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GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests

Labelled with: priority:medium

#3418 - SceneName in SceneEvent contains inconsistent values

Issue - State: open - Opened by Edvinas01 8 months ago - 4 comments
Labels: type:bug, priority:medium, stat:imported

#3349 - ClientNetworkTransform in local space wrongly synchronized before first move

Issue - State: closed - Opened by kevincastejon 9 months ago - 3 comments
Labels: type:bug, priority:medium, stat:imported

#3221 - Missing Reference Exception when changing scene while player object is destroyed

Issue - State: closed - Opened by Ed-Gilmour 10 months ago - 17 comments
Labels: type:bug, priority:medium, stat:imported

#3118 - ObjectDisposedException is thrown when disconnecting as a host, when at least 1 client is connected.

Issue - State: closed - Opened by Gitspathe about 1 year ago - 6 comments
Labels: type:bug, priority:medium, stat:imported

#2972 - AnticipatedNetworkTransform breaks InLocalSpace configuration.

Issue - State: open - Opened by leozzyzheng over 1 year ago - 2 comments
Labels: type:bug, priority:medium, stat:imported

#2904 - Granting the Distributed Authority Host ownership of a gameobject from a remote client erronously triggers a warning

Issue - State: closed - Opened by Yoraiz0r over 1 year ago - 2 comments
Labels: type:bug, priority:medium, stat:imported

#2897 - Distributed Authority NetworkTransform errors after claiming transferrable ownership

Issue - State: closed - Opened by Yoraiz0r over 1 year ago - 5 comments
Labels: type:bug, priority:medium, stat:imported

#2590 - Connected clients Tick delegate stops woking for half of a second more or less when a new client connects to server

Issue - State: closed - Opened by DanielJimenezMorales over 2 years ago - 2 comments
Labels: type:bug, priority:medium, stat:imported

#2524 - Hiding a network object does not happen for client if another object was shown to them on the same frame

Issue - State: closed - Opened by kjohnston-ooi over 2 years ago - 3 comments
Labels: type:bug, priority:medium, stat:imported

#2517 - Uninitialized network variable

Issue - State: closed - Opened by Wolframwow over 2 years ago - 3 comments
Labels: type:bug, priority:medium, stat:awaiting-response, stat:imported, Tracking

#2359 - Support translation between TransportID and ClientID in NetworkManager

Issue - State: open - Opened by teamclouday almost 3 years ago - 2 comments
Labels: type:bug, priority:medium, stat:imported, Tracking, stat:reply-needed

#2355 - ClientNetworkTransform interpolation on changing ownership

Issue - State: open - Opened by rever96 almost 3 years ago - 6 comments
Labels: priority:medium, stat:imported, type:docs, stat:reply-needed

#2346 - NetworkObjectReference can't be NULL though that seems like a perfectly valid use case

Issue - State: closed - Opened by UnkelRambo almost 3 years ago - 24 comments
Labels: type:feature, priority:medium, stat:import

#2318 - NetworkVariable.OnValueChanged is not called on the client unless the change took place while the object existed on the client

Issue - State: closed - Opened by TheCaveOfWonders about 3 years ago - 9 comments
Labels: priority:medium, stat:imported, Tracking

#2297 - Metrics Dispatch Warning Log

Issue - State: closed - Opened by CosmicStud about 3 years ago - 5 comments
Labels: type:bug, priority:medium, stat:imported

#2244 - Crash when meet Max Send Queue Size

Issue - State: closed - Opened by linyola about 3 years ago - 10 comments
Labels: type:bug, priority:medium, stat:imported

#2188 - Removing destroyed NetworkBehaviours from NetworkObject's ChildNetworkBehaviours messes with the order of the other still living sibling NetworkBehaviours

Issue - State: closed - Opened by WhippetsAintDogs about 3 years ago - 10 comments
Labels: type:bug, priority:medium, stat:in consideration, stat:imported

#2152 - Deferred Messages aren't tracked by the Network Profiler

Issue - State: closed - Opened by JesseOlmer over 3 years ago - 2 comments
Labels: type:bug, priority:medium, stat:imported

#1952 - Remotely Downloaded Scenes Via Addressables Cannot Be Used As GameServer

Issue - State: closed - Opened by CosmicStud over 3 years ago - 7 comments
Labels: type:feature, priority:medium

#1670 - In-Scene NetworkObjects get destroyed if NetworkManager shuts down while not fully connected (e.g. failed connection attempt)

Issue - State: closed - Opened by WhippetsAintDogs almost 4 years ago - 11 comments
Labels: type:bug, priority:medium

#1530 - NetworkSceneManager.LoadScene should accept scene path as well as scene name like its SceneManager counterpart.

Issue - State: closed - Opened by WhippetsAintDogs almost 4 years ago
Labels: type:feature, priority:medium, stat:awaiting triage

#1498 - Lobbies delete themselves when integrating Lobby and Relay

Issue - State: closed - Opened by daniellochner about 4 years ago - 4 comments
Labels: type:bug, priority:medium, stat:backlog, stat:imported

#1445 - Setting all NetworkObjects to invisible causes BufferOverflow error

Issue - State: closed - Opened by vikpek about 4 years ago - 9 comments
Labels: type:bug, priority:medium

#1351 - Can't dynamically add Network Prefabs to NetworkConfig at runtime

Issue - State: closed - Opened by kraybit about 4 years ago - 5 comments
Labels: type:feature, priority:medium, stat:in consideration

#49 - Support for netcode.io?

Issue - State: closed - Opened by angusmf over 7 years ago - 9 comments
Labels: type:feature, priority:medium

#30 - Matchmaking & Relay Support

Issue - State: closed - Opened by TwoTenPvP over 7 years ago - 3 comments
Labels: type:feature, priority:medium

#28 - NetworkAnimator and Proximity

Issue - State: closed - Opened by MrGadget1024 over 7 years ago - 8 comments
Labels: type:feature, priority:medium

#18 - Reduce memory allocations on fixed size messages

Issue - State: closed - Opened by TwoTenPvP almost 8 years ago - 1 comment
Labels: type:feature, priority:medium

#14 - Improve NetworkedTransform

Issue - State: closed - Opened by TwoTenPvP almost 8 years ago - 1 comment
Labels: type:feature, priority:medium

#5 - Feature Request: Unity Animator component syncing (AKA NetworkAnimator clone)

Issue - State: closed - Opened by angusmf almost 8 years ago - 3 comments
Labels: type:feature, priority:medium