Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / aclonegeek/rummikub issues and pull requests

#103 - Bonus joker rules

Pull Request - State: closed - Opened by altin almost 6 years ago - 1 comment
Labels: enhancement

#102 - Bonus joker rules

Pull Request - State: closed - Opened by altin almost 6 years ago
Labels: enhancement

#101 - GUI

Pull Request - State: closed - Opened by aclonegeek almost 6 years ago

#100 - Crash fixes

Pull Request - State: closed - Opened by laynekm almost 6 years ago
Labels: bug

#99 - Fixed both known crashes

Pull Request - State: closed - Opened by laynekm almost 6 years ago - 1 comment

#98 - Tile highlighting

Pull Request - State: closed - Opened by altin almost 6 years ago
Labels: enhancement

#97 - Implement Strategy4 redesign

Pull Request - State: closed - Opened by laynekm almost 6 years ago
Labels: enhancement

#96 - Memento refactor

Pull Request - State: closed - Opened by laynekm almost 6 years ago
Labels: refactoring

#95 - Joker support for AI and algorithm redesign to meet requirements

Pull Request - State: closed - Opened by laynekm almost 6 years ago
Labels: enhancement

#94 - Rigging for GUI

Issue - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#93 - Timer for GUI

Issue - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#92 - Implement deep copy constructors for tile and meld

Pull Request - State: closed - Opened by laynekm about 6 years ago - 1 comment
Labels: enhancement

#91 - Implement memento pattern, ability to revert to saved table/player state

Pull Request - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement

#90 - Joker support for Stock

Pull Request - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#89 - Implement determinePlayerScores method

Pull Request - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement

#88 - Implement determinePlayerOrder 2.0 (new and improved!)

Pull Request - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement

#87 - Basic GUI support

Issue - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#86 - UML Class Diagrams

Issue - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#85 - Implement determinePlayerOrder, small additions to Player, Stock, Tile

Pull Request - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement

#84 - Implement ability to determine who starts as per rules

Issue - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement

#83 - Joker support for AI algorithms

Issue - State: closed - Opened by laynekm about 6 years ago - 1 comment
Labels: enhancement

#82 - Joker support for Stock

Issue - State: closed - Opened by aclonegeek about 6 years ago - 1 comment
Labels: enhancement

#81 - Adding a tile to the front a run with a joker at the back doesn't work (Edge case)

Issue - State: closed - Opened by altin about 6 years ago
Labels: bug

#80 - Meld class now support jokers

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#79 - Add dynamic player/strategy creation

Issue - State: closed - Opened by laynekm about 6 years ago - 1 comment
Labels: enhancement

#78 - Missing test case coverage

Issue - State: closed - Opened by laynekm about 6 years ago
Labels: bug

#77 - Remove table/strategy observer pattern, add support for 2-4 players with custom strategies

Pull Request - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement, refactoring

#76 - Rename meld type NONE to meld type POTENTIAL

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#75 - Implement colour sorting for meld class

Issue - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#74 - Add support for jokers in meld class

Issue - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#73 - Remove the table observer pattern

Issue - State: closed - Opened by altin about 6 years ago - 1 comment
Labels: refactoring

#72 - Refactoring and bug fixes

Pull Request - State: closed - Opened by laynekm about 6 years ago

#71 - Strategies: should not compare workspace strings, compare sizes instead

Issue - State: closed - Opened by laynekm about 6 years ago
Labels: bug

#70 - Player.removeTilesFromHand: remove this method

Issue - State: closed - Opened by laynekm about 6 years ago
Labels: refactoring

#69 - PlayBehaviour.playUsingHandAndTable: remove the playing of full melds

Issue - State: closed - Opened by laynekm about 6 years ago
Labels: refactoring

#68 - Implement Game

Pull Request - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#67 - Fix duplicate meld issue in potential meld algorithm

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#66 - Fix tiles being separated with commas instead of spaces

Pull Request - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#65 - Incorrect output of hands and melds

Issue - State: closed - Opened by aclonegeek about 6 years ago
Labels: bug

#64 - Fix observer pattern not working

Pull Request - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#63 - Player 3's observer ceases to exist when changing strategy

Issue - State: closed - Opened by aclonegeek about 6 years ago
Labels: bug

#61 - Fix various bugs in determineInitialMove

Pull Request - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#58 - Implement Strategy 2/3

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#57 - Implement index validation in Meld's splitMeld() method

