Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ZDoom/gzdoom issues and pull requests
#2945 - [Feature] Global to Hide/Show all HUD elements
Issue -
State: open - Opened by FDinolfo 4 days ago
- 2 comments
Labels: enhancement
#2944 - Added is3DFloor parameter to SpecialBounceHit
Pull Request -
State: closed - Opened by Boondorl 6 days ago
- 1 comment
#2943 - [BUG] Looks like RandomSpawner removes COUNTSECRET flag from things it spawns
Issue -
State: closed - Opened by GrayFace 6 days ago
- 1 comment
Labels: bug
#2942 - [BUG] Intro videos are cut off during boot-up
Issue -
State: open - Opened by SoulCircle 7 days ago
- 2 comments
Labels: bug
#2941 - fix out-of-bounds array access (again)
Pull Request -
State: closed - Opened by RicardoLuis0 8 days ago
#2941 - fix out-of-bounds array access (again)
Pull Request -
State: closed - Opened by RicardoLuis0 8 days ago
#2940 - Fix overly-bright weapon model lighting
Pull Request -
State: open - Opened by nashmuhandes 8 days ago
#2940 - Fix overly-bright weapon model lighting
Pull Request -
State: open - Opened by nashmuhandes 8 days ago
#2939 - Add PitchOffset and RollOffset to voxels
Pull Request -
State: open - Opened by nashmuhandes 8 days ago
#2939 - Add PitchOffset and RollOffset to voxels
Pull Request -
State: open - Opened by nashmuhandes 8 days ago
#2938 - Add VKDoom's lm_ao and lm_bounce to the UDMF specs
Pull Request -
State: closed - Opened by nashmuhandes 8 days ago
#2938 - Add VKDoom's lm_ao and lm_bounce to the UDMF specs
Pull Request -
State: closed - Opened by nashmuhandes 8 days ago
#2937 - add static function to convert ints to names
Pull Request -
State: closed - Opened by RicardoLuis0 8 days ago
- 1 comment
#2937 - add static function to convert ints to names
Pull Request -
State: closed - Opened by RicardoLuis0 8 days ago
- 1 comment
#2936 - replace incomplete flags from DECOHACK with projectile combo
Pull Request -
State: closed - Opened by RicardoLuis0 8 days ago
#2936 - replace incomplete flags from DECOHACK with projectile combo
Pull Request -
State: closed - Opened by RicardoLuis0 8 days ago
#2935 - fix ammo give/autoaim for incinerator/calamity blade
Pull Request -
State: closed - Opened by RicardoLuis0 8 days ago
#2935 - fix ammo give/autoaim for incinerator/calamity blade
Pull Request -
State: closed - Opened by RicardoLuis0 8 days ago
#2934 - [BUG] Several inaccuracies with ID24 weapons
Issue -
State: closed - Opened by Owlet7 9 days ago
- 10 comments
Labels: bug
#2934 - [BUG] Several inaccuracies with ID24 weapons
Issue -
State: closed - Opened by Owlet7 9 days ago
- 10 comments
Labels: bug
#2933 - Fix const, add unsafe(const) for old behavior, add unsafe(clearscope)
Pull Request -
State: open - Opened by RicardoLuis0 9 days ago
- 1 comment
#2932 - Added variables keeping track of where the actor was last tick.
Pull Request -
State: closed - Opened by inkoalawetrust 9 days ago
- 16 comments
#2932 - Added variables keeping track of where the actor was last tick.
Pull Request -
State: closed - Opened by inkoalawetrust 9 days ago
- 16 comments
#2931 - Added spawn origin flags.
Pull Request -
State: open - Opened by inkoalawetrust 10 days ago
- 6 comments
#2931 - Added spawn origin flags.
