Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / adrien-bon/bevy_ecs_tiled issues and pull requests

#70 - fix: handle missing map paths during debug and info logging

Pull Request - State: closed - Opened by ilyvion about 1 month ago

#69 - `TiledMapHandle` only supports strong `Handle`s, but this is not documented or properly enforced

Issue - State: closed - Opened by ilyvion about 1 month ago - 2 comments
Labels: bug

#68 - Try to merge all colliders from a tiles layer

Pull Request - State: closed - Opened by adrien-bon about 1 month ago - 1 comment

#67 - preliminary world chunking and example

Pull Request - State: closed - Opened by JtotheThree about 2 months ago - 1 comment

#66 - Use polyline for tiled polygons to account for convex shapes

Pull Request - State: closed - Opened by alanbaumgartner about 2 months ago - 1 comment

#65 - Polygons are always created as convex, but Tiled polygons can be concave

Issue - State: closed - Opened by alanbaumgartner about 2 months ago - 1 comment
Labels: bug

#64 - The first object in a map fails to have a collider created

Issue - State: closed - Opened by alanbaumgartner about 2 months ago - 2 comments
Labels: bug

#63 - Handle Tiled worlds

Pull Request - State: closed - Opened by adrien-bon about 2 months ago - 5 comments

#62 - fix(#61): do not skip last frame for animated tiles

Pull Request - State: closed - Opened by adrien-bon about 2 months ago

#61 - Animated tiles missing a tile/frame

Issue - State: closed - Opened by ilyvion about 2 months ago - 1 comment
Labels: bug

#59 - Crash when loading a Sprite via user properties

Issue - State: open - Opened by adrien-bon about 2 months ago - 1 comment
Labels: bug

#59 - Crash when loading a Sprite via user properties

Issue - State: open - Opened by adrien-bon about 2 months ago - 1 comment
Labels: bug

#58 - Handle non-unit enums

Pull Request - State: closed - Opened by adrien-bon about 2 months ago

#57 - Handle Tiled image layer

Pull Request - State: closed - Opened by adrien-bon about 2 months ago

#56 - Handle Tiled "Text" object

Issue - State: open - Opened by adrien-bon about 2 months ago
Labels: enhancement

#56 - Handle Tiled "Text" object

Issue - State: open - Opened by adrien-bon about 2 months ago
Labels: enhancement

#55 - Handle Tiled world loading

Issue - State: open - Opened by adrien-bon 2 months ago - 1 comment
Labels: enhancement

#55 - Handle Tiled world loading

Issue - State: open - Opened by adrien-bon 2 months ago - 1 comment
Labels: enhancement

#54 - chore: Replace dbg! call with trace! in src/asset.rs

Pull Request - State: closed - Opened by shekohex 2 months ago - 3 comments

#54 - chore: Replace dbg! call with trace! in src/asset.rs

Pull Request - State: closed - Opened by shekohex 2 months ago - 3 comments

#53 - remove the leftover `dbg!` call

Issue - State: closed - Opened by shekohex 2 months ago - 1 comment
Labels: enhancement

#53 - remove the leftover `dbg!` call

Issue - State: closed - Opened by shekohex 2 months ago - 1 comment
Labels: enhancement

#52 - fix: Hot Reloading Issue

Pull Request - State: closed - Opened by shekohex 3 months ago - 1 comment

#52 - fix: Hot Reloading Issue

Pull Request - State: closed - Opened by shekohex 3 months ago - 1 comment

#51 - Prevent Component overwrite through Tiled user properties

Issue - State: open - Opened by adrien-bon 3 months ago
Labels: enhancement

#50 - Restrict Tiled exports only to Components and Resources

Issue - State: closed - Opened by adrien-bon 3 months ago
Labels: enhancement

#49 - Support non-unit enums user properties

Issue - State: closed - Opened by adrien-bon 3 months ago
Labels: enhancement

#46 - Panic when loading infinite map: index out of bounds: the len is 256 but the index is 256

Issue - State: closed - Opened by 40110 3 months ago - 1 comment
Labels: bug

#45 - Port over to bevy v0.15

Pull Request - State: closed - Opened by adrien-bon 3 months ago - 1 comment

#44 - Events and Helpers

Issue - State: closed - Opened by JtotheThree 3 months ago - 2 comments
Labels: question

#43 - Warn when no physics feature selected?

Issue - State: closed - Opened by hugh-garden 3 months ago - 2 comments
Labels: question

#41 - Do we need to convert the Y axis?

Issue - State: open - Opened by darkautism 4 months ago - 4 comments
Labels: question

#40 - Physics colliders from tiles are not properly positioned for hexagonal and isometric maps

Issue - State: closed - Opened by adrien-bon 4 months ago - 3 comments
Labels: bug

#39 - Try to fix Hexagon(RowEven/RowOdd/ColumnEven/ColumnOdd) collider bugs.

Pull Request - State: closed - Opened by darkautism 4 months ago - 11 comments

#38 - Giving each brick a collider would cause the game to be very laggy

Issue - State: closed - Opened by darkautism 4 months ago - 1 comment

#37 - TiledClass break bevy native compoment.

