Ecosyste.ms: Issues

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GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests

#3118 - ObjectDisposedException is thrown when disconnecting as a host, when at least 1 client is connected.

Issue - State: open - Opened by Gitspathe 3 days ago
Labels: type:bug, stat:awaiting triage

#3117 - Server gets confused when WebGL client is quitting the browser instead of using UI to exit game

Issue - State: open - Opened by kevinstriker 3 days ago
Labels: type:bug, stat:awaiting triage

#3116 - ConnectedClients & ConnectedClientsList Not Updated on Distributed Authority Session Owner

Issue - State: open - Opened by Moe-Baker 4 days ago
Labels: type:bug, stat:awaiting triage

#3115 - NetworkObjects spawned inside a scene are spawned before the scene is loaded on late-joining clients

Issue - State: open - Opened by Moe-Baker 4 days ago
Labels: type:bug, stat:awaiting triage

#3114 - Exception when Serializing Null Strings

Issue - State: open - Opened by Moe-Baker 7 days ago

#3113 - fix: NetworkTransport early and post late updates

Pull Request - State: closed - Opened by NoelStephensUnity 9 days ago

#3111 - fix: send to not owner server warning message

Pull Request - State: closed - Opened by NoelStephensUnity 16 days ago

#3086 - Warning in DA when using [Rpc(SendTo.NotOwner)]

Issue - State: open - Opened by KadaXuanwu about 1 month ago
Labels: type:bug, stat:awaiting triage

#3085 - fix: Destroying player object removes observers.

Pull Request - State: open - Opened by samlucas-unity about 1 month ago

#3084 - fix: in-sceneobject NetworkObject update in editor tool

Pull Request - State: open - Opened by NoelStephensUnity about 1 month ago
Labels: up-port-for-2.0.0-required

#3083 - Upgrading from 1.11.0 to 2.0.0 PostLateNetworkUpdate performance

Issue - State: open - Opened by MadJones about 1 month ago - 1 comment
Labels: type:bug, stat:awaiting response, stat:awaiting triage, Investigating

#3082 - NetworkTransform child in prefab spawns at wrong position for other players under certain conditions

Issue - State: open - Opened by SubatomicPlanets about 1 month ago - 3 comments
Labels: type:bug, stat:awaiting response, stat:awaiting triage, Investigating

#3081 - fix: networkvariable collections can be modified without write permissions and more

Pull Request - State: open - Opened by NoelStephensUnity about 1 month ago
Labels: type:backport-release-1.0.0

#3080 - NetworkTransform 1.11.0 can initialize world space objects to wrong position

Issue - State: open - Opened by zachstronaut about 1 month ago
Labels: type:bug, stat:awaiting triage, Investigating

#3079 - OverflowException with NetworkVariable using InstantiateAndSpawn with Dedicated-Server

Issue - State: open - Opened by joshturb about 1 month ago - 1 comment
Labels: type:bug, stat:awaiting response, stat:awaiting triage

#3076 - Auto spawned Player objects spawning on clients when Spawn With Observers is false (NGO 2.0.0 only).

Issue - State: open - Opened by ezoray about 2 months ago - 1 comment
Labels: type:bug, priority:high, stat:import

#3074 - Player spawn ignores position and rotation (connection approval)

Issue - State: open - Opened by SubatomicPlanets about 2 months ago - 4 comments
Labels: type:bug, priority:high, stat:import

#3073 - Add functions to send and receive unconnected packets in Unity Transport

Issue - State: open - Opened by SubatomicPlanets about 2 months ago
Labels: type:feature, stat:awaiting triage

#3072 - Allow nested NetworkObjects in prefabs

Issue - State: open - Opened by SubatomicPlanets about 2 months ago
Labels: type:feature, stat:awaiting triage

#3071 - INetworkSerialization issues with NativeArrays and NativeLists.

Issue - State: open - Opened by MilkyChestnut about 2 months ago - 3 comments
Labels: type:bug, stat:awaiting triage, Investigating

#3070 - NetworkVariable dictionary write permission and duplicate key issues

Issue - State: open - Opened by ezoray about 2 months ago - 15 comments
Labels: type:bug, priority:high, stat:import

#3069 - fix: spawn many objects apv failures

Pull Request - State: closed - Opened by NoelStephensUnity about 2 months ago

#3068 - chore: NGO 2.0.0 merge back to develop NGO develop 2.0.0

Pull Request - State: closed - Opened by fluong6 about 2 months ago

#3067 - Not Working: "Refresh In-Scene Prefab Instances"

Issue - State: open - Opened by zachstronaut about 2 months ago - 7 comments
Labels: type:bug, stat:awaiting response, priority:high, stat:import

#3066 - Issue with NetworkManager.StartServer() when compiled and ran as a Windows Dedicated Server platform.

