Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Zylann/godot_heightmap_plugin issues and pull requests

#471 - No Splatmap generated?

Issue - State: closed - Opened by Lunrae 2 months ago - 2 comments

#470 - Usability & Quality of life: Add shortcut widget to change brush size and opacity

Pull Request - State: closed - Opened by GustJc 3 months ago - 7 comments

#469 - Terrain random flashs

Issue - State: open - Opened by wizardCyb 3 months ago - 11 comments

#467 - Godot 3.6 breaks the plugin

Issue - State: open - Opened by RockyMadio 4 months ago - 4 comments

#466 - Drag select box onto TerraBrush crashes Godot

Issue - State: closed - Opened by ScottyWired 5 months ago - 2 comments

#465 - Symmetric Painting

Issue - State: open - Opened by Goutte 5 months ago - 3 comments
Labels: enhancement

#432 - godot 4.3.dev5 warning on project loading

Issue - State: closed - Opened by yythlj 10 months ago - 5 comments

#418 - How can I detect where the player clicks ?

Issue - State: open - Opened by Naeta2 about 1 year ago - 4 comments
Labels: question

#311 - Textures are not working, even low poly paint

Issue - State: open - Opened by Suchys22 almost 3 years ago - 8 comments
Labels: bug, Need more info

#236 - Loading Terrain from a thread causes rendering and collision issues.

Issue - State: open - Opened by evie-calico about 4 years ago - 25 comments
Labels: bug, Waiting for Godot

#100 - Weird lighting issue

Issue - State: closed - Opened by darrylryan over 5 years ago - 8 comments
Labels: bug

#100 - Weird lighting issue

Issue - State: closed - Opened by darrylryan over 5 years ago - 8 comments
Labels: bug

#99 - `collider` is null in collision queries hitting the terrain

Issue - State: closed - Opened by Zylann over 5 years ago - 1 comment
Labels: bug

#99 - `collider` is null in collision queries hitting the terrain

Issue - State: closed - Opened by Zylann over 5 years ago - 1 comment
Labels: bug

#98 - Use materials for textures

Issue - State: closed - Opened by GammaGames over 5 years ago - 4 comments

#98 - Use materials for textures

Issue - State: closed - Opened by GammaGames over 5 years ago - 4 comments

#97 - Collider not working any more

Issue - State: closed - Opened by darrylryan over 5 years ago - 20 comments
Labels: bug, Fixed in master

#97 - Collider not working any more

Issue - State: closed - Opened by darrylryan over 5 years ago - 20 comments
Labels: bug, Fixed in master

#96 - GLES2 support ?

Issue - State: closed - Opened by avril-gh over 5 years ago - 12 comments
Labels: enhancement

#96 - GLES2 support ?

Issue - State: closed - Opened by avril-gh over 5 years ago - 12 comments
Labels: enhancement

#95 - Apply objects movement effects on terrain

Issue - State: closed - Opened by siamak-s over 5 years ago - 1 comment

#95 - Apply objects movement effects on terrain

Issue - State: closed - Opened by siamak-s over 5 years ago - 1 comment

#94 - Godot 3.2 .hterrain resource loading issue

Issue - State: closed - Opened by MilosLukic over 5 years ago - 2 comments

#94 - Godot 3.2 .hterrain resource loading issue

Issue - State: closed - Opened by MilosLukic over 5 years ago - 2 comments

#93 - Syntax error with Godot 3.2 (indentation)

Issue - State: closed - Opened by MilosLukic over 5 years ago - 1 comment
Labels: bug

#93 - Syntax error with Godot 3.2 (indentation)

Issue - State: closed - Opened by MilosLukic over 5 years ago - 1 comment
Labels: bug

#92 - Classic4 shader doesn't render terrain on mac os

Issue - State: open - Opened by Luthien-in-edhil over 5 years ago - 7 comments
Labels: Need more info

#92 - Classic4 shader doesn't render terrain on mac os

Issue - State: open - Opened by Luthien-in-edhil over 5 years ago - 7 comments
Labels: Need more info

#91 - Fixed for Terrain directory always empty - Data not saving #81

Pull Request - State: closed - Opened by evanzhou2000 over 5 years ago - 1 comment

#91 - Fixed for Terrain directory always empty - Data not saving #81

Pull Request - State: closed - Opened by evanzhou2000 over 5 years ago - 1 comment

#90 - Imported heightmap has different shape from original object

Issue - State: open - Opened by Moonwards over 5 years ago - 12 comments
Labels: enhancement

#90 - Imported heightmap has different shape from original object

Issue - State: open - Opened by Moonwards over 5 years ago - 12 comments
Labels: enhancement

#89 - [Question] Textures scale

Issue - State: closed - Opened by siamak-s over 5 years ago - 1 comment

#89 - [Question] Textures scale

Issue - State: closed - Opened by siamak-s over 5 years ago - 1 comment

#88 - [Question] How to add trees to the terrain automatically?

