Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ZDoom/gzdoom issues and pull requests
#2793 - Added net id functions for ACS
Pull Request -
State: closed - Opened by Boondorl 4 months ago
- 2 comments
#2792 - Fixed STRETCHPIXELS flag not being exposed.
Pull Request -
State: closed - Opened by MajorCooke 4 months ago
#2791 - [BUG] [GZDoom 4.13.1] Loading save in multiplayer session results in odd breakage
Issue -
State: closed - Opened by zhs2 4 months ago
- 2 comments
Labels: bug
#2791 - [BUG] [GZDoom 4.13.1] Loading save in multiplayer session results in odd breakage
Issue -
State: closed - Opened by zhs2 4 months ago
- 2 comments
Labels: bug
#2790 - [Feature] Add difficulty info in save file preview
Issue -
State: open - Opened by amethystgosling163 4 months ago
Labels: enhancement
#2790 - [Feature] Add difficulty info in save file preview
Issue -
State: open - Opened by amethystgosling163 4 months ago
Labels: enhancement
#2789 - [BUG] Chex Quest: OB_MPLAZ_SPLASH isn't used in-game.
Issue -
State: closed - Opened by Acts19quiz 4 months ago
- 3 comments
Labels: bug
#2789 - [BUG] Chex Quest: OB_MPLAZ_SPLASH isn't used in-game.
Issue -
State: closed - Opened by Acts19quiz 4 months ago
- 3 comments
Labels: bug
#2787 - OrthographicCamera Actor
Pull Request -
State: closed - Opened by MajorCooke 4 months ago
- 2 comments
#2763 - [Feature] Option in "Automap Options" for displaying linedefs marked as "secret" when IDDT is active
Issue -
State: open - Opened by Stever1009 4 months ago
Labels: enhancement
#2762 - (SPF_)STRETCHPIXELS
Pull Request -
State: closed - Opened by MajorCooke 4 months ago
#2761 - Added SPF_SQUAREPIXELS for particles and visual thinkers.
Pull Request -
State: closed - Opened by MajorCooke 4 months ago
- 1 comment
#2760 - [BUG] [REGRESSION] Brightmaps don't load on DOOM and DOOM2 IWADS. They do still work on FREEDOOM IWADS.
Issue -
State: open - Opened by blackhand1001 4 months ago
- 6 comments
Labels: bug
#2759 - Actors with ROLLSPRITE will be improperly wide
Issue -
State: closed - Opened by generic-name-guy 4 months ago
- 3 comments
#2758 - Naive spot-fix for ZScript right angle bracket parse restrictions
Pull Request -
State: closed - Opened by jerome-trc 4 months ago
- 2 comments
#2757 - Resolve compiler warning about destructor syntax
Pull Request -
State: closed - Opened by jengelh 4 months ago
#2756 - Dev public builds show 0 bytes
Issue -
State: closed - Opened by hawkwind3 4 months ago
- 4 comments
Labels: bug
#2755 - [Feature Request] [macOS] Have option to use Vulkan loader instead of statically-linked MoltenVK
Issue -
State: closed - Opened by DUOLabs333 4 months ago
- 8 comments
#2754 - [Feature] Static variables (or singleton classes)
Issue -
State: closed - Opened by GrayFace 4 months ago
- 7 comments
Labels: enhancement
#2753 - Added LookForEnemiesEx() for returning all enemies in an area.
Pull Request -
State: closed - Opened by inkoalawetrust 4 months ago
- 1 comment
#2752 - [BUG] Actor.GetSpecies is in wrong context, must be in "data", not "play"
Issue -
State: closed - Opened by GrayFace 4 months ago
- 2 comments
Labels: bug
#2751 - Ortho projection Widescreen aspect ratio horizontal clipping fix
Pull Request -
State: closed - Opened by dileepvr 4 months ago
#2750 - Added missing entries to the ZDoom UDMF changelog.
