GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests
Labelled with: priority:medium
#3418 - SceneName in SceneEvent contains inconsistent values
Issue -
State: open - Opened by Edvinas01 8 months ago
- 4 comments
Labels: type:bug, priority:medium, stat:imported
#3349 - ClientNetworkTransform in local space wrongly synchronized before first move
Issue -
State: closed - Opened by kevincastejon 9 months ago
- 3 comments
Labels: type:bug, priority:medium, stat:imported
#3221 - Missing Reference Exception when changing scene while player object is destroyed
Issue -
State: closed - Opened by Ed-Gilmour 10 months ago
- 17 comments
Labels: type:bug, priority:medium, stat:imported
#3118 - ObjectDisposedException is thrown when disconnecting as a host, when at least 1 client is connected.
Issue -
State: closed - Opened by Gitspathe about 1 year ago
- 6 comments
Labels: type:bug, priority:medium, stat:imported
#2972 - AnticipatedNetworkTransform breaks InLocalSpace configuration.
Issue -
State: open - Opened by leozzyzheng over 1 year ago
- 2 comments
Labels: type:bug, priority:medium, stat:imported
#2904 - Granting the Distributed Authority Host ownership of a gameobject from a remote client erronously triggers a warning
Issue -
State: closed - Opened by Yoraiz0r over 1 year ago
- 2 comments
Labels: type:bug, priority:medium, stat:imported
#2897 - Distributed Authority NetworkTransform errors after claiming transferrable ownership
Issue -
State: closed - Opened by Yoraiz0r over 1 year ago
- 5 comments
Labels: type:bug, priority:medium, stat:imported
#2590 - Connected clients Tick delegate stops woking for half of a second more or less when a new client connects to server
Issue -
State: closed - Opened by DanielJimenezMorales over 2 years ago
- 2 comments
Labels: type:bug, priority:medium, stat:imported
#2524 - Hiding a network object does not happen for client if another object was shown to them on the same frame
Issue -
State: closed - Opened by kjohnston-ooi over 2 years ago
- 3 comments
Labels: type:bug, priority:medium, stat:imported
#2517 - Uninitialized network variable
Issue -
State: closed - Opened by Wolframwow over 2 years ago
- 3 comments
Labels: type:bug, priority:medium, stat:awaiting-response, stat:imported, Tracking
#2359 - Support translation between TransportID and ClientID in NetworkManager
Issue -
State: open - Opened by teamclouday almost 3 years ago
- 2 comments
Labels: type:bug, priority:medium, stat:imported, Tracking, stat:reply-needed
#2355 - ClientNetworkTransform interpolation on changing ownership
Issue -
State: open - Opened by rever96 almost 3 years ago
- 6 comments
Labels: priority:medium, stat:imported, type:docs, stat:reply-needed
#2346 - NetworkObjectReference can't be NULL though that seems like a perfectly valid use case
Issue -
State: closed - Opened by UnkelRambo almost 3 years ago
- 24 comments
Labels: type:feature, priority:medium, stat:import
#2318 - NetworkVariable.OnValueChanged is not called on the client unless the change took place while the object existed on the client
Issue -
State: closed - Opened by TheCaveOfWonders about 3 years ago
- 9 comments
Labels: priority:medium, stat:imported, Tracking
#2297 - Metrics Dispatch Warning Log
Issue -
State: closed - Opened by CosmicStud about 3 years ago
- 5 comments
Labels: type:bug, priority:medium, stat:imported
#2244 - Crash when meet Max Send Queue Size
Issue -
State: closed - Opened by linyola about 3 years ago
- 10 comments
Labels: type:bug, priority:medium, stat:imported
#2188 - Removing destroyed NetworkBehaviours from NetworkObject's ChildNetworkBehaviours messes with the order of the other still living sibling NetworkBehaviours
Issue -
State: closed - Opened by WhippetsAintDogs about 3 years ago
- 10 comments
Labels: type:bug, priority:medium, stat:in consideration, stat:imported
#2152 - Deferred Messages aren't tracked by the Network Profiler
Issue -
State: closed - Opened by JesseOlmer over 3 years ago
- 2 comments
Labels: type:bug, priority:medium, stat:imported
#1983 - NetworkList "EventType.Full" synchronization always sends an empty list on client-side when spawning since commit #24388c4c636544871bfe40d1fccf616751665ade causing next "EventType.Value" to throw an Exception trying to set a value at a given index in an empty internal list.
Issue -
State: closed - Opened by WhippetsAintDogs over 3 years ago
- 7 comments
Labels: type:bug, priority:medium, stat:import
#1952 - Remotely Downloaded Scenes Via Addressables Cannot Be Used As GameServer
Issue -
State: closed - Opened by CosmicStud over 3 years ago
- 7 comments
Labels: type:feature, priority:medium
#1670 - In-Scene NetworkObjects get destroyed if NetworkManager shuts down while not fully connected (e.g. failed connection attempt)
Issue -
State: closed - Opened by WhippetsAintDogs almost 4 years ago
- 11 comments
Labels: type:bug, priority:medium
#1530 - NetworkSceneManager.LoadScene should accept scene path as well as scene name like its SceneManager counterpart.
Issue -
State: closed - Opened by WhippetsAintDogs almost 4 years ago
Labels: type:feature, priority:medium, stat:awaiting triage
#1498 - Lobbies delete themselves when integrating Lobby and Relay
Issue -
State: closed - Opened by daniellochner about 4 years ago
- 4 comments
Labels: type:bug, priority:medium, stat:backlog, stat:imported
#1445 - Setting all NetworkObjects to invisible causes BufferOverflow error
Issue -
State: closed - Opened by vikpek about 4 years ago
- 9 comments
Labels: type:bug, priority:medium
#1440 - Client ID is not mapped to sequential value prior to OnClientDisconnectCallback invocation, causing callback to return incorrect value
Issue -
State: closed - Opened by kjohnston-ooi about 4 years ago
- 2 comments
Labels: type:bug, priority:medium
#1351 - Can't dynamically add Network Prefabs to NetworkConfig at runtime
Issue -
State: closed - Opened by kraybit about 4 years ago
- 5 comments
Labels: type:feature, priority:medium, stat:in consideration
#49 - Support for netcode.io?
Issue -
State: closed - Opened by angusmf over 7 years ago
- 9 comments
Labels: type:feature, priority:medium
#30 - Matchmaking & Relay Support
Issue -
State: closed - Opened by TwoTenPvP over 7 years ago
- 3 comments
Labels: type:feature, priority:medium
#28 - NetworkAnimator and Proximity
Issue -
State: closed - Opened by MrGadget1024 over 7 years ago
- 8 comments
Labels: type:feature, priority:medium
#18 - Reduce memory allocations on fixed size messages
Issue -
State: closed - Opened by TwoTenPvP almost 8 years ago
- 1 comment
Labels: type:feature, priority:medium
#14 - Improve NetworkedTransform
Issue -
State: closed - Opened by TwoTenPvP almost 8 years ago
- 1 comment
Labels: type:feature, priority:medium
#5 - Feature Request: Unity Animator component syncing (AKA NetworkAnimator clone)
Issue -
State: closed - Opened by angusmf almost 8 years ago
- 3 comments
Labels: type:feature, priority:medium