Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / adamrehn/ue4cli issues and pull requests
#73 - [Windows] "ue4 editor" crashes if editor's executable does not exist
Issue -
State: open - Opened by sleeptightAnsiC 9 months ago
#72 - ue4cli caches files inside of config directory
Issue -
State: open - Opened by sleeptightAnsiC 9 months ago
#71 - ue4cli depends on 'pkg_resources' which prevents it from running on vanilla python
Issue -
State: open - Opened by sleeptightAnsiC 9 months ago
- 1 comment
#70 - Fix: move __main__.py one directory higher, so it can be properly used
Pull Request -
State: open - Opened by sleeptightAnsiC 10 months ago
#69 - '__main__.py' isn't used anywhere
Issue -
State: open - Opened by sleeptightAnsiC 11 months ago
- 1 comment
#68 - 'ue4 setroot' saves the root even when specified directory is NOT valid
Issue -
State: open - Opened by sleeptightAnsiC 11 months ago
#67 - API uses "bare" exceptions in multiple places
Issue -
State: open - Opened by sleeptightAnsiC 11 months ago
- 2 comments
#66 - `ue4 build-target` crashes when not specifying any target
Issue -
State: open - Opened by sleeptightAnsiC 11 months ago
- 2 comments
#65 - fix: I/O failures causing a crash + unify logging and assertions
Pull Request -
State: open - Opened by sleeptightAnsiC 11 months ago
- 9 comments
#64 - _editorPathSuffix behaves inconsistently across all Platforms
Issue -
State: open - Opened by sleeptightAnsiC 11 months ago
#63 - Allow to run non-Development Editor + few minor fixes in the same code
Pull Request -
State: open - Opened by sleeptightAnsiC 11 months ago
#62 - API doesn't support launching non-Editor targets
Issue -
State: open - Opened by sleeptightAnsiC 11 months ago
- 2 comments
#61 - No way for cooking content
Issue -
State: open - Opened by sleeptightAnsiC 11 months ago
- 1 comment
#60 - There is a hardcoded logic that builds Development ShaderCompilerWorker
Issue -
State: open - Opened by sleeptightAnsiC 11 months ago
- 1 comment
#59 - Replace shellescape with shlex, drop shellescape dependency entirely
Pull Request -
State: closed - Opened by sleeptightAnsiC 11 months ago
- 1 comment
#58 - Fix infinite recursion in root detection code and lack of UE5 detection
Pull Request -
State: closed - Opened by sleeptightAnsiC 11 months ago
- 2 comments
#57 - "ue4 root" throws "NameError" on Mac OS X
Issue -
State: closed - Opened by sleeptightAnsiC about 1 year ago
- 3 comments
#56 - "ue4 run DebugGame" runs default Development executable instead of DebugGame
Issue -
State: open - Opened by sleeptightAnsiC about 1 year ago
- 2 comments
#55 - doesnt work on 5.2
Issue -
State: closed - Opened by xcloudplatform over 1 year ago
- 2 comments
#54 - Duplicate log from `ue4 run` command
Issue -
State: closed - Opened by Zaratusa almost 2 years ago
- 2 comments
#53 - `ue4cli` does not recover if the `config.json` file is not a valid JSON
Issue -
State: closed - Opened by StephenSorriaux almost 2 years ago
- 2 comments
#52 - No .ipa file built in Binaries/
Issue -
State: open - Opened by BTripp1986 about 2 years ago
- 4 comments
#51 - `ue4 version` - print only the version
Issue -
State: closed - Opened by vaind over 2 years ago
- 2 comments
#50 - Fix UnrealManagerDarwin
Pull Request -
State: closed - Opened by aarcangeli over 2 years ago
- 2 comments
#49 - Wrong exit code for unknown reasons
Issue -
State: closed - Opened by tonymrakovcic almost 3 years ago
- 3 comments
#48 - Couldn't find target rules file for target 'UE4Editor' in rules assembly 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in windows server 2019
Issue -
State: closed - Opened by rawatravi almost 3 years ago
#47 - Infinite recursion bug
Issue -
State: closed - Opened by russkel almost 3 years ago
- 6 comments
#46 - Add new flag to preserve debug files as needed
Pull Request -
State: closed - Opened by uhlenbrock almost 3 years ago
- 1 comment
#45 - Release new version
Issue -
State: closed - Opened by russkel almost 3 years ago
- 2 comments
#44 - feat(ue5): add ue5 support
Pull Request -
State: closed - Opened by CanisHelix almost 3 years ago
- 4 comments
#43 - Output not streamed to stdout
Issue -
State: open - Opened by jeevcat about 3 years ago
- 1 comment
#42 - Request: A global flag that causes any command string(s) to be logged as they are executed
Issue -
State: closed - Opened by benpeck-eepics about 3 years ago
- 1 comment
#41 - Fix test exit status for 4.27
Pull Request -
State: closed - Opened by jonpas about 3 years ago
- 2 comments
#40 - Add a `Game` target to `ue4 build Shipping`
Issue -
State: closed - Opened by unrealcloud over 3 years ago
#39 - `ue4 test` always exits with non-zero in UE 4.27
Issue -
State: closed - Opened by jonpas over 3 years ago
- 1 comment
#38 - ue4 clean deletes third party binaries
Issue -
State: closed - Opened by arisona over 3 years ago
- 2 comments
#37 - Simple fix for index out of range for Library subcmds
Pull Request -
State: closed - Opened by jaiber over 3 years ago
- 1 comment
#36 - Move extraArgs earlier
Pull Request -
State: closed - Opened by CanisHelix over 3 years ago
- 6 comments
#35 - -VS2019 Optional Argument needs to be earlier
Issue -
State: closed - Opened by CanisHelix over 3 years ago
- 3 comments
#34 - Adding the possibility to override pak behaviour
Pull Request -
State: closed - Opened by stefanlindblad over 3 years ago
- 1 comment
#33 - [Feature Request] Configurable target directory for packaged artifacts
Issue -
State: closed - Opened by kaidobit almost 4 years ago
- 1 comment
#32 - `ue4 run` command-line cannot pass a level URL due to parameter ordering
Issue -
State: closed - Opened by TBBle about 4 years ago
- 2 comments
#31 - Remove engine root message.
