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GitHub / adrian-miasik/unity-shaders issues and pull requests
#13 - Feature: Add Z movement, and Add World Origin Anchor
Pull Request -
State: closed - Opened by adrian-miasik almost 3 years ago
#12 - Feature: Add Z movement, and Add World Origin Anchor
Pull Request -
State: closed - Opened by adrian-miasik almost 3 years ago
Labels: enhancement
#11 - Feature: Create lit variations of our standard (HLSL) shaders
Pull Request -
State: closed - Opened by adrian-miasik almost 3 years ago
- 2 comments
Labels: enhancement
#10 - Feature: Menu Page & Improved Shader UI Labels
Pull Request -
State: closed - Opened by adrian-miasik over 4 years ago
Labels: enhancement
#9 - Universal Render Pipeline Clean-Up
Pull Request -
State: closed - Opened by adrian-miasik over 4 years ago
#8 - "You'll be expected to use Unity version 2019.3.0f6"
Issue -
State: closed - Opened by andybak over 4 years ago
- 3 comments
Labels: documentation
#7 - Camera Based Outline, Geometry with Sharp Edges
Issue -
State: open - Opened by tylo over 4 years ago
- 2 comments
#6 - Isn't Lightweight Render Pipeline Deprecated?
Issue -
State: closed - Opened by tylo over 4 years ago
- 3 comments
Labels: enhancement
#5 - Recreate most existing shaders in both standard and shader graph forms
Pull Request -
State: closed - Opened by adrian-miasik almost 5 years ago
#4 - Lightweight Render Pipeline Swap
Pull Request -
State: closed - Opened by adrian-miasik almost 5 years ago
#3 - Standard Shaders
Pull Request -
State: closed - Opened by adrian-miasik almost 5 years ago
#2 - Feature/interactability
Pull Request -
State: closed - Opened by adrian-miasik almost 5 years ago
#1 - Feature/shader experiments
Pull Request -
State: closed - Opened by adrian-miasik almost 5 years ago