Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Zylann/godot_heightmap_plugin issues and pull requests
#472 - If I'm looking to generate a much larger space than what just one hterrain node can provide, should I use multiple, or should I scale up?
Issue -
State: open - Opened by armondavani 13 days ago
- 1 comment
#471 - No Splatmap generated?
Issue -
State: closed - Opened by Lunrae 2 months ago
- 2 comments
#470 - Usability & Quality of life: Add shortcut widget to change brush size and opacity
Pull Request -
State: closed - Opened by GustJc 3 months ago
- 7 comments
#469 - Terrain random flashs
Issue -
State: open - Opened by wizardCyb 3 months ago
- 11 comments
#468 - Please add path based terrian mesh deformation by that can add roads and more...........
Issue -
State: open - Opened by Loki76222 3 months ago
#467 - Godot 3.6 breaks the plugin
Issue -
State: open - Opened by RockyMadio 4 months ago
- 4 comments
#466 - Drag select box onto TerraBrush crashes Godot
Issue -
State: closed - Opened by ScottyWired 5 months ago
- 2 comments
#465 - Symmetric Painting
Issue -
State: open - Opened by Goutte 5 months ago
- 3 comments
Labels: enhancement
#432 - godot 4.3.dev5 warning on project loading
Issue -
State: closed - Opened by yythlj 10 months ago
- 5 comments
#418 - How can I detect where the player clicks ?
Issue -
State: open - Opened by Naeta2 about 1 year ago
- 4 comments
Labels: question
#311 - Textures are not working, even low poly paint
Issue -
State: open - Opened by Suchys22 almost 3 years ago
- 8 comments
Labels: bug, Need more info
#236 - Loading Terrain from a thread causes rendering and collision issues.
Issue -
State: open - Opened by evie-calico about 4 years ago
- 25 comments
Labels: bug, Waiting for Godot
#100 - Weird lighting issue
Issue -
State: closed - Opened by darrylryan over 5 years ago
- 8 comments
Labels: bug
#100 - Weird lighting issue
Issue -
State: closed - Opened by darrylryan over 5 years ago
- 8 comments
Labels: bug
#99 - `collider` is null in collision queries hitting the terrain
Issue -
State: closed - Opened by Zylann over 5 years ago
- 1 comment
Labels: bug
#99 - `collider` is null in collision queries hitting the terrain
Issue -
State: closed - Opened by Zylann over 5 years ago
- 1 comment
Labels: bug
#98 - Use materials for textures
Issue -
State: closed - Opened by GammaGames over 5 years ago
- 4 comments
#98 - Use materials for textures
Issue -
State: closed - Opened by GammaGames over 5 years ago
- 4 comments
#97 - Collider not working any more
Issue -
State: closed - Opened by darrylryan over 5 years ago
- 20 comments
Labels: bug, Fixed in master
#97 - Collider not working any more
Issue -
State: closed - Opened by darrylryan over 5 years ago
- 20 comments
Labels: bug, Fixed in master
#96 - GLES2 support ?
Issue -
State: closed - Opened by avril-gh over 5 years ago
- 12 comments
Labels: enhancement
#96 - GLES2 support ?
