Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Zylann/godot_voxel issues and pull requests
#705 - Attach VoxelView to editor camera
Issue -
State: open - Opened by Shadowblitz16 5 days ago
- 2 comments
#704 - How to add water to smooth terrain
Issue -
State: open - Opened by FingertipsLeap 7 days ago
- 1 comment
Labels: question
#703 - Generating structures in a blocky world
Issue -
State: open - Opened by Aghostcat 8 days ago
- 1 comment
Labels: question
#702 - How can I use the support for VoxelMesherBlocky with VoxelLodTerrain in the new version?
Issue -
State: open - Opened by wuxinfashi687 9 days ago
- 1 comment
Labels: question
#701 - Sphear example has holes in it.
Issue -
State: closed - Opened by Shadowblitz16 11 days ago
- 1 comment
#700 - VoxelGeneratorMultipassCB suggestions
Issue -
State: open - Opened by Shadowblitz16 11 days ago
- 1 comment
#699 - Cube texture rotations seem wrong, even in voxelgame example project
Issue -
State: closed - Opened by AmyGilhespy 14 days ago
- 6 comments
#698 - modifiers: support nesting
Pull Request -
State: open - Opened by NoTalkOnlyProx 16 days ago
- 4 comments
#697 - Questions about copy_block_and_neighbors()
Issue -
State: closed - Opened by lenesxy 17 days ago
- 4 comments
Labels: question
#696 - Proposal: Bounded Field Functions / Premodifiers
Issue -
State: open - Opened by NoTalkOnlyProx 17 days ago
- 9 comments
Labels: enhancement
#695 - Emit Mode: "OneByFaces"
Issue -
State: open - Opened by Anyeos 18 days ago
- 11 comments
Labels: enhancement
#694 - Voxel Module dosen`t use the same convention as GridMap for its orthogonal rotation.
Issue -
State: open - Opened by Stefotono 19 days ago
- 2 comments
#693 - Thread dead locked when flying and mainthread is waiting the lock
Issue -
State: closed - Opened by lenesxy 19 days ago
- 2 comments
Labels: bug
#692 - Clipbox Streaming Access Critical Section Problem
Issue -
State: closed - Opened by lenesxy 23 days ago
- 2 comments
Labels: bug
#691 - Unexpected holes and triangle patches when loading the editd blocks
Issue -
State: closed - Opened by lenesxy 24 days ago
- 16 comments
Labels: bug, Reproduction needed
#690 - Clamping of texture weights to zero for empty voxels creates artifacts in final mesh
Issue -
State: closed - Opened by NoTalkOnlyProx 25 days ago
- 9 comments
#689 - An idea regarding vertex reuse on negative sides of the block
Issue -
State: open - Opened by goodsign 29 days ago
- 2 comments
Labels: enhancement
#688 - Should support for voxel texture weights be replaced with a voxel material ID?
Issue -
State: open - Opened by NoTalkOnlyProx 29 days ago
- 4 comments
Labels: question
#687 - TransvoxelMesher seems to generate invalid weight data on mesh
Issue -
State: closed - Opened by NoTalkOnlyProx 29 days ago
- 7 comments
#686 - VoxelGeneratorGraph/OutputWeight is inconsistent across time and equivalent method
Issue -
State: closed - Opened by NoTalkOnlyProx 29 days ago
- 9 comments
#685 - Are texture weights broken in the VoxelGeneratorGraph?
