Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Zeenobit/moonshine_save issues and pull requests
#17 - please use minor version increments instead of patch version increments on api breaking changes.
Issue -
State: closed - Opened by rydb 26 days ago
- 1 comment
#16 - option for partial saving of entities with unserializable components?
Issue -
State: closed - Opened by rydb 2 months ago
- 7 comments
#15 - May I ask what are the supported platforms?
Issue -
State: closed - Opened by ysypnbh 3 months ago
- 3 comments
#14 - Allow saving to any output stream and loading from any input stream
Issue -
State: closed - Opened by kleinesfilmroellchen 6 months ago
- 6 comments
Labels: enhancement
#13 - Contribution Guidelines
Issue -
State: open - Opened by Zeenobit 7 months ago
Labels: documentation, help wanted
#12 - Don't use relative path includes for other crates...
Issue -
State: closed - Opened by brandon-reinhart 7 months ago
- 2 comments
#11 - Error loading bevy_core::name::Name component
Issue -
State: closed - Opened by keis 11 months ago
- 5 comments
Labels: bug
#10 - "Entity [...] does not exist" error on load
Issue -
State: closed - Opened by ivakam over 1 year ago
- 7 comments
Labels: bug
#9 - Ensure directory exists before writing save
Pull Request -
State: closed - Opened by keis over 1 year ago
- 1 comment
#8 - Add pub to scene so components can be excluded by type_id
Pull Request -
State: closed - Opened by rydb over 1 year ago
- 3 comments
#7 - Extract resources when saving
Issue -
State: closed - Opened by keis over 1 year ago
- 3 comments
Labels: enhancement
#6 - No longer works on SceneBundles
Issue -
State: closed - Opened by AngeloMateus over 1 year ago
- 7 comments
#5 - Add `SavePipelineBuilder` and `LoadPipelineBuilder`
Issue -
State: closed - Opened by Zeenobit over 1 year ago
- 1 comment
Labels: enhancement
#4 - Documentation Improvements Checklist
Issue -
State: open - Opened by Zeenobit over 1 year ago
Labels: documentation
#3 - Components deriving Reflect doesn't necessarily mean they should be saved
Issue -
State: closed - Opened by ostwilkens over 1 year ago
- 8 comments
#2 - Save / Load on Events
Issue -
State: closed - Opened by data-niklas almost 2 years ago
- 2 comments
Labels: enhancement
#1 - Spawning "game visuals" on load?
Issue -
State: closed - Opened by shnewto almost 2 years ago
- 9 comments