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GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests

Labelled with: stat:awaiting-response

#3692 - A ConnectionRequestMessage was received from the server on the client side. This should not happen.

Issue - State: closed - Opened by rDruTNT 2 months ago - 6 comments
Labels: type:bug, stat:awaiting-response, stat:awaiting-triage

#3653 - Multiple re-parents and Teleport() calls on NetworkTransform corrupts In Local Space position

Issue - State: open - Opened by zachstronaut 3 months ago - 57 comments
Labels: type:bug, stat:awaiting-response, priority:high, Tracking

#3636 - Problem

Issue - State: closed - Opened by pm0062 3 months ago - 2 comments
Labels: type:bug, stat:awaiting-response, stat:awaiting-triage

#3618 - Netcode v2.5.0 Broke Network List

Issue - State: closed - Opened by AliasgarBohra 4 months ago - 7 comments
Labels: type:bug, stat:awaiting-response

#3608 - Unity Transport Update Blocking Thread

Issue - State: closed - Opened by aondw 4 months ago - 9 comments
Labels: type:support, stat:awaiting-response

#3571 - NetworkTransform sync can fail when Interpolation is off due to network conditions

Issue - State: closed - Opened by zachstronaut 4 months ago - 11 comments
Labels: type:bug, stat:awaiting-response, priority:high, stat:imported

#3528 - `GetNetworkBehaviourAtOrderIndex` is now internal in 2.x

Issue - State: closed - Opened by PitouGames 5 months ago - 4 comments
Labels: type:bug, stat:awaiting-response, priority:high, stat:imported, stat:Investigating, regression

#3442 - AnticipatedNetworkVariable using Anticipate on server fails

Issue - State: open - Opened by marcusx2 7 months ago - 3 comments
Labels: type:bug, stat:awaiting-response

#3348 - NetworkVariable.CheckDirtyState() doesn't sync latest changes if already dirty

Issue - State: closed - Opened by spaceapplesoft 9 months ago - 4 comments
Labels: type:support, stat:awaiting-response

#3188 - Changing NetworkVariable value make NetworkTransform do not sync from client to server

Issue - State: closed - Opened by DevloCore 11 months ago - 3 comments
Labels: type:bug, stat:awaiting-response, stat:Investigating, Stale

#2745 - OnValueChanged is not called when Ownership changes also occur

Issue - State: closed - Opened by zachstronaut about 2 years ago - 8 comments
Labels: type:bug, stat:awaiting-response, Stale

#2651 - Client Rpc invoked on the wrong client

Issue - State: closed - Opened by adham1177 over 2 years ago - 7 comments
Labels: stat:awaiting-response, Stale

#2561 - How to disable "NetworkVariable is written to, but doesn't know its NetworkBehaviour yet" LogWarning?

Issue - State: closed - Opened by andreyshade over 2 years ago - 8 comments
Labels: type:support, stat:awaiting-response, stat:Investigating, Tracking

#2558 - Sharing ownership between two players

Issue - State: open - Opened by Maclay74 over 2 years ago - 3 comments
Labels: type:feature, stat:awaiting-response, stat:Investigating, Tracking

#2539 - Can't do operations on `NetworkList` with no `NetworkManager` (offline)

Issue - State: open - Opened by PitouGames over 2 years ago - 6 comments
Labels: type:bug, type:feature, stat:awaiting-response, stat:imported, type:feature-2.x, Tracking

#2517 - Uninitialized network variable

Issue - State: closed - Opened by Wolframwow over 2 years ago - 3 comments
Labels: type:bug, priority:medium, stat:awaiting-response, stat:imported, Tracking