Ecosyste.ms: Issues

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GitHub / ZDoom/gzdoom issues and pull requests

#2793 - Added net id functions for ACS

Pull Request - State: closed - Opened by Boondorl 4 months ago - 2 comments

#2792 - Fixed STRETCHPIXELS flag not being exposed.

Pull Request - State: closed - Opened by MajorCooke 4 months ago

#2791 - [BUG] [GZDoom 4.13.1] Loading save in multiplayer session results in odd breakage

Issue - State: closed - Opened by zhs2 4 months ago - 2 comments
Labels: bug

#2791 - [BUG] [GZDoom 4.13.1] Loading save in multiplayer session results in odd breakage

Issue - State: closed - Opened by zhs2 4 months ago - 2 comments
Labels: bug

#2790 - [Feature] Add difficulty info in save file preview

Issue - State: open - Opened by amethystgosling163 4 months ago
Labels: enhancement

#2790 - [Feature] Add difficulty info in save file preview

Issue - State: open - Opened by amethystgosling163 4 months ago
Labels: enhancement

#2789 - [BUG] Chex Quest: OB_MPLAZ_SPLASH isn't used in-game.

Issue - State: closed - Opened by Acts19quiz 4 months ago - 3 comments
Labels: bug

#2789 - [BUG] Chex Quest: OB_MPLAZ_SPLASH isn't used in-game.

Issue - State: closed - Opened by Acts19quiz 4 months ago - 3 comments
Labels: bug

#2787 - OrthographicCamera Actor

Pull Request - State: closed - Opened by MajorCooke 4 months ago - 2 comments

#2762 - (SPF_)STRETCHPIXELS

Pull Request - State: closed - Opened by MajorCooke 4 months ago

#2761 - Added SPF_SQUAREPIXELS for particles and visual thinkers.

Pull Request - State: closed - Opened by MajorCooke 4 months ago - 1 comment

#2759 - Actors with ROLLSPRITE will be improperly wide

Issue - State: closed - Opened by generic-name-guy 4 months ago - 3 comments

#2758 - Naive spot-fix for ZScript right angle bracket parse restrictions

Pull Request - State: closed - Opened by jerome-trc 4 months ago - 2 comments

#2757 - Resolve compiler warning about destructor syntax

Pull Request - State: closed - Opened by jengelh 4 months ago

#2756 - Dev public builds show 0 bytes

Issue - State: closed - Opened by hawkwind3 4 months ago - 4 comments
Labels: bug

#2754 - [Feature] Static variables (or singleton classes)

Issue - State: closed - Opened by GrayFace 4 months ago - 7 comments
Labels: enhancement

#2753 - Added LookForEnemiesEx() for returning all enemies in an area.

Pull Request - State: closed - Opened by inkoalawetrust 4 months ago - 1 comment

#2752 - [BUG] Actor.GetSpecies is in wrong context, must be in "data", not "play"

Issue - State: closed - Opened by GrayFace 4 months ago - 2 comments
Labels: bug

#2751 - Ortho projection Widescreen aspect ratio horizontal clipping fix

Pull Request - State: closed - Opened by dileepvr 4 months ago

#2750 - Added missing entries to the ZDoom UDMF changelog.

Pull Request - State: closed - Opened by inkoalawetrust 4 months ago

#2749 - [BUG] True Color Software does not run well on linux 4k

Issue - State: closed - Opened by michaeljhkim 4 months ago - 3 comments
Labels: bug

#2747 - GZDoom depends on unreleased version of ZMusic

Issue - State: closed - Opened by alexey-lysiuk 5 months ago - 4 comments

#2746 - Use a `light_` prefix for custom ZDRay stuff

Pull Request - State: closed - Opened by nashmuhandes 5 months ago

#2745 - Made GetMidTexturePosition() const.

Pull Request - State: closed - Opened by inkoalawetrust 5 months ago

#2744 - - set a default value of 1.0 for `MissileChanceMult` property

Pull Request - State: closed - Opened by Blue-Shadow 5 months ago

#2742 - Add system for modular SBARINFO

Pull Request - State: closed - Opened by BinarryCode 5 months ago - 10 comments

#2741 - [BUG] New 'label' field in MAPINFO ignores automap options

Issue - State: closed - Opened by Owlet7 5 months ago - 1 comment
Labels: bug

#2739 - Fixed problem in CheckForShadows().

Pull Request - State: closed - Opened by inkoalawetrust 5 months ago - 2 comments

#2738 - Added MF9_FORCESECTORDAMAGE.

