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GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests

Labelled with: Tracking

#3653 - Multiple re-parents and Teleport() calls on NetworkTransform corrupts In Local Space position

Issue - State: open - Opened by zachstronaut 3 months ago - 57 comments
Labels: type:bug, stat:awaiting-response, priority:high, Tracking

#3035 - feat: Single player hosting in WebGL using RPC

Pull Request - State: open - Opened by BenHamrick over 1 year ago - 6 comments
Labels: Tracking

#3028 - fix: Sync local time with server more accurately

Pull Request - State: closed - Opened by BenHamrick over 1 year ago - 7 comments
Labels: stat:awaiting triage, stat:Investigating, Tracking

#2598 - WriteValuePacked Bug

Issue - State: open - Opened by YangChenHust over 2 years ago - 2 comments
Labels: type:support, priority:low, Tracking

#2577 - Network discovery

Issue - State: closed - Opened by mau-OCL over 2 years ago - 2 comments
Labels: type:feature, Tracking

#2564 - Network Discovery in NGO

Issue - State: closed - Opened by saqibkhan2523 over 2 years ago - 2 comments
Labels: type:feature, Tracking

#2561 - How to disable "NetworkVariable is written to, but doesn't know its NetworkBehaviour yet" LogWarning?

Issue - State: closed - Opened by andreyshade over 2 years ago - 8 comments
Labels: type:support, stat:awaiting-response, stat:Investigating, Tracking

#2558 - Sharing ownership between two players

Issue - State: open - Opened by Maclay74 over 2 years ago - 3 comments
Labels: type:feature, stat:awaiting-response, stat:Investigating, Tracking

#2539 - Can't do operations on `NetworkList` with no `NetworkManager` (offline)

Issue - State: open - Opened by PitouGames over 2 years ago - 6 comments
Labels: type:bug, type:feature, stat:awaiting-response, stat:imported, type:feature-2.x, Tracking

#2517 - Uninitialized network variable

Issue - State: closed - Opened by Wolframwow over 2 years ago - 3 comments
Labels: type:bug, priority:medium, stat:awaiting-response, stat:imported, Tracking

#2447 - NetworkTransform Performance Issue in Large Scenes

Issue - State: open - Opened by Reag over 2 years ago
Labels: stat:imported, type:optimization, Tracking

#2434 - Network Discovery

Issue - State: open - Opened by liambilly9 over 2 years ago - 2 comments
Labels: type:feature, Tracking

#2418 - OnGainedOwnership() not called on client when SpawnWithOwnership() is called

Issue - State: open - Opened by MisterIXI almost 3 years ago - 2 comments
Labels: type:support, type:docs, Tracking

#2390 - Client Disconnect Due to Timeout Is Not Logged

Issue - State: open - Opened by Reag almost 3 years ago - 4 comments
Labels: type:bug, priority:low, stat:import, Tracking, stat:reply-needed

#2359 - Support translation between TransportID and ClientID in NetworkManager

Issue - State: open - Opened by teamclouday almost 3 years ago - 2 comments
Labels: type:bug, priority:medium, stat:imported, Tracking, stat:reply-needed

#2318 - NetworkVariable.OnValueChanged is not called on the client unless the change took place while the object existed on the client

Issue - State: closed - Opened by TheCaveOfWonders about 3 years ago - 9 comments
Labels: priority:medium, stat:imported, Tracking

#2279 - NetworkVariable now trigger warning when used offline

Issue - State: open - Opened by PitouGames about 3 years ago - 1 comment
Labels: type:feedback, Tracking

#2202 - Make XXHash NOT internal

Issue - State: open - Opened by Marc477 about 3 years ago - 1 comment
Labels: type:feature, Tracking

#1576 - Allow NetworkTransform interpolation to be applied to only some properties (e.g. only position, not rotation)

Issue - State: closed - Opened by WhippetsAintDogs almost 4 years ago - 2 comments
Labels: type:feature, Tracking