Ecosyste.ms: Issues

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GitHub / adamrehn/ue4cli issues and pull requests

#72 - ue4cli caches files inside of config directory

Issue - State: open - Opened by sleeptightAnsiC 9 months ago

#69 - '__main__.py' isn't used anywhere

Issue - State: open - Opened by sleeptightAnsiC 11 months ago - 1 comment

#67 - API uses "bare" exceptions in multiple places

Issue - State: open - Opened by sleeptightAnsiC 11 months ago - 2 comments

#66 - `ue4 build-target` crashes when not specifying any target

Issue - State: open - Opened by sleeptightAnsiC 11 months ago - 2 comments

#65 - fix: I/O failures causing a crash + unify logging and assertions

Pull Request - State: open - Opened by sleeptightAnsiC 11 months ago - 9 comments

#62 - API doesn't support launching non-Editor targets

Issue - State: open - Opened by sleeptightAnsiC 11 months ago - 2 comments

#61 - No way for cooking content

Issue - State: open - Opened by sleeptightAnsiC 11 months ago - 1 comment

#59 - Replace shellescape with shlex, drop shellescape dependency entirely

Pull Request - State: closed - Opened by sleeptightAnsiC 11 months ago - 1 comment

#58 - Fix infinite recursion in root detection code and lack of UE5 detection

Pull Request - State: closed - Opened by sleeptightAnsiC 11 months ago - 2 comments

#57 - "ue4 root" throws "NameError" on Mac OS X

Issue - State: closed - Opened by sleeptightAnsiC about 1 year ago - 3 comments

#55 - doesnt work on 5.2

Issue - State: closed - Opened by xcloudplatform over 1 year ago - 2 comments

#54 - Duplicate log from `ue4 run` command

Issue - State: closed - Opened by Zaratusa almost 2 years ago - 2 comments

#53 - `ue4cli` does not recover if the `config.json` file is not a valid JSON

Issue - State: closed - Opened by StephenSorriaux almost 2 years ago - 2 comments

#52 - No .ipa file built in Binaries/

Issue - State: open - Opened by BTripp1986 about 2 years ago - 4 comments

#51 - `ue4 version` - print only the version

Issue - State: closed - Opened by vaind over 2 years ago - 2 comments

#50 - Fix UnrealManagerDarwin

Pull Request - State: closed - Opened by aarcangeli over 2 years ago - 2 comments

#49 - Wrong exit code for unknown reasons

Issue - State: closed - Opened by tonymrakovcic almost 3 years ago - 3 comments

#47 - Infinite recursion bug

Issue - State: closed - Opened by russkel almost 3 years ago - 6 comments

#46 - Add new flag to preserve debug files as needed

Pull Request - State: closed - Opened by uhlenbrock almost 3 years ago - 1 comment

#45 - Release new version

Issue - State: closed - Opened by russkel almost 3 years ago - 2 comments

#44 - feat(ue5): add ue5 support

Pull Request - State: closed - Opened by CanisHelix almost 3 years ago - 4 comments

#43 - Output not streamed to stdout

Issue - State: open - Opened by jeevcat about 3 years ago - 1 comment

#41 - Fix test exit status for 4.27

Pull Request - State: closed - Opened by jonpas about 3 years ago - 2 comments

#40 - Add a `Game` target to `ue4 build Shipping`

Issue - State: closed - Opened by unrealcloud over 3 years ago

#39 - `ue4 test` always exits with non-zero in UE 4.27

Issue - State: closed - Opened by jonpas over 3 years ago - 1 comment

#38 - ue4 clean deletes third party binaries

Issue - State: closed - Opened by arisona over 3 years ago - 2 comments

#37 - Simple fix for index out of range for Library subcmds

Pull Request - State: closed - Opened by jaiber over 3 years ago - 1 comment

#36 - Move extraArgs earlier

Pull Request - State: closed - Opened by CanisHelix over 3 years ago - 6 comments

#35 - -VS2019 Optional Argument needs to be earlier

Issue - State: closed - Opened by CanisHelix over 3 years ago - 3 comments

#34 - Adding the possibility to override pak behaviour

Pull Request - State: closed - Opened by stefanlindblad over 3 years ago - 1 comment

#33 - [Feature Request] Configurable target directory for packaged artifacts

Issue - State: closed - Opened by kaidobit almost 4 years ago - 1 comment

#32 - `ue4 run` command-line cannot pass a level URL due to parameter ordering

Issue - State: closed - Opened by TBBle about 4 years ago - 2 comments

#31 - Remove engine root message.

