Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / aevyrie/bevy_mod_picking issues and pull requests
#373 - Ignore transparent sections of sprite using sprite-picking
Pull Request -
State: open - Opened by vandie 4 days ago
#373 - Ignore transparent sections of sprite using sprite-picking
Pull Request -
State: open - Opened by vandie 4 days ago
#373 - Ignore transparent sections of sprite using sprite-picking
Pull Request -
State: open - Opened by vandie 4 days ago
#372 - Update to bevy_egui 0.30
Pull Request -
State: open - Opened by hammypants 9 days ago
#372 - Update to bevy_egui 0.30
Pull Request -
State: open - Opened by hammypants 9 days ago
#372 - Update to bevy_egui 0.30
Pull Request -
State: open - Opened by hammypants 9 days ago
#372 - Update to bevy_egui 0.30
Pull Request -
State: open - Opened by hammypants 9 days ago
#372 - Update to bevy_egui 0.30
Pull Request -
State: open - Opened by hammypants 9 days ago
#372 - Update to bevy_egui 0.30
Pull Request -
State: open - Opened by hammypants 9 days ago
#371 - [Question + Custom Backend] `Drag` doesn't seem to respect camera scaling
Issue -
State: closed - Opened by GlennFolker 12 days ago
- 2 comments
#371 - [Question + Custom Backend] `Drag` doesn't seem to respect camera scaling
Issue -
State: closed - Opened by GlennFolker 12 days ago
- 2 comments
#371 - [Question + Custom Backend] `Drag` doesn't seem to respect camera scaling
Issue -
State: closed - Opened by GlennFolker 12 days ago
- 2 comments
#371 - [Question + Custom Backend] `Drag` doesn't seem to respect camera scaling
Issue -
State: closed - Opened by GlennFolker 12 days ago
- 2 comments
#371 - [Question + Custom Backend] `Drag` doesn't seem to respect camera scaling
Issue -
State: closed - Opened by GlennFolker 12 days ago
- 2 comments
#371 - [Question + Custom Backend] `Drag` doesn't seem to respect camera scaling
Issue -
State: closed - Opened by GlennFolker 12 days ago
- 2 comments
#371 - [Question + Custom Backend] `Drag` doesn't seem to respect camera scaling
Issue -
State: closed - Opened by GlennFolker 12 days ago
- 2 comments
#369 - After the mouse leaves the program window, the position does not change to none
Issue -
State: open - Opened by khassar00 about 2 months ago
#368 - Update to bevy main
Pull Request -
State: open - Opened by Vrixyz about 2 months ago
#367 - Select event is not dispatched when clicking on child entities
Issue -
State: open - Opened by SOF3 about 2 months ago
#365 - fix: Account for viewport position in sprite backend
Pull Request -
State: open - Opened by johanhelsing 2 months ago
- 1 comment
#364 - Sprite picking is offset when `Camera::viewport` is set
Issue -
State: open - Opened by johanhelsing 3 months ago
#363 - Send Event with Data
Issue -
State: closed - Opened by nixpulvis 3 months ago
- 2 comments
#362 - Example for using drag and drop in 3d
Pull Request -
State: open - Opened by fschlee 3 months ago
#361 - Distinguish different kinds of clicks, different kinds of targets
Issue -
State: closed - Opened by ajprax 3 months ago
- 1 comment
#360 - Bump `bevy_egui` to 0.29
Pull Request -
State: open - Opened by no-materials 3 months ago
#359 - Add information on how long a click took to complete
Pull Request -
State: open - Opened by TotalKrill 3 months ago
#358 - Support for Text2dBundle
Issue -
State: open - Opened by ChrisBeeson 4 months ago
#357 - UI nodes without rendered geometry blocks picking
Issue -
State: open - Opened by p-lindberg 4 months ago
#356 - Approximately 25 % probability that ```Pointer<Drag>``` will always be executed before ```Pointer<DragStart>```
Issue -
State: closed - Opened by 772 4 months ago
- 1 comment
#355 - Unexpected `Pointer<Drop>` hit position
Issue -
State: open - Opened by draivin 4 months ago
#354 - Sprite backend improvements
Pull Request -
State: open - Opened by jnhyatt 4 months ago
- 1 comment
#353 - Picking should take the sprite's rect into consideration.
