Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / adrien-bon/bevy_ecs_tiled issues and pull requests
#51 - Prevent Component overwrite through Tiled user properties
Issue -
State: open - Opened by adrien-bon 2 days ago
Labels: enhancement
#50 - Restrict Tiled exports only to Components and Resources
Issue -
State: open - Opened by adrien-bon 2 days ago
Labels: enhancement
#49 - Support non-unit enums user properties
Issue -
State: open - Opened by adrien-bon 2 days ago
Labels: enhancement
#48 - Physics colliders from tiles don't have the proper position for isometric (diamond) maps
Issue -
State: open - Opened by adrien-bon 2 days ago
Labels: bug
#47 - fix(#46): prevent crash when using the top-left tile of an infinite map
Pull Request -
State: closed - Opened by adrien-bon 6 days ago
#46 - Panic when loading infinite map: index out of bounds: the len is 256 but the index is 256
Issue -
State: closed - Opened by 40110 7 days ago
- 1 comment
Labels: bug
#45 - Port over to bevy v0.15
Pull Request -
State: open - Opened by adrien-bon 10 days ago
#44 - Events and Helpers
Issue -
State: closed - Opened by JtotheThree 11 days ago
- 2 comments
Labels: question
#43 - Warn when no physics feature selected?
Issue -
State: closed - Opened by hugh-garden 12 days ago
- 2 comments
Labels: question
#41 - Do we need to convert the Y axis?
Issue -
State: open - Opened by darkautism 26 days ago
- 4 comments
Labels: question
#40 - Physics colliders from tiles are not properly positioned for hexagonal and isometric maps
Issue -
State: closed - Opened by adrien-bon about 1 month ago
- 3 comments
Labels: bug
#39 - Try to fix Hexagon(RowEven/RowOdd/ColumnEven/ColumnOdd) collider bugs.
Pull Request -
State: closed - Opened by darkautism about 1 month ago
- 11 comments
#38 - Giving each brick a collider would cause the game to be very laggy
Issue -
State: closed - Opened by darkautism about 1 month ago
- 1 comment
#37 - TiledClass break bevy native compoment.
Issue -
State: closed - Opened by darkautism about 1 month ago
- 1 comment
#36 - feat: rework physics and all examples
Pull Request -
State: closed - Opened by adrien-bon about 1 month ago
#35 - Insert custom properties for tiles
Pull Request -
State: closed - Opened by adrien-bon about 2 months ago
- 2 comments
#32 - Physics colliders do not work properly for isometric (diamond) maps
Issue -
State: open - Opened by adrien-bon 2 months ago
- 1 comment
Labels: bug
#32 - Physics colliders don't have the proper shape for isometric (diamond) maps
Issue -
State: open - Opened by adrien-bon 2 months ago
- 1 comment
Labels: bug
#31 - Isometric (Staggered) maps are not supported
Issue -
State: open - Opened by adrien-bon 2 months ago
- 3 comments
Labels: limitation
#31 - Isometric (Staggered) maps are not supported
Issue -
State: open - Opened by adrien-bon 2 months ago
Labels: limitation
#30 - Implement generic physics backend support
Pull Request -
State: closed - Opened by zbuc 2 months ago
- 2 comments
#30 - Implement generic physics backend support
Pull Request -
State: closed - Opened by zbuc 2 months ago
- 2 comments
#29 - Prevent duplicating objects when there are multiple tilesets
Pull Request -
State: closed - Opened by adrien-bon 3 months ago
#29 - Prevent duplicating objects when there are multiple tilesets
Pull Request -
State: closed - Opened by adrien-bon 3 months ago
#28 - When using a map with multiple tilesets, objects are created once per tileset
Issue -
State: closed - Opened by adrien-bon 3 months ago
Labels: bug
#28 - When using a map with multiple tilesets, objects are created once per tileset
Issue -
State: closed - Opened by adrien-bon 3 months ago
Labels: bug
#27 - Do not rely upon `AssetEvent::added()` to actually spawn a map
Pull Request -
State: closed - Opened by adrien-bon 3 months ago
#27 - Do not rely upon `AssetEvent::added()` to actually spawn a map
Pull Request -
State: closed - Opened by adrien-bon 3 months ago
