Ecosyste.ms: Issues

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GitHub / ZDoom/gzdoom issues and pull requests

#2945 - [Feature] Global to Hide/Show all HUD elements

Issue - State: open - Opened by FDinolfo 4 days ago - 2 comments
Labels: enhancement

#2944 - Added is3DFloor parameter to SpecialBounceHit

Pull Request - State: closed - Opened by Boondorl 6 days ago - 1 comment

#2943 - [BUG] Looks like RandomSpawner removes COUNTSECRET flag from things it spawns

Issue - State: closed - Opened by GrayFace 6 days ago - 1 comment
Labels: bug

#2942 - [BUG] Intro videos are cut off during boot-up

Issue - State: open - Opened by SoulCircle 7 days ago - 2 comments
Labels: bug

#2941 - fix out-of-bounds array access (again)

Pull Request - State: closed - Opened by RicardoLuis0 8 days ago

#2941 - fix out-of-bounds array access (again)

Pull Request - State: closed - Opened by RicardoLuis0 8 days ago

#2940 - Fix overly-bright weapon model lighting

Pull Request - State: open - Opened by nashmuhandes 8 days ago

#2940 - Fix overly-bright weapon model lighting

Pull Request - State: open - Opened by nashmuhandes 8 days ago

#2939 - Add PitchOffset and RollOffset to voxels

Pull Request - State: open - Opened by nashmuhandes 8 days ago

#2939 - Add PitchOffset and RollOffset to voxels

Pull Request - State: open - Opened by nashmuhandes 8 days ago

#2938 - Add VKDoom's lm_ao and lm_bounce to the UDMF specs

Pull Request - State: closed - Opened by nashmuhandes 8 days ago

#2938 - Add VKDoom's lm_ao and lm_bounce to the UDMF specs

Pull Request - State: closed - Opened by nashmuhandes 8 days ago

#2937 - add static function to convert ints to names

Pull Request - State: closed - Opened by RicardoLuis0 8 days ago - 1 comment

#2937 - add static function to convert ints to names

Pull Request - State: closed - Opened by RicardoLuis0 8 days ago - 1 comment

#2935 - fix ammo give/autoaim for incinerator/calamity blade

Pull Request - State: closed - Opened by RicardoLuis0 8 days ago

#2935 - fix ammo give/autoaim for incinerator/calamity blade

Pull Request - State: closed - Opened by RicardoLuis0 8 days ago

#2934 - [BUG] Several inaccuracies with ID24 weapons

Issue - State: closed - Opened by Owlet7 9 days ago - 10 comments
Labels: bug

#2934 - [BUG] Several inaccuracies with ID24 weapons

Issue - State: closed - Opened by Owlet7 9 days ago - 10 comments
Labels: bug

#2933 - Fix const, add unsafe(const) for old behavior, add unsafe(clearscope)

Pull Request - State: open - Opened by RicardoLuis0 9 days ago - 1 comment

#2932 - Added variables keeping track of where the actor was last tick.

Pull Request - State: closed - Opened by inkoalawetrust 9 days ago - 16 comments

#2932 - Added variables keeping track of where the actor was last tick.

Pull Request - State: closed - Opened by inkoalawetrust 9 days ago - 16 comments

#2931 - Added spawn origin flags.

Pull Request - State: open - Opened by inkoalawetrust 10 days ago - 6 comments

#2931 - Added spawn origin flags.

Pull Request - State: open - Opened by inkoalawetrust 10 days ago - 6 comments

#2930 - [Feature] Determining draw order for actor/visualthinker sprites

Issue - State: open - Opened by zhs2 11 days ago
Labels: enhancement

#2929 - change id type fixes version from 4.15 to 4.14.1

Pull Request - State: closed - Opened by RicardoLuis0 12 days ago

#2928 - Anim fixes

Pull Request - State: closed - Opened by RicardoLuis0 12 days ago

#2927 - Smoothly interpolate the player pitch-centering action

Pull Request - State: closed - Opened by nashmuhandes 12 days ago

#2926 - [Feature] MAPINFO flags for various automap kill/item/secret customization

Issue - State: open - Opened by MajorCooke 13 days ago - 2 comments
Labels: enhancement

#2925 - fix A_DoChase using the wrong type in non-jit

Pull Request - State: closed - Opened by RicardoLuis0 15 days ago

#2924 - Analog binds

Pull Request - State: open - Opened by TehRealSalt 17 days ago

#2923 - Make CopyBloodColor argument readonly

Pull Request - State: closed - Opened by Boondorl 17 days ago

#2922 - Added SetBloodColor

Pull Request - State: open - Opened by Boondorl 17 days ago - 2 comments

#2921 - A_SprayDecal translation flag, plus deprecation of the `OpaqueBlood` property