Issue -
State: open - Opened by Sigma-dev 4 months ago
- 1 comment
Labels: enhancement, good first issue
#352 - Crate features: `debug` depends on `backend_bevy_ui` being enabled
Issue -
State: open - Opened by zhaop 4 months ago
#351 - Make bevy_render optional
Issue -
State: open - Opened by Swoorup 4 months ago
#350 - Make bundle clone
Pull Request -
State: closed - Opened by StarArawn 4 months ago
#349 - PickingInteraction isn't changing colors in many buttons.
Issue -
State: open - Opened by StarArawn 4 months ago
#348 - egui_backend -> backend_egui in egui.rs example
Pull Request -
State: closed - Opened by victorb 4 months ago
#347 - v0.20.1
Pull Request -
State: closed - Opened by aevyrie 4 months ago
#346 - Add avian backend + example
Pull Request -
State: closed - Opened by phepranto 4 months ago
- 2 comments
#345 - V0.20 release
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#344 - Click handlers not firing on mesh
Issue -
State: closed - Opened by mahulst 5 months ago
- 3 comments
#342 - Change egui dependency in egui backend to match root `Cargo.toml`
Pull Request -
State: closed - Opened by Joakker 5 months ago
#341 - Picking doesnt work on adjacent 2d meshes (`backend_raycast`)
Issue -
State: open - Opened by Zizico2 5 months ago
- 2 comments
#340 - Change "Unable to get pointer" from tracing `error` to `debug`
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#339 - Only draw debug circle and drag indicators (in debug_draw_egui) when DebugPickingMode is set to noisy
Pull Request -
State: open - Opened by Affinator 5 months ago
#339 - Only draw debug circle and drag indicators (in debug_draw_egui) when DebugPickingMode is set to noisy
Pull Request -
State: open - Opened by Affinator 5 months ago
#338 - `Option<ForceTouch>` to pointer events
Issue -
State: open - Opened by ActuallyHappening 5 months ago
#338 - `Option<ForceTouch>` to pointer events
Issue -
State: open - Opened by ActuallyHappening 5 months ago
#337 - Bevy 0.14 Release Candidate
Pull Request -
State: closed - Opened by aevyrie 5 months ago
- 1 comment
#336 - 0.19.0 release
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#336 - 0.19.0 release
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#336 - 0.19.0 release
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#336 - 0.19.0 release
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#336 - 0.19.0 release
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#335 - Make highlight plugin setting public
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#335 - Make highlight plugin setting public
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#335 - Make highlight plugin setting public
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#334 - Add support for multiple versions of egui and rapier
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#334 - Add support for multiple versions of egui and rapier
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#334 - Add support for multiple versions of egui and rapier
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#334 - Add support for multiple versions of egui and rapier
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#334 - Add support for multiple versions of egui and rapier
Pull Request -
State: closed - Opened by aevyrie 5 months ago
#333 - derive `Copy` for `HitData` and adjust consumers
Pull Request -
State: closed - Opened by databasedav 6 months ago
- 1 comment
#333 - derive `Copy` for `HitData` and adjust consumers
Pull Request -
State: closed - Opened by databasedav 6 months ago
- 1 comment
#332 - [XPBD] Cannot select Kinematic Bodies
Issue -
State: open - Opened by sweglord227 6 months ago
#332 - [XPBD] Cannot select Kinematic Bodies
