labels: C: Interface, C: Port-specific

#5588 - SDL2: limit the number of builtin fonts tracked to what can be …

Pull Request - State: closed - Opened by backwardsEric about 2 years ago

#5587 - Outdated "lib/help/command.txt" and "src/files.c" references in numerous .prf files

Issue - State: closed - Opened by smbhax about 2 years ago - 1 comment
Labels: C: Documentation

#5586 - SDL2: Accented letters display incorrectly when using DOS-style font (with font-ibm.prf)

Issue - State: closed - Opened by smbhax about 2 years ago - 2 comments
Labels: R: wontfix

#5585 - SDL2: Font Size controls not grayed out for .FON font with uppercase extension

Issue - State: closed - Opened by smbhax about 2 years ago
Labels: C: Interface, C: Port-specific

#5584 - SDL2: toggling tiles on/off resets visuals (aka DOS symbols)

Issue - State: closed - Opened by smbhax about 2 years ago - 3 comments
Labels: R: invalid

#5583 - SDL2 front end crashes bringing up fonts menu with over 32 fonts in font dir

Issue - State: closed - Opened by smbhax about 2 years ago - 1 comment
Labels: C: Interface, C: Port-specific

#5581 - Fix crash if there is a multi-realm caster class

Pull Request - State: closed - Opened by tomm about 2 years ago - 1 comment

#5580 - Bugfix: sanitize_player_loc() does not loop through the dungeon fully

Pull Request - State: closed - Opened by kusunosetoru about 2 years ago - 1 comment

#5579 - Fix building settings by MS Visual Studio

Pull Request - State: open - Opened by Hourier about 2 years ago - 6 comments

#5577 - Remove quarks

Pull Request - State: open - Opened by elly about 2 years ago - 3 comments