Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / ZDoom/gzdoom issues and pull requests

#100 - Fix wrong flash rectangle size after window resize

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#99 - Flatsprites v3

Pull Request - State: closed - Opened by MajorCooke almost 8 years ago

#98 - Aspect ratio gzdoom

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#97 - Fix invocation of quad-stereo 3d mode at startup

Pull Request - State: closed - Opened by cmbruns almost 8 years ago

#96 - Eyebuffers

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#95 - Palette tonemap

Pull Request - State: closed - Opened by madame-rachelle almost 8 years ago

#94 - Misc bug fixes

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#93 - Fix gl_renderbuffers not switching back to the default frame buffer

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#92 - DONTFLIP Fix

Pull Request - State: closed - Opened by MajorCooke almost 8 years ago

#91 - Renderbuffers fallback

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#90 - Fix uninitialized mPipelineTexture and fix BindCurrentTexture

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#89 - Init global state

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#88 - Fix tonemap palette not being rebuilt on palette change

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#87 - Added gl_light_math and changed pixelpos + lights to be in eye space

Pull Request - State: closed - Opened by dpjudas almost 8 years ago - 1 comment

#86 - Add Palette LUT tonemap mode

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#85 - Add vid_maxfps support for Windows and Linux

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#84 - Only use KHR_debug if available

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#83 - Fix r_clearbuffer color not being used

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#82 - Debug

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#81 - Rgba16 and nan checks

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#80 - Lb resolutions fix

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#79 - Added compatibility handling for fog and lights used together

Pull Request - State: closed - Opened by alexey-lysiuk almost 8 years ago - 1 comment

#78 - Fix Nvidia driver ignoring wglSwapIntervalEXT

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#77 - Additional fix for splitting of complex wall in compatibility renderer

Pull Request - State: closed - Opened by alexey-lysiuk almost 8 years ago

#76 - Fix missing FGLRenderBuffers::IsEnabled checks

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#75 - Moved state to FGLPostProcessState and merged vertex shaders

Pull Request - State: closed - Opened by dpjudas almost 8 years ago - 1 comment

#74 - Lensshader

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#73 - Fix missing VBO bind calls

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#72 - Fix wrong UV calculations when resizing or maximizing window

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#71 - No gamma and player sprites on thumbnails

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#70 - Fix incorrect viewport location when not using fullscreen HUD

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#69 - Added GLSL 120 fallback support

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#68 - Fixes incomplete multisample framebuffer error on Mac

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#67 - Fix glBindSampler state messing up post processing shaders

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#66 - Multisample support for FGLRenderBuffers

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#65 - Bloom

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#64 - Added GZDoom version of SpriteAngle and SpriteRotation.

Pull Request - State: closed - Opened by MajorCooke almost 8 years ago

#63 - Hwgamma

Pull Request - State: closed - Opened by dpjudas almost 8 years ago

#62 - Fix depth calculations for R_DoomLightingEquation and make it an exac…

Pull Request - State: closed - Opened by dpjudas almost 8 years ago - 2 comments

#61 - Add trilinear min filter with nearest magnification

Pull Request - State: closed - Opened by dpjudas almost 8 years ago - 1 comment

#60 - Nullptr crash fix

Pull Request - State: closed - Opened by MajorCooke almost 8 years ago

#59 - Added Death Scripts. Allows setting global and per-actor ACS scripts …

Pull Request - State: closed - Opened by StrikerMan780 almost 8 years ago - 3 comments

#58 - SurfaceSkin property for MODELDEF.

Pull Request - State: closed - Opened by StrikerMan780 almost 8 years ago - 2 comments

#57 - ROLLCENTER Flag

Pull Request - State: closed - Opened by MajorCooke almost 8 years ago

#56 - Fixed splitting of complex walls in compatibility renderer

Pull Request - State: closed - Opened by alexey-lysiuk about 8 years ago

#55 - Fixed missing polyobjects in compatibility renderer

Pull Request - State: closed - Opened by alexey-lysiuk about 8 years ago

#54 - Fixed crash in dynamic lights compatibility renderer

Pull Request - State: closed - Opened by alexey-lysiuk about 8 years ago

#53 - Fixed inconsistent state of lights in compatibility renderer

Pull Request - State: closed - Opened by alexey-lysiuk about 8 years ago

#52 - Fixed splitting of walls in compatibility renderer

Pull Request - State: closed - Opened by alexey-lysiuk about 8 years ago

#51 - GZDoom Roll Submission

Pull Request - State: closed - Opened by MajorCooke about 8 years ago

#50 - Gzdoom orient sprites2

Pull Request - State: closed - Opened by cmbruns about 8 years ago - 1 comment

#49 - The GL part of Quake Rolls.

Pull Request - State: closed - Opened by MajorCooke about 8 years ago

#48 - [GZDoom] A_QuakeEx Roll Intensity + Wave

Pull Request - State: closed - Opened by MajorCooke about 8 years ago

#47 - Fix stereoscopic 3d second eye texture issues

Pull Request - State: closed - Opened by cmbruns about 8 years ago - 1 comment

#46 - Exported all OpenGL menu options into the LANGUAGE lump.