Pull Request - State: closed - Opened by nashmuhandes 17 days ago - 3 comments

#2920 - fix compile error missing tarray.h

Pull Request - State: closed - Opened by jopadan 18 days ago

#2919 - Added NOAUTOOFFSKULLFLY flag

Pull Request - State: closed - Opened by Boondorl 19 days ago

#2918 - Add a particle flag to allow user shaders on the sprites

Pull Request - State: closed - Opened by nashmuhandes 20 days ago - 1 comment

#2917 - [BUG] Legacy of Rust broken on Linux arm64 since 4.12.1

Issue - State: open - Opened by arkadijs 20 days ago
Labels: bug, non-jit (vm) bug

#2916 - remove bone component cache

Pull Request - State: closed - Opened by RicardoLuis0 21 days ago - 1 comment

#2915 - Intermission Cutscenes

Pull Request - State: closed - Opened by RicardoLuis0 22 days ago - 1 comment

#2914 - [BUG] Sanitize input for +playerclass CCMD

Issue - State: open - Opened by zhs2 22 days ago - 3 comments
Labels: bug, wontfix

#2913 - Improvements for VisualThinkers

Pull Request - State: closed - Opened by Boondorl 23 days ago

#2912 - Added flags for angle handling on bounce

Pull Request - State: closed - Opened by Boondorl 23 days ago

#2911 - add one last missing udmf field from vkdoom

Pull Request - State: closed - Opened by RicardoLuis0 23 days ago

#2909 - Allow passing sound volume to PlayBounceSound in ZScript

Pull Request - State: closed - Opened by nashmuhandes 24 days ago - 1 comment

#2908 - Added Behaviors Actor sub system

Pull Request - State: open - Opened by Boondorl 24 days ago - 12 comments

#2907 - Clear VisualThinkerHead on new level

Pull Request - State: closed - Opened by Boondorl 25 days ago

#2906 - fix typos/bring udmf in sync with vkdoom

Pull Request - State: closed - Opened by RicardoLuis0 25 days ago

#2905 - Better flat visibility checks for Ortho projection.

Pull Request - State: open - Opened by dileepvr 27 days ago - 6 comments

#2904 - [BUG] GZDoom misalignes/stretches sky texture with heights above 240 pixels

Issue - State: open - Opened by Meerschweinmann 28 days ago - 3 comments
Labels: bug, rendering bug

#2903 - Added S_StartSoundAt

Pull Request - State: closed - Opened by Boondorl about 1 month ago - 4 comments

#2902 - [BUG] JIT bug in older mod "Juvenile Power Fantasy"

Issue - State: open - Opened by TheKins about 1 month ago
Labels: bug, critical / crash, jit compiler bug

#2902 - [BUG] JIT bug in older mod "Juvenile Power Fantasy"

Issue - State: open - Opened by TheKins about 1 month ago
Labels: bug, critical / crash, jit compiler bug

#2901 - Don't create thing iterator if THRUACTORS is set when moving

Pull Request - State: closed - Opened by Boondorl about 1 month ago - 1 comment

#2899 - [BUG] HD Textures using incorrect skyboxes and switches with 4.14

Issue - State: open - Opened by BlackOpsMarine about 1 month ago - 5 comments
Labels: bug, rendering bug, regression/source port compatibility

#2898 - Updated VisualThinker render linkage

Pull Request - State: closed - Opened by Boondorl about 1 month ago - 3 comments

#2897 - Add support for ID24 weapons

Pull Request - State: closed - Opened by RicardoLuis0 about 1 month ago - 2 comments

#2896 - Exported conversation behaviors

Pull Request - State: closed - Opened by nashmuhandes about 1 month ago - 5 comments

#2895 - Exported thing activation function

Pull Request - State: closed - Opened by nashmuhandes about 1 month ago - 1 comment

#2894 - fix DScriptScanner

Pull Request - State: closed - Opened by RicardoLuis0 about 1 month ago

#2893 - [Feature] Repurpose sub-level system to allow players to be in multiple intracluster maps at the same time

Issue - State: open - Opened by Boondorl about 1 month ago - 3 comments
Labels: enhancement

