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GitHub / adrian-miasik/unity-shaders issues and pull requests

#13 - Feature: Add Z movement, and Add World Origin Anchor

Pull Request - State: closed - Opened by adrian-miasik almost 3 years ago

#12 - Feature: Add Z movement, and Add World Origin Anchor

Pull Request - State: closed - Opened by adrian-miasik almost 3 years ago
Labels: enhancement

#11 - Feature: Create lit variations of our standard (HLSL) shaders

Pull Request - State: closed - Opened by adrian-miasik almost 3 years ago - 2 comments
Labels: enhancement

#10 - Feature: Menu Page & Improved Shader UI Labels

Pull Request - State: closed - Opened by adrian-miasik over 4 years ago
Labels: enhancement

#9 - Universal Render Pipeline Clean-Up

Pull Request - State: closed - Opened by adrian-miasik over 4 years ago

#8 - "You'll be expected to use Unity version 2019.3.0f6"

Issue - State: closed - Opened by andybak over 4 years ago - 3 comments
Labels: documentation

#7 - Camera Based Outline, Geometry with Sharp Edges

Issue - State: open - Opened by tylo over 4 years ago - 2 comments

#6 - Isn't Lightweight Render Pipeline Deprecated?

Issue - State: closed - Opened by tylo over 4 years ago - 3 comments
Labels: enhancement

#5 - Recreate most existing shaders in both standard and shader graph forms

Pull Request - State: closed - Opened by adrian-miasik almost 5 years ago

#4 - Lightweight Render Pipeline Swap

Pull Request - State: closed - Opened by adrian-miasik almost 5 years ago

#3 - Standard Shaders

Pull Request - State: closed - Opened by adrian-miasik almost 5 years ago

#2 - Feature/interactability

Pull Request - State: closed - Opened by adrian-miasik almost 5 years ago

#1 - Feature/shader experiments

Pull Request - State: closed - Opened by adrian-miasik almost 5 years ago