Pull Request - State: closed - Opened by inkoalawetrust 5 months ago - 3 comments

#2737 - add missing 'author' and 'label' UMAPINFO fields.

Pull Request - State: closed - Opened by prof-hastig 5 months ago

#2736 - [Feature] change difficulty on save in progress.

Issue - State: open - Opened by XenoJiiva0053 5 months ago - 12 comments
Labels: enhancement

#2735 - [Feature] Mouse polling rate support range

Issue - State: closed - Opened by devilduo 5 months ago - 1 comment
Labels: enhancement

#2734 - Hotfix Frustum clipping at high pitch

Pull Request - State: closed - Opened by dileepvr 5 months ago

#2733 - Fix for NoLocalRender not snapshotting between hub levels

Pull Request - State: closed - Opened by Boondorl 5 months ago

#2732 - Exported DPrintf

Pull Request - State: closed - Opened by Boondorl 5 months ago

#2731 - ZScriptify a detection check in P_LookForPlayers

Pull Request - State: open - Opened by mykola-ambar 5 months ago - 3 comments

#2730 - Linux dictionary

Issue - State: closed - Opened by BestFurTH 5 months ago - 1 comment
Labels: question

#2729 - Remove 35 FPS cap from menus

Pull Request - State: closed - Opened by Cacodemon345 5 months ago - 8 comments

#2728 - Fix typo

Pull Request - State: closed - Opened by RicardoLuis0 5 months ago

#2727 - Added GetDecalName for Actors

Pull Request - State: closed - Opened by Boondorl 5 months ago

#2726 - [BUG] Some surfaces don't render when looking up in 16:9 aspect ratio

Issue - State: closed - Opened by Macil 5 months ago - 5 comments
Labels: bug

#2725 - Mid-level cutscenes (both ACS and ZScript methods)

Pull Request - State: closed - Opened by dileepvr 5 months ago - 13 comments

#2724 - [CRASH] with code: C0000005 when playing Alice:ToM mod

Issue - State: closed - Opened by CortexReaver 5 months ago - 5 comments
Labels: bug

#2722 - [Feature] Enable Github Sponsorship, Take Our Money

Issue - State: closed - Opened by guyewhite 5 months ago - 4 comments
Labels: enhancement

#2721 - [BUG] Boolean logic for `drawBillboardFacingCamera` is incorrect.

Issue - State: closed - Opened by TwelveEyes 5 months ago - 1 comment
Labels: bug

#2720 - [BUG] Legacy of Rust: Fences on MAP14 have no collision

Issue - State: closed - Opened by dariusdan 5 months ago - 2 comments
Labels: bug

#2719 - Allows billboard facing camera to work without XY billboarding enabled

Pull Request - State: closed - Opened by TwelveEyes 5 months ago - 5 comments

#2718 - Fix typo in models.cpp calcFrame

Pull Request - State: closed - Opened by RicardoLuis0 5 months ago

#2717 - [Feature] Weapon SlotNumber Manipulation

Issue - State: closed - Opened by Derpford 5 months ago - 4 comments
Labels: enhancement

#2716 - [BUG] Actors can't use skin sprites.

Issue - State: open - Opened by inkoalawetrust 5 months ago - 1 comment
Labels: bug

#2715 - [BUG] cant launch

Issue - State: closed - Opened by pantsgt 5 months ago - 2 comments
Labels: bug

#2714 - Fix missing serialization for `skyspeed1` and `skyspeed2`

Pull Request - State: closed - Opened by nashmuhandes 5 months ago

#2713 - Prevent console from laying open when intro cutscene plays

Pull Request - State: closed - Opened by dileepvr 5 months ago

#2712 - [BUG] Launcher appears as an empty window when starting

Issue - State: open - Opened by tomas7770 5 months ago
Labels: bug

#2711 - [BUG] Auto aim can not be disabled permanently

Issue - State: closed - Opened by gsanjin 5 months ago - 4 comments
Labels: bug

#2710 - Proper fix for IQM double interpolation

Pull Request - State: closed - Opened by RicardoLuis0 5 months ago

#2709 - Quick fix for IQM interpolation

Pull Request - State: closed - Opened by RicardoLuis0 5 months ago

#2707 - Autoload id24res.wad

Pull Request - State: closed - Opened by RicardoLuis0 5 months ago

#2706 - Returning FrustumAngle() function to its pre-isometric-mode version

Pull Request - State: closed - Opened by dileepvr 5 months ago - 5 comments

#2705 - Avoiding pointless PointToPseudoPitch calls

Pull Request - State: closed - Opened by dileepvr 5 months ago

#2704 - Decoupled animations for MD2, MD3, and UE1 models

Pull Request - State: closed - Opened by Lemon-King 5 months ago - 3 comments

#2700 - [BUG] 4.13pre: ROLLSPRITE disables pixelstretch

Issue - State: closed - Opened by jekyllgrim 6 months ago - 7 comments
Labels: bug