Pull Request -
State: closed - Opened by inkoalawetrust 4 months ago
#2749 - [BUG] True Color Software does not run well on linux 4k
Issue -
State: closed - Opened by michaeljhkim 4 months ago
- 3 comments
Labels: bug
#2748 - [BUG] Tabbing out of the game window during gameplay with "Pause game in background" disabled maxes out (100%) a cpu thread until tabbed back into.
Issue -
State: open - Opened by ipaqmaster 4 months ago
- 9 comments
Labels: bug, linux only
#2747 - GZDoom depends on unreleased version of ZMusic
Issue -
State: closed - Opened by alexey-lysiuk 5 months ago
- 4 comments
#2746 - Use a `light_` prefix for custom ZDRay stuff
Pull Request -
State: closed - Opened by nashmuhandes 5 months ago
#2745 - Made GetMidTexturePosition() const.
Pull Request -
State: closed - Opened by inkoalawetrust 5 months ago
#2744 - - set a default value of 1.0 for `MissileChanceMult` property
Pull Request -
State: closed - Opened by Blue-Shadow 5 months ago
#2743 - Add a basic overridable footstep system and TERRAIN lump fixes.
Pull Request -
State: closed - Opened by inkoalawetrust 5 months ago
#2742 - Add system for modular SBARINFO
Pull Request -
State: closed - Opened by BinarryCode 5 months ago
- 10 comments
#2741 - [BUG] New 'label' field in MAPINFO ignores automap options
Issue -
State: closed - Opened by Owlet7 5 months ago
- 1 comment
Labels: bug
#2740 - [BUG] Enemies sometimes render incorrectly while dead/alive. especially noticable with crushers,
Issue -
State: closed - Opened by XenoJiiva0053 5 months ago
- 4 comments
Labels: bug
#2739 - Fixed problem in CheckForShadows().
Pull Request -
State: closed - Opened by inkoalawetrust 5 months ago
- 2 comments
#2738 - Added MF9_FORCESECTORDAMAGE.
Pull Request -
State: closed - Opened by inkoalawetrust 5 months ago
- 3 comments
#2737 - add missing 'author' and 'label' UMAPINFO fields.
Pull Request -
State: closed - Opened by prof-hastig 5 months ago
#2736 - [Feature] change difficulty on save in progress.
Issue -
State: open - Opened by XenoJiiva0053 5 months ago
- 12 comments
Labels: enhancement
#2735 - [Feature] Mouse polling rate support range
Issue -
State: closed - Opened by devilduo 5 months ago
- 1 comment
Labels: enhancement
#2734 - Hotfix Frustum clipping at high pitch
Pull Request -
State: closed - Opened by dileepvr 5 months ago
#2733 - Fix for NoLocalRender not snapshotting between hub levels
Pull Request -
State: closed - Opened by Boondorl 5 months ago
#2732 - Exported DPrintf
Pull Request -
State: closed - Opened by Boondorl 5 months ago
#2731 - ZScriptify a detection check in P_LookForPlayers
Pull Request -
State: open - Opened by mykola-ambar 5 months ago
- 3 comments
#2730 - Linux dictionary
Issue -
State: closed - Opened by BestFurTH 5 months ago
- 1 comment
Labels: question
#2729 - Remove 35 FPS cap from menus
Pull Request -
State: closed - Opened by Cacodemon345 5 months ago
- 8 comments
#2728 - Fix typo
Pull Request -
State: closed - Opened by RicardoLuis0 5 months ago
#2727 - Added GetDecalName for Actors
Pull Request -
State: closed - Opened by Boondorl 5 months ago
#2726 - [BUG] Some surfaces don't render when looking up in 16:9 aspect ratio
Issue -
State: closed - Opened by Macil 5 months ago
- 5 comments
Labels: bug
#2725 - Mid-level cutscenes (both ACS and ZScript methods)
Pull Request -
State: closed - Opened by dileepvr 5 months ago
- 13 comments
#2724 - [CRASH] with code: C0000005 when playing Alice:ToM mod
Issue -
State: closed - Opened by CortexReaver 5 months ago
- 5 comments
Labels: bug
#2723 - - implement `SPAC_Walking`, mostly useful for teleports or for line c…
Pull Request -
State: closed - Opened by madame-rachelle 5 months ago
#2722 - [Feature] Enable Github Sponsorship, Take Our Money
Issue -
State: closed - Opened by guyewhite 5 months ago
- 4 comments
Labels: enhancement
#2721 - [BUG] Boolean logic for `drawBillboardFacingCamera` is incorrect.
