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GitHub / Unity-Technologies/com.unity.multiplayer.samples.bitesize issues and pull requests

Labelled with: bug

#157 - Fix: Client Driven Ghost Static Ingredients on Late join [MTT-4505]

Pull Request - State: closed - Opened by Elfi0Kuhndorf over 1 year ago - 1 comment
Labels: bug, good first issue

#90 - fix: removing warning when spawning powerups

Pull Request - State: closed - Opened by LPLafontaineB almost 3 years ago
Labels: bug

#89 - fix: bullet explosion desync [MTT-5080]

Pull Request - State: closed - Opened by LPLafontaineB almost 3 years ago
Labels: bug

#74 - fix: despawning enemies instead of destroying them

Pull Request - State: closed - Opened by LPLafontaineB almost 3 years ago
Labels: bug

#35 - 2DSpaceShooter playing single player as host causes exceptions

Issue - State: closed - Opened by hk1ll3r about 4 years ago - 3 comments
Labels: bug

#30 - 2DSpaceShooter: Setting Server Port Does Not Set Listen Port Used for Connecting

Issue - State: closed - Opened by misterperson about 4 years ago - 2 comments
Labels: bug

#28 - enemies not showing up when joining an inprogress game

Issue - State: closed - Opened by cutopia about 4 years ago - 1 comment
Labels: bug

#13 - Client not showing FXs

Issue - State: closed - Opened by charlesmccann over 4 years ago - 3 comments
Labels: bug

#5 - Space Invaders uses IL2CPP

Issue - State: closed - Opened by LukeStampfli over 4 years ago - 1 comment
Labels: bug, good first issue