Issue -
State: closed - Opened by avril-gh over 5 years ago
- 12 comments
Labels: enhancement
#95 - Apply objects movement effects on terrain
Issue -
State: closed - Opened by siamak-s over 5 years ago
- 1 comment
#95 - Apply objects movement effects on terrain
Issue -
State: closed - Opened by siamak-s over 5 years ago
- 1 comment
#94 - Godot 3.2 .hterrain resource loading issue
Issue -
State: closed - Opened by MilosLukic over 5 years ago
- 2 comments
#94 - Godot 3.2 .hterrain resource loading issue
Issue -
State: closed - Opened by MilosLukic over 5 years ago
- 2 comments
#93 - Syntax error with Godot 3.2 (indentation)
Issue -
State: closed - Opened by MilosLukic over 5 years ago
- 1 comment
Labels: bug
#93 - Syntax error with Godot 3.2 (indentation)
Issue -
State: closed - Opened by MilosLukic over 5 years ago
- 1 comment
Labels: bug
#92 - Classic4 shader doesn't render terrain on mac os
Issue -
State: open - Opened by Luthien-in-edhil over 5 years ago
- 7 comments
Labels: Need more info
#92 - Classic4 shader doesn't render terrain on mac os
Issue -
State: open - Opened by Luthien-in-edhil over 5 years ago
- 7 comments
Labels: Need more info
#91 - Fixed for Terrain directory always empty - Data not saving #81
Pull Request -
State: closed - Opened by evanzhou2000 over 5 years ago
- 1 comment
#91 - Fixed for Terrain directory always empty - Data not saving #81
Pull Request -
State: closed - Opened by evanzhou2000 over 5 years ago
- 1 comment
#90 - Imported heightmap has different shape from original object
Issue -
State: open - Opened by Moonwards over 5 years ago
- 12 comments
Labels: enhancement
#90 - Imported heightmap has different shape from original object
Issue -
State: open - Opened by Moonwards over 5 years ago
- 12 comments
Labels: enhancement
#89 - [Question] Textures scale
Issue -
State: closed - Opened by siamak-s over 5 years ago
- 1 comment
#89 - [Question] Textures scale
Issue -
State: closed - Opened by siamak-s over 5 years ago
- 1 comment
#88 - [Question] How to add trees to the terrain automatically?
Issue -
State: open - Opened by ardawan over 5 years ago
- 2 comments
Labels: question
#88 - [Question] How to add trees to the terrain automatically?
Issue -
State: open - Opened by ardawan over 5 years ago
- 2 comments
Labels: question
#87 - No se crea el terreno en GLES, 2.0, necesita soporte !!!
Issue -
State: closed - Opened by esbvaGames over 5 years ago
- 1 comment
#87 - No se crea el terreno en GLES, 2.0, necesita soporte !!!
Issue -
State: closed - Opened by esbvaGames over 5 years ago
- 1 comment
#86 - difficulty with creating big size Terrain
Issue -
State: closed - Opened by ardawan over 5 years ago
- 1 comment
#86 - difficulty with creating big size Terrain
Issue -
State: closed - Opened by ardawan over 5 years ago
- 1 comment
#85 - The lights doesn't affect the terrain on MacOs
Issue -
State: closed - Opened by ardawan over 5 years ago
- 3 comments
#85 - The lights doesn't affect the terrain on MacOs
Issue -
State: closed - Opened by ardawan over 5 years ago
- 3 comments
#84 - make Grass correctly snap to terrain when scaled
Pull Request -
State: closed - Opened by ThunderFD over 5 years ago
- 2 comments
#84 - make Grass correctly snap to terrain when scaled
Pull Request -
State: closed - Opened by ThunderFD over 5 years ago
- 2 comments
#83 - Grass not placed correctly when height of terrain is scaled
Issue -
State: closed - Opened by ThunderFD over 5 years ago
- 4 comments
#83 - Grass not placed correctly when height of terrain is scaled
Issue -
State: closed - Opened by ThunderFD over 5 years ago
- 4 comments
#82 - export terrain as obj/heightmap as image
Issue -
State: open - Opened by ThunderFD over 5 years ago
- 4 comments
Labels: enhancement, Need engine feature
#82 - export terrain as obj/heightmap as image
Issue -
State: open - Opened by ThunderFD over 5 years ago
- 4 comments
Labels: enhancement, Need engine feature
#81 - Terrain directory always empty - Data not saving
Issue -
State: closed - Opened by Anemony22 almost 6 years ago
- 15 comments
Labels: bug
#81 - Terrain directory always empty - Data not saving
Issue -
State: closed - Opened by Anemony22 almost 6 years ago
- 15 comments
Labels: bug
#80 - Using the generator on an existing terrain doesn't mark the scene as modified