#26 - Add dedicated marker for Tiled objects
Pull Request -
State: closed - Opened by adrien-bon 3 months ago
- 1 comment
#26 - Add dedicated marker for Tiled objects
Pull Request -
State: closed - Opened by adrien-bon 3 months ago
- 1 comment
#24 - Add SpawnTiledMap command to spawn map entities
Pull Request -
State: closed - Opened by giusdp 3 months ago
- 4 comments
#24 - Add SpawnTiledMap command to spawn map entities
Pull Request -
State: closed - Opened by giusdp 3 months ago
- 4 comments
#23 - Map entity does not have all components if not spawned immediately after loading asset
Issue -
State: closed - Opened by giusdp 3 months ago
- 3 comments
Labels: bug
#23 - Map entity does not have all components if not spawned immediately after loading asset
Issue -
State: closed - Opened by giusdp 3 months ago
- 3 comments
Labels: bug
#22 - Add a marker component for Tiled objects
Issue -
State: closed - Opened by adrien-bon 3 months ago
Labels: enhancement
#22 - Add a marker component for Tiled objects
Issue -
State: closed - Opened by adrien-bon 3 months ago
Labels: enhancement
#21 - When using `user_properties` feature flag, need to add an explicit dependency against `tiled` crate
Issue -
State: closed - Opened by giusdp 3 months ago
- 4 comments
Labels: limitation
#21 - When using `user_properties` feature flag, need to add an explicit dependency against `tiled` crate
Issue -
State: closed - Opened by giusdp 3 months ago
- 4 comments
Labels: limitation
#20 - Add Avian2D Support
Pull Request -
State: closed - Opened by giusdp 3 months ago
- 5 comments
#19 - fix(#11): fix objects positioning in general and specifically when using MapPositioning::Centered
Pull Request -
State: closed - Opened by adrien-bon 3 months ago
#18 - Add a debug option to draw bevy gizmos so we can identify where Tiled objects are
Issue -
State: closed - Opened by adrien-bon 3 months ago
- 1 comment
Labels: enhancement
#17 - Support 'Group' layers
Issue -
State: open - Opened by adrien-bon 3 months ago
Labels: enhancement
#16 - Support 'Image' layers
Issue -
State: open - Opened by adrien-bon 3 months ago
Labels: enhancement
#15 - Create a book to document crate usage
Issue -
State: closed - Opened by adrien-bon 3 months ago
Labels: documentation
#14 - Add an Avian2D physics backend
Issue -
State: closed - Opened by adrien-bon 3 months ago
- 2 comments
Labels: enhancement
#13 - Support several observers when mapping Tiled custom properties to Bevy components
Issue -
State: closed - Opened by adrien-bon 3 months ago
- 1 comment
Labels: enhancement
#12 - Animated tiles must be adjacent in the tileset
Issue -
State: open - Opened by adrien-bon 3 months ago
Labels: limitation
#11 - Bad positioning of objects collider when using `MapPositioning::Centered`
Issue -
State: closed - Opened by adrien-bon 3 months ago
- 1 comment
Labels: bug
#10 - feat: map Tiled user properties on tiles and objects to Bevy components
Pull Request -
State: closed - Opened by adrien-bon 4 months ago
- 1 comment
#9 - fix(#7): re-enable z-axis offset between layers and provide a callback to attach additional components to colliders
Pull Request -
State: closed - Opened by adrien-bon 4 months ago
- 1 comment
#8 - Adds support for transforming TilemapBundle using (0, 0) as the center
Pull Request -
State: closed - Opened by durango 4 months ago
#7 - Z-order of tile/layer affects collisions
Issue -
State: closed - Opened by stevepryde 4 months ago
- 13 comments
#6 - TSX files not loading in WASM
Issue -
State: open - Opened by stevepryde 4 months ago
- 4 comments
Labels: limitation
#4 - Add support for animated tiles and fix multiple layers
Pull Request -
State: closed - Opened by adrien-bon 4 months ago
- 2 comments
#3 - feat: properly handle hexagonal maps
Pull Request -
State: closed - Opened by adrien-bon 4 months ago
#2 - fix: duplication of path in helper tilesheet loading
Pull Request -
State: closed - Opened by adrien-bon 4 months ago