Ecosyste.ms: Issues

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GitHub / Zylann/godot_voxel issues and pull requests

#705 - Attach VoxelView to editor camera

Issue - State: open - Opened by Shadowblitz16 5 days ago - 2 comments

#704 - How to add water to smooth terrain

Issue - State: open - Opened by FingertipsLeap 7 days ago - 1 comment
Labels: question

#703 - Generating structures in a blocky world

Issue - State: open - Opened by Aghostcat 8 days ago - 1 comment
Labels: question

#701 - Sphear example has holes in it.

Issue - State: closed - Opened by Shadowblitz16 11 days ago - 1 comment

#700 - VoxelGeneratorMultipassCB suggestions

Issue - State: open - Opened by Shadowblitz16 11 days ago - 1 comment

#699 - Cube texture rotations seem wrong, even in voxelgame example project

Issue - State: closed - Opened by AmyGilhespy 14 days ago - 6 comments

#698 - modifiers: support nesting

Pull Request - State: open - Opened by NoTalkOnlyProx 16 days ago - 4 comments

#697 - Questions about copy_block_and_neighbors()

Issue - State: closed - Opened by lenesxy 17 days ago - 4 comments
Labels: question

#696 - Proposal: Bounded Field Functions / Premodifiers

Issue - State: open - Opened by NoTalkOnlyProx 17 days ago - 9 comments
Labels: enhancement

#695 - Emit Mode: "OneByFaces"

Issue - State: open - Opened by Anyeos 18 days ago - 11 comments
Labels: enhancement

#693 - Thread dead locked when flying and mainthread is waiting the lock

Issue - State: closed - Opened by lenesxy 19 days ago - 2 comments
Labels: bug

#692 - Clipbox Streaming Access Critical Section Problem

Issue - State: closed - Opened by lenesxy 23 days ago - 2 comments
Labels: bug

#691 - Unexpected holes and triangle patches when loading the editd blocks

Issue - State: closed - Opened by lenesxy 24 days ago - 16 comments
Labels: bug, Reproduction needed

#689 - An idea regarding vertex reuse on negative sides of the block

Issue - State: open - Opened by goodsign 29 days ago - 2 comments
Labels: enhancement

#688 - Should support for voxel texture weights be replaced with a voxel material ID?

Issue - State: open - Opened by NoTalkOnlyProx 29 days ago - 4 comments
Labels: question

#687 - TransvoxelMesher seems to generate invalid weight data on mesh

Issue - State: closed - Opened by NoTalkOnlyProx 29 days ago - 7 comments

#685 - Are texture weights broken in the VoxelGeneratorGraph?

Issue - State: closed - Opened by NoTalkOnlyProx 30 days ago - 5 comments

#684 - Three sides of voxelTerrain are not getting holes

Issue - State: closed - Opened by se8820726 about 1 month ago - 4 comments
Labels: bug

#683 - Updated docs for VoxelTool class family

Pull Request - State: open - Opened by Illauriel about 1 month ago

#682 - The ability for VoxelInstancer to choose an array of mesh or scenes to spawn using one VoxelInstanceGenerator

Issue - State: open - Opened by Anyeos about 1 month ago - 12 comments
Labels: enhancement

#680 - How to improve performance with non cubic meshes

Issue - State: open - Opened by Asgatoril about 1 month ago - 1 comment
Labels: question

#679 - Need Custom Materials for Any Build

Issue - State: closed - Opened by NeonfireStudio about 2 months ago - 3 comments

#676 - how prevent rigidbody3d dont go through terrain and stop on top of it

Issue - State: closed - Opened by se8820726 2 months ago - 3 comments

#675 - Bigger atlas for blocky terrains

Issue - State: closed - Opened by joaopedrosgs 2 months ago - 2 comments

#674 - How should I properly use the OBJ model exported from Blender?

