Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ValveSoftware/steam-audio issues and pull requests
#375 - Ray casting in Unity without prebaking
Issue -
State: open - Opened by LVamos 5 days ago
#374 - Sound crackles
Issue -
State: open - Opened by chacobo 7 days ago
#373 - Steam Audio behaves very differently in a Unity build as opposed to the Editor when using "one shot" sounds.
Issue -
State: open - Opened by threeheadeddingo 8 days ago
- 1 comment
#372 - Fixing operator re-definiton for clang
Pull Request -
State: open - Opened by Honeybunch 12 days ago
#371 - [Request/question] Is there a way to export scene static or dynamic geometry at runtime?
Issue -
State: open - Opened by GurtTractor 12 days ago
- 2 comments
#370 - [Request] Include a top-level CMakeLists.txt file
Issue -
State: open - Opened by ethindp 23 days ago
#369 - [ Unity / SteamAudioSource.cs ] System.InvalidOperationException: Handle is not initialized.
Issue -
State: open - Opened by AlmazowFaradey about 1 month ago
- 1 comment
#368 - [Unity] Fix editor crash when cancelling the export OBJ dialog
Pull Request -
State: closed - Opened by Down-s about 2 months ago
#367 - [C API] Fixed build issues
Pull Request -
State: open - Opened by Jack121298 about 2 months ago
#366 - How do I play sound at a new position immediately?
Issue -
State: open - Opened by DrSanjeep about 2 months ago
- 12 comments
#365 - [C API] Compilation issues with flatbuffers - with solutions
Issue -
State: open - Opened by Jack121298 about 2 months ago
- 1 comment
#364 - UE 5.4 - reverb at the listener position - crash
Issue -
State: open - Opened by miguel-negrao about 2 months ago
- 3 comments
#363 - UE 5.4.3 Startup crash
Issue -
State: closed - Opened by LIQUIDBULLET-Studios 2 months ago
#362 - Steam audio spatializer does not work correctly. FMOD+UNITY
Issue -
State: open - Opened by Denis-Semenovykh 2 months ago
- 12 comments
#361 - Fixed Crash because component owner can be invalid.
Pull Request -
State: closed - Opened by Kettenotter 3 months ago
#360 - Fixed FMODStudioAudioEngineSource losing DSP every frame
Pull Request -
State: closed - Opened by quentinleon 3 months ago
#359 - ArrayMath crashes on x86_64 macOS and Linux during HRTF creation
Issue -
State: closed - Opened by Ravbug 3 months ago
- 2 comments
#358 - Unreal Engine 5.4 fail to build
Issue -
State: closed - Opened by anrivstdio 4 months ago
- 1 comment
#357 - Redundant CMake re-configures automatically triggering
Issue -
State: closed - Opened by Ravbug 4 months ago
- 1 comment
#356 - Feature/fix stereo headphone disambiguation
Pull Request -
State: closed - Opened by Schroedingers-Cat 4 months ago
- 2 comments
#355 - Ignore intermediate files
Pull Request -
State: closed - Opened by Schroedingers-Cat 4 months ago
#354 - initial implementation of djfft
Pull Request -
State: open - Opened by brightening-eyes 4 months ago
- 2 comments
#353 - adding djfft as another fft implementation
Issue -
State: open - Opened by brightening-eyes 4 months ago
- 1 comment
Labels: feature-request
#352 - Script need to handle dependency folder name "lib64" / or rename to "lib"
Issue -
State: closed - Opened by jkammerland 5 months ago
#351 - Segfault in phonon_test
Issue -
State: closed - Opened by jkammerland 5 months ago
- 3 comments
#350 - Popping when using default HRTF
Issue -
State: closed - Opened by Ravbug 5 months ago
- 5 comments
#349 - Don't link delayimp on UWP because it doesn't exist there
Pull Request -
State: open - Opened by Ravbug 5 months ago
- 4 comments
#348 - Can SteamAudio plugin be used on visionOS?
