Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Unity-Technologies/com.unity.netcode.gameobjects issues and pull requests
#3118 - ObjectDisposedException is thrown when disconnecting as a host, when at least 1 client is connected.
Issue -
State: open - Opened by Gitspathe 3 days ago
Labels: type:bug, stat:awaiting triage
#3117 - Server gets confused when WebGL client is quitting the browser instead of using UI to exit game
Issue -
State: open - Opened by kevinstriker 3 days ago
Labels: type:bug, stat:awaiting triage
#3116 - ConnectedClients & ConnectedClientsList Not Updated on Distributed Authority Session Owner
Issue -
State: open - Opened by Moe-Baker 4 days ago
Labels: type:bug, stat:awaiting triage
#3115 - NetworkObjects spawned inside a scene are spawned before the scene is loaded on late-joining clients
Issue -
State: open - Opened by Moe-Baker 4 days ago
Labels: type:bug, stat:awaiting triage
#3114 - Exception when Serializing Null Strings
Issue -
State: open - Opened by Moe-Baker 7 days ago
#3113 - fix: NetworkTransport early and post late updates
Pull Request -
State: closed - Opened by NoelStephensUnity 9 days ago
#3111 - fix: send to not owner server warning message
Pull Request -
State: closed - Opened by NoelStephensUnity 16 days ago
#3086 - Warning in DA when using [Rpc(SendTo.NotOwner)]
Issue -
State: open - Opened by KadaXuanwu about 1 month ago
Labels: type:bug, stat:awaiting triage
#3085 - fix: Destroying player object removes observers.
Pull Request -
State: open - Opened by samlucas-unity about 1 month ago
#3084 - fix: in-sceneobject NetworkObject update in editor tool
Pull Request -
State: open - Opened by NoelStephensUnity about 1 month ago
Labels: up-port-for-2.0.0-required
#3083 - Upgrading from 1.11.0 to 2.0.0 PostLateNetworkUpdate performance
Issue -
State: open - Opened by MadJones about 1 month ago
- 1 comment
Labels: type:bug, stat:awaiting response, stat:awaiting triage, Investigating
#3082 - NetworkTransform child in prefab spawns at wrong position for other players under certain conditions
Issue -
State: open - Opened by SubatomicPlanets about 1 month ago
- 3 comments
Labels: type:bug, stat:awaiting response, stat:awaiting triage, Investigating
#3081 - fix: networkvariable collections can be modified without write permissions and more
Pull Request -
State: open - Opened by NoelStephensUnity about 1 month ago
Labels: type:backport-release-1.0.0
#3080 - NetworkTransform 1.11.0 can initialize world space objects to wrong position
Issue -
State: open - Opened by zachstronaut about 1 month ago
Labels: type:bug, stat:awaiting triage, Investigating
#3079 - OverflowException with NetworkVariable using InstantiateAndSpawn with Dedicated-Server
Issue -
State: open - Opened by joshturb about 1 month ago
- 1 comment
Labels: type:bug, stat:awaiting response, stat:awaiting triage
#3078 - fix: player spawn not applying position and rotation via connection approval
Pull Request -
State: closed - Opened by NoelStephensUnity about 1 month ago
#3077 - fix: player prefab spawning not honoring when spawnwithobservers is disabled
Pull Request -
State: closed - Opened by NoelStephensUnity about 1 month ago
#3076 - Auto spawned Player objects spawning on clients when Spawn With Observers is false (NGO 2.0.0 only).
