Ecosyste.ms: Issues

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GitHub / Xrayez/godot-anl issues and pull requests

#25 - CI: Fix Linux and Android builds

Pull Request - State: closed - Opened by Xrayez over 4 years ago
Labels: bug

#24 - Re-target the development branch to Godot 3.2

Pull Request - State: closed - Opened by Xrayez over 4 years ago
Labels: enhancement

#23 - Porting to 4.0

Issue - State: closed - Opened by Xrayez almost 5 years ago - 3 comments
Labels: discussion

#22 - Fix bindings and doc generation issues

Pull Request - State: closed - Opened by Xrayez almost 5 years ago - 3 comments
Labels: bug, topic:build, needs testing

#21 - [3.2] Mono bindings won't generate

Issue - State: closed - Opened by Teashrock almost 5 years ago - 1 comment
Labels: bug, topic:build

#20 - Autocorrect module?

Issue - State: closed - Opened by Busata over 5 years ago - 2 comments
Labels: enhancement, documentation

#19 - Replace deprecated error macros

Issue - State: closed - Opened by Xrayez over 5 years ago
Labels: enhancement, breaks compat

#18 - Remove module-specific configuration regarding C++11

Pull Request - State: closed - Opened by Xrayez over 5 years ago - 1 comment
Labels: breaks compat

#17 - Broken docs generation in Godot 3.2

Issue - State: closed - Opened by Xrayez almost 6 years ago
Labels: bug, topic:editor, documentation

#16 - Update visual noise editor to match visual shader interface

Issue - State: closed - Opened by Xrayez almost 6 years ago
Labels: enhancement, usability, topic:editor

#15 - ANL + Tensorflow image scaler

Issue - State: closed - Opened by fire about 6 years ago - 4 comments
Labels: discussion

#14 - Add sequence scalar arithmetic node

Issue - State: closed - Opened by Xrayez about 6 years ago
Labels: feature proposal, usability, topic:editor

#13 - Create a selector node to choose between noise nodes

Issue - State: closed - Opened by Xrayez about 6 years ago - 1 comment
Labels: feature proposal, usability, topic:editor

#12 - Duplicating a noise node duplicates all nodes

Issue - State: closed - Opened by Xrayez about 6 years ago - 1 comment
Labels: bug, topic:editor

#11 - Make component node from the noise chain or selected noise group

Issue - State: closed - Opened by Xrayez about 6 years ago - 1 comment
Labels: feature proposal, usability, topic:editor

#10 - Mutate parameters in visual noise editor

Issue - State: closed - Opened by Xrayez about 6 years ago
Labels: feature proposal, usability, topic:editor

#9 - Slow noise previews freeze the editor

Issue - State: closed - Opened by Xrayez about 6 years ago - 1 comment
Labels: enhancement, usability, topic:editor

#8 - Calculate normal/bump map

Issue - State: closed - Opened by Xrayez about 6 years ago - 2 comments
Labels: feature proposal

#7 - Visual noise node can only be previewed if connected to output node

Issue - State: closed - Opened by Xrayez about 6 years ago
Labels: bug

#6 - Mapping ranges for 3D

Issue - State: closed - Opened by Xrayez about 6 years ago - 1 comment
Labels: enhancement, discussion

#5 - Impossible to design noise visually, only from code

Issue - State: closed - Opened by Xrayez over 6 years ago - 3 comments
Labels: enhancement

#4 - Provide Texture and Texture3d resources

Issue - State: open - Opened by fire over 6 years ago - 18 comments
Labels: enhancement, discussion, feature proposal

#3 - Build fails on Travis CI targeting Android platform

Issue - State: closed - Opened by Xrayez over 6 years ago - 1 comment
Labels: bug

#2 - Elementary noise generators are missing

Issue - State: closed - Opened by Xrayez almost 7 years ago - 3 comments
Labels: enhancement

#1 - Fixed compiling issues on Godot

Pull Request - State: closed - Opened by Fefe-Hern almost 7 years ago - 3 comments
Labels: bug