Issue -
State: closed - Opened by NoTalkOnlyProx 30 days ago
- 5 comments
#684 - Three sides of voxelTerrain are not getting holes
Issue -
State: closed - Opened by se8820726 about 1 month ago
- 4 comments
Labels: bug
#683 - Updated docs for VoxelTool class family
Pull Request -
State: open - Opened by Illauriel about 1 month ago
#682 - The ability for VoxelInstancer to choose an array of mesh or scenes to spawn using one VoxelInstanceGenerator
Issue -
State: open - Opened by Anyeos about 1 month ago
- 12 comments
Labels: enhancement
#681 - VoxelInstanceLibrary cannot delete item (cannot determine selected item from property path: 'library')
Issue -
State: closed - Opened by Anyeos about 1 month ago
- 3 comments
#680 - How to improve performance with non cubic meshes
Issue -
State: open - Opened by Asgatoril about 1 month ago
- 1 comment
Labels: question
#679 - Need Custom Materials for Any Build
Issue -
State: closed - Opened by NeonfireStudio about 2 months ago
- 3 comments
#678 - the created hole will disappear if i go far from terrain until go out of view distance and then comeback to it
Issue -
State: closed - Opened by se8820726 about 2 months ago
- 5 comments
#677 - most of times raycast3d dont detect collision with terrain and when detect collision most of times dont make hole in terrain
Issue -
State: closed - Opened by se8820726 about 2 months ago
- 2 comments
#676 - how prevent rigidbody3d dont go through terrain and stop on top of it
Issue -
State: closed - Opened by se8820726 2 months ago
- 3 comments
#675 - Bigger atlas for blocky terrains
Issue -
State: closed - Opened by joaopedrosgs 2 months ago
- 2 comments
#674 - How should I properly use the OBJ model exported from Blender?
Issue -
State: closed - Opened by qrf0220 2 months ago
- 4 comments
#673 - Erroneous warning from VoxelBlockyType of unspecified variants with no variants
Issue -
State: open - Opened by Osiris32-and-a-half 2 months ago
- 2 comments
#672 - Fix fuzzer
Pull Request -
State: closed - Opened by Piratux 3 months ago
#671 - Make license type get auto detected
Pull Request -
State: closed - Opened by Piratux 3 months ago
#670 - removing terrain glitches instances that are on top of it
Issue -
State: closed - Opened by DeepCanionStudio 3 months ago
- 18 comments
#669 - having constant linear and angular velocity variables like static bodies
Issue -
State: closed - Opened by DeepCanionStudio 3 months ago
- 2 comments
#668 - Double custom_build [15073afe3] crash when installing SQLite GDExtension
Issue -
State: closed - Opened by Eerrikki 3 months ago
- 1 comment
#667 - Add documentation for VoxelModifier classes
Pull Request -
State: closed - Opened by Piratux 3 months ago
#666 - VoxelModifier get cutout around edited regions
Issue -
State: closed - Opened by Piratux 3 months ago
- 2 comments
#665 - VoxelTool.do_* functions do not ignore VoxelModifier on terrain
Issue -
State: closed - Opened by Piratux 3 months ago
- 4 comments
#664 - Error reported using '_GenerateBlock' of 'C #'
Issue -
State: open - Opened by langyaWang22 3 months ago
- 3 comments
#663 - Godot crashes when trying to add any element to the VoxelBlockyTypeLibrary
Issue -
State: closed - Opened by kubaxius 3 months ago
- 2 comments
#662 - Voxel Cubes not texturing. and meshes laggy and unpreforment.
Issue -
State: closed - Opened by MountainLabsYT 3 months ago
- 4 comments
#661 - Performing edit on VoxelTerrain that hasn't loaded yet silently fails
Issue -
State: open - Opened by Piratux 3 months ago
- 6 comments
#660 - VoxelModifierMesh does not show up under VoxelTerrain
Issue -
State: closed - Opened by Piratux 3 months ago
- 2 comments
Labels: bug
#659 - VoxelMeshSDF BAKE_MODE_ACCURATE_PARTITIONED does not accurately bake PrismMesh
Issue -
State: open - Opened by Piratux 3 months ago
- 3 comments
Labels: bug
#658 - VoxelMeshSDF incorrect BAKE_MODE_ACCURATE_NAIVE description about sign calculation
Issue -
State: closed - Opened by Piratux 3 months ago
- 2 comments
#657 - Is the VoxelGraphGenerator usable as a base for the generation in a VoxelGenerationScript?
