GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests
Labelled with: priority:low
#3735 - How is RPC execution order determined on remote clients receiving RPC?
Issue -
State: open - Opened by zachstronaut about 1 month ago
- 5 comments
Labels: stat:awaiting-triage, priority:low, stat:import, type:docs, stat:reply-needed
#2598 - WriteValuePacked Bug
Issue -
State: open - Opened by YangChenHust over 2 years ago
- 2 comments
Labels: type:support, priority:low, Tracking
#2444 - Using an Enum in a NetworkVariable<T> breaks the inspector
Issue -
State: closed - Opened by JayPeet over 2 years ago
- 3 comments
Labels: type:bug, type:support, priority:low, stat:imported
#2427 - Parenting a networkobject be allowed when rootparent is networkobject and direct parent is not
Issue -
State: closed - Opened by liambilly9 almost 3 years ago
- 1 comment
Labels: type:feature, priority:low, stat:import
#2412 - Manually set `NetworkObjectId`
Issue -
State: closed - Opened by FreshlyBrewedCode almost 3 years ago
- 5 comments
Labels: type:feature, priority:low, stat:import
#2390 - Client Disconnect Due to Timeout Is Not Logged
Issue -
State: open - Opened by Reag almost 3 years ago
- 4 comments
Labels: type:bug, priority:low, stat:import, Tracking, stat:reply-needed
#2386 - Request to make NetworkManager.OnSingletonReady public
Issue -
State: closed - Opened by Nuwn almost 3 years ago
- 3 comments
Labels: type:feature, priority:low, stat:import
#2363 - Write past end of buffer error when sending byte[] using SendNamedMessage
Issue -
State: closed - Opened by Robotnik08 almost 3 years ago
- 8 comments
Labels: type:bug, priority:low, stat:imported
#2343 - Timeout Parameters for Connection Approval Are Not Respected
Issue -
State: closed - Opened by Reag almost 3 years ago
- 9 comments
Labels: type:feature, priority:low, stat:import
#2334 - Modifications on NetworkVariables on in-scene placed NetworkObjects are reset to defaults
Issue -
State: closed - Opened by fernando-cortez almost 3 years ago
- 3 comments
Labels: type:feature, priority:low, stat:imported
#2272 - KeyNotFoundException: The given key '89302010' was not present in the dictionary. Network Scene Manager
Issue -
State: closed - Opened by outercloudstudio about 3 years ago
- 11 comments
Labels: type:support, priority:low, stat:imported
#2271 - NetworkTransform subclasses cannot add Inspector fields without subclassing NetworkTransformEditor
Issue -
State: closed - Opened by CodeSmile-0000011110110111 about 3 years ago
- 3 comments
Labels: type:bug, priority:low, stat:imported
#2208 - ScriptableObject with missing script throwing warnings
Issue -
State: closed - Opened by Marc477 about 3 years ago
- 4 comments
Labels: type:bug, priority:low, stat:imported
#2066 - Relay disconnects player during loading big scenes.
Issue -
State: closed - Opened by AwixStudio over 3 years ago
- 12 comments
Labels: type:support, priority:low
#2010 - Open NetworkVariableBase initialization path to derivations
Issue -
State: closed - Opened by danielchipman over 3 years ago
- 5 comments
Labels: type:feature, priority:low
#1997 - A lot of erros show up when unity start
Issue -
State: closed - Opened by Natank25 over 3 years ago
- 4 comments
Labels: type:bug, priority:low
#1916 - OwnerShipID not assigned properly on Server/Client seperated Projects
Issue -
State: closed - Opened by itismarcii over 3 years ago
- 5 comments
Labels: type:bug, priority:low, stat:imported
#1546 - Netcode SDK version mismatch between players should trigger an error
Issue -
State: closed - Opened by SamuelBellomo almost 4 years ago
- 3 comments
Labels: type:feature, stat:backlog, priority:low
#958 - How to use RPCs correctly unclear for new users
Issue -
State: closed - Opened by LukeStampfli over 4 years ago
- 2 comments
Labels: type:feedback, priority:low, stat:import