Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests
#53 - Observer system initial object
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 8 comments
Labels: type:feature
#52 - Test latency
Issue -
State: closed - Opened by IoannisKaragiannis over 6 years ago
- 26 comments
#51 - BitWriter Boxing
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
Labels: type:feature
#50 - NetworkedNavMeshAgent won't move
Issue -
State: closed - Opened by proepkes over 6 years ago
- 1 comment
Labels: type:bug
#49 - Support for netcode.io?
Issue -
State: closed - Opened by angusmf over 6 years ago
- 9 comments
Labels: type:feature, priority:medium
#48 - Custom transport
Pull Request -
State: closed - Opened by TwoTenPvP over 6 years ago
#47 - Non-allocating hashing
Pull Request -
State: closed - Opened by GabrielTofvesson over 6 years ago
#46 - Problem with Spawning at runtime and with NetworkedTransform
Issue -
State: closed - Opened by IoannisKaragiannis over 6 years ago
- 87 comments
Labels: type:bug
#45 - WriteBits
Pull Request -
State: closed - Opened by GabrielTofvesson over 6 years ago
#44 - Command messages
Pull Request -
State: closed - Opened by TwoTenPvP over 6 years ago
#43 - IntX Parse exception during .NET 2.0 subset
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 4 comments
Labels: type:bug
#42 - Bit serializer
Pull Request -
State: closed - Opened by TwoTenPvP over 6 years ago
#41 - Optimized byte serialization
Pull Request -
State: closed - Opened by GabrielTofvesson over 6 years ago
#40 - Spawning A Player and a Non-Player Object
Issue -
State: closed - Opened by IoannisKaragiannis over 6 years ago
- 59 comments
#39 - NetworkingConfiguration class missing
Issue -
State: closed - Opened by IoannisKaragiannis over 6 years ago
- 7 comments
#38 - Example Not Working
Issue -
State: closed - Opened by IoannisKaragiannis over 6 years ago
- 7 comments
Labels: type:bug
#37 - New binary serializer
Pull Request -
State: closed - Opened by GabrielTofvesson over 6 years ago
#36 - NetworkedObject reports invalid NetworkedPrefabName during Build
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 1 comment
Labels: type:bug, contributions welcome
#35 - Object Spawning Rework
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 1 comment
Labels: type:feature
#34 - Unity package path & dlls
Issue -
State: closed - Opened by jcrombez over 6 years ago
- 27 comments
Labels: type:feature
#33 - Targeted Authority System
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 1 comment
Labels: type:feature
#32 - NetworkStart not called (for scene objects?)
Issue -
State: closed - Opened by angusmf over 6 years ago
- 5 comments
Labels: type:bug
#31 - Cryptography 2
Pull Request -
State: closed - Opened by TwoTenPvP over 6 years ago
#30 - Matchmaking & Relay Support
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 3 comments
Labels: type:feature, priority:medium
#29 - Added Diffie Hellman
Pull Request -
State: closed - Opened by GabrielTofvesson over 6 years ago
#28 - NetworkAnimator and Proximity
Issue -
State: closed - Opened by MrGadget1024 over 6 years ago
- 8 comments
Labels: type:feature, priority:medium
#27 - Warp in NetworkedNavMeshAgent
Issue -
State: closed - Opened by MrGadget1024 over 6 years ago
- 6 comments
Labels: type:feature
#26 - Need NetworkingManager.IsClientConnected() or alternative
Issue -
State: closed - Opened by angusmf over 6 years ago
- 5 comments
Labels: type:feature
#25 - Need NetworkingManager.OnServerDisconnect override
Issue -
State: closed - Opened by angusmf over 6 years ago
- 4 comments
Labels: type:feature
#24 - Need NetworkedBehaviour.OnStartServer
Issue -
State: closed - Opened by angusmf over 6 years ago
- 6 comments
Labels: type:feature
#23 - Does NetworkedBehaviour.isOwner need to be protected?
Issue -
State: closed - Opened by angusmf over 6 years ago
- 4 comments
#22 - Syncvar supported type extensions
Issue -
State: closed - Opened by angusmf over 6 years ago
- 7 comments
Labels: type:feature
#21 - SyncedVar hooks
Issue -
State: closed - Opened by angusmf over 6 years ago
- 11 comments
Labels: type:feature
#20 - Websockets
Issue -
State: closed - Opened by Zeebra456 over 6 years ago
- 3 comments
Labels: duplicate
#19 - Syncing object transforms
Issue -
State: closed - Opened by araujokth over 6 years ago
- 41 comments
Labels: type:bug
#18 - Reduce memory allocations on fixed size messages
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 1 comment
Labels: type:feature, priority:medium
#17 - Add NetworkBehaviour Targeted Messages
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 2 comments
Labels: type:feature
#16 - Synced vars
Pull Request -
State: closed - Opened by TwoTenPvP over 6 years ago
Labels: type:feature
#15 - Does it work to run MLAPI in two different projects?
Issue -
State: closed - Opened by araujokth over 6 years ago
- 3 comments
#14 - Improve NetworkedTransform
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 1 comment
Labels: type:feature, priority:medium
#13 - NetworkedAnimator may cause excessive allocations
Issue -
State: closed - Opened by angusmf over 6 years ago
- 5 comments
Labels: type:feature
#12 - Avoid allocations in NetworkedAnimator
Pull Request -
State: closed - Opened by angusmf over 6 years ago
- 9 comments
#11 - Object pooling Rewrite
Pull Request -
State: closed - Opened by TwoTenPvP over 6 years ago
#10 - New Clients doesn't get informed of current scene
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
Labels: type:bug
#9 - PoolObject destroy isn't synced.
Issue -
State: closed - Opened by TwoTenPvP over 6 years ago
- 1 comment
Labels: type:bug
#8 - Allow pasing array of objects to CreatePool, such as from a sceneobje…
Pull Request -
State: closed - Opened by angusmf over 6 years ago
- 3 comments
#7 - Feature Request: RigidBody interpolation
Issue -
State: closed - Opened by angusmf over 6 years ago
- 10 comments
Labels: type:feature
#6 - Feature Request: Add/Remove player to NetworkedObject
Issue -
State: closed - Opened by angusmf over 6 years ago
- 7 comments
Labels: type:feature
#5 - Feature Request: Unity Animator component syncing (AKA NetworkAnimator clone)
Issue -
State: closed - Opened by angusmf over 6 years ago
- 3 comments
Labels: type:feature, priority:medium
#4 - Feature Request: Spawned object pooling support
Issue -
State: closed - Opened by angusmf over 6 years ago
- 7 comments
Labels: type:feature
#3 - Feature Request: Support multiple listeners per host
Issue -
State: closed - Opened by angusmf over 6 years ago
- 26 comments
Labels: type:feature
#2 - Prototype components
Pull Request -
State: closed - Opened by TwoTenPvP almost 7 years ago
#1 - Added targeted object targeted messages
Pull Request -
State: closed - Opened by TwoTenPvP almost 7 years ago