Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / angband/angband issues and pull requests
#5878 - SDL2: avoid some compiler warnings
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5877 - Document how using CMake to cross-compile with Mingw can work
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5876 - CMake: fix problems building Windows frontend with Linux mingw cross-compiler
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5875 - SDL2: coerce subwindow size if transfer or window resize leaves it too big
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5874 - Have more logic accommodate multiple traps in a square
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5873 - Allow player pathfinding to go through closed doors, impassable rubble, traps
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5872 - Release workflow: fix version mismatches for upload/download-artifact
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5871 - Pathfinding: prevent out-of-bounds accesses converting distance array to steps
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5870 - Use SPHERE rather than SPOT with LIGHT_WEAK or DARK_WEAK
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5869 - Avoid losing objects in pack for digging corner case
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5868 - Plug memory leak if destination grid is outside the pathfinding range
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5867 - Pathfinding and closed doors
Issue -
State: closed - Opened by backwardsEric about 1 year ago
#5866 - High-elf mage activates the Phial of Galadriel and takes 0-3 damage
Issue -
State: closed - Opened by backwardsEric about 1 year ago
- 4 comments
#5865 - Workflows: update versions of used actions for compatibility with Node 20
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5864 - Improve the show_damage option
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5862 - The show_damage option does not show spell damage
Issue -
State: closed - Opened by backwardsEric about 1 year ago
- 3 comments
#5861 - Added: Auto explore and easy stairs
Pull Request -
State: closed - Opened by memmaker about 1 year ago
- 4 comments
#5860 - Correct some comments (typo; wrong reference to function)
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5859 - Allow an object curse to affect an object's weight
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5858 - SDL2: restore popping down menu for mouse press outside the menu
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5857 - +AC, +hit, and +dam in cursed object descriptions
Issue -
State: closed - Opened by backwardsEric about 1 year ago
- 1 comment
#5856 - Include number in stack for monster's reaction to player theft
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5855 - Randarts: have artifact_prep() reset curses to those for the selected kind
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5854 - Randart with inappropriate curse
Issue -
State: closed - Opened by backwardsEric about 1 year ago
#5853 - can't access = options in sdl2
Issue -
State: closed - Opened by Turmfalke2 about 1 year ago
- 2 comments
#5852 - Player theft and number of objects stolen
Issue -
State: closed - Opened by backwardsEric about 1 year ago
- 1 comment
#5851 - Move some assertions
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5850 - Workflows: remove references to old preprocessor defines in Mac workflow
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5849 - Workflows: exercise autoconf build (using ncurses) on Mac
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5848 - SDL2: rework transferring focus
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5847 - player-calcs: use updated flags rather than flags from prior state
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5846 - Fix handling of negative spell points
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5845 - "The baleful presence of $the silent watcher inspires your enemies."
Issue -
State: closed - Opened by jdholbrook81 about 1 year ago
- 1 comment
Labels: R: fixed (in master)
#5844 - For clarity, put the RFT_* constants closer to the RF_* constants in monster.h
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5843 - SDL2: allow hiding of menu bar
Issue -
State: open - Opened by backwardsEric about 1 year ago
Labels: C: Interface, C: Port-specific, T: enhancement
#5842 - SDL2: fullscreen to not fullscreen can leave subwindows in violation of minimum size requirements
Issue -
State: closed - Opened by backwardsEric about 1 year ago
- 2 comments
Labels: C: Interface, C: Port-specific, R: wontfix, T: bug
#5841 - SDL2: separate subwindow configuration for fullscreen and not fullscreen
Issue -
State: closed - Opened by backwardsEric about 1 year ago
Labels: C: Interface, C: Port-specific, T: enhancement
#5840 - SDL2 fullscreen to not fullscreen: hard-coded window size
Issue -
State: closed - Opened by backwardsEric about 1 year ago
Labels: C: Interface, C: Port-specific, T: enhancement
#5839 - Use rf_union() rather than mflag_union() in lore_update()
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5838 - Unit tests: correct variance calculation for weapon damage
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5837 - SDL2: use a smaller border around controls in menus and dialogs
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5836 - SDL2: be smarter about the minimum window size
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5835 - Correct out-of-date comments for critical calculations in obj-info.c
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5834 - Borg no cones
Pull Request -
State: closed - Opened by agoodman00 about 1 year ago
- 1 comment
#5833 - Use mean() and variance() from the debugging 'S' command
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5832 - Borg lava2
Pull Request -
State: closed - Opened by agoodman00 about 1 year ago
- 1 comment
#5831 - Add predicate for squares that could be used as feeling squares
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
- 1 comment
#5830 - SDL2: fix calculation for range of allowed font sizes
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5829 - SDL2: enable font size selection for vector fonts
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5828 - SDL2: enable font size selection for vector fonts
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
- 1 comment
#5827 - SDL2: compress consecutive mouse motion events
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
- 1 comment
#5826 - Extend mean() and variance()
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
- 1 comment
#5825 - Solid_Walls and Hybrid_Walls options can be enabled at the same time.
