Ecosyste.ms: Issues

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GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests

#2993 - NetworkVariable<Dictionary> not syncing or firing OnValueChanged events

Issue - State: closed - Opened by Dai696 4 months ago - 9 comments
Labels: type:bug, priority:critical, stat:imported

#2992 - fix: fixedstring byte writing and comparing

Pull Request - State: closed - Opened by NoelStephensUnity 4 months ago

#2991 - chore: merge v2.0.0-pre.3 into develop-2.0.0

Pull Request - State: closed - Opened by NoelStephensUnity 4 months ago

#2990 - InstantiateAndSpawn ignores supplied isPlayerObject variable

Issue - State: closed - Opened by Nyphur 4 months ago - 3 comments
Labels: type:support, stat:awaiting response

#2989 - Multiplayer Playmode: fails to load MonoBehaviour scripts located in a embedded package

Issue - State: open - Opened by CodeSmile-0000011110110111 4 months ago - 1 comment
Labels: type:bug, stat:awaiting triage

#2988 - Bug Regarding RTT/Ping

Issue - State: closed - Opened by byonfysx 4 months ago - 4 comments
Labels: type:support, stat:awaiting response

#2987 - chore: NGO 1.10.0 merge back to develop NGO develop

Pull Request - State: closed - Opened by fluong6 4 months ago

#2986 - StartServer() throws exception "Allowed types is not equal to the number of message type indices!"

Issue - State: open - Opened by CodeSmile-0000011110110111 4 months ago - 5 comments
Labels: type:support, stat:awaiting response

#2984 - Remove the requirement and error message "NetworkManager cannot be nested"

Issue - State: open - Opened by CodeSmile-0000011110110111 4 months ago - 5 comments
Labels: type:feature, stat:awaiting triage

#2983 - fix: deferred despawn gc allocation

Pull Request - State: closed - Opened by NoelStephensUnity 4 months ago

#2982 - chore: Anticipated not supported warning

Pull Request - State: closed - Opened by NoelStephensUnity 4 months ago

#2981 - NetworkVariable<FixedStringXBytes> sync issue on Ownership change

Issue - State: open - Opened by Fofanius 4 months ago - 1 comment
Labels: type:bug, stat:awaiting response, stat:awaiting triage, priority:high

#2978 - chore: 2.0.0-pre.3 additional last minute updates

Pull Request - State: closed - Opened by NoelStephensUnity 4 months ago

#2976 - fix: Fixing API doc issues

Pull Request - State: closed - Opened by jabbacakes 4 months ago - 2 comments

#2975 - chore: protected network manager

Pull Request - State: closed - Opened by DSchroer 4 months ago

#2974 - fix: Regression between comb-server and NGO network variables

Pull Request - State: closed - Opened by EmandM 4 months ago

#2973 - feat: initialized callback

Pull Request - State: open - Opened by DSchroer 4 months ago

#2972 - AnticipatedNetworkTransform breaks InLocalSpace configuration.

Issue - State: open - Opened by leozzyzheng 4 months ago - 2 comments
Labels: type:bug, priority:medium, stat:imported

#2970 - Client freeze after being in a match *Received a packet with an invalid hash value* error

Issue - State: closed - Opened by GadREKT 4 months ago - 2 comments
Labels: type:bug, stat:awaiting response

#2969 - Clearing NetworkList Offline

Issue - State: open - Opened by KreutzerCode 4 months ago - 5 comments
Labels: type:support, stat:awaiting response, stat:awaiting triage

#2967 - Add "Destroy With Scene" checkbox in inspector for NetworkObject

Issue - State: open - Opened by AlexEnnerfelt 4 months ago - 1 comment
Labels: type:feature, stat:awaiting response, stat:awaiting triage

#2966 - Permanently disable "Add NetworkObject Prompt" (Breaks Dynamically spawned Prefabs with nested Prefabs)

Issue - State: closed - Opened by AlexEnnerfelt 4 months ago - 1 comment
Labels: type:bug, priority:high, stat:imported

#2964 - Calling NetworkShow from OnNetworkSpawn can cause a duplicate CreateObjectMessage to be sent

Issue - State: open - Opened by J0shhT 5 months ago - 1 comment
Labels: type:support, stat:imported

#2963 - Improved Logging for Deferred Message Cleanup

Issue - State: open - Opened by Reag 5 months ago - 1 comment
Labels: type:feature, stat:awaiting triage

#2960 - How to use the "built-in support for `NativeHashMap`" of NetworkVariable

Issue - State: closed - Opened by wintbiit 5 months ago - 3 comments
Labels: type:bug, priority:high, stat:imported

#2959 - Calling SetParent causes NetworkObject to have an incorrect position on clients.

