Ecosyste.ms: Issues

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GitHub / adrien-bon/bevy_ecs_tiled issues and pull requests

#51 - Prevent Component overwrite through Tiled user properties

Issue - State: open - Opened by adrien-bon 2 days ago
Labels: enhancement

#50 - Restrict Tiled exports only to Components and Resources

Issue - State: open - Opened by adrien-bon 2 days ago
Labels: enhancement

#49 - Support non-unit enums user properties

Issue - State: open - Opened by adrien-bon 2 days ago
Labels: enhancement

#46 - Panic when loading infinite map: index out of bounds: the len is 256 but the index is 256

Issue - State: closed - Opened by 40110 7 days ago - 1 comment
Labels: bug

#45 - Port over to bevy v0.15

Pull Request - State: open - Opened by adrien-bon 10 days ago

#44 - Events and Helpers

Issue - State: closed - Opened by JtotheThree 11 days ago - 2 comments
Labels: question

#43 - Warn when no physics feature selected?

Issue - State: closed - Opened by hugh-garden 12 days ago - 2 comments
Labels: question

#41 - Do we need to convert the Y axis?

Issue - State: open - Opened by darkautism 26 days ago - 4 comments
Labels: question

#40 - Physics colliders from tiles are not properly positioned for hexagonal and isometric maps

Issue - State: closed - Opened by adrien-bon about 1 month ago - 3 comments
Labels: bug

#39 - Try to fix Hexagon(RowEven/RowOdd/ColumnEven/ColumnOdd) collider bugs.

Pull Request - State: closed - Opened by darkautism about 1 month ago - 11 comments

#38 - Giving each brick a collider would cause the game to be very laggy

Issue - State: closed - Opened by darkautism about 1 month ago - 1 comment

#37 - TiledClass break bevy native compoment.

Issue - State: closed - Opened by darkautism about 1 month ago - 1 comment

#36 - feat: rework physics and all examples

Pull Request - State: closed - Opened by adrien-bon about 1 month ago

#35 - Insert custom properties for tiles

Pull Request - State: closed - Opened by adrien-bon about 2 months ago - 2 comments

#32 - Physics colliders do not work properly for isometric (diamond) maps

Issue - State: open - Opened by adrien-bon 2 months ago - 1 comment
Labels: bug

#32 - Physics colliders don't have the proper shape for isometric (diamond) maps

Issue - State: open - Opened by adrien-bon 2 months ago - 1 comment
Labels: bug

#31 - Isometric (Staggered) maps are not supported

Issue - State: open - Opened by adrien-bon 2 months ago - 3 comments
Labels: limitation

#31 - Isometric (Staggered) maps are not supported

Issue - State: open - Opened by adrien-bon 2 months ago
Labels: limitation

#30 - Implement generic physics backend support

Pull Request - State: closed - Opened by zbuc 2 months ago - 2 comments

#30 - Implement generic physics backend support

Pull Request - State: closed - Opened by zbuc 2 months ago - 2 comments

#29 - Prevent duplicating objects when there are multiple tilesets

Pull Request - State: closed - Opened by adrien-bon 3 months ago

#29 - Prevent duplicating objects when there are multiple tilesets

Pull Request - State: closed - Opened by adrien-bon 3 months ago

#27 - Do not rely upon `AssetEvent::added()` to actually spawn a map

Pull Request - State: closed - Opened by adrien-bon 3 months ago

#27 - Do not rely upon `AssetEvent::added()` to actually spawn a map

Pull Request - State: closed - Opened by adrien-bon 3 months ago

#26 - Add dedicated marker for Tiled objects

Pull Request - State: closed - Opened by adrien-bon 3 months ago - 1 comment

#26 - Add dedicated marker for Tiled objects

Pull Request - State: closed - Opened by adrien-bon 3 months ago - 1 comment

#24 - Add SpawnTiledMap command to spawn map entities

Pull Request - State: closed - Opened by giusdp 3 months ago - 4 comments

#24 - Add SpawnTiledMap command to spawn map entities

Pull Request - State: closed - Opened by giusdp 3 months ago - 4 comments

#23 - Map entity does not have all components if not spawned immediately after loading asset

Issue - State: closed - Opened by giusdp 3 months ago - 3 comments
Labels: bug

#23 - Map entity does not have all components if not spawned immediately after loading asset

Issue - State: closed - Opened by giusdp 3 months ago - 3 comments
Labels: bug

#22 - Add a marker component for Tiled objects

Issue - State: closed - Opened by adrien-bon 3 months ago
Labels: enhancement

#22 - Add a marker component for Tiled objects

Issue - State: closed - Opened by adrien-bon 3 months ago
Labels: enhancement

#21 - When using `user_properties` feature flag, need to add an explicit dependency against `tiled` crate

Issue - State: closed - Opened by giusdp 3 months ago - 4 comments
Labels: limitation

#21 - When using `user_properties` feature flag, need to add an explicit dependency against `tiled` crate

Issue - State: closed - Opened by giusdp 3 months ago - 4 comments
Labels: limitation

#20 - Add Avian2D Support

Pull Request - State: closed - Opened by giusdp 3 months ago - 5 comments

#18 - Add a debug option to draw bevy gizmos so we can identify where Tiled objects are

Issue - State: closed - Opened by adrien-bon 3 months ago - 1 comment
Labels: enhancement

#17 - Support 'Group' layers

Issue - State: open - Opened by adrien-bon 3 months ago
Labels: enhancement

#16 - Support 'Image' layers

Issue - State: open - Opened by adrien-bon 3 months ago
Labels: enhancement

#15 - Create a book to document crate usage

Issue - State: closed - Opened by adrien-bon 3 months ago
Labels: documentation

#14 - Add an Avian2D physics backend

Issue - State: closed - Opened by adrien-bon 3 months ago - 2 comments
Labels: enhancement

#13 - Support several observers when mapping Tiled custom properties to Bevy components

Issue - State: closed - Opened by adrien-bon 3 months ago - 1 comment
Labels: enhancement

#12 - Animated tiles must be adjacent in the tileset

Issue - State: open - Opened by adrien-bon 3 months ago
Labels: limitation

#11 - Bad positioning of objects collider when using `MapPositioning::Centered`

Issue - State: closed - Opened by adrien-bon 3 months ago - 1 comment
Labels: bug

#10 - feat: map Tiled user properties on tiles and objects to Bevy components

Pull Request - State: closed - Opened by adrien-bon 4 months ago - 1 comment

#7 - Z-order of tile/layer affects collisions

Issue - State: closed - Opened by stevepryde 4 months ago - 13 comments

#6 - TSX files not loading in WASM

Issue - State: open - Opened by stevepryde 4 months ago - 4 comments
Labels: limitation

#4 - Add support for animated tiles and fix multiple layers

Pull Request - State: closed - Opened by adrien-bon 4 months ago - 2 comments

#3 - feat: properly handle hexagonal maps

Pull Request - State: closed - Opened by adrien-bon 4 months ago

#2 - fix: duplication of path in helper tilesheet loading

Pull Request - State: closed - Opened by adrien-bon 4 months ago