GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests
Labelled with: stat:awaiting-response
#3692 - A ConnectionRequestMessage was received from the server on the client side. This should not happen.
Issue -
State: closed - Opened by rDruTNT 2 months ago
- 6 comments
Labels: type:bug, stat:awaiting-response, stat:awaiting-triage
#3653 - Multiple re-parents and Teleport() calls on NetworkTransform corrupts In Local Space position
Issue -
State: open - Opened by zachstronaut 3 months ago
- 57 comments
Labels: type:bug, stat:awaiting-response, priority:high, Tracking
#3636 - Problem
Issue -
State: closed - Opened by pm0062 3 months ago
- 2 comments
Labels: type:bug, stat:awaiting-response, stat:awaiting-triage
#3618 - Netcode v2.5.0 Broke Network List
Issue -
State: closed - Opened by AliasgarBohra 4 months ago
- 7 comments
Labels: type:bug, stat:awaiting-response
#3608 - Unity Transport Update Blocking Thread
Issue -
State: closed - Opened by aondw 4 months ago
- 9 comments
Labels: type:support, stat:awaiting-response
#3571 - NetworkTransform sync can fail when Interpolation is off due to network conditions
Issue -
State: closed - Opened by zachstronaut 4 months ago
- 11 comments
Labels: type:bug, stat:awaiting-response, priority:high, stat:imported
#3528 - `GetNetworkBehaviourAtOrderIndex` is now internal in 2.x
Issue -
State: closed - Opened by PitouGames 5 months ago
- 4 comments
Labels: type:bug, stat:awaiting-response, priority:high, stat:imported, stat:Investigating, regression
#3442 - AnticipatedNetworkVariable using Anticipate on server fails
Issue -
State: open - Opened by marcusx2 7 months ago
- 3 comments
Labels: type:bug, stat:awaiting-response
#3348 - NetworkVariable.CheckDirtyState() doesn't sync latest changes if already dirty
Issue -
State: closed - Opened by spaceapplesoft 9 months ago
- 4 comments
Labels: type:support, stat:awaiting-response
#3188 - Changing NetworkVariable value make NetworkTransform do not sync from client to server
Issue -
State: closed - Opened by DevloCore 11 months ago
- 3 comments
Labels: type:bug, stat:awaiting-response, stat:Investigating, Stale
#2745 - OnValueChanged is not called when Ownership changes also occur
Issue -
State: closed - Opened by zachstronaut about 2 years ago
- 8 comments
Labels: type:bug, stat:awaiting-response, Stale
#2651 - Client Rpc invoked on the wrong client
Issue -
State: closed - Opened by adham1177 over 2 years ago
- 7 comments
Labels: stat:awaiting-response, Stale
#2561 - How to disable "NetworkVariable is written to, but doesn't know its NetworkBehaviour yet" LogWarning?
Issue -
State: closed - Opened by andreyshade over 2 years ago
- 8 comments
Labels: type:support, stat:awaiting-response, stat:Investigating, Tracking
#2558 - Sharing ownership between two players
Issue -
State: open - Opened by Maclay74 over 2 years ago
- 3 comments
Labels: type:feature, stat:awaiting-response, stat:Investigating, Tracking
#2539 - Can't do operations on `NetworkList` with no `NetworkManager` (offline)
Issue -
State: open - Opened by PitouGames over 2 years ago
- 6 comments
Labels: type:bug, type:feature, stat:awaiting-response, stat:imported, type:feature-2.x, Tracking
#2517 - Uninitialized network variable
Issue -
State: closed - Opened by Wolframwow over 2 years ago
- 3 comments
Labels: type:bug, priority:medium, stat:awaiting-response, stat:imported, Tracking