Issue - State: open - Opened by qjonathan 5 months ago - 1 comment
Labels: type:bug, priority:high, stat:imported

#2958 - feat: MPSNGM-294 patch DA network variables

Pull Request - State: closed - Opened by EmandM 5 months ago - 1 comment

#2956 - [Netcode] Received a packet with an invalid Hash Value

Issue - State: closed - Opened by Tivise 5 months ago - 2 comments
Labels: type:bug, stat:awaiting response

#2953 - fix: Added support for byte on NetworkVariable through codegen

Pull Request - State: closed - Opened by Ufabsther 5 months ago - 6 comments

#2936 - A ConnectionRequestMessage was received from the server on the client side.

Issue - State: closed - Opened by JordiBlancoDev 6 months ago - 1 comment
Labels: type:bug, stat:awaiting response

#2934 - NetworkEarlyUpdate causing game to lag significantly ON ANDROID

Issue - State: closed - Opened by LightPat 6 months ago - 6 comments
Labels: type:support, priority:high, stat:imported

#2932 - Received a packet with an invalid Hash Value

Issue - State: closed - Opened by GrimLothar 6 months ago - 6 comments
Labels: type:bug

#2931 - Using network Variables and got Error for inkown reason.

Issue - State: closed - Opened by Wikho 6 months ago - 2 comments
Labels: type:bug

#2920 - NullReferenceException: Object reference not set to an instance of an object Unity.Netcode.FixedStringSerializer`1[T].WriteDelta

Issue - State: closed - Opened by aidanhorton 6 months ago - 26 comments
Labels: type:bug, priority:blocker, stat:imported

#2913 - NetworkTransform sends wrong initial position to remote clients, and this error can persist

Issue - State: open - Opened by zachstronaut 6 months ago - 11 comments
Labels: type:bug, stat:awaiting response, priority:high, stat:imported

#2911 - SpawnManager.InstantiateAndSpawn doesn't Instantiate on Server

Issue - State: open - Opened by AsmPrgmC3 7 months ago - 2 comments
Labels: type:bug, priority:high, stat:import

#2910 - Received a packet with an invalid hash

Issue - State: closed - Opened by TehSethalophagus 7 months ago - 1 comment
Labels: type:bug

#2904 - Granting the Distributed Authority Host ownership of a gameobject from a remote client erronously triggers a warning

Issue - State: closed - Opened by Yoraiz0r 7 months ago - 2 comments
Labels: type:bug, priority:medium, stat:imported

#2903 - NetworkRigidbody never syncs velocity, especially problematic for Distributed Authority

Issue - State: open - Opened by Yoraiz0r 7 months ago - 2 comments
Labels: type:bug, stat:imported, type:feature 2.0.0

#2900 - Multiplayer Play Mode 1.0 fails to reload domain under specific circumstances

Issue - State: open - Opened by Yoraiz0r 7 months ago - 3 comments
Labels: type:bug, stat:awaiting triage

#2897 - Distributed Authority NetworkTransform errors after claiming transferrable ownership

Issue - State: closed - Opened by Yoraiz0r 7 months ago - 5 comments
Labels: type:bug, priority:medium, stat:imported

#2896 - Unnecessary GC in Multiplayer Tools & Unity Transport

Issue - State: open - Opened by Yoraiz0r 7 months ago - 1 comment
Labels: type:bug, stat:awaiting response, priority:high, stat:imported

#2894 - Issue when using Unity 2021.3.37f1 and the latest version of Netcode - receiving invalid has codes sends my players flying

Issue - State: closed - Opened by NewDeveloper911 7 months ago - 2 comments
Labels: type:bug, stat:awaiting response

#2893 - Corrupted network batch on client during stress testing (Received a packet with an invalid Hash Value.)

