Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / aclonegeek/rummikub issues and pull requests
#103 - Bonus joker rules
Pull Request -
State: closed - Opened by altin almost 6 years ago
- 1 comment
Labels: enhancement
#102 - Bonus joker rules
Pull Request -
State: closed - Opened by altin almost 6 years ago
Labels: enhancement
#101 - GUI
Pull Request -
State: closed - Opened by aclonegeek almost 6 years ago
#100 - Crash fixes
Pull Request -
State: closed - Opened by laynekm almost 6 years ago
Labels: bug
#99 - Fixed both known crashes
Pull Request -
State: closed - Opened by laynekm almost 6 years ago
- 1 comment
#98 - Tile highlighting
Pull Request -
State: closed - Opened by altin almost 6 years ago
Labels: enhancement
#97 - Implement Strategy4 redesign
Pull Request -
State: closed - Opened by laynekm almost 6 years ago
Labels: enhancement
#96 - Memento refactor
Pull Request -
State: closed - Opened by laynekm almost 6 years ago
Labels: refactoring
#95 - Joker support for AI and algorithm redesign to meet requirements
Pull Request -
State: closed - Opened by laynekm almost 6 years ago
Labels: enhancement
#94 - Rigging for GUI
Issue -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#93 - Timer for GUI
Issue -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#92 - Implement deep copy constructors for tile and meld
Pull Request -
State: closed - Opened by laynekm about 6 years ago
- 1 comment
Labels: enhancement
#91 - Implement memento pattern, ability to revert to saved table/player state
Pull Request -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement
#90 - Joker support for Stock
Pull Request -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#89 - Implement determinePlayerScores method
Pull Request -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement
#88 - Implement determinePlayerOrder 2.0 (new and improved!)
Pull Request -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement
#87 - Basic GUI support
Issue -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#86 - UML Class Diagrams
Issue -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#85 - Implement determinePlayerOrder, small additions to Player, Stock, Tile
Pull Request -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement
#84 - Implement ability to determine who starts as per rules
Issue -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement
#83 - Joker support for AI algorithms
Issue -
State: closed - Opened by laynekm about 6 years ago
- 1 comment
Labels: enhancement
#82 - Joker support for Stock
Issue -
State: closed - Opened by aclonegeek about 6 years ago
- 1 comment
Labels: enhancement
#81 - Adding a tile to the front a run with a joker at the back doesn't work (Edge case)
Issue -
State: closed - Opened by altin about 6 years ago
Labels: bug
#80 - Meld class now support jokers
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#79 - Add dynamic player/strategy creation
Issue -
State: closed - Opened by laynekm about 6 years ago
- 1 comment
Labels: enhancement
#78 - Missing test case coverage
Issue -
State: closed - Opened by laynekm about 6 years ago
Labels: bug
#77 - Remove table/strategy observer pattern, add support for 2-4 players with custom strategies
Pull Request -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement, refactoring
#76 - Rename meld type NONE to meld type POTENTIAL
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#75 - Implement colour sorting for meld class
Issue -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#74 - Add support for jokers in meld class
Issue -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#73 - Remove the table observer pattern
Issue -
State: closed - Opened by altin about 6 years ago
- 1 comment
Labels: refactoring
#72 - Refactoring and bug fixes
Pull Request -
State: closed - Opened by laynekm about 6 years ago
#71 - Strategies: should not compare workspace strings, compare sizes instead
Issue -
State: closed - Opened by laynekm about 6 years ago
Labels: bug
#70 - Player.removeTilesFromHand: remove this method
Issue -
State: closed - Opened by laynekm about 6 years ago
Labels: refactoring
#69 - PlayBehaviour.playUsingHandAndTable: remove the playing of full melds
Issue -
State: closed - Opened by laynekm about 6 years ago
Labels: refactoring
#68 - Implement Game
Pull Request -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#67 - Fix duplicate meld issue in potential meld algorithm
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#66 - Fix tiles being separated with commas instead of spaces
Pull Request -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#65 - Incorrect output of hands and melds
Issue -
State: closed - Opened by aclonegeek about 6 years ago
Labels: bug
#64 - Fix observer pattern not working
Pull Request -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#63 - Player 3's observer ceases to exist when changing strategy
Issue -
State: closed - Opened by aclonegeek about 6 years ago
Labels: bug
#62 - determineInitialMove deletes tiles from the player's hand that it may not play
Issue -
State: closed - Opened by aclonegeek about 6 years ago
#61 - Fix various bugs in determineInitialMove
Pull Request -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#60 - determineInitialMove's largest meld over 30 implementation does not delete the tiles it plays
Issue -
State: closed - Opened by aclonegeek about 6 years ago
Labels: bug
#59 - Player4 and Strategy4 plus various additions and refactoring of Players, Strategies, and test cases
Pull Request -
State: closed - Opened by laynekm about 6 years ago
#58 - Implement Strategy 2/3
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#57 - Implement index validation in Meld's splitMeld() method
Pull Request -
State: closed - Opened by laynekm about 6 years ago
#56 - Refactor design to allow dynamic strategy switching
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#55 - Implement toString for Table
Pull Request -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#54 - Ensure that the player cannot split melds at positions 0 or N (as to not leave empty melds on the table)
Issue -
State: closed - Opened by altin about 6 years ago
- 2 comments
Labels: bug
#53 - Create tiles and melds by string
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#52 - Implement toString() for Table
Issue -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#51 - Tiles need a state to display asterisk (*) or exclamation (!) symbols at the right times
Issue -
State: closed - Opened by altin about 6 years ago
- 1 comment
Labels: enhancement
#50 - Fix and refactor codebase in Table, TableTest
Pull Request -
State: closed - Opened by altin about 6 years ago
#49 - Player.update needs to make a copy of the melds parameter before setting its workspace
Issue -
State: closed - Opened by altin about 6 years ago
Labels: bug
#49 - Player.update needs to make a copy of the melds parameter before setting its workspace
