GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests
Labelled with: Tracking
#3653 - Multiple re-parents and Teleport() calls on NetworkTransform corrupts In Local Space position
Issue -
State: open - Opened by zachstronaut 3 months ago
- 57 comments
Labels: type:bug, stat:awaiting-response, priority:high, Tracking
#3035 - feat: Single player hosting in WebGL using RPC
Pull Request -
State: open - Opened by BenHamrick over 1 year ago
- 6 comments
Labels: Tracking
#3028 - fix: Sync local time with server more accurately
Pull Request -
State: closed - Opened by BenHamrick over 1 year ago
- 7 comments
Labels: stat:awaiting triage, stat:Investigating, Tracking
#2598 - WriteValuePacked Bug
Issue -
State: open - Opened by YangChenHust over 2 years ago
- 2 comments
Labels: type:support, priority:low, Tracking
#2577 - Network discovery
Issue -
State: closed - Opened by mau-OCL over 2 years ago
- 2 comments
Labels: type:feature, Tracking
#2564 - Network Discovery in NGO
Issue -
State: closed - Opened by saqibkhan2523 over 2 years ago
- 2 comments
Labels: type:feature, Tracking
#2561 - How to disable "NetworkVariable is written to, but doesn't know its NetworkBehaviour yet" LogWarning?
Issue -
State: closed - Opened by andreyshade over 2 years ago
- 8 comments
Labels: type:support, stat:awaiting-response, stat:Investigating, Tracking
#2558 - Sharing ownership between two players
Issue -
State: open - Opened by Maclay74 over 2 years ago
- 3 comments
Labels: type:feature, stat:awaiting-response, stat:Investigating, Tracking
#2539 - Can't do operations on `NetworkList` with no `NetworkManager` (offline)
Issue -
State: open - Opened by PitouGames over 2 years ago
- 6 comments
Labels: type:bug, type:feature, stat:awaiting-response, stat:imported, type:feature-2.x, Tracking
#2517 - Uninitialized network variable
Issue -
State: closed - Opened by Wolframwow over 2 years ago
- 3 comments
Labels: type:bug, priority:medium, stat:awaiting-response, stat:imported, Tracking
#2447 - NetworkTransform Performance Issue in Large Scenes
Issue -
State: open - Opened by Reag over 2 years ago
Labels: stat:imported, type:optimization, Tracking
#2434 - Network Discovery
Issue -
State: open - Opened by liambilly9 over 2 years ago
- 2 comments
Labels: type:feature, Tracking
#2418 - OnGainedOwnership() not called on client when SpawnWithOwnership() is called
Issue -
State: open - Opened by MisterIXI almost 3 years ago
- 2 comments
Labels: type:support, type:docs, Tracking
#2390 - Client Disconnect Due to Timeout Is Not Logged
Issue -
State: open - Opened by Reag almost 3 years ago
- 4 comments
Labels: type:bug, priority:low, stat:import, Tracking, stat:reply-needed
#2359 - Support translation between TransportID and ClientID in NetworkManager
Issue -
State: open - Opened by teamclouday almost 3 years ago
- 2 comments
Labels: type:bug, priority:medium, stat:imported, Tracking, stat:reply-needed
#2318 - NetworkVariable.OnValueChanged is not called on the client unless the change took place while the object existed on the client
Issue -
State: closed - Opened by TheCaveOfWonders about 3 years ago
- 9 comments
Labels: priority:medium, stat:imported, Tracking
#2279 - NetworkVariable now trigger warning when used offline
Issue -
State: open - Opened by PitouGames about 3 years ago
- 1 comment
Labels: type:feedback, Tracking
#2202 - Make XXHash NOT internal
Issue -
State: open - Opened by Marc477 about 3 years ago
- 1 comment
Labels: type:feature, Tracking
#1911 - ClientRpc and ServerRpc decorators should give an error if attached to a non-NetworkBehaviour class method
Issue -
State: open - Opened by xaroth8088 over 3 years ago
Labels: type:feature, Tracking
#1576 - Allow NetworkTransform interpolation to be applied to only some properties (e.g. only position, not rotation)
Issue -
State: closed - Opened by WhippetsAintDogs almost 4 years ago
- 2 comments
Labels: type:feature, Tracking