Issue - State: closed - Opened by SamTheBay 7 months ago - 39 comments
Labels: type:bug, priority:high, stat:imported

#2891 - 2.0.0-exp2 Distributed Authority has some undue GC every frame

Issue - State: closed - Opened by Yoraiz0r 7 months ago - 1 comment
Labels: type:bug, priority:high, stat:imported

#2882 - AutoObjectParentSync for in-scene GameObjects sets wrong parents after stopping and restarting host

Issue - State: open - Opened by ArjanSioux 7 months ago - 12 comments
Labels: type:bug, priority:high, stat:imported

#2880 - How to implement replicas in MMO? That is, some players enter another scene without affecting other players

Issue - State: open - Opened by 9death 7 months ago - 1 comment
Labels: type:feature, stat:awaiting triage

#2879 - NullReferenceException during client Shutdown

Issue - State: open - Opened by Risord 7 months ago - 1 comment
Labels: type:bug, good first issue, priority:high, stat:imported

#2854 - [Netcode] A ConnectionRequestMessage was received from the server on the client side

Issue - State: closed - Opened by YanisJossart 8 months ago - 1 comment
Labels: type:bug

#2839 - error occur in host when client conect

Issue - State: closed - Opened by Zhunity 8 months ago - 2 comments
Labels: type:bug

#2828 - Network Animator error on Client: [DestinationState To Transition Info] Layer (0) does not exist!

Issue - State: closed - Opened by marcobethkeskyered 9 months ago - 10 comments
Labels: type:bug, priority:high, stat:imported

#2818 - Preload Network Prefab Addressables

Issue - State: open - Opened by ayaazki 10 months ago - 8 comments
Labels: type:bug, priority:medium, stat:awaiting triage

#2814 - Network variables out of sync for in scene network objects on clients

Issue - State: closed - Opened by TheCaveOfWonders 10 months ago - 8 comments
Labels: type:bug, stat:awaiting response, priority:high, stat:imported

#2811 - Null ref exception thrown if a network variable is written to as we are exiting the scene

Issue - State: open - Opened by TheCaveOfWonders 10 months ago - 2 comments
Labels: type:bug, stat:imported

#2806 - A ConnectionRequestMessage was received from the server on the client side

Issue - State: closed - Opened by kafeier 10 months ago - 1 comment
Labels: type:bug

#2802 - A ConnectionRequestMessage was received from the server on the client side.

Issue - State: closed - Opened by IamCitrus 10 months ago - 1 comment
Labels: type:bug

#2800 - NetworkTransformEditor.OnEnable is not overridable

Issue - State: closed - Opened by Gretsok 11 months ago - 3 comments
Labels: type:bug, good first issue, priority:high, stat:imported

#2793 - NetworkAnimator throws an error when the scene has NetworkObjects that are not observed by all clients (network hidden)

Issue - State: closed - Opened by TheCaveOfWonders 11 months ago - 4 comments
Labels: type:bug, good first issue, priority:high, stat:imported

#2781 - [Netcode] A ConnectionApprovedMessage was received from a client on the server side.

Issue - State: closed - Opened by SirPercivalsCode 12 months ago - 3 comments
Labels: type:bug

#2780 - Issue with VR Netcode Game

Issue - State: closed - Opened by Mileshaase 12 months ago - 1 comment
Labels: type:bug, stat:awaiting triage

#2776 - A ConnectionRequestMessage was received from the server on the client side.

Issue - State: closed - Opened by Tom3652 12 months ago - 5 comments
Labels: type:bug, stat:awaiting response

#2768 - A ConnectionRequestMessage was received from the server on the client side.

Issue - State: closed - Opened by zhmengqing 12 months ago - 2 comments
Labels: type:bug, stat:awaiting response

#2760 - Problem when connecting to host

Issue - State: closed - Opened by adamosnacho about 1 year ago - 3 comments
Labels: type:bug, stat:awaiting response

#2755 - Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP: (0,0) when in 1.7.0

Issue - State: open - Opened by flabyee about 1 year ago - 14 comments
Labels: type:bug, priority:critical, stat:imported

#2752 - Netcode Error

Issue - State: closed - Opened by fusva about 1 year ago - 4 comments
Labels: type:bug, stat:awaiting response

#2747 - How to trigger NGO CodeGen via custom buildpipeline?

Issue - State: open - Opened by Laumania about 1 year ago - 43 comments
Labels: type:support, stat:awaiting triage

#2738 - Client got stuck connecting to server and the error code said to report here

Issue - State: closed - Opened by valsan about 1 year ago - 3 comments
Labels: type:bug

#2732 - [Netcode] Received a packet with an invalid Hash Value.

Issue - State: closed - Opened by nguyennd-dev about 1 year ago - 4 comments
Labels: type:bug, stat:awaiting response

#2700 - Support spawning a prefab of a NetworkObject that has child NetworkObjects (make re-parenting more consistent in Netcode projects)

Issue - State: open - Opened by zachstronaut about 1 year ago - 2 comments
Labels: type:feature, stat:awaiting triage

#2693 - A ConnectionRequestMessage was received from the server on the client side.

