Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / VoxelPlugin/VoxelPluginFreeLegacy issues and pull requests

#100 - Paint Smoothing

Issue - State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools

#99 - Add falloff to smooth

Issue - State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools

#98 - Graph Texture Sampler example

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: graphs, example

#97 - Proper multithreading settings for tools

Issue - State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools, performance

#96 - Make smooth faster

Issue - State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools, performance

#95 - Add keybindings for tools

Issue - State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools, ux

#94 - Fix ComputeWorldGeneratorsMerge

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: bug, graphs

#93 - Expose FVoxelMaterialBuilder to BP

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, blueprint api, materials

#92 - Support for vectors in graphs using pack nodes

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, graphs

#91 - Multiplayer docs

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: multiplayer, doc

#90 - Road tool

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools

#89 - Add a function to find the right hit point with the normal in cubic mode

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, cubic, blueprint api

#88 - Allow having non colliding voxels in cubic mode

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, cubic

#87 - Add back a way to sample world generators in BP

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, blueprint api

#86 - Modify the height map texture data system to be compatible with mips (and stream mips for bonus points)

Issue - State: open - Opened by Phyronnaz over 4 years ago - 2 comments
Labels: feature, heightmap

#85 - Add Copy/Paste editor tool

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools

#84 - Add snap to voxel options on mesh/sphere tool

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools

#83 - Make the box edit functions behave properly in cubic mode

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools

#82 - Switch to enum instead of bSculpt bPaint

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools, ux

#81 - Add option to check if floating at spawn for height spawners

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 4 comments
Labels: feature, spawners

#80 - Voxel Landscape Importer crashes when used with Tiled Landscapes

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: bug, importers

#78 - Expose 3D Voronoi Noise in Graphs

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, graphs

#77 - Add a maxFrameSaved variable for the Undo system

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, undo

#76 - FVoxelDefaultLODManager::UpdateBounds should not use global bounds

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: performance

#75 - Add voxel HISM blueprint getters

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, spawners

#74 - Importing heightmaps at runtime

Issue - State: open - Opened by Phyronnaz over 4 years ago - 4 comments
Labels: feature, heightmap

#73 - UVoxelGraphGeneratorHelper classes fail to load within Blueprints on editor launch

Issue - State: open - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: bug, graphs

#72 - Voxel World Editor Controls: LOD and Tesselation range settings are not saved.

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 8 comments
Labels: feature, level design

#70 - Make voxel character functions static and add macro to define them without changing inheritance

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: feature

#69 - IQ Noise range analysis values are not conservative enough, leaving holes

Issue - State: closed - Opened by Phyronnaz over 4 years ago
Labels: bug, graphs

#68 - Create a Voxel Blueprint Spawner

Issue - State: open - Opened by Phyronnaz over 4 years ago - 3 comments
Labels: feature, spawners

#66 - Replace stock per mesh-section occlusion queries with per-chunk culling

Issue - State: open - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: performance

#65 - Draw-Thread Hog GetDynamicMeshElements from GetViewRelevance

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: performance

#64 - Cluster-Based Foliage Spawning

Issue - State: open - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: feature, spawners

#63 - Check if RVT support can be extended to voxel worlds in UE4.25

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: research

#62 - Explore using SDFs to design scenes

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: level design, research

#61 - Implement Jump Flooding for faster SDF computation

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 2 comments
Labels: tools, performance

#59 - Make Mesh Spawner node in BP

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, spawners

#58 - Use PNG compression instead of ZLIB for increased heightmap load times

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, heightmap

#57 - Investigate terrain blending with distance fields

Issue - State: open - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: research, distance fields

#56 - Graph/MultiIndex: Use Preview Index for "Get Material Collection Index" graph node

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: feature, graphs

#55 - Smoother heightmap sampling

Issue - State: open - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: heightmap, research

#54 - Sample texture from graph border option

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, graphs

#53 - Voxel Actions: Prune, Flood Fill, Combiners

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools

#52 - Make tools overlay materials optional

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools

#51 - Look at how seeds work with functions

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 3 comments
Labels: bug, graphs

#50 - Copy paste terrain "Import Asset" with "All Values", get the borders of the pasted zone empty

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: bug, level design

#49 - ShaderCompilerWorker will crash with DX12 in 4.25.1

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 1 comment

#48 - Allow easy merging of voxel worlds

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, level design

#47 - Allow editing world generator properties inline

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, ux

#46 - Cubic and SurfaceNet render modes don't use proper material index on LOD1 and beyond

Issue - State: open - Opened by Phyronnaz over 4 years ago - 2 comments
Labels: bug, cubic

#45 - Voxel graph quick start guide is out of date

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: graphs, doc

#44 - Have spawner config array elements display the spawner name when collapsed

Issue - State: closed - Opened by Phyronnaz over 4 years ago - 1 comment
Labels: feature, spawners, ux