Issue -
State: closed - Opened by MountainLabsYT 3 months ago
- 10 comments
Labels: question
#656 - VoxelModifierMesh changing isolevel does not update preview
Issue -
State: closed - Opened by Piratux 3 months ago
- 1 comment
Labels: bug
#655 - Toggling visibility of VoxelModifier does nothing
Issue -
State: open - Opened by Piratux 3 months ago
- 1 comment
Labels: enhancement
#654 - VoxelModifier preview mesh has gaps with smoothness
Issue -
State: open - Opened by Piratux 3 months ago
- 3 comments
#653 - Assertion printed when previewing last VoxelMeshSDF layer in editor
Issue -
State: closed - Opened by Piratux 3 months ago
- 1 comment
Labels: bug
#652 - Dummy page "2" not needed anymore
Issue -
State: closed - Opened by Piratux 3 months ago
- 1 comment
#651 - VoxelMeshSDF get_aabb() mentions non existant margin property
Issue -
State: closed - Opened by Piratux 3 months ago
- 1 comment
#650 - VoxelMeshSDF partition_subdiv description missing info about BAKE_MODE_APPROX_FLOODFILL
Issue -
State: closed - Opened by Piratux 3 months ago
- 1 comment
#649 - So... quick question how would I make the noise larger?
Issue -
State: closed - Opened by MountainLabsYT 3 months ago
- 1 comment
#648 - GDExtension API dump wrong type for enum VoxelInstancer::UpMode
Issue -
State: closed - Opened by Superbelko 3 months ago
- 3 comments
#647 - Question: Enclosing and texturing underneath isosurface when using transvoxels
Issue -
State: open - Opened by Ladvien 4 months ago
- 3 comments
Labels: question
#646 - Collapse of towering voxels
Issue -
State: open - Opened by JekSun97 4 months ago
- 1 comment
Labels: question
#645 - No Instantiation Bug
Issue -
State: closed - Opened by MountainLabsYT 4 months ago
- 10 comments
#644 - voxel blocky library - going over hard limit causes infinite loop
Issue -
State: open - Opened by QueenTurtle 4 months ago
- 3 comments
Labels: Reproduction needed
#643 - How small can I make the voxels?
Issue -
State: open - Opened by MountainLabsYT 4 months ago
- 4 comments
Labels: question
#642 - Quick question, is this Godot 4? or will I have to use godot 3? I'm confused and I don't see the answer of the main plugin page.
Issue -
State: closed - Opened by MountainLabsYT 4 months ago
- 1 comment
Labels: question
#641 - Tiny hole in the mesh of VoxelLodTerrain
Issue -
State: open - Opened by Piratux 4 months ago
- 8 comments
Labels: enhancement
#640 - [Tracker] Feature branches
Issue -
State: open - Opened by Zylann 4 months ago
Labels: enhancement, tracker
#639 - Is there a way to scale up VoxelLodTerrain with an SdfSphere to extreme sizes and still be smooth with accurate collisions?
Issue -
State: closed - Opened by TheBeastOfTrenzalore 4 months ago
- 4 comments
#638 - Add a `README.md` file for the `thirdparty/` directory
Pull Request -
State: open - Opened by Chubercik 4 months ago
- 2 comments
#637 - when adding jolt to my project godot crashes and cant be re opened the project
Issue -
State: closed - Opened by namenmalkav 4 months ago
- 5 comments
#636 - VoxelStreamSQLite: Cannot load large coordinates
Issue -
State: closed - Opened by NuclearPhoenixx 4 months ago
- 4 comments
Labels: enhancement
#635 - Voxel block size
Issue -
State: closed - Opened by SixArne 5 months ago
- 2 comments
#634 - Interation with NavigationRegion3D.
Issue -
State: open - Opened by Malkverbena 5 months ago
- 7 comments
Labels: question
#633 - Generate biomes for smooth sdf VoxelLodTerrain
Issue -
State: closed - Opened by Cyberphinx 5 months ago
- 12 comments
Labels: question
#632 - How would I spawn the ship on a planet directly?
Issue -
State: closed - Opened by sagersmith8 5 months ago
- 2 comments
#631 - There is interaction between godot_heightmap_plugin and VoxelLodTerrain?