Pull Request - State: closed - Opened by laynekm about 6 years ago

#56 - Refactor design to allow dynamic strategy switching

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#55 - Implement toString for Table

Pull Request - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#54 - Ensure that the player cannot split melds at positions 0 or N (as to not leave empty melds on the table)

Issue - State: closed - Opened by altin about 6 years ago - 2 comments
Labels: bug

#53 - Create tiles and melds by string

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#52 - Implement toString() for Table

Issue - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#51 - Tiles need a state to display asterisk (*) or exclamation (!) symbols at the right times

Issue - State: closed - Opened by altin about 6 years ago - 1 comment
Labels: enhancement

#50 - Fix and refactor codebase in Table, TableTest

Pull Request - State: closed - Opened by altin about 6 years ago

#48 - Implement PlayerObserver and PlayerSubject and update Player classes

Pull Request - State: closed - Opened by aclonegeek about 6 years ago
Labels: enhancement

#47 - Table.setState should notify all observers after the table state changes

Issue - State: closed - Opened by altin about 6 years ago - 1 comment
Labels: bug

#47 - Table.setState should notify all observers after the table state changes

Issue - State: closed - Opened by altin about 6 years ago - 1 comment
Labels: bug

#46 - Table's observers should be called observers instead of players

Issue - State: closed - Opened by aclonegeek about 6 years ago - 1 comment
Labels: enhancement

#46 - Table's observers should be called observers instead of players

Issue - State: closed - Opened by aclonegeek about 6 years ago - 1 comment
Labels: enhancement

#45 - Table.removeObserver()'s branches are not fully tested

Issue - State: closed - Opened by aclonegeek about 6 years ago - 1 comment
Labels: enhancement

#44 - testSetState now correctly tests failure case for table.setState()

Pull Request - State: closed - Opened by altin about 6 years ago

#43 - TableTest does not correctly test the failure case for table.setState()

Issue - State: closed - Opened by altin about 6 years ago
Labels: bug

#42 - Implement PlayBehaviour and Strategy1, as well as various other methods to support these

Pull Request - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement

#41 - Meld needs a getValue() method that returns the sum of its Tile values

Issue - State: closed - Opened by laynekm about 6 years ago - 1 comment
Labels: enhancement

#40 - Add test cases for remove(int index) to cover all cases

Pull Request - State: closed - Opened by laynekm about 6 years ago

#38 - [fix:TableTest] Fixes #35

Pull Request - State: closed - Opened by altin about 6 years ago

#37 - PlayBehaviour must implement TableObserver

Issue - State: closed - Opened by altin about 6 years ago - 1 comment
Labels: bug

#36 - Player needs to provide the getWorkspace method

Issue - State: closed - Opened by altin about 6 years ago - 1 comment
Labels: bug

#35 - TableTest needs to instantiate a Player subtype and not the Player interface

Issue - State: closed - Opened by altin about 6 years ago
Labels: bug

#34 - Hand class

Pull Request - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement

#33 - Hand class

Pull Request - State: closed - Opened by laynekm about 6 years ago - 2 comments

#32 - [code:PlayBehaviour] Implement PlayBehaviour class (no actual logic yet)

Pull Request - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement

#31 - Player class

Pull Request - State: closed - Opened by laynekm about 6 years ago
Labels: enhancement

#30 - Table observer pattern

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#29 - Meld class

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#28 - [code:Tile] Add onTable variable with getter/setter

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#27 - [refactor:Tile] Add onTable variable with getter/setter

Pull Request - State: closed - Opened by altin about 6 years ago
Labels: enhancement

#21 - As an AI (P2) I want to play all my tiles, if possible, so that I can win the game

Issue - State: closed - Opened by altin about 6 years ago
Labels: user story

#17 - As a human I want to be able to input to console so that I can control the game

Issue - State: closed - Opened by altin about 6 years ago
Labels: user story

#14 - As a player I want to split an existing meld so that I can rearrange the table

Issue - State: closed - Opened by altin about 6 years ago
Labels: user story

#10 - As a player I want my hand to be sorted so that I can better figure out what moves to make

Issue - State: closed - Opened by altin about 6 years ago
Labels: user story

#9 - As a player I want to draw a card when I have no valid moves to play so that I can end my turn

Issue - State: closed - Opened by altin about 6 years ago
Labels: user story

#8 - As a player I want to get 14 random tiles so I can begin playing

Issue - State: closed - Opened by altin about 6 years ago
Labels: user story