Issue -
State: open - Opened by ezoray about 2 months ago
- 1 comment
Labels: type:bug, priority:high, stat:import
#3075 - fix: client side disconnect incorrect client count on host-server side [MTTB-135] (Up-Port)
Pull Request -
State: closed - Opened by NoelStephensUnity about 2 months ago
#3074 - Player spawn ignores position and rotation (connection approval)
Issue -
State: open - Opened by SubatomicPlanets about 2 months ago
- 4 comments
Labels: type:bug, priority:high, stat:import
#3073 - Add functions to send and receive unconnected packets in Unity Transport
Issue -
State: open - Opened by SubatomicPlanets about 2 months ago
Labels: type:feature, stat:awaiting triage
#3072 - Allow nested NetworkObjects in prefabs
Issue -
State: open - Opened by SubatomicPlanets about 2 months ago
Labels: type:feature, stat:awaiting triage
#3071 - INetworkSerialization issues with NativeArrays and NativeLists.
Issue -
State: open - Opened by MilkyChestnut about 2 months ago
- 3 comments
Labels: type:bug, stat:awaiting triage, Investigating
#3070 - NetworkVariable dictionary write permission and duplicate key issues
Issue -
State: open - Opened by ezoray about 2 months ago
- 15 comments
Labels: type:bug, priority:high, stat:import
#3069 - fix: spawn many objects apv failures
Pull Request -
State: closed - Opened by NoelStephensUnity about 2 months ago
#3068 - chore: NGO 2.0.0 merge back to develop NGO develop 2.0.0
Pull Request -
State: closed - Opened by fluong6 about 2 months ago
#3067 - Not Working: "Refresh In-Scene Prefab Instances"
Issue -
State: open - Opened by zachstronaut about 2 months ago
- 7 comments
Labels: type:bug, stat:awaiting response, priority:high, stat:import
#3066 - Issue with NetworkManager.StartServer() when compiled and ran as a Windows Dedicated Server platform.
Issue -
State: closed - Opened by Jayson-Furr about 2 months ago
- 2 comments
Labels: type:support, stat:awaiting triage
#3065 - fix: spawn many objects apv failures
Pull Request -
State: closed - Opened by NoelStephensUnity about 2 months ago
- 1 comment
#3064 - NetworkVariable with custom struct using native array leads to a ObjectDisposedException
Issue -
State: closed - Opened by MilkyChestnut about 2 months ago
- 2 comments
Labels: type:support, stat:awaiting response, stat:awaiting triage
#3063 - NetworkVariables with unreliable delivery
Issue -
State: closed - Opened by SubatomicPlanets about 2 months ago
- 6 comments
Labels: type:support
#3062 - DisconnectReason is not working
Issue -
State: closed - Opened by TheCaveOfWonders about 2 months ago
- 6 comments
Labels: type:support, stat:awaiting triage
#3061 - [Distributed Authority] Custom Struct in NetworkList Causes Connection Failure
Issue -
State: open - Opened by william-bratches about 2 months ago
- 1 comment
Labels: type:bug, stat:awaiting response, stat:awaiting triage
#3060 - fix: INetworkSerializable NetworkLists in CMB
Pull Request -
State: closed - Opened by EmandM about 2 months ago
- 1 comment
#3059 - Rpc and NetworkVariable won't work after PlayerPrefab respawned
Issue -
State: open - Opened by Claude-Leo about 2 months ago
- 3 comments
Labels: type:bug, stat:awaiting triage
#3058 - fix: networkanimator only updates observers backport
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3057 - fix: networkanimator only updates observers
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3056 - fix: networkshow client connected scenemanagement disabled
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3055 - fix: exception thrown when rpc received for depsawned object (back-port)
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3054 - Unwanted OnValueChanged network variable calls on Gained and Lost ownership.
Issue -
State: open - Opened by ezoray 2 months ago
- 7 comments
Labels: type:bug, priority:high, stat:imported
#3053 - Potential bug. NGO causes Nintendo Switch to freeze.