Issue -
State: closed - Opened by TwelveEyes 5 months ago
- 1 comment
Labels: bug
#2720 - [BUG] Legacy of Rust: Fences on MAP14 have no collision
Issue -
State: closed - Opened by dariusdan 5 months ago
- 2 comments
Labels: bug
#2719 - Allows billboard facing camera to work without XY billboarding enabled
Pull Request -
State: closed - Opened by TwelveEyes 5 months ago
- 5 comments
#2718 - Fix typo in models.cpp calcFrame
Pull Request -
State: closed - Opened by RicardoLuis0 5 months ago
#2717 - [Feature] Weapon SlotNumber Manipulation
Issue -
State: closed - Opened by Derpford 5 months ago
- 4 comments
Labels: enhancement
#2716 - [BUG] Actors can't use skin sprites.
Issue -
State: open - Opened by inkoalawetrust 5 months ago
- 1 comment
Labels: bug
#2715 - [BUG] cant launch
Issue -
State: closed - Opened by pantsgt 5 months ago
- 2 comments
Labels: bug
#2714 - Fix missing serialization for `skyspeed1` and `skyspeed2`
Pull Request -
State: closed - Opened by nashmuhandes 5 months ago
#2713 - Prevent console from laying open when intro cutscene plays
Pull Request -
State: closed - Opened by dileepvr 5 months ago
#2712 - [BUG] Launcher appears as an empty window when starting
Issue -
State: open - Opened by tomas7770 5 months ago
Labels: bug
#2711 - [BUG] Auto aim can not be disabled permanently
Issue -
State: closed - Opened by gsanjin 5 months ago
- 4 comments
Labels: bug
#2710 - Proper fix for IQM double interpolation
Pull Request -
State: closed - Opened by RicardoLuis0 5 months ago
#2709 - Quick fix for IQM interpolation
Pull Request -
State: closed - Opened by RicardoLuis0 5 months ago
#2708 - Blade Of Agony - [4.12 and onwards] Models with alpha attribute are always rendered completely opaque
Issue -
State: closed - Opened by hawkwind3 5 months ago
- 1 comment
Labels: bug
#2707 - Autoload id24res.wad
Pull Request -
State: closed - Opened by RicardoLuis0 5 months ago
#2706 - Returning FrustumAngle() function to its pre-isometric-mode version
Pull Request -
State: closed - Opened by dileepvr 5 months ago
- 5 comments
#2705 - Avoiding pointless PointToPseudoPitch calls
Pull Request -
State: closed - Opened by dileepvr 5 months ago
#2704 - Decoupled animations for MD2, MD3, and UE1 models
Pull Request -
State: closed - Opened by Lemon-King 5 months ago
- 3 comments
#2703 - add SpawnMultiCoopOnly mapinfo flag to spawn **only** coop spawns in single-player
Pull Request -
State: closed - Opened by RicardoLuis0 5 months ago
#2702 - [Feature] Different colors for multi-key required lines
Issue -
State: open - Opened by MajorCooke 6 months ago
#2701 - [BUG] A custom difficulty, with SpawnMulti property on MAPINFO, ignores "Not Cooperative" thing flag
Issue -
State: closed - Opened by antares031 6 months ago
- 5 comments
Labels: bug
#2700 - [BUG] 4.13pre: ROLLSPRITE disables pixelstretch
Issue -
State: closed - Opened by jekyllgrim 6 months ago
- 7 comments
Labels: bug
#2699 - [BUG] Issue with pistol start gameplay option
Issue -
State: closed - Opened by FishyClock 6 months ago
- 4 comments
Labels: bug
#2698 - Switch PNG loading/saving to libpng to get rid of edge case bugs in the manual loading/saving code
Pull Request -
State: closed - Opened by RicardoLuis0 6 months ago
- 12 comments
Labels: PR refactor/maintenance
