Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / V-Sekai/unidot_importer issues and pull requests
#56 - Failed to set meshes for meshrenderers
Issue -
State: closed - Opened by celer about 1 month ago
- 3 comments
#55 - Prefabs imported incorrectly
Issue -
State: closed - Opened by celer about 1 month ago
- 1 comment
#54 - Import all scenes as godot humanoid causes error
Issue -
State: open - Opened by fire 4 months ago
#54 - Import all scenes as godot humanoid causes error
Issue -
State: open - Opened by fire 4 months ago
#53 - Customize export directory
Issue -
State: open - Opened by VicPrzz00 5 months ago
- 2 comments
#53 - Customize export directory
Issue -
State: open - Opened by VicPrzz00 5 months ago
- 2 comments
#52 - Importing Animpic Studio POLY_MegapolisCityPack fails
Issue -
State: open - Opened by Roemer 6 months ago
- 3 comments
#52 - Importing Animpic Studio POLY_MegapolisCityPack fails
Issue -
State: open - Opened by Roemer 6 months ago
- 3 comments
#51 - Hangs on importing animation trees in certain cases
Issue -
State: closed - Opened by Grublady 6 months ago
- 2 comments
#51 - Hangs on importing animation trees in certain cases
Issue -
State: closed - Opened by Grublady 6 months ago
- 2 comments
#50 - Importing Synty City Zombie Pack combines all zombies into one
Issue -
State: open - Opened by tiloc 7 months ago
#50 - Importing Synty City Zombie Pack combines all zombies into one
Issue -
State: open - Opened by tiloc 7 months ago
#49 - Crazy memory usage and crashes when importing prefabs
Issue -
State: open - Opened by JouBqa 7 months ago
- 10 comments
#49 - Crazy memory usage and crashes when importing prefabs
Issue -
State: open - Opened by JouBqa 7 months ago
- 10 comments
#48 - Converted meshes have offset origins
Issue -
State: closed - Opened by TylerKostuch 7 months ago
- 5 comments
#48 - Converted meshes have offset origins
Issue -
State: closed - Opened by TylerKostuch 7 months ago
- 5 comments
#44 - Animation keyframes are imported but the they're not moving the rig?
Issue -
State: open - Opened by Rain-Gayming 8 months ago
- 7 comments
#44 - Animation keyframes are imported but the they're not moving the rig?
Issue -
State: open - Opened by Rain-Gayming 8 months ago
- 7 comments
#43 - Update the fbx2gltf notice to mention switchover to UFBX
Issue -
State: open - Opened by fire 9 months ago
#43 - Update the fbx2gltf notice to mention switchover to UFBX
Issue -
State: open - Opened by fire 9 months ago
#42 - Importing AnimationController on FBX model scene fails
Issue -
State: open - Opened by zacharied 9 months ago
- 1 comment
#42 - Importing AnimationController on FBX model scene fails
Issue -
State: open - Opened by zacharied 9 months ago
- 1 comment
#41 - Can't Enable as Addon or Open Project
Issue -
State: closed - Opened by MadMikeTX 9 months ago
- 2 comments
#41 - Can't Enable as Addon or Open Project
Issue -
State: closed - Opened by MadMikeTX 9 months ago
- 2 comments
#40 - Move merge tool to a folder.
Pull Request -
State: closed - Opened by fire 9 months ago
#40 - Move merge tool to a folder.
Pull Request -
State: closed - Opened by fire 9 months ago
#39 - Unpacked prefabs referencing imported meshes with "force humanoid" should use a GeneralSkeleton
Issue -
State: open - Opened by lyuma 11 months ago
#39 - Unpacked prefabs referencing imported meshes with "force humanoid" should use a GeneralSkeleton
Issue -
State: open - Opened by lyuma 11 months ago
#38 - Unpacked prefabs inverted lower arms/legs, or incorrectly scaled joints
Issue -
State: open - Opened by lyuma 11 months ago
#38 - Unpacked prefabs inverted lower arms/legs, or incorrectly scaled joints
Issue -
State: open - Opened by lyuma 11 months ago
#37 - Imported cameras include internal layers above 20
Issue -
State: open - Opened by lyuma 11 months ago
#37 - Imported cameras include internal layers above 20
Issue -
State: open - Opened by lyuma 11 months ago
#36 - Enhance Import Efficiency with Batch Processing and Recursive Discovery
Issue -
State: open - Opened by maxime4000 11 months ago
- 2 comments
#36 - Enhance Import Efficiency with Batch Processing and Recursive Discovery
Issue -
State: open - Opened by maxime4000 11 months ago
- 2 comments
#33 - Import fails on both macOS and Windows. Tried Godot 4.0 and 4.2.