Issue - State: closed - Opened by Kartopod about 1 year ago - 6 comments
Labels: type:bug, stat:awaiting response

#2690 - Generic Network Behavior class

Issue - State: closed - Opened by m0tholith about 1 year ago - 2 comments
Labels: type:bug

#2659 - Null Reference Exception When Adding Vector4 To NetworkList<Vector4>

Issue - State: closed - Opened by ghost over 1 year ago - 1 comment
Labels: type:bug

#2645 - feat: Adds nested NetworkObject support in prefabs

Pull Request - State: open - Opened by Clicky02 over 1 year ago - 5 comments

#2643 - Error sending message: Connection ID is invalid. Likely caused by sending on stale connection 0.

Issue - State: closed - Opened by nikhilsv23 over 1 year ago - 3 comments
Labels: type:bug, stat:awaiting response

#2613 - Editor Perf - NetworkManagerHelper.EditorApplication_hierarchyChanged

Issue - State: open - Opened by tristan-elation over 1 year ago - 5 comments
Labels: type:bug, priority:high, stat:import

#2605 - CodeGen issue when upgrading from 1.3.1 to 1.5.1

Issue - State: closed - Opened by ashkan-saeedi-mazdeh over 1 year ago - 5 comments
Labels: type:bug, duplicate

#2591 - Shutdown on client side cause an error

Issue - State: closed - Opened by uxiaoyao over 1 year ago - 1 comment
Labels: type:bug, priority:high, stat:imported

#2587 - Runtime Network Prefabs Warning

Issue - State: closed - Opened by SoulMuncher over 1 year ago - 2 comments
Labels: type:bug

#2579 - Update index.md

Pull Request - State: open - Opened by s-omeilia-unity over 1 year ago - 1 comment

#2573 - Can't use optional parameters in RPCs

Issue - State: closed - Opened by CrumblyBread over 1 year ago - 4 comments
Labels: type:bug, type:support, stat:awaiting response

#2572 - Project Settings Flags (GenerateDefaultNetworkPrefabs) are Ignored

Issue - State: closed - Opened by Reag over 1 year ago - 2 comments
Labels: type:bug, duplicate

#2551 - Invalid Batch Size on hosted linux server

Issue - State: closed - Opened by westonleavitt over 1 year ago - 1 comment
Labels: type:bug

#2547 - NetworkVariables declared on a parent class won't update on clients.

Issue - State: closed - Opened by brunosly over 1 year ago - 1 comment
Labels: type:bug

#2541 - Inheritaded network variable wont update on clients.

Issue - State: closed - Opened by brunosly over 1 year ago - 7 comments
Labels: type:bug, stat:awaiting response

#2525 - StartClient not returning false when connecting with a random IP address

Issue - State: closed - Opened by Pilegrim over 1 year ago - 5 comments
Labels: type:bug

#2524 - Hiding a network object does not happen for client if another object was shown to them on the same frame

Issue - State: closed - Opened by kjohnston-ooi over 1 year ago - 3 comments
Labels: type:bug, priority:medium, stat:imported

#2462 - Using NetworkVariable read/write permissions on a NetworkList causes duplicate entries on the first new client to join

Issue - State: closed - Opened by MaxKenney over 1 year ago - 3 comments
Labels: type:bug, stat:awaiting response

#2454 - NetworkList contains duplicate entries when its NetworkObject becomes visible to Client

Issue - State: closed - Opened by A1win over 1 year ago - 5 comments
Labels: type:bug, stat:awaiting response

#2446 - Scenes loaded on the client before connecting are unloaded if the server does not have them loaded

Issue - State: closed - Opened by JayPeet over 1 year ago - 3 comments
Labels: type:bug, priority:high, stat:imported

#2445 - Having no default constructor in a INetworkSerializable class crashes the editor without any information

Issue - State: closed - Opened by BrunoSilvaFreire over 1 year ago
Labels: type:bug, priority:high, stat:imported

#2443 - refactor(NetworkPrefabHandler): reduce effort cognitive for understand this

Pull Request - State: open - Opened by MarcusViniciusSS over 1 year ago - 1 comment

#2439 - Unable to create a NetworkList containing an array

Issue - State: closed - Opened by GeorgeYarwood over 1 year ago - 1 comment
Labels: type:bug