Ecosyste.ms: Issues

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GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests

#53 - Observer system initial object

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 8 comments
Labels: type:feature

#52 - Test latency

Issue - State: closed - Opened by IoannisKaragiannis over 6 years ago - 26 comments

#51 - BitWriter Boxing

Issue - State: closed - Opened by TwoTenPvP over 6 years ago
Labels: type:feature

#50 - NetworkedNavMeshAgent won't move

Issue - State: closed - Opened by proepkes over 6 years ago - 1 comment
Labels: type:bug

#49 - Support for netcode.io?

Issue - State: closed - Opened by angusmf over 6 years ago - 9 comments
Labels: type:feature, priority:medium

#48 - Custom transport

Pull Request - State: closed - Opened by TwoTenPvP over 6 years ago

#47 - Non-allocating hashing

Pull Request - State: closed - Opened by GabrielTofvesson over 6 years ago

#46 - Problem with Spawning at runtime and with NetworkedTransform

Issue - State: closed - Opened by IoannisKaragiannis over 6 years ago - 87 comments
Labels: type:bug

#45 - WriteBits

Pull Request - State: closed - Opened by GabrielTofvesson over 6 years ago

#44 - Command messages

Pull Request - State: closed - Opened by TwoTenPvP over 6 years ago

#43 - IntX Parse exception during .NET 2.0 subset

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 4 comments
Labels: type:bug

#42 - Bit serializer

Pull Request - State: closed - Opened by TwoTenPvP over 6 years ago

#41 - Optimized byte serialization

Pull Request - State: closed - Opened by GabrielTofvesson over 6 years ago

#40 - Spawning A Player and a Non-Player Object

Issue - State: closed - Opened by IoannisKaragiannis over 6 years ago - 59 comments

#39 - NetworkingConfiguration class missing

Issue - State: closed - Opened by IoannisKaragiannis over 6 years ago - 7 comments

#38 - Example Not Working

Issue - State: closed - Opened by IoannisKaragiannis over 6 years ago - 7 comments
Labels: type:bug

#37 - New binary serializer

Pull Request - State: closed - Opened by GabrielTofvesson over 6 years ago

#36 - NetworkedObject reports invalid NetworkedPrefabName during Build

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 1 comment
Labels: type:bug, contributions welcome

#35 - Object Spawning Rework

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 1 comment
Labels: type:feature

#34 - Unity package path & dlls

Issue - State: closed - Opened by jcrombez over 6 years ago - 27 comments
Labels: type:feature

#33 - Targeted Authority System

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 1 comment
Labels: type:feature

#32 - NetworkStart not called (for scene objects?)

Issue - State: closed - Opened by angusmf over 6 years ago - 5 comments
Labels: type:bug

#31 - Cryptography 2

Pull Request - State: closed - Opened by TwoTenPvP over 6 years ago

#30 - Matchmaking & Relay Support

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 3 comments
Labels: type:feature, priority:medium

#29 - Added Diffie Hellman

Pull Request - State: closed - Opened by GabrielTofvesson over 6 years ago

#28 - NetworkAnimator and Proximity

Issue - State: closed - Opened by MrGadget1024 over 6 years ago - 8 comments
Labels: type:feature, priority:medium

#27 - Warp in NetworkedNavMeshAgent

Issue - State: closed - Opened by MrGadget1024 over 6 years ago - 6 comments
Labels: type:feature

#26 - Need NetworkingManager.IsClientConnected() or alternative

Issue - State: closed - Opened by angusmf over 6 years ago - 5 comments
Labels: type:feature

#25 - Need NetworkingManager.OnServerDisconnect override

Issue - State: closed - Opened by angusmf over 6 years ago - 4 comments
Labels: type:feature

#24 - Need NetworkedBehaviour.OnStartServer

Issue - State: closed - Opened by angusmf over 6 years ago - 6 comments
Labels: type:feature

#23 - Does NetworkedBehaviour.isOwner need to be protected?

Issue - State: closed - Opened by angusmf over 6 years ago - 4 comments

#22 - Syncvar supported type extensions

Issue - State: closed - Opened by angusmf over 6 years ago - 7 comments
Labels: type:feature

#21 - SyncedVar hooks

Issue - State: closed - Opened by angusmf over 6 years ago - 11 comments
Labels: type:feature

#20 - Websockets

Issue - State: closed - Opened by Zeebra456 over 6 years ago - 3 comments
Labels: duplicate

#19 - Syncing object transforms

Issue - State: closed - Opened by araujokth over 6 years ago - 41 comments
Labels: type:bug

#18 - Reduce memory allocations on fixed size messages

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 1 comment
Labels: type:feature, priority:medium

#17 - Add NetworkBehaviour Targeted Messages

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 2 comments
Labels: type:feature

#16 - Synced vars

Pull Request - State: closed - Opened by TwoTenPvP over 6 years ago
Labels: type:feature

#15 - Does it work to run MLAPI in two different projects?

Issue - State: closed - Opened by araujokth over 6 years ago - 3 comments

#14 - Improve NetworkedTransform

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 1 comment
Labels: type:feature, priority:medium

#13 - NetworkedAnimator may cause excessive allocations

Issue - State: closed - Opened by angusmf over 6 years ago - 5 comments
Labels: type:feature

#12 - Avoid allocations in NetworkedAnimator

Pull Request - State: closed - Opened by angusmf over 6 years ago - 9 comments

#11 - Object pooling Rewrite

Pull Request - State: closed - Opened by TwoTenPvP over 6 years ago

#10 - New Clients doesn't get informed of current scene

Issue - State: closed - Opened by TwoTenPvP over 6 years ago
Labels: type:bug

#9 - PoolObject destroy isn't synced.

Issue - State: closed - Opened by TwoTenPvP over 6 years ago - 1 comment
Labels: type:bug

#8 - Allow pasing array of objects to CreatePool, such as from a sceneobje…

Pull Request - State: closed - Opened by angusmf over 6 years ago - 3 comments

#7 - Feature Request: RigidBody interpolation

Issue - State: closed - Opened by angusmf over 6 years ago - 10 comments
Labels: type:feature

#6 - Feature Request: Add/Remove player to NetworkedObject

Issue - State: closed - Opened by angusmf over 6 years ago - 7 comments
Labels: type:feature

#5 - Feature Request: Unity Animator component syncing (AKA NetworkAnimator clone)

Issue - State: closed - Opened by angusmf over 6 years ago - 3 comments
Labels: type:feature, priority:medium

#4 - Feature Request: Spawned object pooling support

Issue - State: closed - Opened by angusmf over 6 years ago - 7 comments
Labels: type:feature

#3 - Feature Request: Support multiple listeners per host

Issue - State: closed - Opened by angusmf over 6 years ago - 26 comments
Labels: type:feature

#2 - Prototype components

Pull Request - State: closed - Opened by TwoTenPvP almost 7 years ago

#1 - Added targeted object targeted messages

Pull Request - State: closed - Opened by TwoTenPvP almost 7 years ago