Issue -
State: open - Opened by Malkverbena 5 months ago
- 1 comment
Labels: question
#630 - Unused model IDs leftover in BlockyTypeLIbrary
Issue -
State: closed - Opened by ArchLinus 5 months ago
- 5 comments
#629 - fix: editor_plugin.h was moved to editor/plugins
Pull Request -
State: closed - Opened by Lunatix89 5 months ago
- 2 comments
#624 - Custom shape for `VoxelViewer`
Issue -
State: closed - Opened by NuclearPhoenixx 5 months ago
- 11 comments
Labels: enhancement
#618 - Unified Physics
Issue -
State: open - Opened by ddel-rio 6 months ago
- 8 comments
#613 - [LOD Terrain] Image node with large EXR causes missing chunks.
Issue -
State: closed - Opened by Illauriel 6 months ago
- 3 comments
Labels: bug
#610 - Navmesh for Non-Blocky Voxel (Lod) Terrain
Issue -
State: open - Opened by ARandomKrilios 6 months ago
- 16 comments
Labels: enhancement
#601 - Godot crashes when importing .vox file
Issue -
State: open - Opened by beicause 7 months ago
- 8 comments
Labels: bug, Reproduction needed
#597 - `VoxelStreamSQLite` is missing chunks when loads
Issue -
State: open - Opened by matthewhilton 8 months ago
- 1 comment
Labels: Reproduction needed
#596 - `VoxelStreamRegionFiles` does not load the saved data
Issue -
State: open - Opened by matthewhilton 8 months ago
- 2 comments
Labels: Reproduction needed
#592 - GDExtension dumps empty type for VoxelInstanceLibraryMultiMeshItem.hide_beyond_max_lod property
Issue -
State: closed - Opened by Superbelko 8 months ago
- 3 comments
Labels: bug
#558 - [WIP] Enable nested VoxelModifiers
Pull Request -
State: open - Opened by sjkillen 12 months ago
- 4 comments
#545 - Multipass generation
Issue -
State: open - Opened by Zylann about 1 year ago
- 5 comments
Labels: enhancement
#544 - VoxelTerrain signals loaded/unloaded and entered/leave are not emitted symetrically
Issue -
State: closed - Opened by bgie about 1 year ago
- 10 comments
Labels: bug
#538 - add github actions android builds and linux export template
Pull Request -
State: closed - Opened by magbulogtong81 about 1 year ago
- 5 comments
#506 - Blocky voxels revamp
Issue -
State: open - Opened by Zylann over 1 year ago
- 3 comments
Labels: enhancement
#472 - A thought on generating structures.
Issue -
State: open - Opened by probedrone almost 2 years ago
- 5 comments
Labels: question
#442 - GDExtension issues tracker
Issue -
State: open - Opened by Zylann almost 2 years ago
- 2 comments
Labels: GDExtension, tracker
#417 - Cannot "Update from Scene" in latest voxel tools with godot4
Issue -
State: closed - Opened by rcorre about 2 years ago
- 3 comments
Labels: bug, Waiting for Godot
#333 - Porting to GDExtension
Issue -
State: open - Opened by Zylann almost 3 years ago
- 7 comments
Labels: enhancement, GDExtension
#324 - SQLlite DB
Issue -
State: open - Opened by nvh86 almost 3 years ago
- 18 comments
Labels: question
#279 - Fix broken documentation links
Pull Request -
State: open - Opened by greenlion over 3 years ago
- 2 comments
#232 - Can we adjust the size of the Voxel grid?
Issue -
State: closed - Opened by Skotchy over 3 years ago
- 13 comments
Labels: question
#150 - What optimizations are used in this module?
Issue -
State: open - Opened by dark-penguin over 4 years ago
- 12 comments
Labels: question
#70 - Implement Fluid Support
Issue -
State: open - Opened by zauberparacelsus almost 5 years ago
- 10 comments
#24 - References on volume surface extraction algorithms
Issue -
State: open - Opened by Zylann over 5 years ago
- 12 comments
Labels: Documentation