Issue -
State: open - Opened by sweglord227 6 months ago
#330 - Single click also fires drag events
Issue -
State: closed - Opened by alexparlett 6 months ago
- 1 comment
#327 - add render_to_texture example
Pull Request -
State: closed - Opened by IceSentry 7 months ago
#326 - Bumped bevy_egui to 0.26 in egui backend
Pull Request -
State: closed - Opened by Mat-Stevenson-Simworx 7 months ago
- 4 comments
#325 - bevy_ui backend does not work with `TargetCamera`
Issue -
State: open - Opened by musjj 8 months ago
- 7 comments
#324 - transparency and overlapping problems with sprite picking
Issue -
State: closed - Opened by MonforteAdrian 8 months ago
- 1 comment
#323 - keyboard_input : Res<Input<KeyCode>> - not working after import of bevy_mod_picking
Issue -
State: closed - Opened by ajerni 8 months ago
- 1 comment
#322 - HighlightPluginSettings "is_enabled" Private Field
Issue -
State: closed - Opened by CarbonFlora 8 months ago
#321 - Ignore UI nodes with a ZERO rect
Pull Request -
State: closed - Opened by keis 8 months ago
#320 - Bevy UI node with Display::None is always hit
Issue -
State: closed - Opened by keis 8 months ago
#319 - Fix touch missing pointers
Pull Request -
State: closed - Opened by aevyrie 9 months ago
#318 - 0.18.0 Release
Pull Request -
State: closed - Opened by aevyrie 9 months ago
#318 - 0.18.0 Release
Pull Request -
State: closed - Opened by aevyrie 9 months ago
#317 - `bevy_ui` debug overlay broken
Issue -
State: open - Opened by aevyrie 9 months ago
- 3 comments
Labels: bug
#316 - Unable to get location for pointer Touch(0)
Issue -
State: closed - Opened by favilo 9 months ago
- 3 comments
#315 - Sprite Highlighting
Issue -
State: open - Opened by StrikeForceZero 9 months ago
- 1 comment
#315 - Sprite Highlighting
Issue -
State: open - Opened by StrikeForceZero 9 months ago
- 1 comment
#315 - Sprite Highlighting
Issue -
State: open - Opened by StrikeForceZero 9 months ago
- 1 comment
#314 - Bevy 0.13
Pull Request -
State: closed - Opened by StrikeForceZero 9 months ago
- 25 comments
#314 - Bevy 0.13
Pull Request -
State: closed - Opened by StrikeForceZero 9 months ago
- 25 comments
#313 - Bevy 0.13
Issue -
State: closed - Opened by ryanpeach 9 months ago
#312 - Resizing a mesh causes picking to break
Issue -
State: open - Opened by tychedelia 9 months ago
#312 - Resizing a mesh causes picking to break
Issue -
State: open - Opened by tychedelia 9 months ago
#312 - Resizing a mesh causes picking to break
Issue -
State: open - Opened by tychedelia 9 months ago
#311 - How to query all selected items?
Issue -
State: closed - Opened by ddorstijn 9 months ago
- 2 comments
#311 - How to query all selected items?
Issue -
State: open - Opened by ddorstijn 9 months ago
- 1 comment
#311 - How to query all selected items?
Issue -
State: open - Opened by ddorstijn 9 months ago
- 1 comment
#311 - How to query all selected items?
Issue -
State: closed - Opened by ddorstijn 9 months ago
- 2 comments
#310 - How to disable multiselect?
Issue -
State: open - Opened by ddorstijn 9 months ago
#310 - How to disable multiselect?
Issue -
State: closed - Opened by ddorstijn 9 months ago
- 1 comment
#310 - How to disable multiselect?
Issue -
State: open - Opened by ddorstijn 9 months ago
#310 - How to disable multiselect?
Issue -
State: closed - Opened by ddorstijn 9 months ago
- 1 comment
#309 - [Feature] Prevent events from bubbling up
Issue -
State: closed - Opened by tychedelia 9 months ago
- 2 comments
#309 - [Feature] Prevent events from bubbling up
Issue -
State: open - Opened by tychedelia 9 months ago
- 1 comment
#309 - [Feature] Prevent events from bubbling up
Issue -
State: open - Opened by tychedelia 9 months ago
- 1 comment