Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Xrayez/godot-anl issues and pull requests
#25 - CI: Fix Linux and Android builds
Pull Request -
State: closed - Opened by Xrayez over 4 years ago
Labels: bug
#24 - Re-target the development branch to Godot 3.2
Pull Request -
State: closed - Opened by Xrayez over 4 years ago
Labels: enhancement
#23 - Porting to 4.0
Issue -
State: closed - Opened by Xrayez almost 5 years ago
- 3 comments
Labels: discussion
#22 - Fix bindings and doc generation issues
Pull Request -
State: closed - Opened by Xrayez almost 5 years ago
- 3 comments
Labels: bug, topic:build, needs testing
#21 - [3.2] Mono bindings won't generate
Issue -
State: closed - Opened by Teashrock almost 5 years ago
- 1 comment
Labels: bug, topic:build
#20 - Autocorrect module?
Issue -
State: closed - Opened by Busata over 5 years ago
- 2 comments
Labels: enhancement, documentation
#19 - Replace deprecated error macros
Issue -
State: closed - Opened by Xrayez over 5 years ago
Labels: enhancement, breaks compat
#18 - Remove module-specific configuration regarding C++11
Pull Request -
State: closed - Opened by Xrayez over 5 years ago
- 1 comment
Labels: breaks compat
#17 - Broken docs generation in Godot 3.2
Issue -
State: closed - Opened by Xrayez almost 6 years ago
Labels: bug, topic:editor, documentation
#16 - Update visual noise editor to match visual shader interface
Issue -
State: closed - Opened by Xrayez almost 6 years ago
Labels: enhancement, usability, topic:editor
#15 - ANL + Tensorflow image scaler
Issue -
State: closed - Opened by fire about 6 years ago
- 4 comments
Labels: discussion
#14 - Add sequence scalar arithmetic node
Issue -
State: closed - Opened by Xrayez about 6 years ago
Labels: feature proposal, usability, topic:editor
#13 - Create a selector node to choose between noise nodes
Issue -
State: closed - Opened by Xrayez about 6 years ago
- 1 comment
Labels: feature proposal, usability, topic:editor
#12 - Duplicating a noise node duplicates all nodes
Issue -
State: closed - Opened by Xrayez about 6 years ago
- 1 comment
Labels: bug, topic:editor
#11 - Make component node from the noise chain or selected noise group
Issue -
State: closed - Opened by Xrayez about 6 years ago
- 1 comment
Labels: feature proposal, usability, topic:editor
#10 - Mutate parameters in visual noise editor
Issue -
State: closed - Opened by Xrayez about 6 years ago
Labels: feature proposal, usability, topic:editor
#9 - Slow noise previews freeze the editor
Issue -
State: closed - Opened by Xrayez about 6 years ago
- 1 comment
Labels: enhancement, usability, topic:editor
#8 - Calculate normal/bump map
Issue -
State: closed - Opened by Xrayez about 6 years ago
- 2 comments
Labels: feature proposal
#7 - Visual noise node can only be previewed if connected to output node
Issue -
State: closed - Opened by Xrayez about 6 years ago
Labels: bug
#6 - Mapping ranges for 3D
Issue -
State: closed - Opened by Xrayez about 6 years ago
- 1 comment
Labels: enhancement, discussion
#5 - Impossible to design noise visually, only from code
Issue -
State: closed - Opened by Xrayez over 6 years ago
- 3 comments
Labels: enhancement
#4 - Provide Texture and Texture3d resources
Issue -
State: open - Opened by fire over 6 years ago
- 18 comments
Labels: enhancement, discussion, feature proposal
#3 - Build fails on Travis CI targeting Android platform
Issue -
State: closed - Opened by Xrayez over 6 years ago
- 1 comment
Labels: bug
#2 - Elementary noise generators are missing
Issue -
State: closed - Opened by Xrayez almost 7 years ago
- 3 comments
Labels: enhancement
#1 - Fixed compiling issues on Godot
Pull Request -
State: closed - Opened by Fefe-Hern almost 7 years ago
- 3 comments
Labels: bug