Pull Request - State: closed - Opened by drichardson about 4 years ago - 2 comments

#30 - add ctags-ue4cli plugin to plugin list

Issue - State: closed - Opened by drichardson about 4 years ago - 1 comment

#29 - Minor annoyance: Control-C on `ue4 run` raises an exception

Issue - State: open - Opened by TBBle about 4 years ago - 2 comments

#28 - Enabled the use of multiple potential launcher paths to detect the engine root

Pull Request - State: closed - Opened by rayza about 4 years ago - 1 comment

#27 - Bug: setroot breaks with trailing backslash

Issue - State: closed - Opened by mxplusb about 4 years ago - 3 comments

#25 - Feature Request: Build non-project-specific tools with ue4 build

Issue - State: open - Opened by TBBle about 4 years ago - 7 comments

#24 - Packaging multiple plugins at the same time

Issue - State: open - Opened by tonymrakovcic about 4 years ago - 7 comments

#23 - Add --notgame arg that omits -game flag in runAutomationCommands

Pull Request - State: open - Opened by dskvr over 4 years ago - 5 comments

#22 - Run tests in Editor type modules

Issue - State: open - Opened by PaulHax over 4 years ago - 2 comments

#21 - Problems with the Library Commands on 4.24.3

Issue - State: closed - Opened by ik-funcom over 4 years ago - 2 comments

#19 - Unable to pass platform in command line

Issue - State: closed - Opened by kanekotic almost 5 years ago - 4 comments

#18 - UnrealBuildTool isn't built by `ue4 build`

Issue - State: closed - Opened by TBBle almost 5 years ago - 2 comments

#17 - Run tests without -nullrhi

Issue - State: closed - Opened by Skylonxe almost 5 years ago - 1 comment

#16 - PermissionError: [WinError 5] Access is denied

Issue - State: closed - Opened by simonrenger almost 5 years ago - 3 comments

#15 - `ue4 test` doesn't exit with non-zero with failed tests

Issue - State: closed - Opened by TBBle almost 5 years ago - 6 comments

#14 - Build ShaderCompilerWorker when building Editor target in `ue4 build`

Issue - State: closed - Opened by TBBle almost 5 years ago - 6 comments

#13 - non-portable path to file when build Linux Server on Windows

Issue - State: closed - Opened by boskiv over 5 years ago - 3 comments

#12 - Fix `test --list` after extraArgs support

Pull Request - State: closed - Opened by TBBle over 5 years ago - 2 comments

#11 - Feature Request: ReportOutputPath for `ue4 test`

Issue - State: closed - Opened by TBBle over 5 years ago - 4 comments

#10 - ThirdParty library enumeration fails if engine path includes a symlink

Issue - State: closed - Opened by stefanbuettner over 5 years ago - 2 comments

#9 - Only test for 'Engine/Source/ThirdParty' in _getThirdPartyLibs.

Pull Request - State: closed - Opened by stefanbuettner over 5 years ago

#8 - `ue4 test` fails calling `self.buildProject`

Issue - State: closed - Opened by TBBle over 5 years ago - 1 comment

#7 - Package linux dedicated server

Issue - State: closed - Opened by boskiv over 5 years ago - 1 comment

#6 - Update UnrealManagerBase.py

Pull Request - State: closed - Opened by ki11roy over 5 years ago - 4 comments

#5 - Add __main__

Pull Request - State: closed - Opened by gcandal over 5 years ago - 1 comment

#4 - Fix build on Mac for >=4.22.0

Pull Request - State: closed - Opened by gcandal over 5 years ago - 1 comment

#3 - No platforms specified for target

Issue - State: closed - Opened by gcandal over 5 years ago

#2 - Packaging with UE 4.22.0 full fails

Issue - State: closed - Opened by deonblaauw almost 6 years ago - 7 comments

#1 - `ue4 setroot` fails if path has a trailing slash

Issue - State: closed - Opened by TBBle almost 6 years ago - 2 comments