Issue - State: open - Opened by ardawan over 5 years ago - 2 comments
Labels: question

#88 - [Question] How to add trees to the terrain automatically?

Issue - State: open - Opened by ardawan over 5 years ago - 2 comments
Labels: question

#87 - No se crea el terreno en GLES, 2.0, necesita soporte !!!

Issue - State: closed - Opened by esbvaGames over 5 years ago - 1 comment

#87 - No se crea el terreno en GLES, 2.0, necesita soporte !!!

Issue - State: closed - Opened by esbvaGames over 5 years ago - 1 comment

#86 - difficulty with creating big size Terrain

Issue - State: closed - Opened by ardawan over 5 years ago - 1 comment

#86 - difficulty with creating big size Terrain

Issue - State: closed - Opened by ardawan over 5 years ago - 1 comment

#85 - The lights doesn't affect the terrain on MacOs

Issue - State: closed - Opened by ardawan over 5 years ago - 3 comments

#85 - The lights doesn't affect the terrain on MacOs

Issue - State: closed - Opened by ardawan over 5 years ago - 3 comments

#84 - make Grass correctly snap to terrain when scaled

Pull Request - State: closed - Opened by ThunderFD over 5 years ago - 2 comments

#84 - make Grass correctly snap to terrain when scaled

Pull Request - State: closed - Opened by ThunderFD over 5 years ago - 2 comments

#83 - Grass not placed correctly when height of terrain is scaled

Issue - State: closed - Opened by ThunderFD over 5 years ago - 4 comments

#83 - Grass not placed correctly when height of terrain is scaled

Issue - State: closed - Opened by ThunderFD over 5 years ago - 4 comments

#82 - export terrain as obj/heightmap as image

Issue - State: open - Opened by ThunderFD over 5 years ago - 4 comments
Labels: enhancement, Need engine feature

#82 - export terrain as obj/heightmap as image

Issue - State: open - Opened by ThunderFD over 5 years ago - 4 comments
Labels: enhancement, Need engine feature

#81 - Terrain directory always empty - Data not saving

Issue - State: closed - Opened by Anemony22 almost 6 years ago - 15 comments
Labels: bug

#81 - Terrain directory always empty - Data not saving

Issue - State: closed - Opened by Anemony22 almost 6 years ago - 15 comments
Labels: bug

#80 - Using the generator on an existing terrain doesn't mark the scene as modified

Issue - State: closed - Opened by Zylann almost 6 years ago - 2 comments
Labels: bug

#80 - Using the generator on an existing terrain doesn't mark the scene as modified

Issue - State: closed - Opened by Zylann almost 6 years ago - 2 comments
Labels: bug

#79 - No more non asynchronous loading

Issue - State: closed - Opened by BlueCannonBall almost 6 years ago - 3 comments

#79 - No more non asynchronous loading

Issue - State: closed - Opened by BlueCannonBall almost 6 years ago - 3 comments

#78 - Smooth tool flattening terrain

Issue - State: closed - Opened by Mags0 almost 6 years ago - 5 comments
Labels: bug, Fixed in master

#78 - Smooth tool flattening terrain

Issue - State: closed - Opened by Mags0 almost 6 years ago - 5 comments
Labels: bug, Fixed in master

#77 - Orphan property

Issue - State: closed - Opened by Zylann almost 6 years ago - 1 comment
Labels: bug

#77 - Orphan property

Issue - State: closed - Opened by Zylann almost 6 years ago - 1 comment
Labels: bug

#76 - Is it possible to use this plugin for runtime procedural terrain generation

Issue - State: open - Opened by slapin almost 6 years ago - 16 comments
Labels: question

#76 - Is it possible to use this plugin for runtime procedural terrain generation

Issue - State: open - Opened by slapin almost 6 years ago - 16 comments
Labels: question

#75 - Terrain Data Missing Godot 3.1

Issue - State: closed - Opened by chasem-dev almost 6 years ago - 3 comments

#75 - Terrain Data Missing Godot 3.1

Issue - State: closed - Opened by chasem-dev almost 6 years ago - 3 comments

#74 - Grass is not attaching to terrain when Map Scale is bigger than 1

Issue - State: closed - Opened by outobugi almost 6 years ago - 2 comments
Labels: bug

#74 - Grass is not attaching to terrain when Map Scale is bigger than 1

Issue - State: closed - Opened by outobugi almost 6 years ago - 2 comments
Labels: bug

#73 - smoother holes

Issue - State: closed - Opened by pgruenbacher almost 6 years ago - 4 comments

#73 - smoother holes

Issue - State: closed - Opened by pgruenbacher almost 6 years ago - 4 comments

#72 - Getting error with saving and instant crash on load

Issue - State: open - Opened by yrrah2 almost 6 years ago - 7 comments
Labels: bug, Need more info