Pull Request - State: closed - Opened by nashmuhandes about 8 years ago - 1 comment

#45 - Gzdoom two more stereo3d modes

Pull Request - State: closed - Opened by cmbruns about 8 years ago - 1 comment

#44 - Fixed alpha channel check for hqNx upscaling mode

Pull Request - State: closed - Opened by alexey-lysiuk about 8 years ago

#43 - Fixed wrong starting frame for wipe animation

Pull Request - State: closed - Opened by alexey-lysiuk over 8 years ago - 4 comments

#42 - Fix for broken transparency

Pull Request - State: closed - Opened by alexey-lysiuk over 8 years ago

#41 - Flat/Wall/Roll/Pitch Sprites

Pull Request - State: closed - Opened by MajorCooke over 8 years ago

#40 - Restored layout of Video Options menu

Pull Request - State: closed - Opened by alexey-lysiuk over 8 years ago

#39 - Two other easy-to-implement 3D modes

Pull Request - State: closed - Opened by cmbruns over 8 years ago - 2 comments

#38 - Fixed restoration of window position with OpenGL renderer

Pull Request - State: closed - Opened by alexey-lysiuk over 8 years ago

#37 - Flat/Wall/Roll/Pitch Sprites

Pull Request - State: closed - Opened by MajorCooke over 8 years ago

#36 - Enable SSE2 HQx intrinsics on 32bit MSVC and GCC

Pull Request - State: closed - Opened by DaMan69 over 8 years ago - 3 comments

#35 - - fixed: check for MMX availability

Pull Request - State: closed - Opened by alexey-lysiuk over 8 years ago - 2 comments

#34 - Various texture related fixes (take 2)

Pull Request - State: closed - Opened by alexey-lysiuk over 8 years ago - 2 comments

#33 - Various texture related fixes

Pull Request - State: closed - Opened by alexey-lysiuk over 8 years ago - 13 comments

#32 - <stdlib.h> has replaced <malloc.h> on FreeBSD as well

Pull Request - State: closed - Opened by kevans91 over 8 years ago - 1 comment

#31 - Stereoscopic 3D modes

Pull Request - State: closed - Opened by cmbruns over 8 years ago - 3 comments

#30 - Flat, Wall, and Roll Sprites v2

Pull Request - State: closed - Opened by MajorCooke over 8 years ago - 2 comments

#29 - Flatsprites gl

Pull Request - State: closed - Opened by nashmuhandes over 8 years ago

#28 - Implemented GLOOME's +ROLLSPRITE sprite drawing mode that will roll t…

Pull Request - State: closed - Opened by nashmuhandes almost 9 years ago - 1 comment

#27 - Backported fgsfds's +ROLLSPRITE.

Pull Request - State: closed - Opened by MajorCooke almost 9 years ago - 2 comments

#26 - Remove software rendering, FMOD Ex, and OPL support.

Pull Request - State: closed - Opened by LavenderMoon about 9 years ago - 2 comments

#25 - Add the README.

Pull Request - State: closed - Opened by shlomif over 9 years ago - 3 comments

#24 - - Oops, forgot to reinclude missing SDL header.

Pull Request - State: closed - Opened by edward-san over 9 years ago - 1 comment

#22 - Implemented roll-related features:

Pull Request - State: closed - Opened by nashmuhandes over 9 years ago - 1 comment

#21 - - Randy renamed Pick to RandomPick.

Pull Request - State: closed - Opened by MajorCooke over 9 years ago - 1 comment

#20 - hqNx image scaling via MMX and SSE2 intrinsics

Pull Request - State: closed - Opened by alexey-lysiuk over 9 years ago - 1 comment

#19 - link output_sdl.so against SDL

Pull Request - State: closed - Opened by darealshinji over 9 years ago - 3 comments

#18 - More upkeep.

Pull Request - State: closed - Opened by MajorCooke over 9 years ago - 2 comments

#17 - Just an update to catch up.

Pull Request - State: closed - Opened by MajorCooke over 9 years ago

#16 - V2.x open gl3.0 compat

Pull Request - State: closed - Opened by Ralgor almost 10 years ago

#15 - Fixed missing transparency on upscaled textures

Pull Request - State: closed - Opened by alexey-lysiuk almost 10 years ago - 1 comment

#14 - Fixed link status check of OpenGL shader object

Pull Request - State: closed - Opened by alexey-lysiuk almost 10 years ago - 1 comment

#13 - Fix OS X build

Pull Request - State: closed - Opened by alexey-lysiuk about 10 years ago

#12 - update lzma to version 9.22 beta

Pull Request - State: closed - Opened by darealshinji about 10 years ago - 7 comments

#11 - fix detection of libglew library on GNU/Linux

Pull Request - State: closed - Opened by darealshinji about 10 years ago

#10 - Several GL nodes related fixes

Pull Request - State: closed - Opened by alexey-lysiuk about 10 years ago - 1 comment

#9 - Fix compilation errors in latest texture-related changes

Pull Request - State: closed - Opened by alexey-lysiuk about 10 years ago

#8 - two fixes for current git

Pull Request - State: closed - Opened by galtgendo about 10 years ago - 4 comments

#7 - Add xBRZ filter (2x,3x,4x)

Pull Request - State: closed - Opened by galtgendo about 10 years ago - 3 comments

#6 - use portable hqx code

Pull Request - State: closed - Opened by galtgendo over 10 years ago - 11 comments

#5 - Fix two issues with GL nodes handling

Pull Request - State: closed - Opened by alexey-lysiuk over 10 years ago

#4 - * fix compilation on non-Windows systems

Pull Request - State: closed - Opened by alexey-lysiuk over 10 years ago

#3 - convert file from UTF-16LE to UTF-8

Pull Request - State: closed - Opened by chungy over 10 years ago

#2 - Converted GZDoom to VS2012

Pull Request - State: closed - Opened by 0xn3bs over 10 years ago - 4 comments

#1 - * fix build on OS X via CMake

Pull Request - State: closed - Opened by alexey-lysiuk about 11 years ago