Ecosyste.ms: Issues

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GitHub / adriengivry/Overload issues and pull requests

#364 - Updated README to show important information first

Pull Request - State: open - Opened by adriengivry 7 days ago
Labels: Documentation

#363 - Bump stb_image to 2.30

Pull Request - State: closed - Opened by litelawliet 7 days ago - 1 comment

#362 - Display more information about the currently opened scene

Issue - State: open - Opened by maxbrundev 8 days ago
Labels: QoL, Feature, Editor

#361 - Allow creating an actor by right-clicking anywhere in the Hierarchy Panel

Issue - State: open - Opened by maxbrundev 8 days ago
Labels: QoL, Feature, Editor

#360 - Added GetPathToAppdata util function and removed getenv() usage

Pull Request - State: open - Opened by sameep-git 8 days ago
Labels: Refactoring

#359 - Added GetPathToAppdata util function and removed getenv() usage

Pull Request - State: closed - Opened by sameep-git 8 days ago - 2 comments

#358 - Move `PathParser::EFileType` and its associated methods outside of `OvTools`

Issue - State: open - Opened by adriengivry 9 days ago
Labels: Feature, Refactoring

#357 - Fixed clear color alpha was set to 0.0f

Pull Request - State: closed - Opened by adriengivry 9 days ago
Labels: Bug, Graphics

#356 - Game view's background is grey?

Issue - State: closed - Opened by adriengivry 9 days ago
Labels: Bug, Graphics

#355 - Reworked the scripting system to be fully agnostic

Pull Request - State: open - Opened by adriengivry 9 days ago
Labels: QoL, Feature, Refactoring

#354 - Updated README.md

Pull Request - State: closed - Opened by adriengivry 10 days ago

#353 - Update `EditorSettings` to include ALL menu bar settings

Issue - State: open - Opened by adriengivry 10 days ago
Labels: Feature, Good First Issue

#352 - Remove use cases of `getenv("APPDATA")`

Issue - State: open - Opened by adriengivry 10 days ago - 2 comments
Labels: Refactoring, Good First Issue

#350 - Enable Frustum Culling by default

Pull Request - State: closed - Opened by sameep-git 12 days ago - 1 comment
Labels: QoL, Editor, Graphics

#349 - Fixed documentation inconsistencies

Pull Request - State: closed - Opened by adriengivry 13 days ago - 1 comment
Labels: Documentation, QoL

#348 - Fix inconsistencies in post-process documentation

Issue - State: closed - Opened by adriengivry 13 days ago
Labels: Documentation

#347 - Update documentation to add post-process related types

Issue - State: closed - Opened by adriengivry 13 days ago - 1 comment
Labels: Documentation

#346 - Add support for custom "preview scene" selection when previewing an asset in the asset view

Issue - State: open - Opened by adriengivry 13 days ago
Labels: QoL, Feature, Editor, Graphics

#345 - Enable frustum culling by default everywhere

Issue - State: closed - Opened by adriengivry 13 days ago - 3 comments
Labels: QoL, Feature, Good First Issue

#344 - Update documentation to add shadow-related types

Issue - State: closed - Opened by adriengivry 13 days ago - 1 comment
Labels: Documentation

#343 - Add a default scene to load at project launch

Issue - State: open - Opened by litelawliet 13 days ago
Labels: QoL, Feature, Editor

#342 - Detect and improve duplicate naming in hierarchy.

Issue - State: open - Opened by litelawliet 13 days ago
Labels: QoL, Feature, Editor

#342 - Detect and improve duplicate naming in hierarchy.

Issue - State: open - Opened by litelawliet 13 days ago
Labels: QoL, Feature, Editor

#341 - Implement a feature/variant system for materials

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Feature, Optimization, Graphics

#340 - Improve serialization and scripting bindings by leveraging reflection

Issue - State: open - Opened by adriengivry 3 months ago
Labels: QoL, Feature, Refactoring

#339 - Improve startup logging to provide more meaningful information

Issue - State: open - Opened by adriengivry 3 months ago
Labels: QoL, Feature

#339 - Improve startup logging to provide more meaningful information

Issue - State: open - Opened by adriengivry 3 months ago
Labels: QoL, Feature

#338 - Fix OvGame not rendering properly

Pull Request - State: closed - Opened by adriengivry 3 months ago - 1 comment
Labels: Bug, Critical, Graphics

#338 - [WIP] Fix OvGame not rendering properly

Pull Request - State: open - Opened by adriengivry 3 months ago
Labels: Bug, Graphics

#337 - OvGame isn't rendering properly

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Bug, Critical, Graphics

#337 - OvGame isn't rendering properly

Issue - State: closed - Opened by adriengivry 3 months ago
Labels: Bug, Critical, Graphics

#336 - Parallel resource loading

Issue - State: open - Opened by adriengivry 3 months ago - 3 comments
Labels: Feature, Optimization, Graphics