Pull Request -
State: open - Opened by inkoalawetrust 10 days ago
- 6 comments
#2930 - [Feature] Determining draw order for actor/visualthinker sprites
Issue -
State: open - Opened by zhs2 11 days ago
Labels: enhancement
#2929 - change id type fixes version from 4.15 to 4.14.1
Pull Request -
State: closed - Opened by RicardoLuis0 12 days ago
#2928 - Anim fixes
Pull Request -
State: closed - Opened by RicardoLuis0 12 days ago
#2927 - Smoothly interpolate the player pitch-centering action
Pull Request -
State: closed - Opened by nashmuhandes 12 days ago
#2926 - [Feature] MAPINFO flags for various automap kill/item/secret customization
Issue -
State: open - Opened by MajorCooke 13 days ago
- 2 comments
Labels: enhancement
#2925 - fix A_DoChase using the wrong type in non-jit
Pull Request -
State: closed - Opened by RicardoLuis0 15 days ago
#2924 - Analog binds
Pull Request -
State: open - Opened by TehRealSalt 17 days ago
#2923 - Make CopyBloodColor argument readonly
Pull Request -
State: closed - Opened by Boondorl 17 days ago
#2922 - Added SetBloodColor
Pull Request -
State: open - Opened by Boondorl 17 days ago
- 2 comments
#2921 - A_SprayDecal translation flag, plus deprecation of the `OpaqueBlood` property
Pull Request -
State: closed - Opened by nashmuhandes 17 days ago
- 3 comments
#2920 - fix compile error missing tarray.h
Pull Request -
State: closed - Opened by jopadan 18 days ago
#2919 - Added NOAUTOOFFSKULLFLY flag
Pull Request -
State: closed - Opened by Boondorl 19 days ago
#2918 - Add a particle flag to allow user shaders on the sprites
Pull Request -
State: closed - Opened by nashmuhandes 20 days ago
- 1 comment
#2917 - [BUG] Legacy of Rust broken on Linux arm64 since 4.12.1
Issue -
State: open - Opened by arkadijs 20 days ago
Labels: bug, non-jit (vm) bug
#2916 - remove bone component cache
Pull Request -
State: closed - Opened by RicardoLuis0 21 days ago
- 1 comment
#2915 - Intermission Cutscenes
Pull Request -
State: closed - Opened by RicardoLuis0 22 days ago
- 1 comment
#2914 - [BUG] Sanitize input for +playerclass CCMD
Issue -
State: open - Opened by zhs2 22 days ago
- 3 comments
Labels: bug, wontfix
#2913 - Improvements for VisualThinkers
Pull Request -
State: closed - Opened by Boondorl 23 days ago
#2912 - Added flags for angle handling on bounce
Pull Request -
State: closed - Opened by Boondorl 23 days ago
#2911 - add one last missing udmf field from vkdoom
Pull Request -
State: closed - Opened by RicardoLuis0 23 days ago
#2910 - Fixed ACS scripts executing a function from another library that cause a division/modulus of zero from aborting the game
Pull Request -
State: closed - Opened by AKMDM 23 days ago
#2909 - Allow passing sound volume to PlayBounceSound in ZScript
Pull Request -
State: closed - Opened by nashmuhandes 24 days ago
- 1 comment
#2908 - Added Behaviors Actor sub system
Pull Request -
State: open - Opened by Boondorl 24 days ago
- 12 comments
#2907 - Clear VisualThinkerHead on new level
Pull Request -
State: closed - Opened by Boondorl 25 days ago
#2906 - fix typos/bring udmf in sync with vkdoom
Pull Request -
State: closed - Opened by RicardoLuis0 25 days ago
#2905 - Better flat visibility checks for Ortho projection.