Issue -
State: open - Opened by qjonathan 2 months ago
Labels: type:bug, priority:high, stat:imported
#3052 - chore: final 2.0.0 clean up tasks
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3051 - fix: hidden objects from newly promoted session owner still synchronize with newly joining clients
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3050 - Loading scenes from addressales
Issue -
State: open - Opened by Yuze075 2 months ago
- 2 comments
Labels: type:feature, stat:awaiting triage
#3049 - fix: Add size validation to named and unnamed message sending [Up Port]
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3048 - chore: Upgrading unity-downloader-cli
Pull Request -
State: closed - Opened by fluong6 2 months ago
#3047 - Host-Migration in Distributed Authority
Issue -
State: closed - Opened by mixedHans 2 months ago
- 2 comments
Labels: type:support, stat:awaiting response, stat:awaiting triage
#3046 - fix: player prefab null exception when using prefabhash connection approval (backport-3042)
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3045 - fix: NetworkVariable LastUpdateSent client timing
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3044 - chore: distributed authority integration testing
Pull Request -
State: open - Opened by NoelStephensUnity 2 months ago
#3043 - fix: Add size validation to named and unnamed message sending
Pull Request -
State: closed - Opened by larus 2 months ago
#3042 - fix: player prefab null exception when using prefab hash via connection approval
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3041 - Access to the socket or a function to send UDP directly to an IP and port
Issue -
State: closed - Opened by SubatomicPlanets 2 months ago
- 1 comment
Labels: type:feature, stat:awaiting triage
#3040 - Addressable scene loading
Pull Request -
State: open - Opened by kroecks 2 months ago
- 2 comments
#3039 - chore: example Non-Rigidbody CharacterController, moving bodies, smooth parenting transform space transitions
Pull Request -
State: closed - Opened by NoelStephensUnity 2 months ago
#3038 - IPv4 and IPv6 dual stack server
Issue -
State: open - Opened by SubatomicPlanets 2 months ago
Labels: type:feature, stat:awaiting triage
#3037 - chore: update MessageVersionData for service compatibility
Pull Request -
State: open - Opened by NoelStephensUnity 2 months ago
#3036 - Add defaultIsKinematic variable to NetworkRigidbody
Issue -
State: open - Opened by W3ktor 2 months ago
- 2 comments
Labels: type:feature, stat:awaiting response
#3035 - feat: Single player hosting in WebGL using RPC
Pull Request -
State: open - Opened by BenHamrick 2 months ago
- 1 comment
#3034 - fix: allow the check for a NetworkObject component on NetworkBehaviours to be disabled (Back Port)
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#3033 - fix: unity collections 2-2-x support in 2022.3 with NGO v1.x.x
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
- 1 comment
#3032 - PlayerPrefab is null after defining PlayerPrefabHash
Issue -
State: closed - Opened by devfox-se 3 months ago
- 2 comments
Labels: type:bug, priority:high, stat:import
#3031 - fix: allow the check for a NetworkObject component on NetworkBehaviours to be disabled
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
- 1 comment
#3030 - fix: prevent exception when showing despawned NetworkObject - up port of #3029
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#3029 - fix: prevent exception when showing despawned or destroyed NetworkObject
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
- 1 comment
#3028 - fix: Sync local time with server more accurately
Pull Request -
State: open - Opened by BenHamrick 3 months ago
- 4 comments
Labels: stat:in consideration
#3027 - fix: Stop checking hierarchy changed in playmode
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
- 1 comment
#3026 - fix: Stop checking hierarchy changed in playmode
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#3025 - chore: NGO 2.0.0-pre.4 merge back to develop NGO develop 2.0.0
Pull Request -
State: closed - Opened by fluong6 3 months ago
#3024 - chore: NGO 1.11.0 merge back to develop NGO develop
Pull Request -
State: closed - Opened by fluong6 3 months ago
#3023 - NetworkShow() follow by Despawn livelocks the server
Issue -
State: closed - Opened by SamTheBay 3 months ago
- 5 comments
Labels: type:bug, priority:high, stat:imported
#3022 - fix: provide alternate tick registration method
Pull Request -
State: open - Opened by NoelStephensUnity 3 months ago
#3021 - fix: networkanimator auto owner authoritative mode when in distributed authority
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#3019 - NetworkManager.DisconnectClient() is disconnecting both Client and Host.