Issue - State: closed - Opened by Jayson-Furr about 2 months ago - 2 comments
Labels: type:support, stat:awaiting triage

#3065 - fix: spawn many objects apv failures

Pull Request - State: closed - Opened by NoelStephensUnity about 2 months ago - 1 comment

#3064 - NetworkVariable with custom struct using native array leads to a ObjectDisposedException

Issue - State: closed - Opened by MilkyChestnut about 2 months ago - 2 comments
Labels: type:support, stat:awaiting response, stat:awaiting triage

#3063 - NetworkVariables with unreliable delivery

Issue - State: closed - Opened by SubatomicPlanets about 2 months ago - 6 comments
Labels: type:support

#3062 - DisconnectReason is not working

Issue - State: closed - Opened by TheCaveOfWonders about 2 months ago - 6 comments
Labels: type:support, stat:awaiting triage

#3061 - [Distributed Authority] Custom Struct in NetworkList Causes Connection Failure

Issue - State: open - Opened by william-bratches about 2 months ago - 1 comment
Labels: type:bug, stat:awaiting response, stat:awaiting triage

#3060 - fix: INetworkSerializable NetworkLists in CMB

Pull Request - State: closed - Opened by EmandM about 2 months ago - 1 comment

#3059 - Rpc and NetworkVariable won't work after PlayerPrefab respawned

Issue - State: open - Opened by Claude-Leo about 2 months ago - 3 comments
Labels: type:bug, stat:awaiting triage

#3058 - fix: networkanimator only updates observers backport

Pull Request - State: closed - Opened by NoelStephensUnity 2 months ago

#3057 - fix: networkanimator only updates observers

Pull Request - State: closed - Opened by NoelStephensUnity 2 months ago

#3054 - Unwanted OnValueChanged network variable calls on Gained and Lost ownership.

Issue - State: open - Opened by ezoray 2 months ago - 7 comments
Labels: type:bug, priority:high, stat:imported

#3053 - Potential bug. NGO causes Nintendo Switch to freeze.

Issue - State: open - Opened by qjonathan 2 months ago
Labels: type:bug, priority:high, stat:imported

#3052 - chore: final 2.0.0 clean up tasks

Pull Request - State: closed - Opened by NoelStephensUnity 2 months ago

#3050 - Loading scenes from addressales

Issue - State: open - Opened by Yuze075 2 months ago - 2 comments
Labels: type:feature, stat:awaiting triage

#3048 - chore: Upgrading unity-downloader-cli

Pull Request - State: closed - Opened by fluong6 2 months ago

#3047 - Host-Migration in Distributed Authority

Issue - State: closed - Opened by mixedHans 2 months ago - 2 comments
Labels: type:support, stat:awaiting response, stat:awaiting triage

#3045 - fix: NetworkVariable LastUpdateSent client timing

Pull Request - State: closed - Opened by NoelStephensUnity 2 months ago

#3044 - chore: distributed authority integration testing

Pull Request - State: open - Opened by NoelStephensUnity 2 months ago

#3043 - fix: Add size validation to named and unnamed message sending

Pull Request - State: closed - Opened by larus 2 months ago

#3041 - Access to the socket or a function to send UDP directly to an IP and port

Issue - State: closed - Opened by SubatomicPlanets 2 months ago - 1 comment
Labels: type:feature, stat:awaiting triage

#3040 - Addressable scene loading

Pull Request - State: open - Opened by kroecks 2 months ago - 2 comments

#3038 - IPv4 and IPv6 dual stack server

Issue - State: open - Opened by SubatomicPlanets 2 months ago
Labels: type:feature, stat:awaiting triage

#3036 - Add defaultIsKinematic variable to NetworkRigidbody

Issue - State: open - Opened by W3ktor 2 months ago - 2 comments
Labels: type:feature, stat:awaiting response

#3035 - feat: Single player hosting in WebGL using RPC

Pull Request - State: open - Opened by BenHamrick 2 months ago - 1 comment

#3033 - fix: unity collections 2-2-x support in 2022.3 with NGO v1.x.x

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago - 1 comment

#3032 - PlayerPrefab is null after defining PlayerPrefabHash

Issue - State: closed - Opened by devfox-se 3 months ago - 2 comments
Labels: type:bug, priority:high, stat:import