#2892 - Sanitize VisualThinker statnum assignment

Pull Request - State: closed - Opened by MajorCooke about 1 month ago

#2891 - Registered/Shareware Doom 1 chat sound fix

Pull Request - State: closed - Opened by AKMDM about 1 month ago

#2890 - [BUG] 320x200 Resolution Scale inaccuracies

Issue - State: closed - Opened by PerdGateEnjoyer about 1 month ago - 1 comment
Labels: bug

#2889 - Fix fatal error formatting

Pull Request - State: closed - Opened by Eonfge about 1 month ago

#2885 - [BUG] No sound with MACOS with GZDoom 4.14 through MAC studio display speakers

Issue - State: open - Opened by DickyBow about 2 months ago - 1 comment
Labels: bug

#2884 - [BUG] Application doesn't grab mouse (macOS)

Issue - State: open - Opened by andynameistaken about 2 months ago - 3 comments
Labels: bug

#2883 - [Feature] Include class name that causes save game failure

Issue - State: open - Opened by MajorCooke about 2 months ago
Labels: serialization bug

#2882 - [BUG] Missing text for JOYMNU_JOYENABLEINBACKGROUND

Issue - State: closed - Opened by nashmuhandes about 2 months ago - 2 comments
Labels: bug

#2881 - [BUG] GZDoom sometimes freezes up for a second during gameplay

Issue - State: open - Opened by NiTROACTiVE about 2 months ago
Labels: bug

#2879 - [BUG] Hard Crash to Desktop on 'Scroller' Block in Intermission definition

Issue - State: open - Opened by FDinolfo about 2 months ago
Labels: bug, critical / crash

#2878 - [BUG] If a door closes on top of a weapon, the weapon disappears and is uncollectable

Issue - State: closed - Opened by BillyRayPreachersSon about 2 months ago - 1 comment
Labels: bug

#2877 - [Feature] Ability to set player name and color from the command line

Issue - State: closed - Opened by msmigiel about 2 months ago - 2 comments
Labels: enhancement

#2876 - - implement new cvar `save_sort_order` - for now options are only 0 o…

Pull Request - State: closed - Opened by madame-rachelle about 2 months ago - 3 comments

#2874 - [BUG] myhouse.pk3 script error

Issue - State: closed - Opened by JoMaZu787 about 2 months ago - 1 comment
Labels: bug

#2873 - [BUG] Dynamic lights can't be attached to dehextra/dsdhacked objects

Issue - State: open - Opened by d-bind about 2 months ago
Labels: bug

#2872 - [Feature] Local animation speed scaling

Issue - State: open - Opened by MajorCooke about 2 months ago
Labels: enhancement

#2871 - [BUG] Rendering Performance Regression from 4.12.2 to 4.13

Issue - State: open - Opened by soliddew about 2 months ago - 3 comments
Labels: bug

#2870 - [BUG] Map03 from dbp64 can't be loaded anymore

Issue - State: closed - Opened by x3003 about 2 months ago - 2 comments
Labels: bug

#2869 - [BUG] Heretic iron lich does not get rendered

Issue - State: open - Opened by Chatplosion about 2 months ago - 4 comments
Labels: bug

#2868 - [BUG] Teleports broken in versions newer than 4.11.3

Issue - State: open - Opened by nickbailuc about 2 months ago - 8 comments
Labels: bug

#2867 - Add lm_sunintensity documentation. Clean up styling of all ZDRay-rela…

Pull Request - State: closed - Opened by nashmuhandes about 2 months ago - 1 comment

#2866 - Misc fixes

Pull Request - State: closed - Opened by RicardoLuis0 about 2 months ago - 1 comment

#2865 - [BUG] GZDoom 4.14 openal's update is causing muffled sound effects

Issue - State: open - Opened by kevansevans about 2 months ago - 4 comments
Labels: bug

#2864 - [BUG] Script errors when starting BoA

Issue - State: closed - Opened by x3003 2 months ago - 3 comments
Labels: bug

#2863 - Fix damage being skipped for spectral puffs

Pull Request - State: closed - Opened by RicardoLuis0 2 months ago

#2862 - Fix damage not being dealt by spectral puffs

Pull Request - State: closed - Opened by RicardoLuis0 2 months ago

#2861 - [Feature] Expose Hexen spawn classes to ZScript

Issue - State: open - Opened by WoolieWool 2 months ago
Labels: enhancement

#2860 - [BUG] Force Aspect Ratio does not affect the actual aspect ratio of the screen

Issue - State: closed - Opened by WoolieWool 2 months ago - 2 comments
Labels: bug

#2858 - [BUG] Failure to parse "label = clear" in UMAPINFO lump.

Issue - State: closed - Opened by xiiixvv 2 months ago - 2 comments
Labels: bug