Ecosyste.ms: Issues

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GitHub / aevyrie/bevy_mod_picking issues and pull requests

#368 - Update to bevy main

Pull Request - State: open - Opened by Vrixyz 6 days ago

#365 - fix: Account for viewport position in sprite backend

Pull Request - State: open - Opened by johanhelsing 26 days ago

#363 - Send Event with Data

Issue - State: closed - Opened by nixpulvis about 1 month ago - 2 comments

#362 - Example for using drag and drop in 3d

Pull Request - State: open - Opened by fschlee about 1 month ago

#361 - Distinguish different kinds of clicks, different kinds of targets

Issue - State: closed - Opened by ajprax about 1 month ago - 1 comment

#360 - Bump `bevy_egui` to 0.29

Pull Request - State: open - Opened by no-materials about 1 month ago

#359 - Add information on how long a click took to complete

Pull Request - State: open - Opened by TotalKrill about 2 months ago

#358 - Support for Text2dBundle

Issue - State: open - Opened by ChrisBeeson about 2 months ago

#357 - UI nodes without rendered geometry blocks picking

Issue - State: open - Opened by p-lindberg 2 months ago

#355 - Unexpected `Pointer<Drop>` hit position

Issue - State: open - Opened by draivin 2 months ago

#354 - Sprite backend improvements

Pull Request - State: open - Opened by jnhyatt 2 months ago - 1 comment

#353 - Picking should take the sprite's rect into consideration.

Issue - State: open - Opened by Sigma-dev 2 months ago - 1 comment
Labels: enhancement, good first issue

#351 - Make bevy_render optional

Issue - State: open - Opened by Swoorup 2 months ago

#350 - Make bundle clone

Pull Request - State: closed - Opened by StarArawn 2 months ago

#348 - egui_backend -> backend_egui in egui.rs example

Pull Request - State: closed - Opened by victorb 3 months ago

#347 - v0.20.1

Pull Request - State: closed - Opened by aevyrie 3 months ago

#346 - Add avian backend + example

Pull Request - State: closed - Opened by phepranto 3 months ago - 2 comments

#345 - V0.20 release

Pull Request - State: closed - Opened by aevyrie 3 months ago

#344 - Click handlers not firing on mesh

Issue - State: closed - Opened by mahulst 3 months ago - 3 comments

#342 - Change egui dependency in egui backend to match root `Cargo.toml`

Pull Request - State: closed - Opened by Joakker 3 months ago

#341 - Picking doesnt work on adjacent 2d meshes (`backend_raycast`)

Issue - State: open - Opened by Zizico2 3 months ago - 2 comments

#340 - Change "Unable to get pointer" from tracing `error` to `debug`

Pull Request - State: closed - Opened by aevyrie 3 months ago

#338 - `Option<ForceTouch>` to pointer events

Issue - State: open - Opened by ActuallyHappening 4 months ago

#338 - `Option<ForceTouch>` to pointer events

Issue - State: open - Opened by ActuallyHappening 4 months ago

#337 - Bevy 0.14 Release Candidate

Pull Request - State: closed - Opened by aevyrie 4 months ago - 1 comment

#336 - 0.19.0 release

Pull Request - State: closed - Opened by aevyrie 4 months ago

#336 - 0.19.0 release

Pull Request - State: closed - Opened by aevyrie 4 months ago

#336 - 0.19.0 release

Pull Request - State: closed - Opened by aevyrie 4 months ago

#336 - 0.19.0 release

Pull Request - State: closed - Opened by aevyrie 4 months ago

#336 - 0.19.0 release

Pull Request - State: closed - Opened by aevyrie 4 months ago

#335 - Make highlight plugin setting public

Pull Request - State: closed - Opened by aevyrie 4 months ago

#335 - Make highlight plugin setting public

Pull Request - State: closed - Opened by aevyrie 4 months ago

#335 - Make highlight plugin setting public

Pull Request - State: closed - Opened by aevyrie 4 months ago

#334 - Add support for multiple versions of egui and rapier

Pull Request - State: closed - Opened by aevyrie 4 months ago

#334 - Add support for multiple versions of egui and rapier

Pull Request - State: closed - Opened by aevyrie 4 months ago

#334 - Add support for multiple versions of egui and rapier

Pull Request - State: closed - Opened by aevyrie 4 months ago

#334 - Add support for multiple versions of egui and rapier

Pull Request - State: closed - Opened by aevyrie 4 months ago

#334 - Add support for multiple versions of egui and rapier

Pull Request - State: closed - Opened by aevyrie 4 months ago

#333 - derive `Copy` for `HitData` and adjust consumers

Pull Request - State: closed - Opened by databasedav 4 months ago - 1 comment

#333 - derive `Copy` for `HitData` and adjust consumers

Pull Request - State: closed - Opened by databasedav 4 months ago - 1 comment

#332 - [XPBD] Cannot select Kinematic Bodies

Issue - State: open - Opened by sweglord227 4 months ago

#332 - [XPBD] Cannot select Kinematic Bodies

Issue - State: open - Opened by sweglord227 4 months ago

#330 - Single click also fires drag events

Issue - State: closed - Opened by alexparlett 5 months ago - 1 comment

#327 - add render_to_texture example

Pull Request - State: closed - Opened by IceSentry 5 months ago

#326 - Bumped bevy_egui to 0.26 in egui backend

Pull Request - State: closed - Opened by Mat-Stevenson-Simworx 6 months ago - 4 comments