Issue -
State: closed - Opened by altin about 6 years ago
Labels: bug
#48 - Implement PlayerObserver and PlayerSubject and update Player classes
Pull Request -
State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement
#47 - Table.setState should notify all observers after the table state changes
Issue -
State: closed - Opened by altin about 6 years ago
- 1 comment
Labels: bug
#47 - Table.setState should notify all observers after the table state changes
Issue -
State: closed - Opened by altin about 6 years ago
- 1 comment
Labels: bug
#46 - Table's observers should be called observers instead of players
Issue -
State: closed - Opened by aclonegeek about 6 years ago
- 1 comment
Labels: enhancement
#46 - Table's observers should be called observers instead of players
Issue -
State: closed - Opened by aclonegeek about 6 years ago
- 1 comment
Labels: enhancement
#45 - Table.removeObserver()'s branches are not fully tested
Issue -
State: closed - Opened by aclonegeek about 6 years ago
- 1 comment
Labels: enhancement
#44 - testSetState now correctly tests failure case for table.setState()
Pull Request -
State: closed - Opened by altin about 6 years ago
#43 - TableTest does not correctly test the failure case for table.setState()
Issue -
State: closed - Opened by altin about 6 years ago
Labels: bug
#42 - Implement PlayBehaviour and Strategy1, as well as various other methods to support these
Pull Request -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement
#41 - Meld needs a getValue() method that returns the sum of its Tile values
Issue -
State: closed - Opened by laynekm about 6 years ago
- 1 comment
Labels: enhancement
#40 - Add test cases for remove(int index) to cover all cases
Pull Request -
State: closed - Opened by laynekm about 6 years ago
#39 - Update Player to implement TableObserver and have workspace attribute, update PlayBehaviour's determineMeld() parameters
Pull Request -
State: closed - Opened by laynekm about 6 years ago
#38 - [fix:TableTest] Fixes #35
Pull Request -
State: closed - Opened by altin about 6 years ago
#37 - PlayBehaviour must implement TableObserver
Issue -
State: closed - Opened by altin about 6 years ago
- 1 comment
Labels: bug
#36 - Player needs to provide the getWorkspace method
Issue -
State: closed - Opened by altin about 6 years ago
- 1 comment
Labels: bug
#35 - TableTest needs to instantiate a Player subtype and not the Player interface
Issue -
State: closed - Opened by altin about 6 years ago
Labels: bug
#34 - Hand class
Pull Request -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement
#33 - Hand class
Pull Request -
State: closed - Opened by laynekm about 6 years ago
- 2 comments
#32 - [code:PlayBehaviour] Implement PlayBehaviour class (no actual logic yet)
Pull Request -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement
#31 - Player class
Pull Request -
State: closed - Opened by laynekm about 6 years ago
Labels: enhancement
#30 - Table observer pattern
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#29 - Meld class
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#28 - [code:Tile] Add onTable variable with getter/setter
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#27 - [refactor:Tile] Add onTable variable with getter/setter
Pull Request -
State: closed - Opened by altin about 6 years ago
Labels: enhancement
#26 - As an AI (P3) I want to play all the tiles that I can after my initial turn if I have less than 3 tiles than each player so that I can follow strategy 3
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#25 - As an AI (P3) I want to play only the tiles of my hand that require using tiles on the table to make melds after my initial turn if I have 3 more tiles than each player than me so that I can follow strategy 3
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#24 - As an AI (P3) I want to play all of my tiles either by creating melds or using what’s on the table in one move after my initial turn so that I can win the game
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#23 - As an AI (P3) I want to play a meld(s) worth 30 or more points as soon as I can so that I can complete my initial turn
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#22 - As an AI (P2) I want to only play tiles that require using tiles on the table to make melds so that I can follow strategy 2
Issue -
State: closed - Opened by altin about 6 years ago
#21 - As an AI (P2) I want to play all my tiles, if possible, so that I can win the game
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#20 - As an AI (P2) I want to play a meld(s) worth 30 or more points only if another player has already played tiles on the table so that I can complete my initial turn
Issue -
State: closed - Opened by altin about 6 years ago
#19 - As an AI (P1) I want to play all the tiles that I can for each move after my initial move so that I can reduce the amount of tiles in my hand
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#18 - As an AI (P1) I want to play a meld(s) worth 30 or more points as soon as I can so that I can complete my initial turn
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#17 - As a human I want to be able to input to console so that I can control the game
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#16 - As a human I want to be able to read output from the console so I know what is happening in the game
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#15 - As a player I want to have no more tiles left in my hand and the other players still have tiles so that I win the game
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#14 - As a player I want to split an existing meld so that I can rearrange the table
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#13 - As a player I want to play a tile from my hand to a meld on the table so that I can reduce the amount of tiles in my hand
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#12 - As a player I want to use the tiles in my hand to play a new meld so that I can reduce the tiles in my hand
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#12 - As a player I want to use the tiles in my hand to play a new meld so that I can reduce the tiles in my hand
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#11 - As a player I want to play meld(s) worth 30 or more points so that I can complete my initial turn
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#10 - As a player I want my hand to be sorted so that I can better figure out what moves to make
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#9 - As a player I want to draw a card when I have no valid moves to play so that I can end my turn
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story
#8 - As a player I want to get 14 random tiles so I can begin playing
Issue -
State: closed - Opened by altin about 6 years ago
Labels: user story