Pull Request -
State: open - Opened by dileepvr 27 days ago
- 6 comments
#2904 - [BUG] GZDoom misalignes/stretches sky texture with heights above 240 pixels
Issue -
State: open - Opened by Meerschweinmann 28 days ago
- 3 comments
Labels: bug, rendering bug
#2903 - Added S_StartSoundAt
Pull Request -
State: closed - Opened by Boondorl about 1 month ago
- 4 comments
#2902 - [BUG] JIT bug in older mod "Juvenile Power Fantasy"
Issue -
State: open - Opened by TheKins about 1 month ago
Labels: bug, critical / crash, jit compiler bug
#2902 - [BUG] JIT bug in older mod "Juvenile Power Fantasy"
Issue -
State: open - Opened by TheKins about 1 month ago
Labels: bug, critical / crash, jit compiler bug
#2901 - Don't create thing iterator if THRUACTORS is set when moving
Pull Request -
State: closed - Opened by Boondorl about 1 month ago
- 1 comment
#2900 - Add GL_DefaultLightMode CVAR for handling lightmodes for maps that do not specify their own lighting schemes
Issue -
State: closed - Opened by DoomKrakken about 1 month ago
- 7 comments
#2899 - [BUG] HD Textures using incorrect skyboxes and switches with 4.14
Issue -
State: open - Opened by BlackOpsMarine about 1 month ago
- 5 comments
Labels: bug, rendering bug, regression/source port compatibility
#2898 - Updated VisualThinker render linkage
Pull Request -
State: closed - Opened by Boondorl about 1 month ago
- 3 comments
#2897 - Add support for ID24 weapons
Pull Request -
State: closed - Opened by RicardoLuis0 about 1 month ago
- 2 comments
#2896 - Exported conversation behaviors
Pull Request -
State: closed - Opened by nashmuhandes about 1 month ago
- 5 comments
#2895 - Exported thing activation function
Pull Request -
State: closed - Opened by nashmuhandes about 1 month ago
- 1 comment
#2894 - fix DScriptScanner
Pull Request -
State: closed - Opened by RicardoLuis0 about 1 month ago
#2893 - [Feature] Repurpose sub-level system to allow players to be in multiple intracluster maps at the same time
Issue -
State: open - Opened by Boondorl about 1 month ago
- 3 comments
Labels: enhancement
#2892 - Sanitize VisualThinker statnum assignment
Pull Request -
State: closed - Opened by MajorCooke about 1 month ago
#2891 - Registered/Shareware Doom 1 chat sound fix
Pull Request -
State: closed - Opened by AKMDM about 1 month ago
#2890 - [BUG] 320x200 Resolution Scale inaccuracies
Issue -
State: closed - Opened by PerdGateEnjoyer about 1 month ago
- 1 comment
Labels: bug
#2889 - Fix fatal error formatting
Pull Request -
State: closed - Opened by Eonfge about 1 month ago
#2888 - add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
Pull Request -
State: closed - Opened by RicardoLuis0 about 1 month ago
#2887 - rework autosegs to use global constructors instead of scanning segments, removing all platform-dependent code
Pull Request -
State: open - Opened by RicardoLuis0 about 1 month ago
- 10 comments
#2886 - [BUG] A_Explode's XF_HURTSOURCE flag does not get cleared when you put 0 or another flag if you have the ExplosionDamage property defined.