#336 - Parallel resource loading

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Feature, Optimization, Graphics

#335 - Updated Assimp version to 5.4.3

Pull Request - State: closed - Opened by adriengivry 3 months ago
Labels: Optimization, Graphics, Project Configuration

#334 - Fixed editor view rendering to properly skip drawing a view if it's not visible

Pull Request - State: closed - Opened by adriengivry 3 months ago
Labels: QoL, Optimization, Graphics

#333 - Render Pass CPU Profiling

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Feature, Graphics

#332 - GPU Timer Queries

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Feature, Graphics

#331 - `OvGame` runtime crash since renderer refactor

Issue - State: closed - Opened by adriengivry 3 months ago
Labels: Bug, Critical, Crash

#330 - Added post-process effects

Pull Request - State: closed - Opened by adriengivry 3 months ago
Labels: Feature, Graphics

#329 - Added serialization (ini) of editor settings

Pull Request - State: open - Opened by adriengivry 3 months ago
Labels: QoL, Feature, Editor

#328 - Added dynamic editor window size selection

Pull Request - State: open - Opened by adriengivry 3 months ago
Labels: QoL, Editor

#327 - Fixed frustum culling debugger (and re-enabled frustum light culling)

Pull Request - State: closed - Opened by adriengivry 3 months ago
Labels: Bug, Feature, Editor, Optimization

#326 - Fixed OvGame build folder generation

Pull Request - State: closed - Opened by adriengivry 3 months ago
Labels: Bug, Critical, Project Configuration

#325 - DLLs aren't properly copied when building the game

Issue - State: closed - Opened by adriengivry 3 months ago
Labels: Bug, Critical

#325 - DLLs aren't properly copied when building the game

Issue - State: closed - Opened by adriengivry 3 months ago
Labels: Bug, Critical

#324 - Added proper support for collapsing to `GroupCollapsable`, and set default to not collapsed

Pull Request - State: closed - Opened by adriengivry 3 months ago
Labels: QoL, Feature, Editor

#323 - Shader define/feature toggle

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Feature, Graphics

#323 - Shader define/feature toggle

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Feature, Graphics

#322 - Frustum culling isn't working properly

Issue - State: closed - Opened by adriengivry 3 months ago
Labels: Bug, Critical, Graphics

#322 - Frustum culling isn't working properly

Issue - State: closed - Opened by adriengivry 3 months ago
Labels: Bug, Critical, Graphics

#321 - Expand inspector by default

Issue - State: closed - Opened by adriengivry 3 months ago
Labels: Feature, Editor, Good First Issue

#321 - Expand inspector by default

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Feature, Editor, Good First Issue

#320 - Add support for uniform arrays

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Feature, Graphics

#320 - Add support for uniform arrays

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Feature, Graphics

#319 - Serializer default value

Issue - State: closed - Opened by adriengivry 3 months ago - 1 comment
Labels: Bug

#318 - OVLOG is slow

Issue - State: open - Opened by Synyproxy 3 months ago
Labels: Bug

#317 - [WIP] After many logs editor lag

Pull Request - State: open - Opened by Synyproxy 3 months ago

#316 - Add hint to prioritize AMD discrete GPU

Pull Request - State: closed - Opened by Synyproxy 3 months ago

#315 - Added shadow mapping for directional lights

Pull Request - State: closed - Opened by adriengivry 3 months ago
Labels: Feature, Graphics

#314 - The longer the log, the greater the lag.

Issue - State: open - Opened by adriengivry 3 months ago
Labels: Bug, Editor, Good First Issue

#313 - Add missing types to serializer, material, and shader uniforms

Issue - State: closed - Opened by adriengivry 3 months ago
Labels: Feature

#311 - Updating C++ Version from C++17 to C++20

Pull Request - State: closed - Opened by adriengivry 3 months ago
Labels: Optimization, Project Configuration

#310 - Fixing Transform copy in StartPicking method

Pull Request - State: closed - Opened by maxbrundev 3 months ago - 1 comment
Labels: Bug, Critical, Editor, Crash

#309 - Exception occurring in Debug Config when closing the program in Play Mode

Issue - State: closed - Opened by maxbrundev 3 months ago - 1 comment
Labels: Bug, Critical, Editor, Crash

#305 - Add hint to prioritize AMD discrete GPU

Issue - State: closed - Opened by adriengivry 8 months ago - 2 comments
Labels: Bug, Feature, Good First Issue

#305 - Add hint to prioritize AMD discrete GPU

Issue - State: closed - Opened by adriengivry 8 months ago - 2 comments
Labels: Bug, Feature, Good First Issue

#294 - Consider updating Overload C++ version from 17 to 20

Issue - State: closed - Opened by adriengivry about 1 year ago - 1 comment
Labels: Feature, Optimization