#325 - bevy_ui backend does not work with `TargetCamera`

Issue - State: open - Opened by musjj 6 months ago - 7 comments

#324 - transparency and overlapping problems with sprite picking

Issue - State: closed - Opened by MonforteAdrian 6 months ago - 1 comment

#322 - HighlightPluginSettings "is_enabled" Private Field

Issue - State: closed - Opened by CarbonFlora 6 months ago

#321 - Ignore UI nodes with a ZERO rect

Pull Request - State: closed - Opened by keis 6 months ago

#320 - Bevy UI node with Display::None is always hit

Issue - State: closed - Opened by keis 7 months ago

#319 - Fix touch missing pointers

Pull Request - State: closed - Opened by aevyrie 7 months ago

#318 - 0.18.0 Release

Pull Request - State: closed - Opened by aevyrie 7 months ago

#318 - 0.18.0 Release

Pull Request - State: closed - Opened by aevyrie 7 months ago

#317 - `bevy_ui` debug overlay broken

Issue - State: open - Opened by aevyrie 7 months ago - 3 comments
Labels: bug

#316 - Unable to get location for pointer Touch(0)

Issue - State: closed - Opened by favilo 7 months ago - 3 comments

#315 - Sprite Highlighting

Issue - State: open - Opened by StrikeForceZero 7 months ago - 1 comment

#315 - Sprite Highlighting

Issue - State: open - Opened by StrikeForceZero 7 months ago - 1 comment

#315 - Sprite Highlighting

Issue - State: open - Opened by StrikeForceZero 7 months ago - 1 comment

#314 - Bevy 0.13

Pull Request - State: closed - Opened by StrikeForceZero 7 months ago - 25 comments

#314 - Bevy 0.13

Pull Request - State: closed - Opened by StrikeForceZero 7 months ago - 25 comments

#313 - Bevy 0.13

Issue - State: closed - Opened by ryanpeach 8 months ago

#312 - Resizing a mesh causes picking to break

Issue - State: open - Opened by tychedelia 8 months ago

#312 - Resizing a mesh causes picking to break

Issue - State: open - Opened by tychedelia 8 months ago

#312 - Resizing a mesh causes picking to break

Issue - State: open - Opened by tychedelia 8 months ago

#311 - How to query all selected items?

Issue - State: closed - Opened by ddorstijn 8 months ago - 2 comments

#311 - How to query all selected items?

Issue - State: open - Opened by ddorstijn 8 months ago - 1 comment

#311 - How to query all selected items?

Issue - State: open - Opened by ddorstijn 8 months ago - 1 comment

#311 - How to query all selected items?

Issue - State: closed - Opened by ddorstijn 8 months ago - 2 comments

#310 - How to disable multiselect?

Issue - State: open - Opened by ddorstijn 8 months ago

#310 - How to disable multiselect?

Issue - State: closed - Opened by ddorstijn 8 months ago - 1 comment

#310 - How to disable multiselect?

Issue - State: open - Opened by ddorstijn 8 months ago

#310 - How to disable multiselect?

Issue - State: closed - Opened by ddorstijn 8 months ago - 1 comment

#309 - [Feature] Prevent events from bubbling up

Issue - State: closed - Opened by tychedelia 8 months ago - 2 comments

#309 - [Feature] Prevent events from bubbling up

Issue - State: open - Opened by tychedelia 8 months ago - 1 comment

#309 - [Feature] Prevent events from bubbling up

Issue - State: open - Opened by tychedelia 8 months ago - 1 comment

#309 - [Feature] Prevent events from bubbling up

Issue - State: closed - Opened by tychedelia 8 months ago - 2 comments

#308 - Picking Sprites

Issue - State: open - Opened by ZacharyKamerling 8 months ago - 7 comments

#308 - Picking Sprites

Issue - State: open - Opened by ZacharyKamerling 8 months ago - 5 comments

#307 - Rapier backend doesn't work

Issue - State: closed - Opened by Multirious 8 months ago - 1 comment

#307 - Rapier backend doesn't work

Issue - State: closed - Opened by Multirious 8 months ago - 1 comment

#307 - Rapier backend doesn't work

Issue - State: closed - Opened by Multirious 8 months ago - 1 comment

#307 - Rapier backend doesn't work

Issue - State: closed - Opened by Multirious 8 months ago - 1 comment

#307 - Rapier backend doesn't work

Issue - State: closed - Opened by Multirious 8 months ago - 1 comment

#306 - Implement bevy_xpbd_3d picking backend

Pull Request - State: closed - Opened by Affinator 8 months ago

#305 - Recursive ignore?

Issue - State: closed - Opened by devnev 8 months ago - 1 comment

#301 - Take the `debug` feature out of default features!

Issue - State: closed - Opened by Oglo12 9 months ago - 1 comment

#300 - Is Nightly Rust Required?

Issue - State: closed - Opened by michaelgrilo 9 months ago - 1 comment

#299 - Use `try_insert` to prevent `panic`s

Pull Request - State: closed - Opened by janriemer 9 months ago - 2 comments

#298 - Incorrect handling of cameras with custom viewports in the raycast backend.

Issue - State: closed - Opened by Vrixyz 9 months ago - 1 comment

#297 - Add correct window to touch pointers.

Pull Request - State: closed - Opened by NthTensor 9 months ago - 2 comments

#296 - replace all .single calls with matched .get_single calls

Pull Request - State: closed - Opened by Schmarni-Dev 9 months ago