Pull Request -
State: closed - Opened by drichardson about 4 years ago
- 2 comments
#30 - add ctags-ue4cli plugin to plugin list
Issue -
State: closed - Opened by drichardson about 4 years ago
- 1 comment
#29 - Minor annoyance: Control-C on `ue4 run` raises an exception
Issue -
State: open - Opened by TBBle about 4 years ago
- 2 comments
#28 - Enabled the use of multiple potential launcher paths to detect the engine root
Pull Request -
State: closed - Opened by rayza about 4 years ago
- 1 comment
#27 - Bug: setroot breaks with trailing backslash
Issue -
State: closed - Opened by mxplusb about 4 years ago
- 3 comments
#25 - Feature Request: Build non-project-specific tools with ue4 build
Issue -
State: open - Opened by TBBle about 4 years ago
- 7 comments
#24 - Packaging multiple plugins at the same time
Issue -
State: open - Opened by tonymrakovcic about 4 years ago
- 7 comments
#23 - Add --notgame arg that omits -game flag in runAutomationCommands
Pull Request -
State: open - Opened by dskvr over 4 years ago
- 5 comments
#22 - Run tests in Editor type modules
Issue -
State: open - Opened by PaulHax over 4 years ago
- 2 comments
#21 - Problems with the Library Commands on 4.24.3
Issue -
State: closed - Opened by ik-funcom over 4 years ago
- 2 comments
#20 - Feature Request: detecting the engine root honours the .uproject's EngineAssociation
Issue -
State: open - Opened by TBBle over 4 years ago
- 8 comments
#19 - Unable to pass platform in command line
Issue -
State: closed - Opened by kanekotic almost 5 years ago
- 4 comments
#18 - UnrealBuildTool isn't built by `ue4 build`
Issue -
State: closed - Opened by TBBle almost 5 years ago
- 2 comments
#17 - Run tests without -nullrhi
Issue -
State: closed - Opened by Skylonxe almost 5 years ago
- 1 comment
#16 - PermissionError: [WinError 5] Access is denied
Issue -
State: closed - Opened by simonrenger almost 5 years ago
- 3 comments
#15 - `ue4 test` doesn't exit with non-zero with failed tests
Issue -
State: closed - Opened by TBBle almost 5 years ago
- 6 comments
#14 - Build ShaderCompilerWorker when building Editor target in `ue4 build`
Issue -
State: closed - Opened by TBBle almost 5 years ago
- 6 comments
#13 - non-portable path to file when build Linux Server on Windows
Issue -
State: closed - Opened by boskiv over 5 years ago
- 3 comments
#12 - Fix `test --list` after extraArgs support
Pull Request -
State: closed - Opened by TBBle over 5 years ago
- 2 comments
#11 - Feature Request: ReportOutputPath for `ue4 test`
Issue -
State: closed - Opened by TBBle over 5 years ago
- 4 comments
#10 - ThirdParty library enumeration fails if engine path includes a symlink
Issue -
State: closed - Opened by stefanbuettner over 5 years ago
- 2 comments
#9 - Only test for 'Engine/Source/ThirdParty' in _getThirdPartyLibs.
Pull Request -
State: closed - Opened by stefanbuettner over 5 years ago
#8 - `ue4 test` fails calling `self.buildProject`
Issue -
State: closed - Opened by TBBle over 5 years ago
- 1 comment
#7 - Package linux dedicated server
Issue -
State: closed - Opened by boskiv over 5 years ago
- 1 comment
#6 - Update UnrealManagerBase.py
Pull Request -
State: closed - Opened by ki11roy over 5 years ago
- 4 comments
#5 - Add __main__
Pull Request -
State: closed - Opened by gcandal over 5 years ago
- 1 comment
#4 - Fix build on Mac for >=4.22.0
Pull Request -
State: closed - Opened by gcandal over 5 years ago
- 1 comment
#3 - No platforms specified for target
Issue -
State: closed - Opened by gcandal over 5 years ago
#2 - Packaging with UE 4.22.0 full fails
Issue -
State: closed - Opened by deonblaauw almost 6 years ago
- 7 comments
#1 - `ue4 setroot` fails if path has a trailing slash
Issue -
State: closed - Opened by TBBle almost 6 years ago
- 2 comments