#72 - Getting error with saving and instant crash on load

Issue - State: open - Opened by yrrah2 almost 6 years ago - 7 comments
Labels: bug, Need more info

#71 - Unable to activate Plugin in Godot 3.1

Issue - State: closed - Opened by Cnidarias about 6 years ago - 2 comments

#71 - Unable to activate Plugin in Godot 3.1

Issue - State: closed - Opened by Cnidarias about 6 years ago - 2 comments

#70 - Collider not working with map_scale != 1 on Godot 3.1 beta3

Issue - State: closed - Opened by fonspa about 6 years ago - 12 comments
Labels: bug

#70 - Collider not working with map_scale != 1 on Godot 3.1 beta3

Issue - State: closed - Opened by fonspa about 6 years ago - 12 comments
Labels: bug

#69 - Selecting a detail layer from the scene tree should also select it for painting

Issue - State: closed - Opened by Zylann about 6 years ago - 1 comment
Labels: enhancement

#69 - Selecting a detail layer from the scene tree should also select it for painting

Issue - State: closed - Opened by Zylann about 6 years ago - 1 comment
Labels: enhancement

#68 - Terrain data fails to load

Issue - State: closed - Opened by jimj316 about 6 years ago - 2 comments

#68 - Terrain data fails to load

Issue - State: closed - Opened by jimj316 about 6 years ago - 2 comments

#67 - Godot 3.1 x64 segfaults while loading the plugin

Issue - State: closed - Opened by alxgb about 6 years ago - 2 comments
Labels: bug, Waiting for Godot

#67 - Godot 3.1 x64 segfaults while loading the plugin

Issue - State: closed - Opened by alxgb about 6 years ago - 2 comments
Labels: bug, Waiting for Godot

#66 - Godot crashes on iOS when the collider is added to the body with no default values

Issue - State: closed - Opened by Zylann about 6 years ago - 1 comment
Labels: bug, Waiting for Godot

#66 - Godot crashes on iOS when the collider is added to the body with no default values

Issue - State: closed - Opened by Zylann about 6 years ago - 1 comment
Labels: bug, Waiting for Godot

#65 - Gpu-driven tessellation suggestion.

Issue - State: open - Opened by pgruenbacher about 6 years ago - 1 comment
Labels: enhancement, Need engine feature

#65 - Gpu-driven tessellation suggestion.

Issue - State: open - Opened by pgruenbacher about 6 years ago - 1 comment
Labels: enhancement, Need engine feature

#64 - Godot 3.1 alpha4 cannot load grayscale EXR files

Issue - State: closed - Opened by Zylann about 6 years ago - 3 comments
Labels: bug, Waiting for Godot

#64 - Godot 3.1 alpha4 cannot load grayscale EXR files

Issue - State: closed - Opened by Zylann about 6 years ago - 3 comments
Labels: bug, Waiting for Godot

#63 - terrain_generator.shader is missing

Issue - State: closed - Opened by csaga77 about 6 years ago - 4 comments
Labels: bug

#63 - terrain_generator.shader is missing

Issue - State: closed - Opened by csaga77 about 6 years ago - 4 comments
Labels: bug

#62 - preview_generator.gd fails in 3.1.Alpha4

Issue - State: closed - Opened by FeralBytes about 6 years ago - 15 comments

#62 - preview_generator.gd fails in 3.1.Alpha4

Issue - State: closed - Opened by FeralBytes about 6 years ago - 15 comments

#61 - Switching shader type does not updates available parameters

Issue - State: closed - Opened by Zylann about 6 years ago - 2 comments
Labels: bug

#61 - Switching shader type does not updates available parameters

Issue - State: closed - Opened by Zylann about 6 years ago - 2 comments
Labels: bug

#60 - Normals don't update if the terrain was created from scratch

Issue - State: closed - Opened by Zylann about 6 years ago - 1 comment
Labels: bug

#60 - Normals don't update if the terrain was created from scratch

Issue - State: closed - Opened by Zylann about 6 years ago - 1 comment
Labels: bug

#59 - Bad download hash when installing

Issue - State: closed - Opened by renamedquery about 6 years ago - 4 comments

#59 - Bad download hash when installing

Issue - State: closed - Opened by renamedquery about 6 years ago - 4 comments

#58 - Cannot specify textures in ground shaders

Issue - State: closed - Opened by Zylann about 6 years ago - 1 comment
Labels: bug

#58 - Cannot specify textures in ground shaders

Issue - State: closed - Opened by Zylann about 6 years ago - 1 comment
Labels: bug

#57 - Raycasting the terrain can be very slow (main cause of slowdown in Godot 3.0.6)

Issue - State: closed - Opened by valentinAlkan about 6 years ago - 16 comments
Labels: bug, Waiting for Godot

#57 - Raycasting the terrain can be very slow (main cause of slowdown in Godot 3.0.6)

Issue - State: closed - Opened by valentinAlkan about 6 years ago - 16 comments
Labels: bug, Waiting for Godot