Issue - State: closed - Opened by darkautism 4 months ago - 1 comment

#36 - feat: rework physics and all examples

Pull Request - State: closed - Opened by adrien-bon 4 months ago

#35 - Insert custom properties for tiles

Pull Request - State: closed - Opened by adrien-bon 5 months ago - 2 comments

#32 - Physics colliders don't have the proper shape for isometric (diamond) maps

Issue - State: open - Opened by adrien-bon 5 months ago - 1 comment
Labels: bug

#32 - Physics colliders do not work properly for isometric (diamond) maps

Issue - State: open - Opened by adrien-bon 5 months ago - 1 comment
Labels: bug

#31 - Isometric (Staggered) maps are not supported

Issue - State: open - Opened by adrien-bon 5 months ago - 3 comments
Labels: limitation

#31 - Isometric (Staggered) maps are not supported

Issue - State: open - Opened by adrien-bon 5 months ago
Labels: limitation

#30 - Implement generic physics backend support

Pull Request - State: closed - Opened by zbuc 5 months ago - 2 comments

#30 - Implement generic physics backend support

Pull Request - State: closed - Opened by zbuc 5 months ago - 2 comments

#29 - Prevent duplicating objects when there are multiple tilesets

Pull Request - State: closed - Opened by adrien-bon 6 months ago

#29 - Prevent duplicating objects when there are multiple tilesets

Pull Request - State: closed - Opened by adrien-bon 6 months ago

#27 - Do not rely upon `AssetEvent::added()` to actually spawn a map

Pull Request - State: closed - Opened by adrien-bon 6 months ago

#27 - Do not rely upon `AssetEvent::added()` to actually spawn a map

Pull Request - State: closed - Opened by adrien-bon 6 months ago

#26 - Add dedicated marker for Tiled objects

Pull Request - State: closed - Opened by adrien-bon 6 months ago - 1 comment

#26 - Add dedicated marker for Tiled objects

Pull Request - State: closed - Opened by adrien-bon 6 months ago - 1 comment

#24 - Add SpawnTiledMap command to spawn map entities

Pull Request - State: closed - Opened by giusdp 6 months ago - 4 comments

#24 - Add SpawnTiledMap command to spawn map entities

Pull Request - State: closed - Opened by giusdp 6 months ago - 4 comments

#23 - Map entity does not have all components if not spawned immediately after loading asset

Issue - State: closed - Opened by giusdp 6 months ago - 3 comments
Labels: bug

#23 - Map entity does not have all components if not spawned immediately after loading asset

Issue - State: closed - Opened by giusdp 6 months ago - 3 comments
Labels: bug

#22 - Add a marker component for Tiled objects

Issue - State: closed - Opened by adrien-bon 6 months ago
Labels: enhancement

#22 - Add a marker component for Tiled objects

Issue - State: closed - Opened by adrien-bon 6 months ago
Labels: enhancement

#21 - When using `user_properties` feature flag, need to add an explicit dependency against `tiled` crate

Issue - State: closed - Opened by giusdp 6 months ago - 4 comments
Labels: limitation

#21 - When using `user_properties` feature flag, need to add an explicit dependency against `tiled` crate

Issue - State: closed - Opened by giusdp 6 months ago - 4 comments
Labels: limitation

#20 - Add Avian2D Support

Pull Request - State: closed - Opened by giusdp 6 months ago - 5 comments

#18 - Add a debug option to draw bevy gizmos so we can identify where Tiled objects are

Issue - State: closed - Opened by adrien-bon 6 months ago - 1 comment
Labels: enhancement

#17 - Support 'Group' layers

Issue - State: open - Opened by adrien-bon 6 months ago
Labels: enhancement

#16 - Support 'Image' layers

Issue - State: closed - Opened by adrien-bon 6 months ago
Labels: enhancement

#15 - Create a book to document crate usage

Issue - State: closed - Opened by adrien-bon 6 months ago
Labels: documentation

#14 - Add an Avian2D physics backend

Issue - State: closed - Opened by adrien-bon 6 months ago - 2 comments
Labels: enhancement

#13 - Support several observers when mapping Tiled custom properties to Bevy components

Issue - State: closed - Opened by adrien-bon 6 months ago - 1 comment
Labels: enhancement

#12 - Animated tiles must be adjacent in the tileset

Issue - State: open - Opened by adrien-bon 6 months ago
Labels: limitation

#11 - Bad positioning of objects collider when using `MapPositioning::Centered`

Issue - State: closed - Opened by adrien-bon 6 months ago - 1 comment
Labels: bug

#10 - feat: map Tiled user properties on tiles and objects to Bevy components

Pull Request - State: closed - Opened by adrien-bon 6 months ago - 1 comment

#7 - Z-order of tile/layer affects collisions

Issue - State: closed - Opened by stevepryde 6 months ago - 13 comments

#6 - TSX files not loading in WASM

Issue - State: open - Opened by stevepryde 6 months ago - 4 comments
Labels: limitation

#4 - Add support for animated tiles and fix multiple layers

Pull Request - State: closed - Opened by adrien-bon 7 months ago - 2 comments

#3 - feat: properly handle hexagonal maps

Pull Request - State: closed - Opened by adrien-bon 7 months ago

#2 - fix: duplication of path in helper tilesheet loading

Pull Request - State: closed - Opened by adrien-bon 7 months ago