Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / VoxelPlugin/VoxelPluginFreeLegacy issues and pull requests
#100 - Paint Smoothing
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools
#99 - Add falloff to smooth
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools
#98 - Graph Texture Sampler example
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: graphs, example
#97 - Proper multithreading settings for tools
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools, performance
#96 - Make smooth faster
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools, performance
#95 - Add keybindings for tools
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
Labels: feature, tools, ux
#94 - Fix ComputeWorldGeneratorsMerge
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: bug, graphs
#93 - Expose FVoxelMaterialBuilder to BP
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, blueprint api, materials
#92 - Support for vectors in graphs using pack nodes
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, graphs
#91 - Multiplayer docs
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: multiplayer, doc
#90 - Road tool
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools
#89 - Add a function to find the right hit point with the normal in cubic mode
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, cubic, blueprint api
#88 - Allow having non colliding voxels in cubic mode
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, cubic
#87 - Add back a way to sample world generators in BP
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, blueprint api
#86 - Modify the height map texture data system to be compatible with mips (and stream mips for bonus points)
Issue -
State: open - Opened by Phyronnaz over 4 years ago
- 2 comments
Labels: feature, heightmap
#85 - Add Copy/Paste editor tool
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools
#84 - Add snap to voxel options on mesh/sphere tool
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools
#83 - Make the box edit functions behave properly in cubic mode
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools
#82 - Switch to enum instead of bSculpt bPaint
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools, ux
#81 - Add option to check if floating at spawn for height spawners
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 4 comments
Labels: feature, spawners
#80 - Voxel Landscape Importer crashes when used with Tiled Landscapes
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: bug, importers
#79 - Ensure condition failed: NodesMap.Contains(PreviewedVoxelNode) [Source/VoxelGraph/Private/Compilation/VoxelGraphCompilerManager.cpp:445]
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
Labels: graphs, ensure
#78 - Expose 3D Voronoi Noise in Graphs
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, graphs
#77 - Add a maxFrameSaved variable for the Undo system
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, undo
#76 - FVoxelDefaultLODManager::UpdateBounds should not use global bounds
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: performance
#75 - Add voxel HISM blueprint getters
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, spawners
#74 - Importing heightmaps at runtime
Issue -
State: open - Opened by Phyronnaz over 4 years ago
- 4 comments
Labels: feature, heightmap
#73 - UVoxelGraphGeneratorHelper classes fail to load within Blueprints on editor launch
Issue -
State: open - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: bug, graphs
#72 - Voxel World Editor Controls: LOD and Tesselation range settings are not saved.
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 8 comments
Labels: feature, level design
#71 - Ensure condition failed: bTessellatedMaterial == bHasAdjacency [Source\Voxel\Private\VoxelRender\VoxelProceduralMeshSceneProxy.cpp:236]
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: ensure
#70 - Make voxel character functions static and add macro to define them without changing inheritance
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: feature
#69 - IQ Noise range analysis values are not conservative enough, leaving holes
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
Labels: bug, graphs
#68 - Create a Voxel Blueprint Spawner
Issue -
State: open - Opened by Phyronnaz over 4 years ago
- 3 comments
Labels: feature, spawners
#67 - Ensure condition failed: CameraManager [Source\Voxel\Private\VoxelComponents\VoxelInvokerComponent.cpp:203]
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: ensure
#66 - Replace stock per mesh-section occlusion queries with per-chunk culling
Issue -
State: open - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: performance
#65 - Draw-Thread Hog GetDynamicMeshElements from GetViewRelevance
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: performance
#64 - Cluster-Based Foliage Spawning
Issue -
State: open - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: feature, spawners
#63 - Check if RVT support can be extended to voxel worlds in UE4.25
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: research
#62 - Explore using SDFs to design scenes
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: level design, research
#61 - Implement Jump Flooding for faster SDF computation
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 2 comments
Labels: tools, performance
#60 - Build Chaos with Voxel Plugin from Source for UE 4.25.0 will lead to: "FinishCreatingPhysicsMeshes_PhysX is not an element of UBodySetup"
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: feature
#59 - Make Mesh Spawner node in BP
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, spawners
#58 - Use PNG compression instead of ZLIB for increased heightmap load times
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, heightmap
#57 - Investigate terrain blending with distance fields
Issue -
State: open - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: research, distance fields
#56 - Graph/MultiIndex: Use Preview Index for "Get Material Collection Index" graph node
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: feature, graphs
#55 - Smoother heightmap sampling
Issue -
State: open - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: heightmap, research
#54 - Sample texture from graph border option