Issue -
State: closed - Opened by CodeNewWorlds 5 months ago
- 2 comments
#347 - Crashing iplSimulatorRunReflections with baking
Issue -
State: closed - Opened by dkotd 5 months ago
- 16 comments
#346 - Minimum distance in inverse distance attenuation and reflection produces NaN or weird output buffers
Issue -
State: closed - Opened by dkotd 5 months ago
- 1 comment
#344 - SteamAudioSource debug problem
Issue -
State: closed - Opened by Roceh 6 months ago
#343 - Curve driven reflection attenuation incorrect for logarithmic fall off
Issue -
State: closed - Opened by Roceh 6 months ago
- 1 comment
#342 - Fix Broken DipoleWeight Validation
Pull Request -
State: closed - Opened by maxiboch 6 months ago
#341 - [UE 5.1] The following modules are missing or built with a different engine version
Issue -
State: open - Opened by weepingforest 6 months ago
- 12 comments
#340 - FFT implementations other than IPP on macOS x86_64
Issue -
State: closed - Opened by Ravbug 6 months ago
- 2 comments
#339 - Fix compiling for tvOS and visionOS
Pull Request -
State: closed - Opened by Ravbug 6 months ago
#338 - iplSimulatorAddProbeBatch throws exception, if simulator is created without enabling pathing or indirect effects
Issue -
State: closed - Opened by Oldnice 6 months ago
#337 - FIX mobile and tablet navigation bugs
Pull Request -
State: closed - Opened by crimson3d 6 months ago
#336 - Attenuation Incorrect for Multiple Audio Sources
Issue -
State: closed - Opened by dkotd 6 months ago
- 7 comments
#335 - [C api / Rust bindings] Crash upon calling iplSimulatorRunReflections in minimal setup (status access violation)
Issue -
State: closed - Opened by GitGhillie 6 months ago
- 2 comments
#334 - [C API] phonon.h uses types from stdint.h but this header is not included
Issue -
State: closed - Opened by ethindp 6 months ago
- 3 comments
#331 - `iplBinauralEffectApply` always outputs silence on armv8
Issue -
State: closed - Opened by cshenton 6 months ago
- 6 comments
#330 - How to calculate acoustic material properties?
Issue -
State: open - Opened by Xottab-DUTY 6 months ago
- 3 comments
#329 - Add surround to FMOD plugins
Pull Request -
State: closed - Opened by Schroedingers-Cat 6 months ago
- 10 comments
#328 - [FMOD] No sound in FMOD Studio or game when enabling occulusion with "simulation-defined" option
Issue -
State: closed - Opened by tenyuhuang 6 months ago
- 5 comments
#311 - FMOD: Steam Audio Spatializer plugin is stereo only and silent on Linux
Issue -
State: closed - Opened by Schroedingers-Cat 7 months ago
- 2 comments
#275 - Question: Any appetite at Valve to maintain an official Godot plugin?
Issue -
State: open - Opened by saturnian-tides about 1 year ago
- 3 comments
#266 - "Failed to export static geometry" for Lyra maps in Unreal Engine 5
Issue -
State: closed - Opened by maxjaudio about 1 year ago
- 3 comments
#231 - SteamAudio/Phonon with Low Level Fmod Dsp Effect
Issue -
State: closed - Opened by CDanSantana almost 2 years ago
- 4 comments
Labels: no-issue-activity
#230 - [UE4.27] Reverb introduces massive crackling to sound
Issue -
State: open - Opened by rePewtr almost 2 years ago
- 10 comments
#225 - Steam Audio Static Mesh NullReferenceException
Issue -
State: closed - Opened by AnonPartyHard about 2 years ago
- 3 comments
Labels: no-issue-activity
#222 - [C Api] Ambisonics: DecodeEffect != RotateEffect + BinauralEffect, w/test case
Issue -
State: closed - Opened by tamaskenez about 2 years ago
- 2 comments
Labels: no-issue-activity
#220 - [Unity] Occlusion not working PhysicsScene/Local physics.