Issue -
State: closed - Opened by Ermelious 3 months ago
Labels: type:bug, stat:awaiting triage
#3018 - Network Variable Serialisaton Of FixedStrings
Issue -
State: closed - Opened by MertKalkanci 3 months ago
- 3 comments
Labels: type:bug, stat:awaiting triage
#3017 - Could you remove that function from Netcode scripts or disable it in playmode?
Issue -
State: closed - Opened by Marc477 3 months ago
Labels: type:bug, priority:high, stat:imported
#3016 - fix: nested networktransforms not updating
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
- 1 comment
#3015 - Making Rpc Params Safe From Manipulation
Issue -
State: closed - Opened by AhmetDmr02 3 months ago
- 6 comments
Labels: type:feature, stat:awaiting response, stat:awaiting triage
#3014 - Missing release 1.10.0 on github
Issue -
State: closed - Opened by PitouGames 3 months ago
- 2 comments
Labels: type:feedback, stat:1.0-confirmed
#3013 - fix: NetworkTransform initial synchronization, parenting, smooth transitions between transform spaces, and UI updates
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#3012 - fix: adding null checks when accessing NetworkBehaviour for develop 2.0.0
Pull Request -
State: closed - Opened by fluong6 3 months ago
#3011 - fix: adding null checks when accessing NetworkBehaviour
Pull Request -
State: closed - Opened by fluong6 3 months ago
#3010 - Memory leak in the spawning system
Issue -
State: open - Opened by PinoEire 3 months ago
- 2 comments
Labels: type:bug, stat:awaiting response, stat:awaiting triage
#3009 - fix: fixedstring byte writing and comparing up port
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
- 1 comment
#3008 - fix: dual triggers generating false state transition up port
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
- 1 comment
#3007 - Remote client can send RPC to NetworkObject that has been despawned on host, resulting in error
Issue -
State: closed - Opened by zachstronaut 3 months ago
- 1 comment
Labels: type:bug, priority:high, stat:imported
#3006 - fix: MPSNGM-365 Remove invalid ProxyMessage test
Pull Request -
State: closed - Opened by EmandM 3 months ago
#3005 - fix: collections not detecting deltas backport to v1.x.x
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#3004 - fix: collections not detecting deltas
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#3003 - I receive one warning Received a packet with an invalid Hash Value in my server when it was online and warning itself says to report here so
Issue -
State: open - Opened by rdgrajput 3 months ago
Labels: stat:awaiting triage
#3002 - Only first NetworkTransform synchs when having multiple nested NetworkTransforms on NetworkObject
Issue -
State: closed - Opened by mixedHans 3 months ago
- 1 comment
Labels: type:bug, priority:high, stat:imported
#3001 - feat: add ping tool to public repo
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#3000 - fix: notauthority da mode urpc sending to self
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#2999 - fix: dual triggers generating false state transition [MTTB-48]
Pull Request -
State: closed - Opened by NoelStephensUnity 3 months ago
#2998 - A ConnectionApprovedMessage was received from a client on the server side.
Issue -
State: closed - Opened by noonoox 3 months ago
- 2 comments
Labels: type:bug, stat:awaiting response
#2997 - fix: Improve API doc for OnGainedOwnership and OnLostOwnership
Pull Request -
State: closed - Opened by jabbacakes 3 months ago
- 1 comment
#2996 - fix: Improve API doc for OnGainedOwnership and OnLostOwnership
Pull Request -
State: closed - Opened by jabbacakes 3 months ago
- 1 comment
#2995 - fix: abide by the original RigidBody2D body type
Pull Request -
State: open - Opened by PinoEire 3 months ago
- 1 comment
#2994 - UnmanagedNetworkSerializableSerializer Duplicate Method Causes Errors with Disposable Types Due to Pure Assignment
Issue -
State: open - Opened by harayuu9 3 months ago
- 1 comment
Labels: type:bug, stat:awaiting triage, priority:high, stat:import