#293 - Investigate dropping OvUI to follow the IMGUI paradigm

Issue - State: closed - Opened by adriengivry about 1 year ago - 2 comments
Labels: Documentation, Editor, Refactoring

#292 - Implement a tool (debug only) to track memory allocations during the lifecycle of our applications

Issue - State: open - Opened by adriengivry about 1 year ago - 1 comment
Labels: Feature, Optimization

#291 - `OvMaths::Internal::TransformNotifier` shouldn't be referred to in any .h file

Issue - State: closed - Opened by adriengivry about 1 year ago - 2 comments
Labels: Refactoring, Good First Issue

#291 - `OvMaths::Internal::TransformNotifier` shouldn't be referred to in any .h file

Issue - State: closed - Opened by adriengivry about 1 year ago - 2 comments
Labels: Refactoring, Good First Issue

#284 - Remove redundant code in components by using inheritence instead of adding an abstraction layer

Issue - State: open - Opened by adriengivry about 1 year ago
Labels: Feature, Refactoring, Cleanup

#284 - Remove redundant code in components by using inheritence instead of adding an abstraction layer

Issue - State: open - Opened by adriengivry about 1 year ago
Labels: Feature, Refactoring, Cleanup

#250 - Shadow casting

Issue - State: closed - Opened by SolarcGit over 1 year ago
Labels: Feature

#250 - Shadow casting

Issue - State: open - Opened by SolarcGit over 1 year ago
Labels: Feature

#221 - Skybox / Surface & Point picking / Solid wireframe

Issue - State: open - Opened by keviny1981 over 2 years ago - 1 comment
Labels: Feature

#221 - Skybox / Surface & Point picking / Solid wireframe

Issue - State: open - Opened by keviny1981 over 2 years ago - 1 comment
Labels: Feature

#207 - Updating README.md for 1.4

Issue - State: closed - Opened by adriengivry about 3 years ago - 1 comment
Labels: Documentation

#103 - Component deserialization garbage value

Issue - State: open - Opened by adriengivry over 4 years ago - 2 comments
Labels: Bug, Critical

#102 - Adding orthographic camera mode

Pull Request - State: closed - Opened by adriengivry over 4 years ago
Labels: Feature, Graphics

#102 - Adding orthographic camera mode

Pull Request - State: closed - Opened by adriengivry over 4 years ago
Labels: Feature, Graphics

#101 - ShapeDrawer instance rendering

Issue - State: open - Opened by adriengivry over 4 years ago
Labels: Feature, Optimization, Graphics

#101 - ShapeDrawer instance rendering

Issue - State: open - Opened by adriengivry over 4 years ago
Labels: Feature, Optimization, Graphics

#100 - Removing useless transform parameter from Camera constructor

Pull Request - State: closed - Opened by adriengivry over 4 years ago
Labels: Refactoring

#100 - Removing useless transform parameter from Camera constructor

Pull Request - State: closed - Opened by adriengivry over 4 years ago
Labels: Refactoring

#99 - Improving the actor duplication naming system

Pull Request - State: closed - Opened by adriengivry over 4 years ago
Labels: QoL, Feature, Editor

#99 - Improving the actor duplication naming system

Pull Request - State: closed - Opened by adriengivry over 4 years ago
Labels: QoL, Feature, Editor

#98 - Improve duplicated actor naming

Issue - State: closed - Opened by adriengivry over 4 years ago
Labels: QoL, Feature, Editor

#98 - Improve duplicated actor naming

Issue - State: closed - Opened by adriengivry over 4 years ago
Labels: QoL, Feature, Editor

#97 - Material Drag & Drop onto Actor

Issue - State: open - Opened by adriengivry over 4 years ago
Labels: QoL, Feature, Editor

#97 - Material Drag & Drop onto Actor

Issue - State: open - Opened by adriengivry over 4 years ago
Labels: QoL, Feature, Editor

#96 - Fixing TextureID typo (d renamed to id)

Pull Request - State: closed - Opened by adriengivry over 4 years ago
Labels: Bug

#96 - Fixing TextureID typo (d renamed to id)

Pull Request - State: closed - Opened by adriengivry over 4 years ago
Labels: Bug

#95 - Remove GL calls from anywhere else than OvRendering

Issue - State: closed - Opened by adriengivry over 4 years ago
Labels: Bug, Refactoring, Graphics

#95 - Remove GL calls from anywhere else than OvRendering

Issue - State: closed - Opened by adriengivry over 4 years ago
Labels: Bug, Refactoring, Graphics

#94 - Fixing typo in `OvUI::Internal::TextureID`

Issue - State: closed - Opened by adriengivry over 4 years ago
Labels: Bug

#94 - Fixing typo in `OvUI::Internal::TextureID`

Issue - State: closed - Opened by adriengivry over 4 years ago
Labels: Bug