Issue -
State: closed - Opened by Zylann almost 6 years ago
- 2 comments
Labels: bug
#80 - Using the generator on an existing terrain doesn't mark the scene as modified
Issue -
State: closed - Opened by Zylann almost 6 years ago
- 2 comments
Labels: bug
#79 - No more non asynchronous loading
Issue -
State: closed - Opened by BlueCannonBall almost 6 years ago
- 3 comments
#79 - No more non asynchronous loading
Issue -
State: closed - Opened by BlueCannonBall almost 6 years ago
- 3 comments
#78 - Smooth tool flattening terrain
Issue -
State: closed - Opened by Mags0 almost 6 years ago
- 5 comments
Labels: bug, Fixed in master
#78 - Smooth tool flattening terrain
Issue -
State: closed - Opened by Mags0 almost 6 years ago
- 5 comments
Labels: bug, Fixed in master
#77 - Orphan property
Issue -
State: closed - Opened by Zylann almost 6 years ago
- 1 comment
Labels: bug
#77 - Orphan property
Issue -
State: closed - Opened by Zylann almost 6 years ago
- 1 comment
Labels: bug
#76 - Is it possible to use this plugin for runtime procedural terrain generation
Issue -
State: open - Opened by slapin almost 6 years ago
- 16 comments
Labels: question
#76 - Is it possible to use this plugin for runtime procedural terrain generation
Issue -
State: open - Opened by slapin almost 6 years ago
- 16 comments
Labels: question
#75 - Terrain Data Missing Godot 3.1
Issue -
State: closed - Opened by chasem-dev almost 6 years ago
- 3 comments
#75 - Terrain Data Missing Godot 3.1
Issue -
State: closed - Opened by chasem-dev almost 6 years ago
- 3 comments
#74 - Grass is not attaching to terrain when Map Scale is bigger than 1
Issue -
State: closed - Opened by outobugi almost 6 years ago
- 2 comments
Labels: bug
#74 - Grass is not attaching to terrain when Map Scale is bigger than 1
Issue -
State: closed - Opened by outobugi almost 6 years ago
- 2 comments
Labels: bug
#73 - smoother holes
Issue -
State: closed - Opened by pgruenbacher almost 6 years ago
- 4 comments
#73 - smoother holes
Issue -
State: closed - Opened by pgruenbacher almost 6 years ago
- 4 comments
#72 - Getting error with saving and instant crash on load
Issue -
State: open - Opened by yrrah2 almost 6 years ago
- 7 comments
Labels: bug, Need more info
#72 - Getting error with saving and instant crash on load
Issue -
State: open - Opened by yrrah2 almost 6 years ago
- 7 comments
Labels: bug, Need more info
#71 - Unable to activate Plugin in Godot 3.1
Issue -
State: closed - Opened by Cnidarias about 6 years ago
- 2 comments
#71 - Unable to activate Plugin in Godot 3.1
Issue -
State: closed - Opened by Cnidarias about 6 years ago
- 2 comments
#70 - Collider not working with map_scale != 1 on Godot 3.1 beta3
Issue -
State: closed - Opened by fonspa about 6 years ago
- 12 comments
Labels: bug
#70 - Collider not working with map_scale != 1 on Godot 3.1 beta3
Issue -
State: closed - Opened by fonspa about 6 years ago
- 12 comments
Labels: bug
#69 - Selecting a detail layer from the scene tree should also select it for painting
Issue -
State: closed - Opened by Zylann about 6 years ago
- 1 comment
Labels: enhancement
#69 - Selecting a detail layer from the scene tree should also select it for painting
Issue -
State: closed - Opened by Zylann about 6 years ago
- 1 comment
Labels: enhancement
#68 - Terrain data fails to load
Issue -
State: closed - Opened by jimj316 about 6 years ago
- 2 comments
#68 - Terrain data fails to load
Issue -
State: closed - Opened by jimj316 about 6 years ago
- 2 comments
#67 - Godot 3.1 x64 segfaults while loading the plugin
Issue -
State: closed - Opened by alxgb about 6 years ago
- 2 comments
Labels: bug, Waiting for Godot
#67 - Godot 3.1 x64 segfaults while loading the plugin
Issue -
State: closed - Opened by alxgb about 6 years ago
- 2 comments
Labels: bug, Waiting for Godot
#66 - Godot crashes on iOS when the collider is added to the body with no default values
Issue -
State: closed - Opened by Zylann about 6 years ago
- 1 comment
Labels: bug, Waiting for Godot
#66 - Godot crashes on iOS when the collider is added to the body with no default values
Issue -
State: closed - Opened by Zylann about 6 years ago
- 1 comment
Labels: bug, Waiting for Godot
#65 - Gpu-driven tessellation suggestion.