Issue -
State: closed - Opened by CryptoJanne about 2 years ago
- 2 comments
Labels: no-issue-activity
#217 - PS5 Support
Issue -
State: closed - Opened by Scraft about 2 years ago
- 3 comments
Labels: no-issue-activity
#212 - Delay in updating the position for calculating reflections.
Issue -
State: closed - Opened by DenisSulyagin about 2 years ago
- 1 comment
Labels: no-issue-activity
#209 - [UE4] Crashing When Attempting To Bake Audio
Issue -
State: closed - Opened by EpochWon about 2 years ago
- 2 comments
Labels: no-issue-activity
#208 - [UE4] Crashing Randomly After Updating Plugin
Issue -
State: closed - Opened by EpochWon about 2 years ago
- 2 comments
Labels: no-issue-activity
#202 - [C Api] Documentation inconsistencies & General Crashing Issues
Issue -
State: open - Opened by ogniK5377 over 2 years ago
- 3 comments
#197 - Sporadically, Steam Audio Return does not work
Issue -
State: closed - Opened by DenisSulyagin over 2 years ago
- 4 comments
Labels: no-issue-activity
#196 - [FMOD, Unity] Steam Audio Spatializer Occlusion Works Only Once Per Gameobject Then Misbehaves
Issue -
State: open - Opened by Sorgon over 2 years ago
- 4 comments
#195 - TAN on Linux?
Issue -
State: closed - Opened by duplexsystem over 2 years ago
- 2 comments
Labels: no-issue-activity
#191 - [C API] Const correctness
Issue -
State: open - Opened by Aceeri over 2 years ago
- 2 comments
#182 - Transmission not working right for me
Issue -
State: closed - Opened by veganburrito86 over 2 years ago
- 1 comment
#171 - Pathing ignores curves used to drive distance attenuation
Issue -
State: open - Opened by CodeHatchling almost 3 years ago
- 2 comments
#170 - "Odd" design regarding the new Pathing feature
Issue -
State: open - Opened by CodeHatchling almost 3 years ago
- 2 comments
#163 - Add bool for applying HRTF to direct signal in Unity
Pull Request -
State: closed - Opened by Schroedingers-Cat about 3 years ago
- 2 comments
Labels: no-pr-activity
#162 - Correct mistake in docs about the supported ambisonics order in Unity
Pull Request -
State: closed - Opened by Schroedingers-Cat about 3 years ago
- 2 comments
Labels: no-pr-activity
#154 - [C API] make binary conan package
Issue -
State: closed - Opened by NielsHygum over 3 years ago
- 1 comment
Labels: no-issue-activity
#152 - bugfix not release ManagerData in DynamicObject
Pull Request -
State: closed - Opened by siogi0420 over 3 years ago
- 1 comment
Labels: no-pr-activity
#148 - Support for visualization of ray tracing?
