Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ZDoom/gzdoom issues and pull requests
#100 - Fix wrong flash rectangle size after window resize
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#99 - Flatsprites v3
Pull Request -
State: closed - Opened by MajorCooke almost 8 years ago
#98 - Aspect ratio gzdoom
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#97 - Fix invocation of quad-stereo 3d mode at startup
Pull Request -
State: closed - Opened by cmbruns almost 8 years ago
#96 - Eyebuffers
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#95 - Palette tonemap
Pull Request -
State: closed - Opened by madame-rachelle almost 8 years ago
#94 - Misc bug fixes
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#93 - Fix gl_renderbuffers not switching back to the default frame buffer
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#92 - DONTFLIP Fix
Pull Request -
State: closed - Opened by MajorCooke almost 8 years ago
#91 - Renderbuffers fallback
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#90 - Fix uninitialized mPipelineTexture and fix BindCurrentTexture
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#89 - Init global state
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#88 - Fix tonemap palette not being rebuilt on palette change
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#87 - Added gl_light_math and changed pixelpos + lights to be in eye space
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
- 1 comment
#86 - Add Palette LUT tonemap mode
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#85 - Add vid_maxfps support for Windows and Linux
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#84 - Only use KHR_debug if available
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#83 - Fix r_clearbuffer color not being used
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#82 - Debug
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#81 - Rgba16 and nan checks
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#80 - Lb resolutions fix
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#79 - Added compatibility handling for fog and lights used together
Pull Request -
State: closed - Opened by alexey-lysiuk almost 8 years ago
- 1 comment
#78 - Fix Nvidia driver ignoring wglSwapIntervalEXT
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#77 - Additional fix for splitting of complex wall in compatibility renderer
Pull Request -
State: closed - Opened by alexey-lysiuk almost 8 years ago
#76 - Fix missing FGLRenderBuffers::IsEnabled checks
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#75 - Moved state to FGLPostProcessState and merged vertex shaders
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
- 1 comment
#74 - Lensshader
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#73 - Fix missing VBO bind calls
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#72 - Fix wrong UV calculations when resizing or maximizing window
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#71 - No gamma and player sprites on thumbnails
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#70 - Fix incorrect viewport location when not using fullscreen HUD
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#69 - Added GLSL 120 fallback support
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#68 - Fixes incomplete multisample framebuffer error on Mac
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#67 - Fix glBindSampler state messing up post processing shaders
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#66 - Multisample support for FGLRenderBuffers
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#65 - Bloom
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#64 - Added GZDoom version of SpriteAngle and SpriteRotation.
Pull Request -
State: closed - Opened by MajorCooke almost 8 years ago
#63 - Hwgamma
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
#62 - Fix depth calculations for R_DoomLightingEquation and make it an exac…
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
- 2 comments
#61 - Add trilinear min filter with nearest magnification
Pull Request -
State: closed - Opened by dpjudas almost 8 years ago
- 1 comment
#60 - Nullptr crash fix
Pull Request -
State: closed - Opened by MajorCooke almost 8 years ago
#59 - Added Death Scripts. Allows setting global and per-actor ACS scripts …
Pull Request -
State: closed - Opened by StrikerMan780 almost 8 years ago
- 3 comments
#58 - SurfaceSkin property for MODELDEF.
Pull Request -
State: closed - Opened by StrikerMan780 almost 8 years ago
- 2 comments
#57 - ROLLCENTER Flag
Pull Request -
State: closed - Opened by MajorCooke almost 8 years ago
#56 - Fixed splitting of complex walls in compatibility renderer
Pull Request -
State: closed - Opened by alexey-lysiuk about 8 years ago
#55 - Fixed missing polyobjects in compatibility renderer
Pull Request -
State: closed - Opened by alexey-lysiuk about 8 years ago
#54 - Fixed crash in dynamic lights compatibility renderer
Pull Request -
State: closed - Opened by alexey-lysiuk about 8 years ago
#53 - Fixed inconsistent state of lights in compatibility renderer
Pull Request -
State: closed - Opened by alexey-lysiuk about 8 years ago
#52 - Fixed splitting of walls in compatibility renderer
Pull Request -
State: closed - Opened by alexey-lysiuk about 8 years ago
#51 - GZDoom Roll Submission
Pull Request -
State: closed - Opened by MajorCooke about 8 years ago
#50 - Gzdoom orient sprites2
Pull Request -
State: closed - Opened by cmbruns about 8 years ago
- 1 comment
#49 - The GL part of Quake Rolls.
Pull Request -
State: closed - Opened by MajorCooke about 8 years ago
#48 - [GZDoom] A_QuakeEx Roll Intensity + Wave
Pull Request -
State: closed - Opened by MajorCooke about 8 years ago
#47 - Fix stereoscopic 3d second eye texture issues
Pull Request -
State: closed - Opened by cmbruns about 8 years ago
- 1 comment
#46 - Exported all OpenGL menu options into the LANGUAGE lump.