#43 - Getters for VoxelMultiplayerManager's server and client

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, multiplayer

#42 - Add max distance and mouse options for tools

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools

#41 - Actor Spawner - Better line traces for better actor placement

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, spawners

#40 - Missing options and bad performance of VoxelDataAsset inside VoxelAssetSpawner

Issue - State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, spawners

#39 - VoxelNiagara: Fix crash in Getters

Pull Request - State: closed - Opened by RobertBiehl over 4 years ago - 1 comment

#38 - NiagaraDataInterfaceVoxelDataAsset.cpp: Fix Outputs

Pull Request - State: closed - Opened by RobertBiehl over 4 years ago - 1 comment

#37 - Test2

Issue - State: closed - Opened by Phyronnaz over 6 years ago

#36 - test

Issue - State: closed - Opened by Phyronnaz over 6 years ago

#35 - Crash when using Class VoxelWorldGenerator

Issue - State: closed - Opened by HeroicVillain over 6 years ago - 1 comment

#34 - Crash when using null grass type

Issue - State: closed - Opened by Phyronnaz over 6 years ago
Labels: bug

#33 - Install Instructions link not working

Issue - State: closed - Opened by GerdDasPferd over 6 years ago

#32 - crashes upon resize

Issue - State: closed - Opened by vaughankildaire over 6 years ago

#31 - how to use this for multiplay

Issue - State: closed - Opened by choigawoon over 6 years ago - 2 comments

#30 - Biomes?

Issue - State: closed - Opened by chrislightsaber almost 7 years ago

#29 - Seams when transitioning LOD

Issue - State: closed - Opened by roponator almost 7 years ago

#28 - XCode Compile Issue

Issue - State: closed - Opened by myronlstewart almost 7 years ago - 1 comment

#27 - Can't get around error C4800

Issue - State: closed - Opened by JonnyS7G almost 7 years ago - 2 comments

#26 - Incorrect Triplanar blend weight, with fix.

Issue - State: closed - Opened by JonnyS7G almost 7 years ago - 1 comment

#25 - Add Support for Light Maps

Issue - State: closed - Opened by MatzeOGH almost 7 years ago - 1 comment

#24 - Errors on compile

Issue - State: closed - Opened by HeroicVillain about 7 years ago - 1 comment

#23 - Atmospheric Scattering component for Spherical worlds

Issue - State: closed - Opened by HeadClot about 7 years ago - 2 comments

#22 - The Voxel plugin should be standalone

Issue - State: closed - Opened by mhoangvslev about 7 years ago - 1 comment

#21 - Compilation error with VS 2015

Issue - State: closed - Opened by ioflowstudios about 7 years ago - 2 comments
Labels: bug

#20 - Tool for the creation of solar system sized game worlds

Issue - State: closed - Opened by HeadClot about 7 years ago - 5 comments

#19 - Error during compile - VC2017

Issue - State: closed - Opened by Xsnip3rX about 7 years ago - 11 comments

#18 - Import Minecraft worlds

Issue - State: closed - Opened by HeadClot about 7 years ago

#17 - Procedural foliage tool

Issue - State: closed - Opened by HeroicVillain about 7 years ago - 4 comments

#16 - Code fix to match the Unreal coding standards

Pull Request - State: closed - Opened by Slavq about 7 years ago

#14 - Add/Remove voxels along spline | Feature idea

Issue - State: closed - Opened by Slavq about 7 years ago - 4 comments

#13 - NavMesh Slope

Issue - State: closed - Opened by HeroicVillain about 7 years ago - 3 comments
Labels: bug

#12 - Generate collisions from different positions

Issue - State: closed - Opened by Slavq about 7 years ago - 1 comment

#11 - World origin shifting

Issue - State: closed - Opened by Phyronnaz about 7 years ago - 2 comments

#10 - TCP Sockets

Issue - State: closed - Opened by Phyronnaz about 7 years ago

#9 - Partial destruction

Issue - State: closed - Opened by mhoangvslev about 7 years ago - 3 comments

#8 - Sphere Holes

Issue - State: closed - Opened by HeroicVillain about 7 years ago - 4 comments
Labels: bug

#7 - Sphere remove leave points

Issue - State: closed - Opened by Phyronnaz about 7 years ago - 6 comments
Labels: bug

#6 - Maybe use Runtime mesh component instead of procedural mesh component.

Issue - State: closed - Opened by TPiotr about 7 years ago - 2 comments

#5 - Compatibility with earlier version of Unreal Engine

Issue - State: closed - Opened by mhoangvslev about 7 years ago - 1 comment

#4 - Documentation needed

Issue - State: closed - Opened by mhoangvslev about 7 years ago - 1 comment

#3 - Pathfinding | Feature Request

Issue - State: closed - Opened by Slavq about 7 years ago - 4 comments

#2 - Can't find file for asset /Script/Voxel

Issue - State: closed - Opened by HeroicVillain about 7 years ago - 7 comments

#1 - Create LICENSE

Pull Request - State: closed - Opened by Phyronnaz over 7 years ago