Issue -
State: open - Opened by pgruenbacher about 6 years ago
- 1 comment
Labels: enhancement, Need engine feature
#65 - Gpu-driven tessellation suggestion.
Issue -
State: open - Opened by pgruenbacher about 6 years ago
- 1 comment
Labels: enhancement, Need engine feature
#64 - Godot 3.1 alpha4 cannot load grayscale EXR files
Issue -
State: closed - Opened by Zylann about 6 years ago
- 3 comments
Labels: bug, Waiting for Godot
#64 - Godot 3.1 alpha4 cannot load grayscale EXR files
Issue -
State: closed - Opened by Zylann about 6 years ago
- 3 comments
Labels: bug, Waiting for Godot
#63 - terrain_generator.shader is missing
Issue -
State: closed - Opened by csaga77 about 6 years ago
- 4 comments
Labels: bug
#63 - terrain_generator.shader is missing
Issue -
State: closed - Opened by csaga77 about 6 years ago
- 4 comments
Labels: bug
#62 - preview_generator.gd fails in 3.1.Alpha4
Issue -
State: closed - Opened by FeralBytes about 6 years ago
- 15 comments
#62 - preview_generator.gd fails in 3.1.Alpha4
Issue -
State: closed - Opened by FeralBytes about 6 years ago
- 15 comments
#61 - Switching shader type does not updates available parameters
Issue -
State: closed - Opened by Zylann about 6 years ago
- 2 comments
Labels: bug
#61 - Switching shader type does not updates available parameters
Issue -
State: closed - Opened by Zylann about 6 years ago
- 2 comments
Labels: bug
#60 - Normals don't update if the terrain was created from scratch
Issue -
State: closed - Opened by Zylann about 6 years ago
- 1 comment
Labels: bug
#60 - Normals don't update if the terrain was created from scratch
Issue -
State: closed - Opened by Zylann about 6 years ago
- 1 comment
Labels: bug
#59 - Bad download hash when installing
Issue -
State: closed - Opened by renamedquery about 6 years ago
- 4 comments
#59 - Bad download hash when installing
Issue -
State: closed - Opened by renamedquery about 6 years ago
- 4 comments
#58 - Cannot specify textures in ground shaders
Issue -
State: closed - Opened by Zylann about 6 years ago
- 1 comment
Labels: bug
#58 - Cannot specify textures in ground shaders
Issue -
State: closed - Opened by Zylann about 6 years ago
- 1 comment
Labels: bug
#57 - Raycasting the terrain can be very slow (main cause of slowdown in Godot 3.0.6)
Issue -
State: closed - Opened by valentinAlkan about 6 years ago
- 16 comments
Labels: bug, Waiting for Godot
#57 - Raycasting the terrain can be very slow (main cause of slowdown in Godot 3.0.6)
Issue -
State: closed - Opened by valentinAlkan about 6 years ago
- 16 comments
Labels: bug, Waiting for Godot