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, graphs
#53 - Voxel Actions: Prune, Flood Fill, Combiners
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools
#52 - Make tools overlay materials optional
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools
#51 - Look at how seeds work with functions
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 3 comments
Labels: bug, graphs
#50 - Copy paste terrain "Import Asset" with "All Values", get the borders of the pasted zone empty
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: bug, level design
#49 - ShaderCompilerWorker will crash with DX12 in 4.25.1
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 1 comment
#48 - Allow easy merging of voxel worlds
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, level design
#47 - Allow editing world generator properties inline
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, ux
#46 - Cubic and SurfaceNet render modes don't use proper material index on LOD1 and beyond
Issue -
State: open - Opened by Phyronnaz over 4 years ago
- 2 comments
Labels: bug, cubic
#45 - Voxel graph quick start guide is out of date
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: graphs, doc
#44 - Have spawner config array elements display the spawner name when collapsed
Issue -
State: closed - Opened by Phyronnaz over 4 years ago
- 1 comment
Labels: feature, spawners, ux
#43 - Getters for VoxelMultiplayerManager's server and client
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, multiplayer
#42 - Add max distance and mouse options for tools
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, tools
#41 - Actor Spawner - Better line traces for better actor placement
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, spawners
#40 - Missing options and bad performance of VoxelDataAsset inside VoxelAssetSpawner
Issue -
State: open - Opened by Phyronnaz over 4 years ago
Labels: feature, spawners
#39 - VoxelNiagara: Fix crash in Getters
Pull Request -
State: closed - Opened by RobertBiehl over 4 years ago
- 1 comment
#38 - NiagaraDataInterfaceVoxelDataAsset.cpp: Fix Outputs
Pull Request -
State: closed - Opened by RobertBiehl over 4 years ago
- 1 comment
#37 - Test2
Issue -
State: closed - Opened by Phyronnaz over 6 years ago
#36 - test
Issue -
State: closed - Opened by Phyronnaz over 6 years ago
#35 - Crash when using Class VoxelWorldGenerator
Issue -
State: closed - Opened by HeroicVillain over 6 years ago
- 1 comment
#34 - Crash when using null grass type
Issue -
State: closed - Opened by Phyronnaz over 6 years ago
Labels: bug
#33 - Install Instructions link not working
Issue -
State: closed - Opened by GerdDasPferd over 6 years ago
#32 - crashes upon resize
Issue -
State: closed - Opened by vaughankildaire over 6 years ago
#31 - how to use this for multiplay
Issue -
State: closed - Opened by choigawoon over 6 years ago
- 2 comments
#30 - Biomes?
Issue -
State: closed - Opened by chrislightsaber over 6 years ago
#29 - Seams when transitioning LOD
Issue -
State: closed - Opened by roponator over 6 years ago
#28 - XCode Compile Issue
Issue -
State: closed - Opened by myronlstewart almost 7 years ago
- 1 comment
#27 - Can't get around error C4800
Issue -
State: closed - Opened by JonnyS7G almost 7 years ago
- 2 comments
#26 - Incorrect Triplanar blend weight, with fix.
Issue -
State: closed - Opened by JonnyS7G almost 7 years ago
- 1 comment
#25 - Add Support for Light Maps
Issue -
State: closed - Opened by MatzeOGH almost 7 years ago
- 1 comment
#24 - Errors on compile
Issue -
State: closed - Opened by HeroicVillain almost 7 years ago
- 1 comment
#23 - Atmospheric Scattering component for Spherical worlds
Issue -
State: closed - Opened by HeadClot almost 7 years ago
- 2 comments
#22 - The Voxel plugin should be standalone
Issue -
State: closed - Opened by mhoangvslev about 7 years ago
- 1 comment
#21 - Compilation error with VS 2015
Issue -
State: closed - Opened by ioflowstudios about 7 years ago
- 2 comments
Labels: bug
#20 - Tool for the creation of solar system sized game worlds
Issue -
State: closed - Opened by HeadClot about 7 years ago
- 5 comments
#19 - Error during compile - VC2017
Issue -
State: closed - Opened by Xsnip3rX about 7 years ago
- 11 comments
#18 - Import Minecraft worlds
Issue -
State: closed - Opened by HeadClot about 7 years ago
#17 - Procedural foliage tool
Issue -
State: closed - Opened by HeroicVillain about 7 years ago
- 4 comments
#16 - Code fix to match the Unreal coding standards
Pull Request -
State: closed - Opened by Slavq about 7 years ago
#15 - Box shape function + grid snap function in BP + example usage logic in the controller
Pull Request -
State: closed - Opened by Slavq about 7 years ago
#14 - Add/Remove voxels along spline | Feature idea
Issue -
State: closed - Opened by Slavq about 7 years ago
- 4 comments
#13 - NavMesh Slope
Issue -
State: closed - Opened by HeroicVillain about 7 years ago
- 3 comments
Labels: bug
#12 - Generate collisions from different positions
Issue -
State: closed - Opened by Slavq about 7 years ago
- 1 comment
#11 - World origin shifting
Issue -
State: closed - Opened by Phyronnaz about 7 years ago
- 2 comments
#10 - TCP Sockets
Issue -
State: closed - Opened by Phyronnaz about 7 years ago
#9 - Partial destruction
Issue -
State: closed - Opened by mhoangvslev about 7 years ago
- 3 comments
#8 - Sphere Holes
Issue -
State: closed - Opened by HeroicVillain about 7 years ago
- 4 comments
Labels: bug
#7 - Sphere remove leave points
Issue -
State: closed - Opened by Phyronnaz about 7 years ago
- 6 comments
Labels: bug
#6 - Maybe use Runtime mesh component instead of procedural mesh component.
Issue -
State: closed - Opened by TPiotr about 7 years ago
- 2 comments
#5 - Compatibility with earlier version of Unreal Engine
Issue -
State: closed - Opened by mhoangvslev about 7 years ago
- 1 comment
#4 - Documentation needed
Issue -
State: closed - Opened by mhoangvslev about 7 years ago
- 1 comment
#3 - Pathfinding | Feature Request
Issue -
State: closed - Opened by Slavq about 7 years ago
- 4 comments
#2 - Can't find file for asset /Script/Voxel
Issue -
State: closed - Opened by HeroicVillain about 7 years ago
- 7 comments
#1 - Create LICENSE
Pull Request -
State: closed - Opened by Phyronnaz over 7 years ago