#2697 - [BUG] GetSpriteTexture() pulls garbage data when iterating over states whose sprites aren't currently loaded
Issue -
State: open - Opened by jekyllgrim 6 months ago
- 1 comment
Labels: bug, critical / crash
#2696 - [Feature] Fog Affecting Skies
Issue -
State: open - Opened by MajorCooke 6 months ago
- 10 comments
#2695 - Max draw distance setting
Pull Request -
State: open - Opened by dileepvr 6 months ago
- 19 comments
#2694 - Added FloatBobFactor to actor properties
Pull Request -
State: closed - Opened by jekyllgrim 6 months ago
#2693 - Interpolate non-Burn screen wipes
Pull Request -
State: closed - Opened by Cacodemon345 6 months ago
#2692 - [BUG] GZDoom crashes with flashlight mods
Issue -
State: closed - Opened by mcauley-penney 6 months ago
- 4 comments
Labels: bug
#2691 - [Feature] Partial XY sprite billboarding as an option
Issue -
State: open - Opened by jekyllgrim 6 months ago
Labels: enhancement
#2690 - Fix ACS' GetSigilPieces to take into account subclasses, so that modd…
Pull Request -
State: closed - Opened by nashmuhandes 6 months ago
- 1 comment
#2689 - - address adaptive sync flicker issue
Pull Request -
State: closed - Opened by madame-rachelle 6 months ago
- 2 comments
#2688 - Fixed all of the for loops.
Pull Request -
State: closed - Opened by StrafeStopper 6 months ago
- 6 comments
#2687 - [BUG] Can't playing any sound files
Issue -
State: closed - Opened by wqerqwrwqerqwe 6 months ago
- 2 comments
Labels: bug
#2686 - Smaller aspect ratio screens were getting over-clipped
Pull Request -
State: closed - Opened by dileepvr 6 months ago
#2685 - [Feature] New version of nerve.wad
Issue -
State: open - Opened by Gaerzi 6 months ago
- 1 comment
Labels: enhancement
#2684 - [BUG] MAPINFO ForceTextInMenus causes a menu added in MENUDEF not to appear
Issue -
State: closed - Opened by davidxn 6 months ago
- 3 comments
Labels: bug
#2683 - Track RandomSpawner origin of replaced things
Pull Request -
State: closed - Opened by wallabra 6 months ago
- 21 comments
#2682 - Skip bex strings for freedoom if language lump is present
Pull Request -
State: closed - Opened by RicardoLuis0 6 months ago
#2681 - [BUG] dehacked/bex strings always take precedence over language
Issue -
State: closed - Opened by GeorgePieVG 6 months ago
- 3 comments
Labels: bug
#2680 - Add support for fire textures in ANIMDEFS
Pull Request -
State: closed - Opened by Cacodemon345 6 months ago
- 13 comments
#2679 - [BUG] Vulkan renderer applies an antialiasing filter that cannot be disabled
Issue -
State: closed - Opened by ksio89 6 months ago
- 3 comments
Labels: bug
#2678 - [BUG] crosshair depth in stereo 3d modes
Issue -
State: open - Opened by AntiSol 6 months ago
Labels: bug
#2677 - Fixed counters not clearing when using shared/local pickups
Pull Request -
State: closed - Opened by Boondorl 6 months ago
#2676 - Mingw64 fixes
Pull Request -
State: closed - Opened by Ritchie333 6 months ago
- 1 comment
#2675 - Added GOG path for Doom + Doom II
Pull Request -
State: closed - Opened by wolfmanfp 6 months ago
#2674 - ID24 interlevel lumps implementation
Pull Request -
State: closed - Opened by Cacodemon345 6 months ago
- 7 comments
#2673 - Added itemcls to HasReceived
Pull Request -
State: closed - Opened by jekyllgrim 6 months ago
- 11 comments