Issue -
State: closed - Opened by JMartinez2098-82 about 1 month ago
- 1 comment
Labels: bug
#2885 - [BUG] No sound with MACOS with GZDoom 4.14 through MAC studio display speakers
Issue -
State: open - Opened by DickyBow about 2 months ago
- 1 comment
Labels: bug
#2884 - [BUG] Application doesn't grab mouse (macOS)
Issue -
State: open - Opened by andynameistaken about 2 months ago
- 3 comments
Labels: bug
#2883 - [Feature] Include class name that causes save game failure
Issue -
State: open - Opened by MajorCooke about 2 months ago
Labels: serialization bug
#2882 - [BUG] Missing text for JOYMNU_JOYENABLEINBACKGROUND
Issue -
State: closed - Opened by nashmuhandes about 2 months ago
- 2 comments
Labels: bug
#2881 - [BUG] GZDoom sometimes freezes up for a second during gameplay
Issue -
State: open - Opened by NiTROACTiVE about 2 months ago
Labels: bug
#2880 - Fix coop key share failing if the item was spawned in-game (for examp…
Pull Request -
State: closed - Opened by nashmuhandes about 2 months ago
#2879 - [BUG] Hard Crash to Desktop on 'Scroller' Block in Intermission definition
Issue -
State: open - Opened by FDinolfo about 2 months ago
Labels: bug, critical / crash
#2878 - [BUG] If a door closes on top of a weapon, the weapon disappears and is uncollectable
Issue -
State: closed - Opened by BillyRayPreachersSon about 2 months ago
- 1 comment
Labels: bug
#2877 - [Feature] Ability to set player name and color from the command line
Issue -
State: closed - Opened by msmigiel about 2 months ago
- 2 comments
Labels: enhancement
#2876 - - implement new cvar `save_sort_order` - for now options are only 0 o…
Pull Request -
State: closed - Opened by madame-rachelle about 2 months ago
- 3 comments
#2875 - Allow setting a dynamic light's alpha to influence its brightness. Th…
Pull Request -
State: closed - Opened by nashmuhandes about 2 months ago
#2874 - [BUG] myhouse.pk3 script error
Issue -
State: closed - Opened by JoMaZu787 about 2 months ago
- 1 comment
Labels: bug
#2873 - [BUG] Dynamic lights can't be attached to dehextra/dsdhacked objects
Issue -
State: open - Opened by d-bind about 2 months ago
Labels: bug
#2872 - [Feature] Local animation speed scaling
Issue -
State: open - Opened by MajorCooke about 2 months ago
Labels: enhancement
#2871 - [BUG] Rendering Performance Regression from 4.12.2 to 4.13
Issue -
State: open - Opened by soliddew about 2 months ago
- 3 comments
Labels: bug
#2870 - [BUG] Map03 from dbp64 can't be loaded anymore
Issue -
State: closed - Opened by x3003 about 2 months ago
- 2 comments
Labels: bug
#2869 - [BUG] Heretic iron lich does not get rendered
Issue -
State: open - Opened by Chatplosion about 2 months ago
- 4 comments
Labels: bug
#2868 - [BUG] Teleports broken in versions newer than 4.11.3
Issue -
State: open - Opened by nickbailuc about 2 months ago
- 8 comments
Labels: bug
#2867 - Add lm_sunintensity documentation. Clean up styling of all ZDRay-rela…
Pull Request -
State: closed - Opened by nashmuhandes about 2 months ago
- 1 comment
#2866 - Misc fixes
Pull Request -
State: closed - Opened by RicardoLuis0 about 2 months ago
- 1 comment
#2865 - [BUG] GZDoom 4.14 openal's update is causing muffled sound effects
Issue -
State: open - Opened by kevansevans about 2 months ago
- 4 comments
Labels: bug
#2864 - [BUG] Script errors when starting BoA
Issue -
State: closed - Opened by x3003 2 months ago
- 3 comments
Labels: bug
#2863 - Fix damage being skipped for spectral puffs
Pull Request -
State: closed - Opened by RicardoLuis0 2 months ago
#2862 - Fix damage not being dealt by spectral puffs
Pull Request -
State: closed - Opened by RicardoLuis0 2 months ago
#2861 - [Feature] Expose Hexen spawn classes to ZScript
Issue -
State: open - Opened by WoolieWool 2 months ago
Labels: enhancement
#2860 - [BUG] Force Aspect Ratio does not affect the actual aspect ratio of the screen
Issue -
State: closed - Opened by WoolieWool 2 months ago
- 2 comments
Labels: bug
#2859 - remove "DECORATE" from error string, print warning count, allow treating warnings as errors
Pull Request -
State: closed - Opened by RicardoLuis0 2 months ago
#2858 - [BUG] Failure to parse "label = clear" in UMAPINFO lump.
Issue -
State: closed - Opened by xiiixvv 2 months ago
- 2 comments
Labels: bug
#2857 - remove version check for array type fix, to prevent crashes/etc with bad types
Pull Request -
State: closed - Opened by RicardoLuis0 2 months ago