Issue -
State: closed - Opened by pav1388 about 1 year ago
#5824 - Merge in buildsys's upstream changes as of 2023/09/10
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5823 - SDL2: fix arming/disarming when using '6' for menu navigation
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5822 - SDL2: fix whitespace
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5821 - Remove outdated comment about fixed-size integer typedefs
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5820 - Handle padding of text that could contain multibyte UTF-8 characters
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5819 - Handle padding of text that could contain multibyte UTF-8 characters
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
- 1 comment
#5818 - Do not report on redundant brands/slays when a temporary brand/slay is active
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5817 - Two identical submenus in the Options Menu
Issue -
State: closed - Opened by pav1388 about 1 year ago
#5816 - player_know_object(): forget traits no longer present
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5815 - Subwindows not working in 4.2.5
Issue -
State: closed - Opened by jdholbrook81 about 1 year ago
- 1 comment
#5814 - Update licence info re Dubtrain sounds
Pull Request -
State: closed - Opened by takkaria about 1 year ago
- 1 comment
#5813 - SDL2: refactor event handling and change drawing for menu items
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5812 - Character sheet: change rendering of numeric modifiers
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5811 - Add solid/hybrid wall support for Nintendo front end
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5810 - Solid walls and Hybrid walls for 3DS/DS
Issue -
State: closed - Opened by pav1388 about 1 year ago
- 1 comment
#5809 - Correct some typos in the manual
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5808 - MSYS2: link SDL2 DLLs so dependencies do not have to be specified
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5807 - Fix build warning in borg code
Pull Request -
State: closed - Opened by dburgener about 1 year ago
- 3 comments
#5806 - Rename DETECT_GOLD to DETECT_ORE; split SENSE_OBJECTS and DETECT_OBJECTS
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5805 - borg format and add eol
Pull Request -
State: closed - Opened by agoodman00 about 1 year ago
#5804 - SDL2: refactor event handling and change drawing for menu items
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
- 3 comments
#5803 - Slightly tighten player_timed.txt parsing tests
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5802 - Fix some code formatting for player timed effects
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5801 - Fix typos in the comments for the player's timed effects data file
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5800 - borg fixes including:
Pull Request -
State: closed - Opened by agoodman00 about 1 year ago
#5799 - Object sensing: scan full pile for noticing; do not notice known ignored items
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5798 - MSYS2: SDL2_image 2.8 requires linking with libwebpdemux
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5797 - Correct comment for private function, subip_u16n()
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5796 - Fix typo in comments about private obj-info.c functions
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5795 - Borg reorg
Pull Request -
State: closed - Opened by agoodman00 about 1 year ago
#5794 - Correct comment for private function, ini_u16n()
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5793 - Fix typo in comment about O-combat critical power calculation
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
#5792 - Replace suicide with retire
Pull Request -
State: closed - Opened by backwardsEric about 1 year ago
- 1 comment
#5791 - Borgsource
Pull Request -
State: closed - Opened by agoodman00 over 1 year ago
- 6 comments
#5790 - Nintendo BlocksDS: update to BlocksDS 0.11.0
Pull Request -
State: closed - Opened by asiekierka over 1 year ago
- 2 comments
#5789 - suicide quitting negative/oudated
Issue -
State: closed - Opened by dchmelik over 1 year ago
- 1 comment
Labels: T: change
#5788 - Nintendo BlocksDS: adapt to upstream changes for paths to tools
Pull Request -
State: closed - Opened by backwardsEric over 1 year ago
- 1 comment
#5787 - SDL: avoid discarded const warning (with gcc and -Wdiscarded-qualifiers)
Pull Request -
State: closed - Opened by backwardsEric over 1 year ago
#5786 - Exec line in angband-sdl2.desktop should be a script
Issue -
State: closed - Opened by magnate over 1 year ago
- 1 comment
#5785 - macOS: avoid cruft in the application bundle's lib/tiles directory
Pull Request -
State: closed - Opened by backwardsEric over 1 year ago
#5784 - Check unshifted shape rather than current shape when testing for Banish
Pull Request -
State: closed - Opened by backwardsEric over 1 year ago
- 1 comment
#5783 - Tidy workflows and documentation since old int typedefs option removed
Pull Request -
State: closed - Opened by backwardsEric over 1 year ago
- 1 comment
#5782 - angband: Couldn't load the requested font. (10x20)
Issue -
State: closed - Opened by nobodyatandnothing over 1 year ago
- 1 comment
#5781 - RNG shouldn't be reset if the command will be repeated
Pull Request -
State: closed - Opened by agoodman00 over 1 year ago
#5780 - add a clause to digging to make it obvious that you are use the digger
Pull Request -
State: closed - Opened by agoodman00 over 1 year ago
- 3 comments
#5779 - SDL2: fix generation of stipple pattern on big-endian systems
Pull Request -
State: closed - Opened by backwardsEric over 1 year ago
#5778 - SDL2: add support in Makefile.std
Pull Request -
State: closed - Opened by backwardsEric over 1 year ago