Issue -
State: closed - Opened by x3haloed 11 months ago
- 5 comments
#33 - Import fails on both macOS and Windows. Tried Godot 4.0 and 4.2.
Issue -
State: closed - Opened by x3haloed 11 months ago
- 5 comments
#32 - Assets being mixed up
Issue -
State: closed - Opened by StanleySweet 12 months ago
- 3 comments
#32 - Assets being mixed up
Issue -
State: closed - Opened by StanleySweet 12 months ago
- 3 comments
#31 - Change FileDialog in import screen to EditorFileDialog for extra features.
Pull Request -
State: closed - Opened by Illauriel about 1 year ago
#31 - Change FileDialog in import screen to EditorFileDialog for extra features.
Pull Request -
State: closed - Opened by Illauriel about 1 year ago
#30 - Unable to load addon script from path, this might be due to a code error in that script.
Issue -
State: closed - Opened by ArchooD2 about 1 year ago
- 2 comments
#29 - Update LICENSE.txt typo
Pull Request -
State: closed - Opened by fire about 1 year ago
#28 - Support GraphicsMagick instead of ImageMagick
Issue -
State: closed - Opened by fire about 1 year ago
- 1 comment
#27 - Add copyright.
Pull Request -
State: closed - Opened by fire about 1 year ago
- 2 comments
#24 - Which versions of Godot are supported & tested?
Issue -
State: closed - Opened by danhealy about 1 year ago
- 2 comments
#23 - FBX files are not converting
Issue -
State: closed - Opened by TheColorRed about 1 year ago
- 3 comments
#22 - One Complex example with unknow reasons why conversion has limited success
Issue -
State: closed - Opened by GeorgeS2019 over 1 year ago
- 2 comments
#21 - Support for RigidBody3D scale
Issue -
State: open - Opened by GeorgeS2019 over 1 year ago
- 1 comment
#20 - Godot Crashes Importing Specific Package Files containing NaN vertices
Issue -
State: closed - Opened by TheDarkBadger over 1 year ago
- 4 comments
#19 - Recommend barcoderdev's FBX2glTF
Issue -
State: closed - Opened by Heus-Sueh over 1 year ago
- 7 comments
#14 - Feature requests: anim and shaders
Issue -
State: closed - Opened by GeorgeS2019 over 1 year ago
- 3 comments
#13 - Fixed errors in rc1
Pull Request -
State: closed - Opened by wenqiangwang over 1 year ago
- 1 comment
#12 - Disable AnimationTree import in Unidot
Issue -
State: closed - Opened by fire about 2 years ago
- 1 comment
#11 - Which godot version use to run this addon?
Issue -
State: closed - Opened by kienvn over 2 years ago
- 3 comments
#10 - Some models are off by 90 degrees.
Issue -
State: closed - Opened by lyuma over 2 years ago
#9 - Support linux by removing `.exe` extensions
Issue -
State: closed - Opened by fire over 2 years ago
- 1 comment
#8 - Make pre-releases
Issue -
State: closed - Opened by fire almost 3 years ago
- 1 comment
#7 - P_Store_series_02 fail to load
Issue -
State: open - Opened by fire about 3 years ago
- 1 comment
#6 - katana fail to load
Issue -
State: closed - Opened by fire about 3 years ago
- 1 comment
#5 - Update README.md
Pull Request -
State: closed - Opened by fire over 3 years ago
#4 - Outdated compared to Godot master
Issue -
State: closed - Opened by fire over 3 years ago
- 1 comment
#3 - Map equivalent Godot shaders from UnityPackage shaders
Issue -
State: open - Opened by fire over 3 years ago
#2 - Compress textures
Issue -
State: closed - Opened by fire over 3 years ago
- 1 comment
#1 - Recompute tangents
Issue -
State: closed - Opened by fire over 3 years ago
- 1 comment