Issue - State: closed - Opened by qrf0220 2 months ago - 4 comments

#672 - Fix fuzzer

Pull Request - State: closed - Opened by Piratux 3 months ago

#671 - Make license type get auto detected

Pull Request - State: closed - Opened by Piratux 3 months ago

#670 - removing terrain glitches instances that are on top of it

Issue - State: closed - Opened by DeepCanionStudio 3 months ago - 18 comments

#668 - Double custom_build [15073afe3] crash when installing SQLite GDExtension

Issue - State: closed - Opened by Eerrikki 3 months ago - 1 comment

#667 - Add documentation for VoxelModifier classes

Pull Request - State: closed - Opened by Piratux 3 months ago

#666 - VoxelModifier get cutout around edited regions

Issue - State: closed - Opened by Piratux 3 months ago - 2 comments

#665 - VoxelTool.do_* functions do not ignore VoxelModifier on terrain

Issue - State: closed - Opened by Piratux 3 months ago - 4 comments

#664 - Error reported using '_GenerateBlock' of 'C #'

Issue - State: open - Opened by langyaWang22 3 months ago - 3 comments

#663 - Godot crashes when trying to add any element to the VoxelBlockyTypeLibrary

Issue - State: closed - Opened by kubaxius 3 months ago - 2 comments

#662 - Voxel Cubes not texturing. and meshes laggy and unpreforment.

Issue - State: closed - Opened by MountainLabsYT 3 months ago - 4 comments

#661 - Performing edit on VoxelTerrain that hasn't loaded yet silently fails

Issue - State: open - Opened by Piratux 3 months ago - 6 comments

#660 - VoxelModifierMesh does not show up under VoxelTerrain

Issue - State: closed - Opened by Piratux 3 months ago - 2 comments
Labels: bug

#659 - VoxelMeshSDF BAKE_MODE_ACCURATE_PARTITIONED does not accurately bake PrismMesh

Issue - State: open - Opened by Piratux 3 months ago - 3 comments
Labels: bug

#657 - Is the VoxelGraphGenerator usable as a base for the generation in a VoxelGenerationScript?

Issue - State: closed - Opened by MountainLabsYT 3 months ago - 10 comments
Labels: question

#656 - VoxelModifierMesh changing isolevel does not update preview

Issue - State: closed - Opened by Piratux 3 months ago - 1 comment
Labels: bug

#655 - Toggling visibility of VoxelModifier does nothing

Issue - State: open - Opened by Piratux 3 months ago - 1 comment
Labels: enhancement

#654 - VoxelModifier preview mesh has gaps with smoothness

Issue - State: open - Opened by Piratux 3 months ago - 3 comments

#653 - Assertion printed when previewing last VoxelMeshSDF layer in editor

Issue - State: closed - Opened by Piratux 3 months ago - 1 comment
Labels: bug

#652 - Dummy page "2" not needed anymore

Issue - State: closed - Opened by Piratux 3 months ago - 1 comment

#651 - VoxelMeshSDF get_aabb() mentions non existant margin property

Issue - State: closed - Opened by Piratux 3 months ago - 1 comment

#649 - So... quick question how would I make the noise larger?

Issue - State: closed - Opened by MountainLabsYT 3 months ago - 1 comment

#648 - GDExtension API dump wrong type for enum VoxelInstancer::UpMode

Issue - State: closed - Opened by Superbelko 3 months ago - 3 comments

#647 - Question: Enclosing and texturing underneath isosurface when using transvoxels

Issue - State: open - Opened by Ladvien 4 months ago - 3 comments
Labels: question

#646 - Collapse of towering voxels

Issue - State: open - Opened by JekSun97 4 months ago - 1 comment
Labels: question

#645 - No Instantiation Bug

Issue - State: closed - Opened by MountainLabsYT 4 months ago - 10 comments

#644 - voxel blocky library - going over hard limit causes infinite loop

Issue - State: open - Opened by QueenTurtle 4 months ago - 3 comments
Labels: Reproduction needed

#643 - How small can I make the voxels?

Issue - State: open - Opened by MountainLabsYT 4 months ago - 4 comments
Labels: question

#641 - Tiny hole in the mesh of VoxelLodTerrain

Issue - State: open - Opened by Piratux 4 months ago - 8 comments
Labels: enhancement

#640 - [Tracker] Feature branches

Issue - State: open - Opened by Zylann 4 months ago
Labels: enhancement, tracker

#638 - Add a `README.md` file for the `thirdparty/` directory

Pull Request - State: open - Opened by Chubercik 4 months ago - 2 comments

#636 - VoxelStreamSQLite: Cannot load large coordinates

Issue - State: closed - Opened by NuclearPhoenixx 4 months ago - 4 comments
Labels: enhancement

#635 - Voxel block size

Issue - State: closed - Opened by SixArne 5 months ago - 2 comments

#634 - Interation with NavigationRegion3D.

