Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ajweeks/wipgate issues and pull requests
#42 - Heal effect on heal cannisters.
Issue -
State: closed - Opened by AidanVa about 7 years ago
#41 - No Luma gain indicator on cannisters.
Issue -
State: closed - Opened by AidanVa about 7 years ago
#40 - Restart, main menu and death don't clear game instance values.
Issue -
State: closed - Opened by AidanVa about 7 years ago
#39 - Units can walk throgh luma shop building.
Issue -
State: closed - Opened by AidanVa about 7 years ago
#38 - Luma particle does not follow drop count.
Issue -
State: closed - Opened by AidanVa about 7 years ago
#37 - Level end multiple upgrade glitch bug.
Issue -
State: closed - Opened by AidanVa about 7 years ago
#36 - test
Issue -
State: closed - Opened by ajweeks about 7 years ago
#35 - Commander: Attack AOE decal
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#34 - Player spawner: Ensure always spawning
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: enhancement
#33 - Minimap: Initial positions
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#32 - Test Issue
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#31 - Teams: move to game instance
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: enhancement
#30 - Morph: Hook invalid cursor
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#29 - Morph: Friendly swarms toward him when hooking
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#28 - Specialists: Casting / Executing abilities
Issue -
State: open - Opened by WizBoom about 7 years ago
Labels: bug
#27 - Structure selection effect highlight
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#26 - Commander Leap doesn't look to target
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#25 - Morph vortex audio
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#24 - Unit attack animation movement
Issue -
State: open - Opened by WizBoom about 7 years ago
Labels: bug
#23 - Team Alignment: Private
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: enhancement
#22 - Sound Mix settings
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#21 - Target ground decal
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#20 - Luma counter
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#19 - Commander: Banner infinite range
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#18 - Tooltips
Issue -
State: open - Opened by WizBoom about 7 years ago
Labels: bug
#17 - Main menu: button highlights
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#16 - Main menu: always splash screen
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#15 - Minimap not working in certain maps
Issue -
State: closed - Opened by WizBoom about 7 years ago
- 1 comment
Labels: bug
#14 - Using standard commands (move, attack, ...) in the command card results in a missing property m_Caster.
Issue -
State: closed - Opened by YoshaVd about 7 years ago
Labels: bug
#13 - Commander leap ability: After landing, commander sometimes falls through floor.
Issue -
State: closed - Opened by AidanVa about 7 years ago
Labels: bug
#12 - Building generator: Divide by 0
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#11 - Crash: banner
Issue -
State: closed - Opened by WizBoom about 7 years ago
#10 - Behavior Tree: Units keep attacking after target moves out of vision range
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#9 - Specialists sometimes can't move when place near a banner in the ground
Issue -
State: closed - Opened by ajweeks about 7 years ago
Labels: bug
#8 - Units bounce off each other
Issue -
State: closed - Opened by ajweeks about 7 years ago
Labels: bug
#7 - When shift is down and a unit is no longer hovered over it still shows as selected
Issue -
State: open - Opened by ajweeks about 7 years ago
Labels: bug
#6 - Shift-clicking on a selected unit does not deselect it
Issue -
State: open - Opened by ajweeks about 7 years ago
Labels: bug
#5 - Finding actor in unit character array: AI_UnitController
Issue -
State: closed - Opened by WizBoom about 7 years ago
- 1 comment
Labels: bug
#4 - Culling build error
Issue -
State: closed - Opened by WizBoom about 7 years ago
Labels: bug
#3 - Arrow click bug - Every unit spawns an arrow
Issue -
State: closed - Opened by WizBoom about 7 years ago
#2 - AI Movement Bug - None Type
Issue -
State: closed - Opened by WizBoom about 7 years ago
- 1 comment
#1 - Unit Selection Box - No floor
Issue -
State: closed - Opened by WizBoom about 7 years ago