#2699 - [BUG] Issue with pistol start gameplay option

Issue - State: closed - Opened by FishyClock 6 months ago - 4 comments
Labels: bug

#2698 - Switch PNG loading/saving to libpng to get rid of edge case bugs in the manual loading/saving code

Pull Request - State: closed - Opened by RicardoLuis0 6 months ago - 12 comments
Labels: PR refactor/maintenance

#2697 - [BUG] GetSpriteTexture() pulls garbage data when iterating over states whose sprites aren't currently loaded

Issue - State: open - Opened by jekyllgrim 6 months ago - 1 comment
Labels: bug, critical / crash

#2696 - [Feature] Fog Affecting Skies

Issue - State: open - Opened by MajorCooke 6 months ago - 10 comments

#2695 - Max draw distance setting

Pull Request - State: open - Opened by dileepvr 6 months ago - 19 comments

#2694 - Added FloatBobFactor to actor properties

Pull Request - State: closed - Opened by jekyllgrim 6 months ago

#2693 - Interpolate non-Burn screen wipes

Pull Request - State: closed - Opened by Cacodemon345 6 months ago

#2692 - [BUG] GZDoom crashes with flashlight mods

Issue - State: closed - Opened by mcauley-penney 6 months ago - 4 comments
Labels: bug

#2691 - [Feature] Partial XY sprite billboarding as an option

Issue - State: open - Opened by jekyllgrim 6 months ago
Labels: enhancement

#2690 - Fix ACS' GetSigilPieces to take into account subclasses, so that modd…

Pull Request - State: closed - Opened by nashmuhandes 6 months ago - 1 comment

#2689 - - address adaptive sync flicker issue

Pull Request - State: closed - Opened by madame-rachelle 6 months ago - 2 comments

#2688 - Fixed all of the for loops.

Pull Request - State: closed - Opened by StrafeStopper 6 months ago - 6 comments

#2687 - [BUG] Can't playing any sound files

Issue - State: closed - Opened by wqerqwrwqerqwe 6 months ago - 2 comments
Labels: bug

#2686 - Smaller aspect ratio screens were getting over-clipped

Pull Request - State: closed - Opened by dileepvr 6 months ago

#2685 - [Feature] New version of nerve.wad

Issue - State: open - Opened by Gaerzi 6 months ago - 1 comment
Labels: enhancement

#2684 - [BUG] MAPINFO ForceTextInMenus causes a menu added in MENUDEF not to appear

Issue - State: closed - Opened by davidxn 6 months ago - 3 comments
Labels: bug

#2683 - Track RandomSpawner origin of replaced things

Pull Request - State: closed - Opened by wallabra 6 months ago - 21 comments

#2682 - Skip bex strings for freedoom if language lump is present

Pull Request - State: closed - Opened by RicardoLuis0 6 months ago

#2681 - [BUG] dehacked/bex strings always take precedence over language

Issue - State: closed - Opened by GeorgePieVG 6 months ago - 3 comments
Labels: bug

#2680 - Add support for fire textures in ANIMDEFS

Pull Request - State: closed - Opened by Cacodemon345 6 months ago - 13 comments

#2679 - [BUG] Vulkan renderer applies an antialiasing filter that cannot be disabled

Issue - State: closed - Opened by ksio89 6 months ago - 3 comments
Labels: bug

#2678 - [BUG] crosshair depth in stereo 3d modes

Issue - State: open - Opened by AntiSol 6 months ago
Labels: bug

#2677 - Fixed counters not clearing when using shared/local pickups

Pull Request - State: closed - Opened by Boondorl 6 months ago

#2676 - Mingw64 fixes

Pull Request - State: closed - Opened by Ritchie333 6 months ago - 1 comment

#2675 - Added GOG path for Doom + Doom II

Pull Request - State: closed - Opened by wolfmanfp 6 months ago

#2674 - ID24 interlevel lumps implementation

Pull Request - State: closed - Opened by Cacodemon345 6 months ago - 7 comments

#2673 - Added itemcls to HasReceived

Pull Request - State: closed - Opened by jekyllgrim 6 months ago - 11 comments