Issue -
State: closed - Opened by pi314a over 3 years ago
- 1 comment
Labels: no-issue-activity
#144 - [Unity] Indirect sound doesn't work for dynamic objects
Issue -
State: open - Opened by pi314a over 3 years ago
- 6 comments
#137 - fix steam audio for Escape from Tarkov in new Unity engine update
Issue -
State: closed - Opened by ghost almost 4 years ago
- 1 comment
Labels: no-issue-activity
#127 - Add support for materials with octave band coefficients
Issue -
State: open - Opened by lakulish about 4 years ago
- 2 comments
#124 - UE4 - 4.25 throws exception - phonon.pdb not loaded
Issue -
State: closed - Opened by avivazran about 4 years ago
- 7 comments
Labels: no-issue-activity
#123 - Sofa Files Rejected
Issue -
State: closed - Opened by gravelvoice about 4 years ago
- 6 comments
Labels: no-issue-activity
#122 - [UE4] no static meshes crashes using embree
Issue -
State: closed - Opened by andyfedak over 4 years ago
- 2 comments
Labels: no-issue-activity
#120 - Crash in Phonon DLL (beta 18)
Issue -
State: open - Opened by conath over 4 years ago
- 9 comments
#119 - UE4: Audio doesn't work right in Split Screen
Issue -
State: closed - Opened by joewintergreen over 4 years ago
- 1 comment
Labels: no-issue-activity
#104 - [Unity] Switching scenes causes massive dsp cpu usage spike and silences all audio with no error message
Issue -
State: closed - Opened by wils1387 almost 5 years ago
- 3 comments
Labels: no-issue-activity
#103 - Unity: SteamAudio output level is 4dB lower
Issue -
State: closed - Opened by Schroedingers-Cat almost 5 years ago
- 6 comments
#98 - Able to pre-export scene using c++ or button during runtime
Issue -
State: closed - Opened by mojoyup1528 about 5 years ago
- 2 comments
Labels: no-issue-activity
#92 - Reverb plugin on Android (Oculus Quest)
Issue -
State: closed - Opened by wickerman123 over 5 years ago
- 1 comment
Labels: no-issue-activity
#89 - [C API] No Output produced from iplGetMixedEnvironmentalAudio
Issue -
State: closed - Opened by Vercidium over 5 years ago
- 7 comments
Labels: no-issue-activity
#87 - Issues with reverb while jumping, ducking, or moving fast between environments
Issue -
State: closed - Opened by Aerotune over 5 years ago
- 1 comment
Labels: no-issue-activity
#85 - Trying to utilize dynamic realtime objects
Issue -
State: closed - Opened by mojoyup1528 over 5 years ago
- 8 comments
Labels: no-issue-activity
#73 - Steam Audio w/ FMOD Low-Level API & Unity
Issue -
State: closed - Opened by davidhaley over 6 years ago
- 1 comment
Labels: no-issue-activity
#59 - Scene overlay visualizer for audio meshes
Pull Request -
State: closed - Opened by TLWmarko over 6 years ago
- 2 comments
Labels: no-pr-activity
#51 - Support for changing speed of sound in certain meshes
Issue -
State: closed - Opened by Silverlan almost 7 years ago
- 1 comment
Labels: no-issue-activity
#49 - Unity: Support for changing scene material in real-time
Issue -
State: closed - Opened by achandak almost 7 years ago
- 2 comments
Labels: no-issue-activity
#47 - Transmission support for indirect sound.
Issue -
State: open - Opened by achandak almost 7 years ago
- 2 comments
Labels: no-issue-activity
#43 - [UE4] Indirect Debugging Utilities
Issue -
State: closed - Opened by freemancw about 7 years ago
- 2 comments
Labels: no-issue-activity
#37 - zipper noise with moving source and binaural effect
Issue -
State: closed - Opened by grrrwaaa about 7 years ago
- 4 comments
Labels: no-issue-activity
#35 - Reminder for pre-export
Issue -
State: closed - Opened by Luux about 7 years ago
- 2 comments
Labels: no-issue-activity
#32 - Support for Universal Windows Platform
Issue -
State: closed - Opened by achandak over 7 years ago
- 2 comments
Labels: no-issue-activity
#30 - C API: ITD/ILD support?
Issue -
State: closed - Opened by chrisvarns over 7 years ago
- 8 comments
Labels: no-issue-activity
#21 - Indicator for whether baked data is stale for a Phonon Source or Phonon Listener
Issue -
State: closed - Opened by achandak over 7 years ago
- 1 comment
Labels: no-issue-activity
#13 - Const annotations
Issue -
State: closed - Opened by burtonageo over 7 years ago
- 1 comment
Labels: no-issue-activity
#9 - Support for diffraction
Issue -
State: closed - Opened by lakulish over 7 years ago
- 2 comments
Labels: no-issue-activity
#8 - Popping sounds and slowdowns when more than 8 phonon effects in scene
Issue -
State: closed - Opened by AndersMalmgren over 7 years ago
- 1 comment
Labels: no-issue-activity
#1 - Source Engine Support?
Issue -
State: open - Opened by samzanemesis over 7 years ago
- 3 comments