Issue - State: open - Opened by Malkverbena 5 months ago - 7 comments
Labels: question

#633 - Generate biomes for smooth sdf VoxelLodTerrain

Issue - State: closed - Opened by Cyberphinx 5 months ago - 12 comments
Labels: question

#632 - How would I spawn the ship on a planet directly?

Issue - State: closed - Opened by sagersmith8 5 months ago - 2 comments

#631 - There is interaction between godot_heightmap_plugin and VoxelLodTerrain?

Issue - State: open - Opened by Malkverbena 5 months ago - 1 comment
Labels: question

#630 - Unused model IDs leftover in BlockyTypeLIbrary

Issue - State: closed - Opened by ArchLinus 5 months ago - 5 comments

#629 - fix: editor_plugin.h was moved to editor/plugins

Pull Request - State: closed - Opened by Lunatix89 5 months ago - 2 comments

#624 - Custom shape for `VoxelViewer`

Issue - State: closed - Opened by NuclearPhoenixx 5 months ago - 11 comments
Labels: enhancement

#618 - Unified Physics

Issue - State: open - Opened by ddel-rio 6 months ago - 8 comments

#613 - [LOD Terrain] Image node with large EXR causes missing chunks.

Issue - State: closed - Opened by Illauriel 6 months ago - 3 comments
Labels: bug

#610 - Navmesh for Non-Blocky Voxel (Lod) Terrain

Issue - State: open - Opened by ARandomKrilios 6 months ago - 16 comments
Labels: enhancement

#601 - Godot crashes when importing .vox file

Issue - State: open - Opened by beicause 7 months ago - 8 comments
Labels: bug, Reproduction needed

#597 - `VoxelStreamSQLite` is missing chunks when loads

Issue - State: open - Opened by matthewhilton 8 months ago - 1 comment
Labels: Reproduction needed

#596 - `VoxelStreamRegionFiles` does not load the saved data

Issue - State: open - Opened by matthewhilton 8 months ago - 2 comments
Labels: Reproduction needed

#558 - [WIP] Enable nested VoxelModifiers

Pull Request - State: open - Opened by sjkillen 12 months ago - 4 comments

#545 - Multipass generation

Issue - State: open - Opened by Zylann about 1 year ago - 5 comments
Labels: enhancement

#544 - VoxelTerrain signals loaded/unloaded and entered/leave are not emitted symetrically

Issue - State: closed - Opened by bgie about 1 year ago - 10 comments
Labels: bug

#538 - add github actions android builds and linux export template

Pull Request - State: closed - Opened by magbulogtong81 about 1 year ago - 5 comments

#506 - Blocky voxels revamp

Issue - State: open - Opened by Zylann over 1 year ago - 3 comments
Labels: enhancement

#472 - A thought on generating structures.

Issue - State: open - Opened by probedrone almost 2 years ago - 5 comments
Labels: question

#442 - GDExtension issues tracker

Issue - State: open - Opened by Zylann almost 2 years ago - 2 comments
Labels: GDExtension, tracker

#417 - Cannot "Update from Scene" in latest voxel tools with godot4

Issue - State: closed - Opened by rcorre about 2 years ago - 3 comments
Labels: bug, Waiting for Godot

#333 - Porting to GDExtension

Issue - State: open - Opened by Zylann almost 3 years ago - 7 comments
Labels: enhancement, GDExtension

#324 - SQLlite DB

Issue - State: open - Opened by nvh86 almost 3 years ago - 18 comments
Labels: question

#279 - Fix broken documentation links

Pull Request - State: open - Opened by greenlion over 3 years ago - 2 comments

#232 - Can we adjust the size of the Voxel grid?

Issue - State: closed - Opened by Skotchy over 3 years ago - 13 comments
Labels: question

#150 - What optimizations are used in this module?

Issue - State: open - Opened by dark-penguin over 4 years ago - 12 comments
Labels: question

#70 - Implement Fluid Support

Issue - State: open - Opened by zauberparacelsus almost 5 years ago - 10 comments

#24 - References on volume surface extraction algorithms

Issue - State: open - Opened by Zylann over 5 years ago - 12 comments
Labels: Documentation