Pull Request -
State: closed - Opened by nashmuhandes about 8 years ago
- 1 comment
#45 - Gzdoom two more stereo3d modes
Pull Request -
State: closed - Opened by cmbruns about 8 years ago
- 1 comment
#44 - Fixed alpha channel check for hqNx upscaling mode
Pull Request -
State: closed - Opened by alexey-lysiuk about 8 years ago
#43 - Fixed wrong starting frame for wipe animation
Pull Request -
State: closed - Opened by alexey-lysiuk over 8 years ago
- 4 comments
#42 - Fix for broken transparency
Pull Request -
State: closed - Opened by alexey-lysiuk over 8 years ago
#41 - Flat/Wall/Roll/Pitch Sprites
Pull Request -
State: closed - Opened by MajorCooke over 8 years ago
#40 - Restored layout of Video Options menu
Pull Request -
State: closed - Opened by alexey-lysiuk over 8 years ago
#39 - Two other easy-to-implement 3D modes
Pull Request -
State: closed - Opened by cmbruns over 8 years ago
- 2 comments
#38 - Fixed restoration of window position with OpenGL renderer
Pull Request -
State: closed - Opened by alexey-lysiuk over 8 years ago
#37 - Flat/Wall/Roll/Pitch Sprites
Pull Request -
State: closed - Opened by MajorCooke over 8 years ago
#36 - Enable SSE2 HQx intrinsics on 32bit MSVC and GCC
Pull Request -
State: closed - Opened by DaMan69 over 8 years ago
- 3 comments
#35 - - fixed: check for MMX availability
Pull Request -
State: closed - Opened by alexey-lysiuk over 8 years ago
- 2 comments
#34 - Various texture related fixes (take 2)
Pull Request -
State: closed - Opened by alexey-lysiuk over 8 years ago
- 2 comments
#33 - Various texture related fixes
Pull Request -
State: closed - Opened by alexey-lysiuk over 8 years ago
- 13 comments
#32 - <stdlib.h> has replaced <malloc.h> on FreeBSD as well
Pull Request -
State: closed - Opened by kevans91 over 8 years ago
- 1 comment
#31 - Stereoscopic 3D modes
Pull Request -
State: closed - Opened by cmbruns over 8 years ago
- 3 comments
#30 - Flat, Wall, and Roll Sprites v2
Pull Request -
State: closed - Opened by MajorCooke over 8 years ago
- 2 comments
#29 - Flatsprites gl
Pull Request -
State: closed - Opened by nashmuhandes over 8 years ago
#28 - Implemented GLOOME's +ROLLSPRITE sprite drawing mode that will roll t…
Pull Request -
State: closed - Opened by nashmuhandes almost 9 years ago
- 1 comment
#27 - Backported fgsfds's +ROLLSPRITE.
Pull Request -
State: closed - Opened by MajorCooke almost 9 years ago
- 2 comments
#26 - Remove software rendering, FMOD Ex, and OPL support.
Pull Request -
State: closed - Opened by LavenderMoon about 9 years ago
- 2 comments
#25 - Add the README.
Pull Request -
State: closed - Opened by shlomif over 9 years ago
- 3 comments
#24 - - Oops, forgot to reinclude missing SDL header.
Pull Request -
State: closed - Opened by edward-san over 9 years ago
- 1 comment
#23 - Fixed the GZDoom compilation on unix machines after the SDL2 merge into zdoom.
Pull Request -
State: closed - Opened by edward-san over 9 years ago
#22 - Implemented roll-related features:
Pull Request -
State: closed - Opened by nashmuhandes over 9 years ago
- 1 comment
#21 - - Randy renamed Pick to RandomPick.
Pull Request -
State: closed - Opened by MajorCooke over 9 years ago
- 1 comment
#20 - hqNx image scaling via MMX and SSE2 intrinsics
Pull Request -
State: closed - Opened by alexey-lysiuk over 9 years ago
- 1 comment
#19 - link output_sdl.so against SDL
Pull Request -
State: closed - Opened by darealshinji over 9 years ago
- 3 comments
#18 - More upkeep.
Pull Request -
State: closed - Opened by MajorCooke over 9 years ago
- 2 comments
#17 - Just an update to catch up.
Pull Request -
State: closed - Opened by MajorCooke over 9 years ago
#16 - V2.x open gl3.0 compat
Pull Request -
State: closed - Opened by Ralgor almost 10 years ago
#15 - Fixed missing transparency on upscaled textures
Pull Request -
State: closed - Opened by alexey-lysiuk almost 10 years ago
- 1 comment
#14 - Fixed link status check of OpenGL shader object
Pull Request -
State: closed - Opened by alexey-lysiuk almost 10 years ago
- 1 comment
#13 - Fix OS X build
Pull Request -
State: closed - Opened by alexey-lysiuk about 10 years ago
#12 - update lzma to version 9.22 beta
Pull Request -
State: closed - Opened by darealshinji about 10 years ago
- 7 comments
#11 - fix detection of libglew library on GNU/Linux
Pull Request -
State: closed - Opened by darealshinji about 10 years ago
#10 - Several GL nodes related fixes
Pull Request -
State: closed - Opened by alexey-lysiuk about 10 years ago
- 1 comment
#9 - Fix compilation errors in latest texture-related changes
Pull Request -
State: closed - Opened by alexey-lysiuk about 10 years ago
#8 - two fixes for current git
Pull Request -
State: closed - Opened by galtgendo about 10 years ago
- 4 comments
#7 - Add xBRZ filter (2x,3x,4x)
Pull Request -
State: closed - Opened by galtgendo about 10 years ago
- 3 comments
#6 - use portable hqx code
Pull Request -
State: closed - Opened by galtgendo over 10 years ago
- 11 comments
#5 - Fix two issues with GL nodes handling
Pull Request -
State: closed - Opened by alexey-lysiuk over 10 years ago
#4 - * fix compilation on non-Windows systems
Pull Request -
State: closed - Opened by alexey-lysiuk over 10 years ago
#3 - convert file from UTF-16LE to UTF-8
Pull Request -
State: closed - Opened by chungy over 10 years ago
#2 - Converted GZDoom to VS2012
Pull Request -
State: closed - Opened by 0xn3bs over 10 years ago
- 4 comments
#1 - * fix build on OS X via CMake
Pull Request -
State: closed - Opened by alexey-lysiuk about 11 years ago