GitHub / Unity-Technologies/com.unity.multiplayer.samples.bitesize issues and pull requests
Labelled with: bug
#157 - Fix: Client Driven Ghost Static Ingredients on Late join [MTT-4505]
Pull Request -
State: closed - Opened by Elfi0Kuhndorf over 1 year ago
- 1 comment
Labels: bug, good first issue
#132 - fix: DynamicAddressablesNetworkPrefabs showing loading status on already spawned prefabs [MTT-6688]
Pull Request -
State: closed - Opened by fernando-cortez over 2 years ago
Labels: bug
#90 - fix: removing warning when spawning powerups
Pull Request -
State: closed - Opened by LPLafontaineB almost 3 years ago
Labels: bug
#89 - fix: bullet explosion desync [MTT-5080]
Pull Request -
State: closed - Opened by LPLafontaineB almost 3 years ago
Labels: bug
#87 - Fix: Broken Reference for Underline Character in Font Asset (2D Space Shooter) [MTT-5223]
Pull Request -
State: closed - Opened by jilfranco-unity almost 3 years ago
Labels: bug
#74 - fix: despawning enemies instead of destroying them
Pull Request -
State: closed - Opened by LPLafontaineB almost 3 years ago
Labels: bug
#35 - 2DSpaceShooter playing single player as host causes exceptions
Issue -
State: closed - Opened by hk1ll3r about 4 years ago
- 3 comments
Labels: bug
#30 - 2DSpaceShooter: Setting Server Port Does Not Set Listen Port Used for Connecting
Issue -
State: closed - Opened by misterperson about 4 years ago
- 2 comments
Labels: bug
#28 - enemies not showing up when joining an inprogress game
Issue -
State: closed - Opened by cutopia about 4 years ago
- 1 comment
Labels: bug
#13 - Client not showing FXs
Issue -
State: closed - Opened by charlesmccann over 4 years ago
- 3 comments
Labels: bug
#5 - Space Invaders uses IL2CPP
Issue -
State: closed - Opened by LukeStampfli over 4 years ago
- 1 comment
Labels: bug, good first issue