#3029 - fix: prevent exception when showing despawned or destroyed NetworkObject

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago - 1 comment

#3028 - fix: Sync local time with server more accurately

Pull Request - State: open - Opened by BenHamrick 3 months ago - 4 comments
Labels: stat:in consideration

#3027 - fix: Stop checking hierarchy changed in playmode

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago - 1 comment

#3026 - fix: Stop checking hierarchy changed in playmode

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago

#3025 - chore: NGO 2.0.0-pre.4 merge back to develop NGO develop 2.0.0

Pull Request - State: closed - Opened by fluong6 3 months ago

#3024 - chore: NGO 1.11.0 merge back to develop NGO develop

Pull Request - State: closed - Opened by fluong6 3 months ago

#3023 - NetworkShow() follow by Despawn livelocks the server

Issue - State: closed - Opened by SamTheBay 3 months ago - 5 comments
Labels: type:bug, priority:high, stat:imported

#3022 - fix: provide alternate tick registration method

Pull Request - State: open - Opened by NoelStephensUnity 3 months ago

#3020 - .

Issue - State: closed - Opened by Molth 3 months ago
Labels: type:feature, stat:awaiting triage

#3019 - NetworkManager.DisconnectClient() is disconnecting both Client and Host.

Issue - State: closed - Opened by Ermelious 3 months ago
Labels: type:bug, stat:awaiting triage

#3018 - Network Variable Serialisaton Of FixedStrings

Issue - State: closed - Opened by MertKalkanci 3 months ago - 3 comments
Labels: type:bug, stat:awaiting triage

#3017 - Could you remove that function from Netcode scripts or disable it in playmode?

Issue - State: closed - Opened by Marc477 3 months ago
Labels: type:bug, priority:high, stat:imported

#3016 - fix: nested networktransforms not updating

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago - 1 comment

#3015 - Making Rpc Params Safe From Manipulation

Issue - State: closed - Opened by AhmetDmr02 3 months ago - 6 comments
Labels: type:feature, stat:awaiting response, stat:awaiting triage

#3014 - Missing release 1.10.0 on github

Issue - State: closed - Opened by PitouGames 3 months ago - 2 comments
Labels: type:feedback, stat:1.0-confirmed

#3011 - fix: adding null checks when accessing NetworkBehaviour

Pull Request - State: closed - Opened by fluong6 3 months ago

#3010 - Memory leak in the spawning system

Issue - State: open - Opened by PinoEire 3 months ago - 2 comments
Labels: type:bug, stat:awaiting response, stat:awaiting triage

#3009 - fix: fixedstring byte writing and comparing up port

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago - 1 comment

#3008 - fix: dual triggers generating false state transition up port

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago - 1 comment

#3007 - Remote client can send RPC to NetworkObject that has been despawned on host, resulting in error

Issue - State: closed - Opened by zachstronaut 3 months ago - 1 comment
Labels: type:bug, priority:high, stat:imported

#3006 - fix: MPSNGM-365 Remove invalid ProxyMessage test

Pull Request - State: closed - Opened by EmandM 3 months ago

#3004 - fix: collections not detecting deltas

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago

#3002 - Only first NetworkTransform synchs when having multiple nested NetworkTransforms on NetworkObject

Issue - State: closed - Opened by mixedHans 3 months ago - 1 comment
Labels: type:bug, priority:high, stat:imported

#3001 - feat: add ping tool to public repo

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago

#3000 - fix: notauthority da mode urpc sending to self

Pull Request - State: closed - Opened by NoelStephensUnity 3 months ago

#2998 - A ConnectionApprovedMessage was received from a client on the server side.

Issue - State: closed - Opened by noonoox 3 months ago - 2 comments
Labels: type:bug, stat:awaiting response

#2997 - fix: Improve API doc for OnGainedOwnership and OnLostOwnership

Pull Request - State: closed - Opened by jabbacakes 3 months ago - 1 comment

#2996 - fix: Improve API doc for OnGainedOwnership and OnLostOwnership

Pull Request - State: closed - Opened by jabbacakes 3 months ago - 1 comment

#2995 - fix: abide by the original RigidBody2D body type

Pull Request - State: open - Opened by PinoEire 3 months ago - 1 comment

#2994 - UnmanagedNetworkSerializableSerializer Duplicate Method Causes Errors with Disposable Types Due to Pure Assignment

Issue - State: open - Opened by harayuu9 3 months ago - 1 comment
Labels: type:bug, stat:awaiting triage, priority:high, stat:import